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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-10 09:19:01 +00:00
Changed: #1193 Added menu entry change render mode.
This commit is contained in:
parent
33354758a7
commit
ca767adf7b
3 changed files with 22 additions and 27 deletions
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@ -206,6 +206,19 @@ void CMainWindow::resetScene()
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void CMainWindow::changeRenderMode()
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void CMainWindow::changeRenderMode()
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{
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{
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// Change render mode
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switch (Modules::objView().getDriver()->getPolygonMode())
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{
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case NL3D::UDriver::Filled:
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Modules::objView().getDriver()->setPolygonMode (NL3D::UDriver::Line);
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break;
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case NL3D::UDriver::Line:
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Modules::objView().getDriver()->setPolygonMode (NL3D::UDriver::Point);
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break;
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case NL3D::UDriver::Point:
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Modules::objView().getDriver()->setPolygonMode (NL3D::UDriver::Filled);
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break;
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}
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}
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}
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void CMainWindow::resetCamera()
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void CMainWindow::resetCamera()
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@ -355,11 +368,16 @@ void CMainWindow::createActions()
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_setBackColorAction->setIcon(QIcon(":/images/ico_bgcolor.png"));
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_setBackColorAction->setIcon(QIcon(":/images/ico_bgcolor.png"));
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_setBackColorAction->setStatusTip(tr("Set background color"));
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_setBackColorAction->setStatusTip(tr("Set background color"));
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_resetCameraAction = new QAction(tr("R&eset camera"), this);
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_resetCameraAction = new QAction(tr("Reset camera"), this);
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_resetCameraAction->setShortcut(tr("Ctrl+R"));
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_resetCameraAction->setShortcut(tr("Ctrl+R"));
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_resetCameraAction->setStatusTip(tr("Reset current camera"));
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_resetCameraAction->setStatusTip(tr("Reset current camera"));
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connect(_resetCameraAction, SIGNAL(triggered()), this, SLOT(resetCamera()));
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connect(_resetCameraAction, SIGNAL(triggered()), this, SLOT(resetCamera()));
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_renderModeAction = new QAction("Change render mode", this);
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_renderModeAction->setShortcut(tr("Ctrl+M"));
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_renderModeAction->setStatusTip(tr("Change render mode (Line, Point, Filled)"));
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connect(_renderModeAction, SIGNAL(triggered()), this, SLOT(changeRenderMode()));
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_resetSceneAction = new QAction(tr("&Reset scene"), this);
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_resetSceneAction = new QAction(tr("&Reset scene"), this);
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_resetSceneAction->setStatusTip(tr("Reset current scene"));
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_resetSceneAction->setStatusTip(tr("Reset current scene"));
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connect(_resetSceneAction, SIGNAL(triggered()), this, SLOT(resetScene()));
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connect(_resetSceneAction, SIGNAL(triggered()), this, SLOT(resetScene()));
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@ -393,8 +411,9 @@ void CMainWindow::createMenus()
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_viewMenu = menuBar()->addMenu(tr("&View"));
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_viewMenu = menuBar()->addMenu(tr("&View"));
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_viewMenu->setObjectName("ovqt.Menu.View");
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_viewMenu->setObjectName("ovqt.Menu.View");
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_viewMenu->addAction(_setBackColorAction);
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_viewMenu->addAction(_setBackColorAction);
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_viewMenu->addAction(_SetupFog->toggleViewAction());
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_viewMenu->addAction(_renderModeAction);
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_viewMenu->addAction(_resetCameraAction);
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_viewMenu->addAction(_resetCameraAction);
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_viewMenu->addAction(_SetupFog->toggleViewAction());
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_sceneMenu = menuBar()->addMenu(tr("&Scene"));
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_sceneMenu = menuBar()->addMenu(tr("&Scene"));
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_sceneMenu->setObjectName("ovqt.Menu.Scene");
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_sceneMenu->setObjectName("ovqt.Menu.Scene");
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@ -704,27 +723,6 @@ void CMainWindow::updateRender()
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}
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}
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}
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}
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void CMainWindow::keyPressEvent(QKeyEvent *keyEvent)
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{
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if (keyEvent->key() == Qt::Key_F1)
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{
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// Change render mode
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switch (Modules::objView().getDriver()->getPolygonMode())
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{
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case NL3D::UDriver::Filled:
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Modules::objView().getDriver()->setPolygonMode (NL3D::UDriver::Line);
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break;
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case NL3D::UDriver::Line:
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Modules::objView().getDriver()->setPolygonMode (NL3D::UDriver::Point);
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break;
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case NL3D::UDriver::Point:
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Modules::objView().getDriver()->setPolygonMode (NL3D::UDriver::Filled);
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break;
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}
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}
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QMainWindow::keyPressEvent(keyEvent);
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}
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} /* namespace NLQT */
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} /* namespace NLQT */
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/* end of file */
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/* end of file */
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@ -86,9 +86,6 @@ private Q_SLOTS:
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void updateStatusBar();
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void updateStatusBar();
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void updateRender();
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void updateRender();
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protected:
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virtual void keyPressEvent(QKeyEvent *keyEvent);
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private:
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private:
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void createActions();
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void createActions();
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void createMenus();
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void createMenus();
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@ -239,7 +239,7 @@ private:
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NL3D::UCamera *_Camera;
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NL3D::UCamera *_Camera;
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NL3D::UTextContext *_TextContext;
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NL3D::UTextContext *_TextContext;
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NL3D::U3dMouseListener *_MouseListener;
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NL3D::U3dMouseListener *_MouseListener;
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std::vector<NL3D::UInstanceGroup*> _ListIG;
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std::vector<NL3D::UInstanceGroup *> _ListIG;
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// The entities storage
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// The entities storage
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CEntities _Entities;
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CEntities _Entities;
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