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Changed: Add free-view mouse tablet mode option
--HG-- branch : develop
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040f7c0fae
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5 changed files with 17 additions and 1 deletions
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@ -113,6 +113,7 @@ FreeLookAcceleration_min = 20;
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FreeLookAcceleration_max = 80;
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FreeLookAcceleration_max = 80;
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FreeLookInverted = 0;
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FreeLookInverted = 0;
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FreeLookTablet = 0;
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AutomaticCamera = 0;
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AutomaticCamera = 0;
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DblClickMode = 1;
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DblClickMode = 1;
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AutoEquipTool = 1;
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AutoEquipTool = 1;
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@ -2689,6 +2689,13 @@
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posref="BL TL"
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posref="BL TL"
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x="0"
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x="0"
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y="-2" />
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y="-2" />
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<instance template="tgcw_checkbox"
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id="tablet"
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text="uiMouseTablet"
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posparent="dbl"
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posref="BL TL"
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x="0"
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y="-2" />
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<view style="sgc_title2"
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<view style="sgc_title2"
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type="text"
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type="text"
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id="inter"
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id="inter"
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@ -3833,6 +3840,11 @@
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widget="boolbut"
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widget="boolbut"
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link="DblClickMode"
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link="DblClickMode"
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realtime="true" />
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realtime="true" />
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<param ui="mouse:tablet:c"
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type="cfg"
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widget="boolbut"
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link="FreeLookTablet"
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realtime="true" />
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<param ui="mouse:dcspeed:c"
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<param ui="mouse:dcspeed:c"
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type="db"
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type="db"
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widget="sbint"
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widget="sbint"
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@ -354,6 +354,7 @@ CClientConfig::CClientConfig()
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FreeLookAcceleration = 0; // Default FreeLookAcceleration
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FreeLookAcceleration = 0; // Default FreeLookAcceleration
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FreeLookSmoothingPeriod = 0.f; // when in absolute mode, free look factor is used instead of speed, the mouse gives the absolute angle
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FreeLookSmoothingPeriod = 0.f; // when in absolute mode, free look factor is used instead of speed, the mouse gives the absolute angle
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FreeLookInverted = false;
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FreeLookInverted = false;
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FreeLookTablet = false; // Mouse reports absolute coordinates, so avoid mouse recentering
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AutomaticCamera = true;
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AutomaticCamera = true;
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DblClickMode = true; // when in dbl click mode, a double click is needed to execute default contextual action
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DblClickMode = true; // when in dbl click mode, a double click is needed to execute default contextual action
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AutoEquipTool = true; // when true player will auto-equip last used weapon or forage tool when doing an action
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AutoEquipTool = true; // when true player will auto-equip last used weapon or forage tool when doing an action
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@ -859,6 +860,7 @@ void CClientConfig::setValues()
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READ_INT_FV(FreeLookAcceleration)
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READ_INT_FV(FreeLookAcceleration)
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READ_FLOAT_FV(FreeLookSmoothingPeriod)
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READ_FLOAT_FV(FreeLookSmoothingPeriod)
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READ_BOOL_FV(FreeLookInverted)
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READ_BOOL_FV(FreeLookInverted)
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READ_BOOL_FV(FreeLookTablet)
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READ_BOOL_FV(AutomaticCamera)
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READ_BOOL_FV(AutomaticCamera)
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READ_BOOL_FV(DblClickMode)
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READ_BOOL_FV(DblClickMode)
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READ_BOOL_FV(AutoEquipTool)
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READ_BOOL_FV(AutoEquipTool)
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@ -199,6 +199,7 @@ struct CClientConfig
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uint FreeLookAcceleration;
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uint FreeLookAcceleration;
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float FreeLookSmoothingPeriod;
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float FreeLookSmoothingPeriod;
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bool FreeLookInverted;
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bool FreeLookInverted;
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bool FreeLookTablet;
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// true if camera is centered when user casts a spell
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// true if camera is centered when user casts a spell
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bool AutomaticCamera;
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bool AutomaticCamera;
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bool DblClickMode;
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bool DblClickMode;
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@ -204,7 +204,7 @@ void CEventsListener::operator()(const CEvent& event)
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// updateFreeLookPos is called in updateMouseSmoothing per frame
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// updateFreeLookPos is called in updateMouseSmoothing per frame
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// Center cursor
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// Center cursor
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if (outsideBounds && !s_MouseFreeLookWaitCenter)
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if (outsideBounds && !s_MouseFreeLookWaitCenter && !ClientCfg.FreeLookTablet)
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{
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{
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s_MouseFreeLookWaitCenter = true;
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s_MouseFreeLookWaitCenter = true;
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Driver->setMousePos(0.5f, 0.5f);
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Driver->setMousePos(0.5f, 0.5f);
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