mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-26 02:40:54 +00:00
CViewRenderer no longer depends on the Driver global variable. Also got rid of the same dependencies in files which included that global from the CViewRenderer header.
--HG-- branch : gui-refactoring
This commit is contained in:
parent
38f215735c
commit
c27ad72de6
16 changed files with 111 additions and 99 deletions
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@ -62,6 +62,7 @@
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#include "ingame_database_manager.h"
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#include "client_chat_manager.h"
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#include "interface_v3/input_handler_manager.h"
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#include "interface_v3/interface_manager.h"
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//#include "crtdbg.h"
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#include "sound_manager.h"
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#include "net_manager.h"
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@ -1074,6 +1075,8 @@ void prelogInit()
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// resetTextContext ("bremenb.ttf", false);
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resetTextContext ("ryzom.ttf", false);
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CInterfaceManager::getInstance();
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ProgressBar.setFontFactor(0.85f);
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nmsg = "Loading background...";
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@ -3920,6 +3920,7 @@ public:
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virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
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{
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#ifdef NL_OS_WINDOWS
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NL3D::UDriver *Driver = CInterfaceManager::getInstance()->getViewRenderer().getDriver();
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if (Driver)
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{
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HWND wnd = Driver->getDisplay();
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@ -520,6 +520,7 @@ CCameraBackup setupCameraForScreenshot(UScene &scene, uint left, uint right, uin
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// Build a viewport
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CViewport viewport;
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NL3D::UDriver *Driver = CInterfaceManager::getInstance()->getViewRenderer().getDriver();
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viewport.init (0, 0, (float)(right-left)/Driver->getWindowWidth(),(float)(bottom-top)/Driver->getWindowHeight());
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// Activate all this
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@ -552,6 +553,7 @@ void renderSceneScreenShot (uint left, uint right, uint top, uint bottom, uint s
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void getBuffer (CBitmap &btm)
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{
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NL3D::UDriver *Driver = CInterfaceManager::getInstance()->getViewRenderer().getDriver();
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//
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if (ClientCfg.ScreenShotWidth && ClientCfg.ScreenShotHeight)
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{
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@ -611,6 +613,8 @@ bool screenshotZBuffer(const std::string &filename)
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std::string ext = filename.substr(pos+1);
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std::vector<float> z;
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NL3D::UDriver *Driver = CInterfaceManager::getInstance()->getViewRenderer().getDriver();
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Driver->getZBuffer(z);
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float min = std::numeric_limits<float>::max();
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@ -250,6 +250,7 @@ CCtrlSheetInfo::CCtrlSheetInfo()
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void CDBCtrlSheet::release ()
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{
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NL3D::UDriver *Driver = CInterfaceManager::getInstance()->getViewRenderer().getDriver();
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if (Driver)
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Driver->deleteMaterial(_GuildMat);
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@ -489,6 +490,8 @@ CDBCtrlSheet::CDBCtrlSheet(const TCtorParam ¶m)
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// ----------------------------------------------------------------------------
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CDBCtrlSheet::~CDBCtrlSheet()
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{
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NL3D::UDriver *Driver = CInterfaceManager::getInstance()->getViewRenderer().getDriver();
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if (_GuildBack)
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{
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if (Driver)
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@ -1304,6 +1307,8 @@ void CDBCtrlSheet::setupGuildFlag ()
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sint8 nLastGuildBack = (sint8)(_MacroID&15); // 4 bits en pos 0
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sint8 nLastGuildSymbol = (sint8)((_MacroID>>4)&63); // 6 bits en pos 4
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NL3D::UDriver *Driver = CInterfaceManager::getInstance()->getViewRenderer().getDriver();
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if (_GuildMat.empty())
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{
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_GuildMat = Driver->createMaterial();
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@ -335,7 +335,7 @@ void CGroupEditBox::copy()
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stopParentBlink();
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// get the selection and copy it
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if (Driver->copyTextToClipboard(getSelection()))
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if (CInterfaceManager::getInstance()->getViewRenderer().getDriver()->copyTextToClipboard(getSelection()))
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nlinfo ("Chat input was copied in the clipboard");
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}
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@ -353,7 +353,7 @@ void CGroupEditBox::paste()
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ucstring sString;
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if (Driver->pasteTextFromClipboard(sString))
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if (CInterfaceManager::getInstance()->getViewRenderer().getDriver()->pasteTextFromClipboard(sString))
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{
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// append string now
