Fixed: Wrong display of max resist levels

This commit is contained in:
kervala 2016-04-09 13:02:12 +02:00
parent 64e3fedd70
commit c5c9ca647e

View file

@ -161,7 +161,7 @@ end
------------------------------------------------------------------------------------------------------------
-- Compute the current Max Resist
function game:getMagicResistMaxLevel()
local mlvl= self:getMagicResistBaseLevel() + getDbProp(formatUI('%player_resist_maxratio'));
local mlvl= 25 + self:getMagicResistBaseLevel() + getDbProp(formatUI('%player_resist_maxratio'));
return math.max(0,mlvl);
end