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Changed: Minor change
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@ -130,7 +130,7 @@ CCombatWeapon::CCombatWeapon(CGameItemPtr itemPtr)
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// weapon hit rate is in hit/10s and we use ticks/hits....
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if (itemPtr->hitRate() != 0)
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{
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LatencyInTicks = (10.0 / itemPtr->hitRate() ) / CTickEventHandler::getGameTimeStep();
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LatencyInTicks = (10.0 / itemPtr->hitRate()) / CTickEventHandler::getGameTimeStep();
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}
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Quality = (uint16)itemPtr->recommended();
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