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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-13 10:49:11 +00:00
Update d3d implementation and add some debugging code
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parent
9a75f11c78
commit
c11ad45d91
11 changed files with 112 additions and 28 deletions
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@ -2542,8 +2542,8 @@ private:
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// The last vertex buffer needs vertex color
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bool _FogEnabled;
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bool _VertexProgramUser;
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bool _PixelProgramUser;
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NLMISC::CRefPtr<CVertexProgram> _VertexProgramUser;
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NLMISC::CRefPtr<CPixelProgram> _PixelProgramUser;
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// *** Internal resources
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@ -328,7 +328,7 @@ bool CDriverD3D::setupMaterial(CMaterial &mat)
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pShader = static_cast<CMaterialDrvInfosD3D*>((IMaterialDrvInfos*)(mat._MatDrvInfo));
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// Now we can get the supported shader from the cache.
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CMaterial::TShader matShader = mat.getShader();
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CMaterial::TShader matShader = _PixelProgramUser ? CMaterial::Program : mat.getShader();
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if (_CurrentMaterialSupportedShader != CMaterial::Normal)
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{
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@ -648,7 +648,9 @@ bool CDriverD3D::setupMaterial(CMaterial &mat)
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// Must separate texture setup and texture activation in 2 "for"...
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// because setupTexture() may disable all stage.
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if (matShader == CMaterial::Normal || matShader == CMaterial::PostProcessing)
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if (matShader == CMaterial::Normal
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|| ((matShader == CMaterial::Program) && (_PixelProgramUser->features().MaterialFlags & CGPUProgramFeatures::TextureStages))
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)
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{
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uint stage;
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for(stage=0 ; stage<maxTexture; ++stage)
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@ -668,7 +670,9 @@ bool CDriverD3D::setupMaterial(CMaterial &mat)
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// Don't do it also for Specular because the EnvFunction and the TexGen may be special.
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{
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H_AUTO_D3D(CDriverD3D_setupMaterial_normalShaderActivateTextures)
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if (matShader == CMaterial::Normal || matShader == CMaterial::PostProcessing)
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if (matShader == CMaterial::Normal
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|| ((matShader == CMaterial::Program) && (_PixelProgramUser->features().MaterialFlags & CGPUProgramFeatures::TextureStages))
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)
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{
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uint stage;
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for(stage=0 ; stage<maxTexture; ++stage)
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@ -129,13 +129,13 @@ bool CDriverD3D::activePixelProgram(CPixelProgram *program)
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if (!CDriverD3D::compilePixelProgram(program)) return false;
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CPixelProgramDrvInfosD3D *info = static_cast<CPixelProgramDrvInfosD3D *>((IGPUProgramDrvInfos*)program->m_DrvInfo);
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_PixelProgramUser = true;
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_PixelProgramUser = program;
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setPixelShader(info->Shader);
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}
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else
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{
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setPixelShader(NULL);
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_PixelProgramUser = false;
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_PixelProgramUser = NULL;
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}
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return true;
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@ -379,7 +379,7 @@ bool CDriverD3D::activeVertexProgram (CVertexProgram *program)
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if (!CDriverD3D::compileVertexProgram(program)) return false;
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CVertexProgamDrvInfosD3D *info = NLMISC::safe_cast<CVertexProgamDrvInfosD3D *>((IGPUProgramDrvInfos*)program->m_DrvInfo);
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_VertexProgramUser = true;
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_VertexProgramUser = program;
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setVertexProgram (info->Shader, program);
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/* D3DRS_FOGSTART and D3DRS_FOGEND must be set with [1, 0] else the fog doesn't work properly on VertexShader and non-VertexShader objects
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@ -395,7 +395,7 @@ bool CDriverD3D::activeVertexProgram (CVertexProgram *program)
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else
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{
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setVertexProgram (NULL, NULL);
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_VertexProgramUser = false;
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_VertexProgramUser = NULL;
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// Set the old fog range
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setRenderState (D3DRS_FOGSTART, *((DWORD*) (&_FogStart)));
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@ -1204,7 +1204,7 @@ void CLandscape::render(const CVector &refineCenter, const CVector &frontVecto
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{
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// activate the program to set the uniforms in the program state for all programs
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// note: when uniforms are driver state, the indices must be the same across programs
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if (uprogstate) _TileVB.activateVP(i);
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_TileVB.activateVP(i);
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// c[0..3] take the ModelViewProjection Matrix.
