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Supprimer le fichier qui garde les chemins renseigné avec 0_setup.py pour le pipeline
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#!/usr/bin/python
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#
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# \file site.py
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# \brief Site configuration
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# \date 2017-01-19-23-06-GMT
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# \author Jan Boon (Kaetemi)
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# Python port of game data build pipeline.
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# Site configuration.
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#
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# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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# Copyright (C) 2009-2014 by authors
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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# *** SITE INSTALLATION ***
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# Use '/' in path name, not ''
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# Don't put '/' at the end of a directory name
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# Quality option for this site (1 for BEST, 0 for DRAFT)
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BuildQuality = 1
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ToolDirectories = ['/Volumes/SIELA/Khaganat/khaganat/code/build_tools/bin', '/Volumes/SIELA/Khaganat/external/bin']
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ToolSuffix = ""
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# Build script directory
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ScriptDirectory = "/Volumes/SIELA/Khaganat/khaganat/code/nel/tools/build_gamedata_linux"
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WorkspaceDirectory = "/Volumes/SIELA/Khaganat/khanat-data/workspace"
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# Data build directories
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DatabaseDirectory = "/Volumes/SIELA/Khaganat/khanat-assets/database"
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ExportBuildDirectory = "/Volumes/SIELA/Khaganat/khanat-build/export"
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# Install directories
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InstallDirectory = "/Volumes/SIELA/Khaganat/khanat-build/install"
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ClientDevDirectory = "/Volumes/SIELA/Khaganat/khanat-build/client_dev"
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ClientPatchDirectory = "/Volumes/SIELA/Khaganat/khanat-build/client_patch"
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ClientInstallDirectory = "/Volumes/SIELA/Khaganat/khanat-build/client_install"
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ShardInstallDirectory = "/Volumes/SIELA/Khaganat/khanat-build/shard"
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WorldEditInstallDirectory = "/Volumes/SIELA/Khaganat/khanat-build/worldedit"
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# Utility directories
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WorldEditorFilesDirectory = "/Volumes/SIELA/Khaganat/khaganat/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files"
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# Leveldesign directories
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LeveldesignDirectory = "/Volumes/SIELA/Khaganat/khanat-data/leveldesign"
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LeveldesignDfnDirectory = "/Volumes/SIELA/Khaganat/khanat-data/leveldesign/DFN"
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LeveldesignWorldDirectory = "/Volumes/SIELA/Khaganat/khanat-data/leveldesign/world"
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PrimitivesDirectory = "/Volumes/SIELA/Khaganat/khanat-data/primitives"
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LeveldesignDataCommonDirectory = "/Volumes/SIELA/Khaganat/khanat-data/common"
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LeveldesignDataShardDirectory = "/Volumes/SIELA/Khaganat/khanat-data/shard"
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TranslationDirectory = "/Volumes/SIELA/Khaganat/khanat-data/translation"
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# Misc data directories
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GamedevDirectory = "/Volumes/SIELA/Khaganat/khaganat/code/ryzom/client/data/gamedev"
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DataCommonDirectory = "/Volumes/SIELA/Khaganat/khaganat/code/ryzom/common/data_common"
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DataShardDirectory = "/Volumes/SIELA/Khaganat/khaganat/code/ryzom/server/data_shard"
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WindowsExeDllCfgDirectories = ['C:/Program Files (x86)/Microsoft Visual Studio 9.0/VC/redist/x86', 'D:/libraries/external/bin', 'R:/build/dev/bin/Release', 'R:/code/ryzom/client', 'R:/code/nel/lib', 'R:/code/ryzom/bin', 'R:/code/ryzom/tools/client/client_config/bin']
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LinuxServiceExecutableDirectory = "/Volumes/SIELA/Khaganat/khaganat/code/build_linux_server/bin"
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LinuxClientExecutableDirectory = "/Volumes/SIELA/Khaganat/khaganat/code/build_linux_client/bin"
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PatchmanCfgAdminDirectory = "/Volumes/SIELA/Khaganat/khaganat/code/ryzom/server/patchman_cfg/admin_install"
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PatchmanCfgDefaultDirectory = "/Volumes/SIELA/Khaganat/khaganat/code/ryzom/server/patchman_cfg/default"
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PatchmanBridgeServerDirectory = "/Volumes/SIELA/Khaganat/khanat-build/bridge_server"
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# 3dsMax directives
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MaxAvailable = 0
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MaxDirectory = "C:/Program Files (x86)/Autodesk/3ds Max 2010"
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MaxUserDirectory = "C:/Users/Kaetemi/AppData/Local/Autodesk/3dsMax/2010 - 32bit/enu"
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MaxExecutable = "3dsmax.exe"
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# end of file
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