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Changed: Use NLMISC::drawFullLine instead of NLMISC::drawLine for better render
--HG-- branch : develop
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1 changed files with 12 additions and 4 deletions
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@ -378,12 +378,20 @@ int main(int argc, char **argv)
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NLMISC::CUV uv1 = verticeTextureCoords[face.indices[1]];
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NLMISC::CUV uv1 = verticeTextureCoords[face.indices[1]];
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NLMISC::CUV uv2 = verticeTextureCoords[face.indices[2]];
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NLMISC::CUV uv2 = verticeTextureCoords[face.indices[2]];
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std::vector<std::pair<sint, sint> > pixels;
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std::vector<std::pair<sint, sint> > pixels, temp;
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// draw the triangle with vertices UV coordinates
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// draw the triangle with vertices UV coordinates
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NLMISC::drawLine(uv0.U, uv0.V, uv1.U, uv1.V, pixels);
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NLMISC::drawFullLine(uv0.U, uv0.V, uv1.U, uv1.V, pixels);
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NLMISC::drawLine(uv1.U, uv1.V, uv2.U, uv2.V, pixels);
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NLMISC::drawLine(uv2.U, uv2.V, uv0.U, uv0.V, pixels);
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// append pixels
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NLMISC::drawFullLine(uv1.U, uv1.V, uv2.U, uv2.V, temp);
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pixels.reserve(pixels.size() + temp.size());
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pixels.insert(pixels.end(), temp.begin(), temp.end());
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// append pixels
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NLMISC::drawFullLine(uv2.U, uv2.V, uv0.U, uv0.V, temp);
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pixels.reserve(pixels.size() + temp.size());
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pixels.insert(pixels.end(), temp.begin(), temp.end());
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// for each pixels, set them to black
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// for each pixels, set them to black
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for (uint j = 0, jlen = pixels.size(); j < jlen; ++j)
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for (uint j = 0, jlen = pixels.size(); j < jlen; ++j)
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