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driver->setUniformMatrix(IDriver::VertexProgram, program->getUniformIndex(CGPUProgramIndex::ModelViewProjection), IDriver::ModelViewProjection, IDriver::Identity);
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@ -659,9 +659,13 @@ CVertexProgramLandscape::CVertexProgramLandscape(CLandscapeVBAllocator::TType ty
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void CVertexProgramLandscape::buildInfo()
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{
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m_Idx.ProgramConstants0 = getUniformIndex("programConstants0");
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nlassert(m_Idx.ProgramConstants0 != ~0);
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m_Idx.RefineCenter = getUniformIndex("refineCenter");
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nlassert(m_Idx.RefineCenter != ~0);
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m_Idx.TileDist = getUniformIndex("tileDist");
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nlassert(m_Idx.TileDist != ~0);
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m_Idx.PZBModelPosition = getUniformIndex("pzbModelPosition");
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nlassert(m_Idx.PZBModelPosition != ~0);
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}
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} // NL3D
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@ -78,6 +78,48 @@ const char *a_arbfp1 =
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"MOV result.color.yzw, R0;\n"
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"END\n";
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const char *a_ps_2_0 =
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"ps_2_0\n"
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// cgc version 3.1.0013, build date Apr 18 2012
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// command line args: -profile ps_2_0
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// source file: pp_stereo_debug.cg
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//vendor NVIDIA Corporation
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//version 3.1.0.13
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//profile ps_2_0
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//program pp_stereo_debug
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//semantic pp_stereo_debug.cTex0 : TEX0
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//semantic pp_stereo_debug.cTex1 : TEX1
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//var float2 texCoord : $vin.TEXCOORD0 : TEX0 : 0 : 1
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//var sampler2D cTex0 : TEX0 : texunit 0 : 1 : 1
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//var sampler2D cTex1 : TEX1 : texunit 1 : 2 : 1
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//var float4 oCol : $vout.COLOR : COL : 3 : 1
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//const c[0] = 0 1 0.5
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"dcl_2d s0\n"
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"dcl_2d s1\n"
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"def c0, 0.00000000, 1.00000000, 0.50000000, 0\n"
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"dcl t0.xy\n"
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"texld r1, t0, s1\n"
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"texld r2, t0, s0\n"
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"add r0, r2, -r1\n"
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"add r1, r2, r1\n"
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"mul r1, r1, c0.z\n"
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"abs r0, r0\n"
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"cmp r0, -r0, c0.x, c0.y\n"
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"add_pp_sat r0.x, r0, r0.y\n"
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"add_pp_sat r0.x, r0, r0.z\n"
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"add_pp_sat r0.x, r0, r0.w\n"
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"abs_pp r0.x, r0\n"
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"cmp_pp r0.x, -r0, c0.y, c0\n"
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"abs_pp r0.x, r0\n"
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"mov r2.xzw, r1\n"
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"mad r2.y, r1, c0.z, c0.z\n"
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"cmp r2, -r0.x, r1, r2\n"
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"mad r1.x, r2, c0.z, c0.z\n"
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"mov r0.yzw, r2\n"
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"cmp r0.x, -r0, r1, r2\n"
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"mov oC0, r0\n";
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;
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class CStereoDebuggerFactory : public IStereoDeviceFactory
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{
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public:
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@ -116,27 +158,31 @@ void CStereoDebugger::setDriver(NL3D::UDriver *driver)
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NL3D::IDriver *drvInternal = (static_cast<CDriverUser *>(driver))->getDriver();
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IGPUProgram::CSource *source = new IGPUProgram::CSource();
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source->Features.MaterialFlags = CGPUProgramFeatures::TextureStages;
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/*if (drvInternal->supportPixelProgram(CPixelProgram::fp40) && drvInternal->supportBloomEffect() && drvInternal->supportNonPowerOfTwoTextures())
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if (drvInternal->supportBloomEffect() && drvInternal->supportNonPowerOfTwoTextures())
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{
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nldebug("VR: fp40");
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m_PixelProgram = new CPixelProgram(a_fp40);
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}
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else*/ if (drvInternal->supportPixelProgram(CPixelProgram::arbfp1) && drvInternal->supportBloomEffect() && drvInternal->supportNonPowerOfTwoTextures())
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{
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nldebug("VR: arbfp1");
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source->Profile = IGPUProgram::arbfp1;
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source->setSourcePtr(a_arbfp1);
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m_PixelProgram = new CPixelProgram();
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m_PixelProgram->addSource(source);
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// arbfp1
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{
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IGPUProgram::CSource *source = new IGPUProgram::CSource();
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source->Features.MaterialFlags = CGPUProgramFeatures::TextureStages;
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source->Profile = IGPUProgram::arbfp1;
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source->setSourcePtr(a_arbfp1);
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m_PixelProgram->addSource(source);
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}
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// ps_2_0
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{
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IGPUProgram::CSource *source = new IGPUProgram::CSource();
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source->Features.MaterialFlags = CGPUProgramFeatures::TextureStages;
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source->Profile = IGPUProgram::ps_2_0;
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source->setSourcePtr(a_ps_2_0);
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m_PixelProgram->addSource(source);
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}
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if (!drvInternal->compilePixelProgram(m_PixelProgram))
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{
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delete m_PixelProgram;
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m_PixelProgram = NULL;
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}