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appendStringFromClipboard(sString);
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@ -86,8 +86,8 @@ void CGroupInScene::computeWindowPos(sint32 &newX, sint32 &newY, CVector &newPro
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tmp = pVR.getFrustum().projectZ (tmp);
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// Get the width and height
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tmp.x *= (float)Driver->getWindowWidth();
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tmp.y *= (float)Driver->getWindowHeight();
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tmp.x *= (float)CInterfaceManager::getInstance()->getViewRenderer().getDriver()->getWindowWidth();
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tmp.y *= (float)CInterfaceManager::getInstance()->getViewRenderer().getDriver()->getWindowHeight();
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// position without offset, in float
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newProjCenter.x= tmp.x;
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@ -667,6 +667,7 @@ CGroupInSceneBubbleManager::CPopupContext *CGroupInSceneBubbleManager::buildCont
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if (target)
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{
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// Find a position
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NL3D::UDriver *Driver = CInterfaceManager::getInstance()->getViewRenderer().getDriver();
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const uint width = Driver->getWindowWidth();
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const uint height = Driver->getWindowHeight();
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h = (target->getXReal() < ((sint)width-target->getXReal()-target->getWReal()))?"l":"r";
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@ -174,13 +174,13 @@ void CInputHandlerManager::operator ()(const NLMISC::CEvent &event)
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UserControls.stopFreeLook();
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}
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// be nice with other app : let the mouse reappear (useful in direct 3D mode with no hardware cursor)
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Driver->showCursor(true);
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CInterfaceManager::getInstance()->getViewRenderer().getDriver()->showCursor(true);
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// Driver->setSystemArrow();
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}
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else
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{
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_RecoverFocusLost = true; // force to update mouse pos on next click or move
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Driver->showCursor(IsMouseCursorHardware());
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CInterfaceManager::getInstance()->getViewRenderer().getDriver()->showCursor(IsMouseCursorHardware());
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_Focus = true;
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}
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@ -78,6 +78,7 @@ CInterface3DScene::~CInterface3DScene()
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for (i = 0; i < _FXs.size(); ++i)
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delete _FXs[i];
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NL3D::UDriver *Driver = CInterfaceManager::getInstance()->getViewRenderer().getDriver();
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if (_Scene != NULL)
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Driver->deleteScene (_Scene);
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@ -171,6 +172,7 @@ bool CInterface3DScene::parse (xmlNodePtr cur, CInterfaceGroup *parentGroup)
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return true;
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}
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NL3D::UDriver *Driver = CInterfaceManager::getInstance()->getViewRenderer().getDriver();
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nlassert ( Driver != NULL);
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_Scene = Driver->createScene(true);
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@ -297,7 +299,7 @@ bool CInterface3DScene::parse (xmlNodePtr cur, CInterfaceGroup *parentGroup)
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if (!animName.empty())
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{
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if (_AutoAnimSet == NULL)
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_AutoAnimSet = Driver->createAnimationSet();
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_AutoAnimSet = CInterfaceManager::getInstance()->getViewRenderer().getDriver()->createAnimationSet();
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uint id = _AutoAnimSet->addAnimation (ptr, animName.c_str ());
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if (id == UAnimationSet::NotFound)
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{
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@ -376,6 +378,8 @@ void CInterface3DScene::draw ()
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{
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H_AUTO( RZ_Interface_CInterface3DScene_draw )
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NL3D::UDriver *Driver = CInterfaceManager::getInstance()->getViewRenderer().getDriver();
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if ( Driver == NULL)
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return;
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@ -434,7 +438,7 @@ void CInterface3DScene::draw ()
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float vpW = (float) clipw / iavoid0(wsw);
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float vpH = (float) cliph / iavoid0(wsh);
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newVP.init(vpX, vpY, vpW, vpH);
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NL3D::CFrustum oldFrustum = Driver->getFrustum();
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NL3D::CFrustum oldFrustum = CInterfaceManager::getInstance()->getViewRenderer().getDriver()->getFrustum();
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NL3D::CFrustum newFrustum;
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newFrustum.initPerspective (pI3DCam->getFOV() * (float) (NLMISC::Pi / 180), (float) _WReal / iavoid0(_HReal), 0.1f, 100.f);
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@ -1093,7 +1097,7 @@ bool CInterface3DIG::parse (xmlNodePtr cur, CInterface3DScene *parentGroup)
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setRotX (_Rot.x);
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setRotY (_Rot.y);
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setRotZ (_Rot.z);
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_IG->addToScene (*parentGroup->getScene(), Driver);
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_IG->addToScene (*parentGroup->getScene(), CInterfaceManager::getInstance()->getViewRenderer().getDriver() );
