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Add "select_shortcut_bar_2" action handler (issue 222)
--HG-- branch : develop
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2 changed files with 31 additions and 0 deletions
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@ -205,6 +205,20 @@
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<value value="10" hardtext="uiNumber10"/>
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<value value="10" hardtext="uiNumber10"/>
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</parameter>
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</parameter>
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</action>
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</action>
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<action name="select_shortcut_bar_2" hardtext="uiSelectShortcutBar2" contexts="game, r2ed_anim_test">
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<parameter hardtext="uiShortcutBarNumber">
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<value value="1" hardtext="uiNumber01"/>
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<value value="2" hardtext="uiNumber02"/>
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<value value="3" hardtext="uiNumber03"/>
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<value value="4" hardtext="uiNumber04"/>
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<value value="5" hardtext="uiNumber05"/>
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<value value="6" hardtext="uiNumber06"/>
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<value value="7" hardtext="uiNumber07"/>
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<value value="8" hardtext="uiNumber08"/>
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<value value="9" hardtext="uiNumber09"/>
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<value value="10" hardtext="uiNumber10"/>
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</parameter>
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</action>
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<action name="phrase_cancel_cast" hardtext="uiCancelCast" contexts="game, r2ed_anim_test"/>
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<action name="phrase_cancel_cast" hardtext="uiCancelCast" contexts="game, r2ed_anim_test"/>
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</action_category>
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</action_category>
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@ -1620,6 +1620,23 @@ public:
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};
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};
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REGISTER_ACTION_HANDLER(CHandlerPhraseSelectShortcutBar, "select_shortcut_bar");
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REGISTER_ACTION_HANDLER(CHandlerPhraseSelectShortcutBar, "select_shortcut_bar");
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// ***************************************************************************
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class CHandlerPhraseSelectShortcutBar2 : public IActionHandler
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{
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public:
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virtual void execute(CCtrlBase * /* pCaller */, const string &Params)
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{
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CInterfaceManager *pIM= CInterfaceManager::getInstance();
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CCDBNodeLeaf *node= NLGUI::CDBManager::getInstance()->getDbProp("UI:PHRASE:SELECT_MEMORY_2", false);
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if(node)
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{
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sint32 val;
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fromString(Params, val);
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node->setValue32(val);
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}
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}
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};
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REGISTER_ACTION_HANDLER(CHandlerPhraseSelectShortcutBar2, "select_shortcut_bar_2");
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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