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}
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/*else if (drvInternal->supportPixelProgram(CPixelProgram::ps_2_0))
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{
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nldebug("VR: ps_2_0");
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m_PixelProgram = new CPixelProgram(a_ps_2_0);
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}*/
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if (m_PixelProgram)
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{
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@ -642,6 +642,8 @@ public:
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source->setSource(vpgram);
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source->ParamIndices["modelViewProjection"] = 0;
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source->ParamIndices["fog"] = 6;
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source->ParamIndices["programConstants0"] = 8;
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source->ParamIndices["directionalLight"] = 9;
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source->ParamIndices["viewCenter"] = 10;
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@ -670,20 +672,33 @@ public:
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virtual void buildInfo()
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{
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m_Idx.ProgramConstants0 = getUniformIndex("programConstants0");
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nlassert(m_Idx.ProgramConstants0 != ~0);
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m_Idx.DirectionalLight = getUniformIndex("directionalLight");
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nlassert(m_Idx.DirectionalLight != ~0);
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m_Idx.ViewCenter = getUniformIndex("viewCenter");
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nlassert(m_Idx.ViewCenter != ~0);
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m_Idx.NegInvTransDist = getUniformIndex("negInvTransDist");
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nlassert(m_Idx.NegInvTransDist != ~0);
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m_Idx.AngleAxis = getUniformIndex("angleAxis");
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nlassert(m_Idx.AngleAxis != ~0);
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m_Idx.Wind = getUniformIndex("wind");
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nlassert(m_Idx.Wind != ~0);
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m_Idx.CosCoeff0 = getUniformIndex("cosCoeff0");
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nlassert(m_Idx.CosCoeff0 != ~0);
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m_Idx.CosCoeff1 = getUniformIndex("cosCoeff1");
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nlassert(m_Idx.CosCoeff1 != ~0);
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m_Idx.CosCoeff2 = getUniformIndex("cosCoeff2");
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nlassert(m_Idx.CosCoeff2 != ~0);
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m_Idx.QuatConstants = getUniformIndex("quatConstants");
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nlassert(m_Idx.QuatConstants != ~0);
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m_Idx.PiConstants = getUniformIndex("piConstants");
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nlassert(m_Idx.PiConstants != ~0);
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m_Idx.LUTSize = getUniformIndex("lutSize");
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nlassert(m_Idx.LUTSize != ~0);
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for (uint i = 0; i < NL3D_VEGETABLE_VP_LUT_SIZE; ++i)
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{
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m_Idx.LUT[i] = getUniformIndex(NLMISC::toString("lut[%i]", i));
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nlassert(m_Idx.LUT[i] != ~0);
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}
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}
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const CIdx &idx() const { return m_Idx; }
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@ -266,6 +266,7 @@ public:
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virtual void buildInfo()
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{
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m_Idx.ProgramConstant0 = getUniformIndex("programConstant0");
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nlassert(m_Idx.ProgramConstant0 != ~0);
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}
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inline const CIdx &idx() { return m_Idx; }
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private:
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@ -125,15 +125,23 @@ CVertexProgramWaterVPNoWave::CVertexProgramWaterVPNoWave(bool diffuse)
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void CVertexProgramWaterVPNoWave::buildInfo()
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{
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m_Idx.BumpMap0Scale = getUniformIndex("bumpMap0Scale");
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nlassert(m_Idx.BumpMap0Scale != ~0);
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m_Idx.BumpMap0Offset = getUniformIndex("bumpMap0Offset");
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nlassert(m_Idx.BumpMap0Offset != ~0);
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m_Idx.BumpMap1Scale = getUniformIndex("bumpMap1Scale");
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nlassert(m_Idx.BumpMap1Scale != ~0);
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m_Idx.BumpMap1Offset = getUniformIndex("bumpMap1Offset");
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nlassert(m_Idx.BumpMap1Offset != ~0);
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m_Idx.ObserverHeight = getUniformIndex("observerHeight");
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nlassert(m_Idx.ObserverHeight != ~0);
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m_Idx.ScaleReflectedRay = getUniformIndex("scaleReflectedRay");
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nlassert(m_Idx.ScaleReflectedRay != ~0);
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if (m_Diffuse)
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{
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m_Idx.DiffuseMapVector0 = getUniformIndex("diffuseMapVector0");
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nlassert(m_Idx.DiffuseMapVector0 != ~0);
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m_Idx.DiffuseMapVector1 = getUniformIndex("diffuseMapVector1");
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nlassert(m_Idx.DiffuseMapVector1 != ~0);
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}
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}
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@ -125,11 +125,17 @@ public:
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virtual void buildInfo()
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{
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m_Idx.WorldToUV0 = getUniformIndex("worldToUV0");
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nlassert(m_Idx.WorldToUV0 != ~0);
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m_Idx.WorldToUV1 = getUniformIndex("worldToUV1");
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nlassert(m_Idx.WorldToUV1 != ~0);
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m_Idx.RefCamDist = getUniformIndex("refCamDist");
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nlassert(m_Idx.RefCamDist != ~0);
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m_Idx.DistScaleBias = getUniformIndex("distScaleBias");
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nlassert(m_Idx.DistScaleBias != ~0);
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m_Idx.Diffuse = getUniformIndex("diffuse");
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nlassert(m_Idx.Diffuse != ~0);
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m_Idx.BlendScale = getUniformIndex("blendScale");
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nlassert(m_Idx.BlendScale != ~0);
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}
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inline const CIdx &idx() const { return m_Idx; }
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private:
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