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parentGroup->getScene()->setToGlobalInstanceGroup (_IG);
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return true;
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@ -1214,7 +1218,7 @@ void CInterface3DIG::setName (const std::string &ht)
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_IG = UInstanceGroup::createInstanceGroup(_Name);
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if (_IG == NULL) return;
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_IG->setPos (_Pos);
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_IG->addToScene (*pI3DS->getScene(), Driver);
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_IG->addToScene (*pI3DS->getScene(), CInterfaceManager::getInstance()->getViewRenderer().getDriver() );
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pI3DS->getScene()->setToGlobalInstanceGroup (_IG);
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}
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}
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@ -253,7 +253,8 @@ int CInterfaceManager::DebugTrackGroupsGetId( CInterfaceGroup *pIG )
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#endif // AJM_DEBUG_TRACK_INTERFACE_GROUPS
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// ------------------------------------------------------------------------------------------------
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CInterfaceManager::CInterfaceManager()
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CInterfaceManager::CInterfaceManager() :
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_ViewRenderer( Driver )
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{
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_Instance = this;
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_DbRootNode = new CCDBNodeBranch("ROOT");
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@ -414,7 +414,7 @@ COptionsAnimationSet::~COptionsAnimationSet()
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BUT this is OK, since the actual animationSet is kept by SmartPtr through UPlayList
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(see deleteAnimationSet() doc)
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*/
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Driver->deleteAnimationSet(AnimationSet);
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CInterfaceManager::getInstance()->getViewRenderer().getDriver()->deleteAnimationSet(AnimationSet);
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AnimationSet= NULL;
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}
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}
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@ -424,10 +424,10 @@ bool COptionsAnimationSet::parse (xmlNodePtr cur)
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{
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bool result = CInterfaceOptions::parse(cur);
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if (!result) return false;
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nlassert(Driver);
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nlassert( CInterfaceManager::getInstance()->getViewRenderer().getDriver() );
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// create the animation set
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AnimationSet= Driver->createAnimationSet();
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AnimationSet= CInterfaceManager::getInstance()->getViewRenderer().getDriver()->createAnimationSet();
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nlassert(AnimationSet);
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AnimMale.clear();
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@ -118,7 +118,8 @@ using namespace NLMISC;
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void badLuaParseMessageBox()
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{
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NL3D::UDriver::TMessageBoxId ret = Driver->systemMessageBox( "LUA files reading failed!\n"
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NL3D::UDriver::TMessageBoxId ret =
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CInterfaceManager::getInstance()->getViewRenderer().getDriver()->systemMessageBox( "LUA files reading failed!\n"
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"Some LUA files are corrupted, moved or may have been removed.\n"
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"Ryzom may need to be restarted to run properly.\n"
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"Would you like to quit now?",
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@ -701,7 +701,7 @@ void CViewPointer::drawCursor(sint32 texId, NLMISC::CRGBA col, uint8 rot)
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{
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// set new cursor for the hardware mouse
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std::string name = rVR.getTextureNameFromId(texId);
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Driver->setCursor(name, col, rot, (uint32) std::max(getX() - xPos, (sint32) 0), (uint32) std::max(getY() - yPos, (sint32) 0));
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rVR.getDriver()->setCursor(name, col, rot, (uint32) std::max(getX() - xPos, (sint32) 0), (uint32) std::max(getY() - yPos, (sint32) 0));
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}
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}
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@ -30,45 +30,15 @@ using namespace NLMISC;
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using namespace std;
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using namespace NL3D;
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CViewRenderer::CViewRenderer( NL3D::UDriver *driver )
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{
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setup();
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/*
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* constructor
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*/
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CViewRenderer::CViewRenderer()
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{
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_ClipX = _ClipY = 0;
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_ClipW = 800;
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_ClipH = 600;
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_ScreenW = 800;
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_ScreenH = 600;
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_OneOverScreenW= 1.0f / (float)_ScreenW;
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_OneOverScreenH= 1.0f / (float)_ScreenH;
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_IsMinimized= false;
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_WFigurTexture= 0;
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_HFigurTexture= 0;
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_WFigurSeparatorTexture = 0;
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_FigurSeparatorTextureId = -1;
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_FigurBlankId = -1;
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_BlankId = -1;
