From bf16ccd3209b21d17cbaf1997613cfcabd1565de Mon Sep 17 00:00:00 2001 From: kaetemi Date: Thu, 27 Jun 2013 04:11:09 +0200 Subject: [PATCH] Separate some camera related functions, ref #43 --HG-- branch : multipass-stereo --- code/ryzom/client/src/camera.cpp | 85 +++++++++++++++++++ code/ryzom/client/src/camera.h | 29 +++++++ code/ryzom/client/src/main_loop.cpp | 39 +-------- code/ryzom/client/src/main_loop_utilities.cpp | 20 +---- code/ryzom/client/src/main_loop_utilities.h | 3 - 5 files changed, 116 insertions(+), 60 deletions(-) create mode 100644 code/ryzom/client/src/camera.cpp create mode 100644 code/ryzom/client/src/camera.h diff --git a/code/ryzom/client/src/camera.cpp b/code/ryzom/client/src/camera.cpp new file mode 100644 index 000000000..66aac6f76 --- /dev/null +++ b/code/ryzom/client/src/camera.cpp @@ -0,0 +1,85 @@ +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#include +#include "camera.h" + +#include + +#include "global.h" +#include "misc.h" + +using namespace NLMISC; +using namespace NL3D; + +//--------------------------------------------------- +// update the camera perspective setup +//--------------------------------------------------- +void updateCameraPerspective() +{ + float fov, aspectRatio; + computeCurrentFovAspectRatio(fov, aspectRatio); + + // change the perspective of the scene + if(!MainCam.empty()) + MainCam.setPerspective(fov, aspectRatio, CameraSetupZNear, ClientCfg.Vision); + // change the perspective of the root scene + if(SceneRoot) + { + UCamera cam= SceneRoot->getCam(); + cam.setPerspective(fov, aspectRatio, SceneRootCameraZNear, SceneRootCameraZFar); + } +} + +void buildCameraClippingPyramid(std::vector &planes) +{ + if (StereoDisplay) StereoDisplay->getClippingFrustum(0, &MainCam); + + // Compute pyramid in view basis. + CVector pfoc(0,0,0); + const CFrustum &frustum = MainCam.getFrustum(); + InvMainSceneViewMatrix = MainCam.getMatrix(); + MainSceneViewMatrix = InvMainSceneViewMatrix; + MainSceneViewMatrix.invert(); + + CVector lb(frustum.Left, frustum.Near, frustum.Bottom ); + CVector lt(frustum.Left, frustum.Near, frustum.Top ); + CVector rb(frustum.Right, frustum.Near, frustum.Bottom ); + CVector rt(frustum.Right, frustum.Near, frustum.Top ); + + CVector lbFar(frustum.Left, ClientCfg.CharacterFarClip, frustum.Bottom); + CVector ltFar(frustum.Left, ClientCfg.CharacterFarClip, frustum.Top ); + CVector rtFar(frustum.Right, ClientCfg.CharacterFarClip, frustum.Top ); + + planes.resize (4); + // planes[0].make(lbFar, ltFar, rtFar); + planes[0].make(pfoc, lt, lb); + planes[1].make(pfoc, rt, lt); + planes[2].make(pfoc, rb, rt); + planes[3].make(pfoc, lb, rb); + + // Compute pyramid in World basis. + // The vector transformation M of a plane p is computed as p*M-1. + // Here, ViewMatrix== CamMatrix-1. Hence the following formula. + uint i; + + for (i = 0; i < 4; i++) + { + planes[i] = planes[i]*MainSceneViewMatrix; + } +} + +/* end of file */ \ No newline at end of file diff --git a/code/ryzom/client/src/camera.h b/code/ryzom/client/src/camera.h new file mode 100644 index 000000000..037661c3a --- /dev/null +++ b/code/ryzom/client/src/camera.h @@ -0,0 +1,29 @@ +// Ryzom - MMORPG Framework +// Copyright (C) 2010 Winch Gate Property Limited +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as +// published by the Free Software Foundation, either version 3 of the +// License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +#ifndef CL_CAMERA_H +#define CL_CAMERA_H + +#include + +#include + +void updateCameraPerspective(); +void buildCameraClippingPyramid(std::vector &planes); + +#endif // CL_CAMERA_H + +/* end of file */ diff --git a/code/ryzom/client/src/main_loop.cpp b/code/ryzom/client/src/main_loop.cpp index 64379b7c2..7338493c1 100644 --- a/code/ryzom/client/src/main_loop.cpp +++ b/code/ryzom/client/src/main_loop.cpp @@ -142,6 +142,7 @@ // pulled from main_loop.cpp #include "ping.h" #include "profiling.h" +#include "camera.h" #include "main_loop_debug.h" #include "main_loop_temp.h" #include "main_loop_utilities.h" @@ -351,44 +352,6 @@ void displaySceneProfiles(); // validate current dialogs (end them if the player is too far from its interlocutor) void validateDialogs(const CGameContextMenu &gcm); -void buildCameraClippingPyramid (vector &planes) -{ - if (StereoDisplay) StereoDisplay->getClippingFrustum(0, &MainCam); - - // Compute pyramid in view basis. - CVector pfoc(0,0,0); - const CFrustum &frustum = MainCam.getFrustum(); - InvMainSceneViewMatrix = MainCam.getMatrix(); - MainSceneViewMatrix = InvMainSceneViewMatrix; - MainSceneViewMatrix.invert(); - - CVector lb(frustum.Left, frustum.Near, frustum.Bottom ); - CVector lt(frustum.Left, frustum.Near, frustum.Top ); - CVector rb(frustum.Right, frustum.Near, frustum.Bottom ); - CVector rt(frustum.Right, frustum.Near, frustum.Top ); - - CVector lbFar(frustum.Left, ClientCfg.CharacterFarClip, frustum.Bottom); - CVector ltFar(frustum.Left, ClientCfg.CharacterFarClip, frustum.Top ); - CVector rtFar(frustum.Right, ClientCfg.CharacterFarClip, frustum.Top ); - - planes.resize (4); - // planes[0].make(lbFar, ltFar, rtFar); - planes[0].make(pfoc, lt, lb); - planes[1].make(pfoc, rt, lt); - planes[2].make(pfoc, rb, rt); - planes[3].make(pfoc, lb, rb); - - // Compute pyramid in World basis. - // The vector transformation M of a plane p is computed as p*M-1. - // Here, ViewMatrix== CamMatrix-1. Hence the following formula. - uint i; - - for (i = 0; i < 4; i++) - { - planes[i] = planes[i]*MainSceneViewMatrix; - } -} - void preRenderNewSky () { CSky &sky = ContinentMngr.cur()->CurrentSky; diff --git a/code/ryzom/client/src/main_loop_utilities.cpp b/code/ryzom/client/src/main_loop_utilities.cpp index 26be0ab0d..7afba0a9f 100644 --- a/code/ryzom/client/src/main_loop_utilities.cpp +++ b/code/ryzom/client/src/main_loop_utilities.cpp @@ -33,29 +33,11 @@ #include "entities.h" #include "input.h" #include "sound_manager.h" +#include "camera.h" using namespace NLMISC; using namespace NL3D; -//--------------------------------------------------- -// update the camera perspective setup -//--------------------------------------------------- -void updateCameraPerspective() -{ - float fov, aspectRatio; - computeCurrentFovAspectRatio(fov, aspectRatio); - - // change the perspective of the scene - if(!MainCam.empty()) - MainCam.setPerspective(fov, aspectRatio, CameraSetupZNear, ClientCfg.Vision); - // change the perspective of the root scene - if(SceneRoot) - { - UCamera cam= SceneRoot->getCam(); - cam.setPerspective(fov, aspectRatio, SceneRootCameraZNear, SceneRootCameraZFar); - } -} - //--------------------------------------------------- // Compare ClientCfg and LastClientCfg to know what we must update //--------------------------------------------------- diff --git a/code/ryzom/client/src/main_loop_utilities.h b/code/ryzom/client/src/main_loop_utilities.h index 48d6a3880..d8ea3dedf 100644 --- a/code/ryzom/client/src/main_loop_utilities.h +++ b/code/ryzom/client/src/main_loop_utilities.h @@ -24,9 +24,6 @@ // This is mainly for system configuration related functions // such as config file changes. -/// does not belong here -void updateCameraPerspective(); - /// Compare ClientCfg and LastClientCfg to know what we must update void updateFromClientCfg();