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Don't fake invalid action if there is nothing to fake (no item equiped)
--HG-- branch : develop
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1 changed files with 2 additions and 1 deletions
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@ -476,7 +476,8 @@ bool CItemGroupManager::equipGroup(std::string name, bool pullBefore)
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}
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}
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// For some reason, there is no (visual) invalidation (server still blocks any action), force one
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// For some reason, there is no (visual) invalidation (server still blocks any action), force one
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// Unfortunately, there is no clean way to do this, so we'll simulate one
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// Unfortunately, there is no clean way to do this, so we'll simulate one
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fakeInvalidActions((NLMISC::TGameCycle)maxEquipTime);
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if(maxEquipTime > 0)
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fakeInvalidActions((NLMISC::TGameCycle)maxEquipTime);
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return true;
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return true;
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}
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}
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