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_WorldSpaceTransformation = true;
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_CurrentZ = 10;
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for(uint i=0;i<VR_NUM_LAYER;i++)
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{
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_StringRBLayers[i]= NULL;
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_EmptyLayer[i]= true;
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}
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_BlankGlobalTexture = NULL;
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this->driver = driver;
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}
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/*
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* destructor
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*/
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CViewRenderer::~CViewRenderer()
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{
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if (!_Material.empty() && Driver)
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Driver->deleteMaterial(_Material);
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for(uint i=0;i<VR_NUM_LAYER;i++)
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{
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delete _StringRBLayers[i];
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@ -101,9 +71,9 @@ void CViewRenderer::setClipWindow (sint32 x, sint32 y, sint32 w, sint32 h)
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*/
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void CViewRenderer::checkNewScreenSize ()
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{
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if (!Driver) return;
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if (!driver) return;
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uint32 w, h;
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Driver->getWindowSize (w, h);
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driver->getWindowSize (w, h);
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// not minimized? change coords
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if(w!=0 && h!=0)
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{
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@ -145,14 +115,40 @@ void CViewRenderer::getScreenOOSize (float &oow, float &ooh)
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ooh= _OneOverScreenH;
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}
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void CViewRenderer::setup()
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{
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_ClipX = _ClipY = 0;
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_ClipW = 800;
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_ClipH = 600;
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_ScreenW = 800;
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_ScreenH = 600;
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_OneOverScreenW= 1.0f / (float)_ScreenW;
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_OneOverScreenH= 1.0f / (float)_ScreenH;
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_IsMinimized= false;
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_WFigurTexture= 0;
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_HFigurTexture= 0;
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_WFigurSeparatorTexture = 0;
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_FigurSeparatorTextureId = -1;
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_FigurBlankId = -1;
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_BlankId = -1;
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_WorldSpaceTransformation = true;
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_CurrentZ = 10;
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for(uint i=0;i<VR_NUM_LAYER;i++)
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{
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_StringRBLayers[i]= NULL;
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_EmptyLayer[i]= true;
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}
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_BlankGlobalTexture = NULL;
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}
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/*
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* init: init material and string buffer
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*/
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void CViewRenderer::init()
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{
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if (!Driver) return;
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_Material = Driver->createMaterial();
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if (!driver) return;
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_Material = driver->createMaterial();
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setRenderStates();
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@ -188,7 +184,7 @@ void CViewRenderer::reset()
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UTextureFile *tf = dynamic_cast<NL3D::UTextureFile *>(ite->Texture);
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if (tf)
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{
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Driver->deleteTextureFile (tf);
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driver->deleteTextureFile (tf);
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}
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ite++;
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}
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@ -200,6 +196,10 @@ void CViewRenderer::reset()
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_IndexesToTextureIds.clear();
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}
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NL3D::UDriver* CViewRenderer::getDriver(){
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return driver;
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}
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// ***************************************************************************
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void CViewRenderer::SImage::setupQuadUV(bool flipv, uint8 rot, CQuadColorUV &dest)
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{
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@ -711,7 +711,7 @@ void CViewRenderer::loadTextures (const std::string &textureFileName, const std:
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CIFile ifTmp;
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if (ifTmp.open(filename))
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CBitmap::loadSize (ifTmp, gt.Width, gt.Height);
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gt.Texture = Driver->createTextureFile (filename);
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gt.Texture = driver->createTextureFile (filename);
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// Force to generate the texture now. This way we can extract the mouse bitmaps from it now without having to load it again.
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// Its why we don't release it at the end, because it is likely to be uploaded soon)
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CBitmap *texDatas = gt.Texture->generateDatas();
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@ -729,7 +729,7 @@ void CViewRenderer::loadTextures (const std::string &textureFileName, const std:
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_GlobalTextures.push_back (gt);
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Driver->setCursorScale(ClientCfg.HardwareCursorScale);
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driver->setCursorScale(ClientCfg.HardwareCursorScale);
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char bufTmp[256], tgaName[256];
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string sTGAname;
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@ -781,7 +781,7 @@ void CViewRenderer::loadTextures (const std::string &textureFileName, const std:
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CBitmap curs;
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curs.resize(x1 - x0, y1 - y0);
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curs.blit(*texDatas, x0, y0, (x1 - x0), (y1 - y0), 0, 0);
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Driver->addCursor(image.Name, curs);
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driver->addCursor(image.Name, curs);
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}
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}
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}
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@ -877,7 +877,7 @@ sint32 CViewRenderer::createTexture (const std::string &sGlobalTextureName,
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nlwarning("Failed to load the texture '%s', please check image format", filename.c_str());
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}
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}
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gtTmp.Texture = Driver->createTextureFile (sLwrGTName);
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gtTmp.Texture = driver->createTextureFile (sLwrGTName);
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gtTmp.Name = sLwrGTName;
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gtTmp.Texture->setFilterMode(UTexture::Nearest, UTexture::NearestMipMapOff);
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if(uploadDXTC)
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@ -1007,7 +1007,7 @@ void CViewRenderer::deleteTexture (sint32 textureId)
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UTextureFile *tf = dynamic_cast<NL3D::UTextureFile *>(iteGT->Texture);
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if (tf)
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{
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Driver->deleteTextureFile (tf);
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driver->deleteTextureFile (tf);
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}
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_GlobalTextures.erase (iteGT);
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return;
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@ -1151,13 +1151,13 @@ void CViewRenderer::flush ()
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// draw quads and empty list
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if (layer.NbQuads != 0)
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{
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||||
Driver->drawQuads (&(layer.Quads[0]), layer.NbQuads, _Material);
|
||||
driver->drawQuads (&(layer.Quads[0]), layer.NbQuads, _Material);
|
||||
layer.NbQuads = 0;
|
||||
}
|
||||
|
||||
if (!layer.Tris.empty())
|
||||
{
|
||||
Driver->drawTriangles(layer.Tris, _Material);
|
||||
driver->drawTriangles(layer.Tris, _Material);
|
||||
layer.Tris.clear();
|
||||
}
|
||||
|
||||
|
@ -1178,12 +1178,12 @@ void CViewRenderer::flush ()
|
|||
// alpha blended
|
||||
if (!layer.FilteredAlphaBlendedQuads.empty())
|
||||
{
|
||||
Driver->drawQuads (&(layer.FilteredAlphaBlendedQuads[0]), (uint32)layer.FilteredAlphaBlendedQuads.size(), _Material);
|
||||
driver->drawQuads (&(layer.FilteredAlphaBlendedQuads[0]), (uint32)layer.FilteredAlphaBlendedQuads.size(), _Material);
|
||||
layer.FilteredAlphaBlendedQuads.clear();
|
||||
}
|
||||
if (!layer.FilteredAlphaBlendedTris.empty())
|
||||
{
|
||||
Driver->drawTriangles(layer.FilteredAlphaBlendedTris, _Material);
|
||||
driver->drawTriangles(layer.FilteredAlphaBlendedTris, _Material);
|
||||
layer.FilteredAlphaBlendedTris.clear();
|
||||
}
|
||||
// additif
|
||||
|
@ -1193,12 +1193,12 @@ void CViewRenderer::flush ()
|
|||
_Material.setBlendFunc (NL3D::UMaterial::one, NL3D::UMaterial::one);
|
||||
if (!layer.FilteredAdditifQuads.empty())
|
||||
{
|
||||
Driver->drawQuads (&(layer.FilteredAdditifQuads[0]), (uint32)layer.FilteredAdditifQuads.size(), _Material);
|
||||
driver->drawQuads (&(layer.FilteredAdditifQuads[0]), (uint32)layer.FilteredAdditifQuads.size(), _Material);
|
||||
layer.FilteredAdditifQuads.clear();
|
||||
}
|
||||
if (!layer.FilteredAdditifTris.empty())
|
||||
{
|
||||
Driver->drawTriangles(layer.FilteredAdditifTris, _Material);
|
||||
driver->drawTriangles(layer.FilteredAdditifTris, _Material);
|
||||
layer.FilteredAdditifTris.clear();
|
||||
}
|
||||
// restore alpha blend
|
||||
|
@ -1546,13 +1546,13 @@ URenderStringBuffer *CViewRenderer::getStringRenderBuffer(sint layerId)
|
|||
// ***************************************************************************
|
||||
void CViewRenderer::drawWiredQuad(sint32 x, sint32 y, sint32 width, sint32 height, NLMISC::CRGBA col /*=NLMISC::CRGBA::White*/)
|
||||
{
|
||||
Driver->drawWiredQuad(x * _OneOverScreenW, y * _OneOverScreenH, (x + width) * _OneOverScreenW, (y + height) * _OneOverScreenH, col);
|
||||
driver->drawWiredQuad(x * _OneOverScreenW, y * _OneOverScreenH, (x + width) * _OneOverScreenW, (y + height) * _OneOverScreenH, col);
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
void CViewRenderer::drawFilledQuad(sint32 x, sint32 y, sint32 width, sint32 height, NLMISC::CRGBA col /*=NLMISC::CRGBA::White*/)
|
||||
{
|
||||
Driver->drawQuad(x * _OneOverScreenW, y * _OneOverScreenH, (x + width) * _OneOverScreenW, (y + height) * _OneOverScreenH, col);
|
||||
driver->drawQuad(x * _OneOverScreenW, y * _OneOverScreenH, (x + width) * _OneOverScreenW, (y + height) * _OneOverScreenH, col);
|
||||
}
|
||||
|
||||
|
||||
|
@ -1610,7 +1610,7 @@ void CViewRenderer::drawCustom (sint32 x, sint32 y, sint32 width, sint32 height,
|
|||
worldSpaceTransformation (qcoluv2_clipped);
|
||||
|
||||
// Draw clipped quad
|
||||
Driver->drawQuads (&qcoluv2_clipped, 1, Mat);
|
||||
driver->drawQuads (&qcoluv2_clipped, 1, Mat);
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
@ -1658,7 +1658,7 @@ void CViewRenderer::drawCustom(sint32 x, sint32 y, sint32 width, sint32 height,
|
|||
}
|
||||
|
||||
// Draw clipped quad
|
||||
Driver->drawQuads (&qcoluv_clipped, 1, Mat);
|
||||
driver->drawQuads (&qcoluv_clipped, 1, Mat);
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
@ -1716,7 +1716,7 @@ void CViewRenderer::drawCustom (sint32 x, sint32 y, sint32 width, sint32 height,
|
|||
worldSpaceTransformation (qcoluv2_clipped);
|
||||
|
||||
// Draw clipped quad
|
||||
Driver->drawQuads (&qcoluv2_clipped, 1, Mat);
|
||||
driver->drawQuads (&qcoluv2_clipped, 1, Mat);
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
|
|
@ -29,16 +29,6 @@
|
|||
#include "../ingame_database_manager.h"
|
||||
|
||||
|
||||
//the NEL 3d driver
|
||||
extern NL3D::UDriver* Driver;
|
||||
|
||||
//the NEL 3d textcontext
|
||||
extern NL3D::UTextContext *TextContext;
|
||||
|
||||
//the network database node
|
||||
extern CCDBSynchronised IngameDbMngr;
|
||||
|
||||
|
||||
// ***************************************************************************
|
||||
#define VR_NUM_LAYER 32
|
||||
#define VR_BIAS_LAYER (VR_NUM_LAYER/2)
|
||||
|
@ -113,15 +103,13 @@ public:
|
|||
sint32 _TextureId;
|
||||
};
|
||||
|
||||
/**
|
||||
* destructor
|
||||
*/
|
||||
CViewRenderer ();
|
||||
/**
|
||||
* destructor
|
||||
*/
|
||||
CViewRenderer( NL3D::UDriver *driver );
|
||||
|
||||
~CViewRenderer ();
|
||||
|
||||
/// setup the default values for everything
|
||||
void setup();
|
||||
|
||||
/// init when TextContext and Driver are created
|
||||
void init();
|
||||
|
||||
|
@ -131,6 +119,9 @@ public:
|
|||
/// Delete all textures and the like and reset the view renderer
|
||||
void reset();
|
||||
|
||||
/// Retrieves the 3d driver we are using
|
||||
NL3D::UDriver* getDriver();
|
||||
|
||||
/*
|
||||
* setClipWindow : set the current clipping window
|
||||
* (this window do not inherit properties from parent or whatever)
|
||||
|
@ -568,6 +559,8 @@ private:
|
|||
NLMISC::CMatrix _WorldSpaceMatrix; // Matrix to be applied for world space transformation
|
||||
bool _WorldSpaceScale;
|
||||
|
||||
|
||||
NL3D::UDriver *driver;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -300,7 +300,6 @@ void CObjectRefIdClient::getNameInParent(std::string &name, sint32 &indexInArray
|
|||
nlwarning("ObservedObject parent instance ptr = %p", parent);
|
||||
parent->getLuaProjection().dump();
|
||||
}
|
||||
Driver->systemMessageBox("Bug catched, please send log.log to vizerie@nevrax.com", "nevrax internal", NL3D::UDriver::okType, NL3D::UDriver::exclamationIcon);
|
||||
nlassert(0); // not found in parent
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue