mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-22 23:26:15 +00:00
Merge with develop
--HG-- branch : multipass-stereo
This commit is contained in:
commit
d12ccf194e
560 changed files with 35501 additions and 21018 deletions
12
.hgignore
12
.hgignore
|
@ -248,3 +248,15 @@ code/nel/tools/build_gamedata/processes/ai_wmap/ai_build_wmap.cfg
|
|||
code/nel/tools/build_gamedata/processes/sheets/sheets_packer.cfg
|
||||
code/nel/tools/build_gamedata/processes/rbank/build_rbank.cfg
|
||||
code/nel/tools/build_gamedata/processes/zone/debug_zone_dependencies.cfg
|
||||
code/web/public_php/config.php
|
||||
code/web/public_php/is_installed
|
||||
code/web/public_php/ams/files
|
||||
code/web/public_php/db_version_lib
|
||||
code/web/public_php/db_version_shard
|
||||
code/web/public_php/db_version_tool
|
||||
code/web/public_php/db_version_web
|
||||
code/web/public_php/role_service
|
||||
code/web/public_php/role_support
|
||||
code/web/public_php/role_domain
|
||||
code/web/public_php/db_version_ring
|
||||
code/web/public_php/config_user.php
|
||||
|
|
1
.hgtags
1
.hgtags
|
@ -2,3 +2,4 @@
|
|||
4eddbaff0c5e5d685db96ee3e8427aa0fd96ac83 ryzomcore/v0.8.0
|
||||
00d9b6e29e95f56785fbf85abe60afd34674f402 ryzomcore/v0.9.0
|
||||
79776c337176dd5b02e1a74fe5dfb703b91747aa ryzomcore/v0.9.1
|
||||
fedf2aa443d09707beed814b0f499c6a5519cc84 ryzomcore/v0.10.0
|
||||
|
|
5
README.md
Normal file
5
README.md
Normal file
|
@ -0,0 +1,5 @@
|
|||
Ryzom Core is the open-source project related to Ryzom Game. Written in C++, Ryzom Core contains the whole code (client, server, tools) used to make the commercial MMORPG Ryzom. Ryzom Core is a toolkit for the development of massively multiplayer online universes. It provides the base technologies and a set of development methodologies for the development of both client and server code.
|
||||
|
||||
|
||||
|
||||
Ryzom Core is open source and released under the terms of the GNU Affero General Public License 3.0 (GNU/AGPLv3) for the source code and the Creative Commons Attributions-ShareAlike 3.0 (CC-BY-SA) for the art assets. Which means you can create your own game using Ryzom Core, for more information on doing so check out Creating Your Own Game Using Ryzom Core.
|
|
@ -2,7 +2,7 @@
|
|||
#
|
||||
# NeL
|
||||
# Authors: Nevrax and the NeL Community
|
||||
# Version: 0.9.1
|
||||
# Version: 0.10.0
|
||||
#
|
||||
# Notes:
|
||||
# * Changing install location: add -DCMAKE_INSTALL_PREFIX:PATH=/my/new/path
|
||||
|
@ -47,8 +47,8 @@ CHECK_OUT_OF_SOURCE()
|
|||
CMAKE_MINIMUM_REQUIRED(VERSION 2.6)
|
||||
PROJECT(RyzomCore CXX C)
|
||||
SET(NL_VERSION_MAJOR 0)
|
||||
SET(NL_VERSION_MINOR 9)
|
||||
SET(NL_VERSION_PATCH 1)
|
||||
SET(NL_VERSION_MINOR 10)
|
||||
SET(NL_VERSION_PATCH 0)
|
||||
SET(NL_VERSION "${NL_VERSION_MAJOR}.${NL_VERSION_MINOR}.${NL_VERSION_PATCH}")
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
|
|
@ -826,7 +826,7 @@ private:
|
|||
void flushSSSModelRequests();
|
||||
// common vb for water display
|
||||
CVertexBuffer _WaterVB;
|
||||
|
||||
|
||||
bool _RequestParticlesAnimate;
|
||||
|
||||
};
|
||||
|
|
|
@ -87,6 +87,8 @@ public:
|
|||
// Set as a type
|
||||
void setType (CFormLoader &loader, const char *filename);
|
||||
|
||||
void setType (TEntryType type);
|
||||
|
||||
// Set as a dfn
|
||||
void setDfn (CFormLoader &loader, const char *filename);
|
||||
|
||||
|
@ -160,6 +162,10 @@ public:
|
|||
NLMISC::CSmartPtr<CFormDfn> Parent;
|
||||
};
|
||||
|
||||
void addEntry( const std::string &name );
|
||||
|
||||
void removeEntry( uint idx );
|
||||
|
||||
// ** IO functions
|
||||
void write (xmlDocPtr root, const char *filename);
|
||||
|
||||
|
|
|
@ -440,21 +440,24 @@ public:
|
|||
|
||||
// From UFormElm
|
||||
bool isAtom () const;
|
||||
bool getValue (std::string &resultname, TEval evaluate) const;
|
||||
bool getValue (sint8 &resultname, TEval evaluate) const;
|
||||
bool getValue (uint8 &resultname, TEval evaluate) const;
|
||||
bool getValue (sint16 &resultname, TEval evaluate) const;
|
||||
bool getValue (uint16 &resultname, TEval evaluate) const;
|
||||
bool getValue (sint32 &resultname, TEval evaluate) const;
|
||||
bool getValue (uint32 &resultname, TEval evaluate) const;
|
||||
bool getValue (float &resultname, TEval evaluate) const;
|
||||
bool getValue (double &resultname, TEval evaluate) const;
|
||||
bool getValue (bool &resultname, TEval evaluate) const;
|
||||
bool getValue (NLMISC::CRGBA &resultname, TEval evaluate) const;
|
||||
bool getValue (std::string &result, TEval evaluate) const;
|
||||
bool getValue (sint8 &result, TEval evaluate) const;
|
||||
bool getValue (uint8 &result, TEval evaluate) const;
|
||||
bool getValue (sint16 &result, TEval evaluate) const;
|
||||
bool getValue (uint16 &result, TEval evaluate) const;
|
||||
bool getValue (sint32 &result, TEval evaluate) const;
|
||||
bool getValue (uint32 &result, TEval evaluate) const;
|
||||
bool getValue (float &result, TEval evaluate) const;
|
||||
bool getValue (double &result, TEval evaluate) const;
|
||||
bool getValue (bool &result, TEval evaluate) const;
|
||||
bool getValue (NLMISC::CRGBA &result, TEval evaluate) const;
|
||||
|
||||
// Set the value, the elt been used
|
||||
void setValue (const char *value);
|
||||
|
||||
// Get the raw value. Does not care about any parent or default values
|
||||
void getValue (std::string &result) const;
|
||||
|
||||
private:
|
||||
// The value
|
||||
std::string Value;
|
||||
|
|
|
@ -147,7 +147,6 @@ namespace NLMISC
|
|||
bool DebugNeedAssert;
|
||||
bool NoAssert;
|
||||
bool AlreadyCreateSharedAmongThreads;
|
||||
|
||||
};
|
||||
|
||||
/** This class implements the context interface for the a library module.
|
||||
|
@ -184,6 +183,7 @@ namespace NLMISC
|
|||
virtual void setNoAssert(bool noAssert);
|
||||
virtual bool getAlreadyCreateSharedAmongThreads();
|
||||
virtual void setAlreadyCreateSharedAmongThreads(bool b);
|
||||
|
||||
private:
|
||||
/// Pointer to the application context.
|
||||
INelContext *_ApplicationContext;
|
||||
|
|
|
@ -364,6 +364,10 @@ typedef unsigned int uint; // at least 32bits (depend of processor)
|
|||
#include <malloc.h>
|
||||
inline void *aligned_malloc(size_t size, size_t alignment) { return _aligned_malloc(size, alignment); }
|
||||
inline void aligned_free(void *ptr) { _aligned_free(ptr); }
|
||||
#elif defined(NL_OS_MAC)
|
||||
// under Mac OS X, malloc is already aligned for SSE and Altivec (16 bytes alignment)
|
||||
inline void *aligned_malloc(size_t size, size_t alignment) { return malloc(size); }
|
||||
inline void aligned_free(void *ptr) { free(ptr); }
|
||||
#else
|
||||
#include <malloc.h>
|
||||
inline void *aligned_malloc(size_t size, size_t alignment) { return memalign(alignment, size); }
|
||||
|
|
|
@ -543,14 +543,17 @@ ColorPickerPopup::ColorPickerPopup(int width, bool withColorDialog,
|
|||
setMouseTracking(true);
|
||||
cols = width;
|
||||
|
||||
if (withColorDialog) {
|
||||
moreButton = new ColorPickerButton(this);
|
||||
moreButton->setFixedWidth(24);
|
||||
moreButton->setFixedHeight(21);
|
||||
moreButton->setFrameRect(QRect(2, 2, 20, 17));
|
||||
connect(moreButton, SIGNAL(clicked()), SLOT(getColorFromDialog()));
|
||||
} else {
|
||||
moreButton = 0;
|
||||
if (withColorDialog)
|
||||
{
|
||||
moreButton = new ColorPickerButton(this);
|
||||
moreButton->setFixedWidth(24);
|
||||
moreButton->setFixedHeight(21);
|
||||
moreButton->setFrameRect(QRect(2, 2, 20, 17));
|
||||
connect(moreButton, SIGNAL(clicked()), SLOT(getColorFromDialog()));
|
||||
}
|
||||
else
|
||||
{
|
||||
moreButton = 0;
|
||||
}
|
||||
|
||||
eventLoop = 0;
|
||||
|
@ -1059,15 +1062,20 @@ void ColorPickerButton::mouseReleaseEvent(QMouseEvent *)
|
|||
void ColorPickerButton::keyPressEvent(QKeyEvent *e)
|
||||
{
|
||||
if (e->key() == Qt::Key_Up
|
||||
|| e->key() == Qt::Key_Down
|
||||
|| e->key() == Qt::Key_Left
|
||||
|| e->key() == Qt::Key_Right) {
|
||||
qApp->sendEvent(parent(), e);
|
||||
} else if (e->key() == Qt::Key_Enter || e->key() == Qt::Key_Space || e->key() == Qt::Key_Return) {
|
||||
setFrameShadow(Sunken);
|
||||
update();
|
||||
} else {
|
||||
QFrame::keyPressEvent(e);
|
||||
|| e->key() == Qt::Key_Down
|
||||
|| e->key() == Qt::Key_Left
|
||||
|| e->key() == Qt::Key_Right)
|
||||
{
|
||||
qApp->sendEvent(parent(), e);
|
||||
}
|
||||
else if (e->key() == Qt::Key_Enter || e->key() == Qt::Key_Space || e->key() == Qt::Key_Return)
|
||||
{
|
||||
setFrameShadow(Sunken);
|
||||
update();
|
||||
}
|
||||
else
|
||||
{
|
||||
QFrame::keyPressEvent(e);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1077,16 +1085,21 @@ void ColorPickerButton::keyPressEvent(QKeyEvent *e)
|
|||
void ColorPickerButton::keyReleaseEvent(QKeyEvent *e)
|
||||
{
|
||||
if (e->key() == Qt::Key_Up
|
||||
|| e->key() == Qt::Key_Down
|
||||
|| e->key() == Qt::Key_Left
|
||||
|| e->key() == Qt::Key_Right) {
|
||||
qApp->sendEvent(parent(), e);
|
||||
} else if (e->key() == Qt::Key_Enter || e->key() == Qt::Key_Space || e->key() == Qt::Key_Return) {
|
||||
setFrameShadow(Raised);
|
||||
repaint();
|
||||
emit clicked();
|
||||
} else {
|
||||
QFrame::keyReleaseEvent(e);
|
||||
|| e->key() == Qt::Key_Down
|
||||
|| e->key() == Qt::Key_Left
|
||||
|| e->key() == Qt::Key_Right)
|
||||
{
|
||||
qApp->sendEvent(parent(), e);
|
||||
}
|
||||
else if (e->key() == Qt::Key_Enter || e->key() == Qt::Key_Space || e->key() == Qt::Key_Return)
|
||||
{
|
||||
setFrameShadow(Raised);
|
||||
repaint();
|
||||
emit clicked();
|
||||
}
|
||||
else
|
||||
{
|
||||
QFrame::keyReleaseEvent(e);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1509,8 +1509,7 @@ bool CDriverD3D::setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool r
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
// _D3D->CreateDevice (adapter, _Rasterizer, _HWnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, ¶meters, &_DeviceInterface);
|
||||
|
||||
// Check some caps
|
||||
|
@ -2638,7 +2637,8 @@ bool CDriverD3D::reset (const GfxMode& mode)
|
|||
#ifndef NL_NO_ASM
|
||||
CFpuRestorer fpuRestorer; // fpu control word is changed by "Reset"
|
||||
#endif
|
||||
if (_Rasterizer!=D3DDEVTYPE_REF) {
|
||||
if (_Rasterizer!=D3DDEVTYPE_REF)
|
||||
{
|
||||
HRESULT hr = _DeviceInterface->Reset (¶meters);
|
||||
if (hr != D3D_OK)
|
||||
{
|
||||
|
|
|
@ -450,14 +450,14 @@ PFNGLGETOCCLUSIONQUERYIVNVPROC nglGetOcclusionQueryivNV;
|
|||
PFNGLGETOCCLUSIONQUERYUIVNVPROC nglGetOcclusionQueryuivNV;
|
||||
|
||||
// ARB_occlusion_query
|
||||
PFNGLGENQUERIESPROC nglGenQueriesARB;
|
||||
PFNGLDELETEQUERIESPROC nglDeleteQueriesARB;
|
||||
PFNGLISQUERYPROC nglIsQueryARB;
|
||||
PFNGLBEGINQUERYPROC nglBeginQueryARB;
|
||||
PFNGLENDQUERYPROC nglEndQueryARB;
|
||||
PFNGLGETQUERYIVPROC nglGetQueryivARB;
|
||||
PFNGLGETQUERYOBJECTIVPROC nglGetQueryObjectivARB;
|
||||
PFNGLGETQUERYOBJECTUIVPROC nglGetQueryObjectuivARB;
|
||||
PFNGLGENQUERIESARBPROC nglGenQueriesARB;
|
||||
PFNGLDELETEQUERIESARBPROC nglDeleteQueriesARB;
|
||||
PFNGLISQUERYARBPROC nglIsQueryARB;
|
||||
PFNGLBEGINQUERYARBPROC nglBeginQueryARB;
|
||||
PFNGLENDQUERYARBPROC nglEndQueryARB;
|
||||
PFNGLGETQUERYIVARBPROC nglGetQueryivARB;
|
||||
PFNGLGETQUERYOBJECTIVARBPROC nglGetQueryObjectivARB;
|
||||
PFNGLGETQUERYOBJECTUIVARBPROC nglGetQueryObjectuivARB;
|
||||
|
||||
// GL_EXT_framebuffer_object
|
||||
PFNGLISRENDERBUFFEREXTPROC nglIsRenderbufferEXT;
|
||||
|
@ -1397,14 +1397,14 @@ static bool setupARBOcclusionQuery(const char *glext)
|
|||
CHECK_EXT("ARB_occlusion_query");
|
||||
|
||||
#ifndef USE_OPENGLES
|
||||
CHECK_ADDRESS(PFNGLGENQUERIESPROC, glGenQueriesARB);
|
||||
CHECK_ADDRESS(PFNGLDELETEQUERIESPROC, glDeleteQueriesARB);
|
||||
CHECK_ADDRESS(PFNGLISQUERYPROC, glIsQueryARB);
|
||||
CHECK_ADDRESS(PFNGLBEGINQUERYPROC, glBeginQueryARB);
|
||||
CHECK_ADDRESS(PFNGLENDQUERYPROC, glEndQueryARB);
|
||||
CHECK_ADDRESS(PFNGLGETQUERYIVPROC, glGetQueryivARB);
|
||||
CHECK_ADDRESS(PFNGLGETQUERYOBJECTIVPROC, glGetQueryObjectivARB);
|
||||
CHECK_ADDRESS(PFNGLGETQUERYOBJECTUIVPROC, glGetQueryObjectuivARB);
|
||||
CHECK_ADDRESS(PFNGLGENQUERIESARBPROC, glGenQueriesARB);
|
||||
CHECK_ADDRESS(PFNGLDELETEQUERIESARBPROC, glDeleteQueriesARB);
|
||||
CHECK_ADDRESS(PFNGLISQUERYARBPROC, glIsQueryARB);
|
||||
CHECK_ADDRESS(PFNGLBEGINQUERYARBPROC, glBeginQueryARB);
|
||||
CHECK_ADDRESS(PFNGLENDQUERYARBPROC, glEndQueryARB);
|
||||
CHECK_ADDRESS(PFNGLGETQUERYIVARBPROC, glGetQueryivARB);
|
||||
CHECK_ADDRESS(PFNGLGETQUERYOBJECTIVARBPROC, glGetQueryObjectivARB);
|
||||
CHECK_ADDRESS(PFNGLGETQUERYOBJECTUIVARBPROC, glGetQueryObjectuivARB);
|
||||
#endif
|
||||
|
||||
return true;
|
||||
|
|
|
@ -744,14 +744,14 @@ extern PFNGLGETOCCLUSIONQUERYUIVNVPROC nglGetOcclusionQueryuivNV;
|
|||
|
||||
// ARB_occlusion_query
|
||||
//==================================
|
||||
extern PFNGLGENQUERIESPROC nglGenQueriesARB;
|
||||
extern PFNGLDELETEQUERIESPROC nglDeleteQueriesARB;
|
||||
extern PFNGLISQUERYPROC nglIsQueryARB;
|
||||
extern PFNGLBEGINQUERYPROC nglBeginQueryARB;
|
||||
extern PFNGLENDQUERYPROC nglEndQueryARB;
|
||||
extern PFNGLGETQUERYIVPROC nglGetQueryivARB;
|
||||
extern PFNGLGETQUERYOBJECTIVPROC nglGetQueryObjectivARB;
|
||||
extern PFNGLGETQUERYOBJECTUIVPROC nglGetQueryObjectuivARB;
|
||||
extern PFNGLGENQUERIESARBPROC nglGenQueriesARB;
|
||||
extern PFNGLDELETEQUERIESARBPROC nglDeleteQueriesARB;
|
||||
extern PFNGLISQUERYARBPROC nglIsQueryARB;
|
||||
extern PFNGLBEGINQUERYARBPROC nglBeginQueryARB;
|
||||
extern PFNGLENDQUERYARBPROC nglEndQueryARB;
|
||||
extern PFNGLGETQUERYIVARBPROC nglGetQueryivARB;
|
||||
extern PFNGLGETQUERYOBJECTIVARBPROC nglGetQueryObjectivARB;
|
||||
extern PFNGLGETQUERYOBJECTUIVARBPROC nglGetQueryObjectuivARB;
|
||||
|
||||
#ifdef NL_OS_WINDOWS
|
||||
|
||||
|
|
|
@ -41,6 +41,21 @@ void warning (bool exception, const char *format, ... );
|
|||
|
||||
// ***************************************************************************
|
||||
|
||||
void CFormDfn::addEntry( const std::string &name )
|
||||
{
|
||||
CEntry entry;
|
||||
entry.setName( name.c_str() );
|
||||
Entries.push_back( entry );
|
||||
}
|
||||
|
||||
void CFormDfn::removeEntry( uint idx )
|
||||
{
|
||||
std::vector< CEntry >::iterator itr = Entries.begin() + idx;
|
||||
Entries.erase( itr );
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
void CFormDfn::write (xmlDocPtr doc, const char *filename)
|
||||
{
|
||||
// Save filename
|
||||
|
@ -463,6 +478,11 @@ void CFormDfn::CEntry::setType (CFormLoader &loader, const char *filename)
|
|||
Type = loader.loadType (filename);
|
||||
}
|
||||
|
||||
void CFormDfn::CEntry::setType( TEntryType type )
|
||||
{
|
||||
TypeElement = type;
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
void CFormDfn::CEntry::setDfn (CFormLoader &loader, const char *filename)
|
||||
|
|
|
@ -3056,6 +3056,13 @@ void CFormElmAtom::setValue (const char *value)
|
|||
|
||||
// ***************************************************************************
|
||||
|
||||
void CFormElmAtom::getValue (std::string &result) const
|
||||
{
|
||||
result = Value;
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
void CFormElmAtom::getFormName (std::string &result, const CFormElm *child) const
|
||||
{
|
||||
// Must be NULL
|
||||
|
|
|
@ -24,6 +24,8 @@ NLMISC_REGISTER_OBJECT(CViewBase, CInterfaceGroupWheel, std::string, "group_whee
|
|||
namespace NLGUI
|
||||
{
|
||||
|
||||
void force_link_group_wheel_cpp() { }
|
||||
|
||||
// *****************************************************************************************************************
|
||||
CInterfaceGroupWheel::CInterfaceGroupWheel(const TCtorParam ¶m) : CInterfaceGroup(param)
|
||||
{
|
||||
|
|
|
@ -26,6 +26,7 @@ namespace NLGUI
|
|||
void ifexprufct_forcelink();
|
||||
void force_link_dbgroup_select_number_cpp();
|
||||
void force_link_dbgroup_combo_box_cpp();
|
||||
void force_link_group_wheel_cpp();
|
||||
|
||||
/// Necessary so the linker doesn't drop the code of these classes from the library
|
||||
void LinkHack()
|
||||
|
@ -37,5 +38,6 @@ namespace NLGUI
|
|||
ifexprufct_forcelink();
|
||||
force_link_dbgroup_select_number_cpp();
|
||||
force_link_dbgroup_combo_box_cpp();
|
||||
force_link_group_wheel_cpp();
|
||||
}
|
||||
}
|
|
@ -75,7 +75,7 @@ INelContext::~INelContext()
|
|||
|
||||
|
||||
|
||||
void INelContext::contextReady()
|
||||
void INelContext::contextReady()
|
||||
{
|
||||
// Register the NeL Context
|
||||
// This assert doesn't work for Linux due to ELF symbol relocation
|
||||
|
|
|
@ -575,8 +575,8 @@ END
|
|||
//
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION 0, 9, 1, 0
|
||||
PRODUCTVERSION 0, 9, 1, 0
|
||||
FILEVERSION 0, 10, 0, 0
|
||||
PRODUCTVERSION 0, 10, 0, 0
|
||||
FILEFLAGSMASK 0x3fL
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
|
@ -593,14 +593,14 @@ BEGIN
|
|||
BEGIN
|
||||
VALUE "Comments", "Based on Kinetix 3D Studio Max 3.0 plugin sample\0"
|
||||
VALUE "CompanyName", "Ryzom Core\0"
|
||||
VALUE "FileVersion", "0.9.1\0"
|
||||
VALUE "FileVersion", "0.10.0\0"
|
||||
VALUE "InternalName", "CNelExport\0"
|
||||
VALUE "LegalCopyright", "\0"
|
||||
VALUE "LegalTrademarks", "\0"
|
||||
VALUE "OriginalFilename", "CNelExport.dlu\0"
|
||||
VALUE "PrivateBuild", "\0"
|
||||
VALUE "ProductName", "Ryzom Core\0"
|
||||
VALUE "ProductVersion", "0.9.1\0"
|
||||
VALUE "ProductVersion", "0.10.0\0"
|
||||
VALUE "SpecialBuild", "\0"
|
||||
END
|
||||
END
|
||||
|
|
|
@ -85,8 +85,8 @@ END
|
|||
//
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION 0, 9, 1, 0
|
||||
PRODUCTVERSION 0, 9, 1, 0
|
||||
FILEVERSION 0, 10, 0, 0
|
||||
PRODUCTVERSION 0, 10, 0, 0
|
||||
FILEFLAGSMASK 0x3fL
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
|
@ -103,12 +103,12 @@ BEGIN
|
|||
BEGIN
|
||||
VALUE "Comments", "http://www.ryzomcore.org/"
|
||||
VALUE "FileDescription", "PatchMesh to RykolPatchMesh"
|
||||
VALUE "FileVersion", "0.9.1"
|
||||
VALUE "FileVersion", "0.10.0"
|
||||
VALUE "InternalName", "PatchMesh to RykolPatchMesh"
|
||||
VALUE "LegalCopyright", "Copyright, 2000 Nevrax Ltd."
|
||||
VALUE "OriginalFilename", "nel_convert_patch.dlm"
|
||||
VALUE "ProductName", "NeL Patch Converter"
|
||||
VALUE "ProductVersion", "0.9.1"
|
||||
VALUE "ProductVersion", "0.10.0"
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
|
|
|
@ -514,8 +514,8 @@ END
|
|||
//
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION 0, 9, 1, 0
|
||||
PRODUCTVERSION 0, 9, 1, 0
|
||||
FILEVERSION 0, 10, 0, 0
|
||||
PRODUCTVERSION 0, 10, 0, 0
|
||||
FILEFLAGSMASK 0x3fL
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
|
@ -533,13 +533,13 @@ BEGIN
|
|||
VALUE "Comments", "Based on Kinetix 3D Studio Max 3.0 plugin sample\0"
|
||||
VALUE "CompanyName", "Ryzom Core"
|
||||
VALUE "FileDescription", "NeL Patch Edit"
|
||||
VALUE "FileVersion", "0.9.1"
|
||||
VALUE "FileVersion", "0.10.0"
|
||||
VALUE "InternalName", "neleditpatch"
|
||||
VALUE "LegalCopyright", "Copyright © 2000 Nevrax Ltd. Copyright © 1998 Autodesk Inc."
|
||||
VALUE "LegalTrademarks", "The following are registered trademarks of Autodesk, Inc.: 3D Studio MAX. The following are trademarks of Autodesk, Inc.: Kinetix, Kinetix(logo), BIPED, Physique, Character Studio, MAX DWG, DWG Unplugged, Heidi, FLI, FLC, DXF."
|
||||
VALUE "OriginalFilename", "neleditpatch.dlm"
|
||||
VALUE "ProductName", "Ryzom Core"
|
||||
VALUE "ProductVersion", "0.9.1"
|
||||
VALUE "ProductVersion", "0.10.0"
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
|
|
|
@ -96,8 +96,8 @@ END
|
|||
//
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION 0, 9, 1, 0
|
||||
PRODUCTVERSION 0, 9, 1, 0
|
||||
FILEVERSION 0, 10, 0, 0
|
||||
PRODUCTVERSION 0, 10, 0, 0
|
||||
FILEFLAGSMASK 0x3fL
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
|
@ -116,14 +116,14 @@ BEGIN
|
|||
VALUE "Comments", "TECH: cyril.corvazier\0"
|
||||
VALUE "CompanyName", "Ryzom Core\0"
|
||||
VALUE "FileDescription", "NeL Patch Paint\0"
|
||||
VALUE "FileVersion", "0.9.1\0"
|
||||
VALUE "FileVersion", "0.10.0\0"
|
||||
VALUE "InternalName", "mods\0"
|
||||
VALUE "LegalCopyright", "Copyright © 2000 Nevrax Ltd\0"
|
||||
VALUE "LegalTrademarks", "\0"
|
||||
VALUE "OriginalFilename", "nelpatchpaint.dlm\0"
|
||||
VALUE "PrivateBuild", "\0"
|
||||
VALUE "ProductName", "Ryzom Core\0"
|
||||
VALUE "ProductVersion", "0.9.1\0"
|
||||
VALUE "ProductVersion", "0.10.0\0"
|
||||
VALUE "SpecialBuild", "\0"
|
||||
END
|
||||
END
|
||||
|
|
|
@ -125,8 +125,8 @@ IDC_DROPPER_CURSOR CURSOR DISCARDABLE "dropcurs.cur"
|
|||
//
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION 0, 9, 1, 0
|
||||
PRODUCTVERSION 0, 9, 1, 0
|
||||
FILEVERSION 0, 10, 0, 0
|
||||
PRODUCTVERSION 0, 10, 0, 0
|
||||
FILEFLAGSMASK 0x3fL
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
|
@ -145,13 +145,13 @@ BEGIN
|
|||
VALUE "Comments", "TECH: \0"
|
||||
VALUE "CompanyName", "Ryzom Core\0"
|
||||
VALUE "FileDescription", "Vertex Tree Paint\0"
|
||||
VALUE "FileVersion", "0.9.1\0"
|
||||
VALUE "FileVersion", "0.10.0\0"
|
||||
VALUE "InternalName", "VertexTreePaint\0"
|
||||
VALUE "LegalCopyright", "Copyright © 2000 Nevrax Ltd. Copyright © 1998 Autodesk Inc.\0"
|
||||
VALUE "LegalTrademarks", "The following are registered trademarks of Autodesk, Inc.: 3D Studio MAX. The following are trademarks of Autodesk, Inc.: Kinetix, Kinetix(logo), BIPED, Physique, Character Studio, MAX DWG, DWG Unplugged, Heidi, FLI, FLC, DXF.\0"
|
||||
VALUE "OriginalFilename", "nel_vertex_tree_paint.dlm\0"
|
||||
VALUE "ProductName", "Ryzom Core\0"
|
||||
VALUE "ProductVersion", "0.9.1\0"
|
||||
VALUE "ProductVersion", "0.10.0\0"
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
|
|
|
@ -124,8 +124,8 @@ END
|
|||
//
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION 0, 9, 1, 0
|
||||
PRODUCTVERSION 0, 9, 1, 0
|
||||
FILEVERSION 0, 10, 0, 0
|
||||
PRODUCTVERSION 0, 10, 0, 0
|
||||
FILEFLAGSMASK 0x3fL
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
|
@ -142,12 +142,12 @@ BEGIN
|
|||
BEGIN
|
||||
VALUE "Comments", "Based on Kinetix 3D Studio Max 3.0 plugin sample\0"
|
||||
VALUE "CompanyName", "Ryzom Core\0"
|
||||
VALUE "FileVersion", "0.9.1\0"
|
||||
VALUE "FileVersion", "0.10.0\0"
|
||||
VALUE "InternalName", "Tile_utility\0"
|
||||
VALUE "LegalCopyright", "\0"
|
||||
VALUE "OriginalFilename", "Tile_utility.dlu\0"
|
||||
VALUE "ProductName", "Ryzom Core\0"
|
||||
VALUE "ProductVersion", "0.9.1\0"
|
||||
VALUE "ProductVersion", "0.10.0\0"
|
||||
VALUE "FileDescription", "Create material for tiles\0"
|
||||
VALUE "Comments", "TECH: \0"
|
||||
VALUE "LegalTrademarks", "\0"
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Run all setup processes
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
@ -266,7 +266,7 @@ if not args.noconf:
|
|||
sf.write("# Site configuration.\n")
|
||||
sf.write("# \n")
|
||||
sf.write("# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>\n")
|
||||
sf.write("# Copyright (C) 2010 Winch Gate Property Limited\n")
|
||||
sf.write("# Copyright (C) 2009-2014 by authors\n")
|
||||
sf.write("# \n")
|
||||
sf.write("# This program is free software: you can redistribute it and/or modify\n")
|
||||
sf.write("# it under the terms of the GNU Affero General Public License as\n")
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Run all export processes
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Run all build processes
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Run all install processes
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -0,0 +1,74 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# \file a1_worldedit_data.py
|
||||
# \brief Install worldedit data
|
||||
# \date 2014-09-10 14:01GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# Python port of game data build pipeline.
|
||||
# Install worldedit data
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
import time, sys, os, shutil, subprocess, distutils.dir_util
|
||||
sys.path.append("configuration")
|
||||
|
||||
if os.path.isfile("log.log"):
|
||||
os.remove("log.log")
|
||||
log = open("log.log", "w")
|
||||
from scripts import *
|
||||
from buildsite import *
|
||||
from tools import *
|
||||
|
||||
sys.path.append(WorkspaceDirectory)
|
||||
from projects import *
|
||||
|
||||
# Log error
|
||||
printLog(log, "")
|
||||
printLog(log, "-------")
|
||||
printLog(log, "--- Install worldedit data")
|
||||
printLog(log, "-------")
|
||||
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
|
||||
printLog(log, "")
|
||||
|
||||
for ecosystem in WorldEditEcosystems:
|
||||
ecosystemName = ecosystem[0]
|
||||
srcZoneLigos = ExportBuildDirectory + "/ecosystems/" + ecosystemName + "/ligo_es/zoneligos/"
|
||||
dstZoneLigos = WorldEditInstallDirectory + "/" + ecosystemName + "/zoneligos/"
|
||||
mkPath(log, srcZoneLigos)
|
||||
mkPath(log, dstZoneLigos)
|
||||
copyFilesNoTreeIfNeeded(log, srcZoneLigos, dstZoneLigos)
|
||||
srcZoneBitmaps = DatabaseDirectory + "/landscape/ligo/" + ecosystemName + "/zonebitmaps/"
|
||||
dstZoneBitmaps = WorldEditInstallDirectory + "/" + ecosystemName + "/zonebitmaps/"
|
||||
mkPath(log, srcZoneBitmaps)
|
||||
mkPath(log, dstZoneBitmaps)
|
||||
copyFilesExtNoTreeIfNeeded(log, srcZoneBitmaps, dstZoneBitmaps, ".tga")
|
||||
copyFilesExtNoTreeIfNeeded(log, srcZoneBitmaps, dstZoneBitmaps, ".png")
|
||||
dstCollisionMap = WorldEditInstallDirectory + "/" + ecosystemName + "/collisionmap/"
|
||||
mkPath(log, dstCollisionMap)
|
||||
for continentName in ecosystem[1]:
|
||||
srcCollisionMap = ExportBuildDirectory + "/continents/" + continentName + "/ai_wmap/"
|
||||
mkPath(log, srcCollisionMap)
|
||||
copyFilesExtNoTreeIfNeeded(log, srcCollisionMap, dstCollisionMap, ".tga")
|
||||
copyFilesExtNoTreeIfNeeded(log, srcCollisionMap, dstCollisionMap, ".png")
|
||||
printLog(log, "")
|
||||
|
||||
log.close()
|
||||
if os.path.isfile("a1_worldedit_data.log"):
|
||||
os.remove("a1_worldedit_data.log")
|
||||
shutil.copy("log.log", time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "_worldedit_data.log")
|
||||
shutil.move("log.log", "a1_worldedit_data.log")
|
|
@ -8,7 +8,7 @@
|
|||
# Install to client dev
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Install shard data
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
# Useful scripts
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Tools configuration.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Install to client patch
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Install to client install
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
title Ryzom Core: 3_install.py (EXECUTABLES)
|
||||
3_install.py -ipj common/gamedev common/exedll common/cfg
|
||||
3_install.py -ipj common/gamedev common/exedll common/cfg common/data_common
|
||||
title Ryzom Core: b1_client_dev.py
|
||||
b1_client_dev.py
|
||||
title Ryzom Core: b2_shard_data.py
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Run all processes
|
||||
#
|
||||
# NeL - MMORPG Framework <http:#dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
# Directories configuration for '%PreGenEcosystemName%' ecosystem.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
# Process configuration for '%PreGenEcosystemName%' ecosystem.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Run all setup processes
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Generate ecosystem projects
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Run all setup processes
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Run all setup processes
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Setup %PreGenProcessName%
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
# Export %PreGenProcessName%
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Build %PreGenProcessName%
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Install %PreGenProcessName%
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Setup %PreGenProcessName%
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
# Export %PreGenProcessName%
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Build %PreGenProcessName%
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Install %PreGenProcessName%
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Run all setup processes
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Run all export processes
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Run all build processes
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Run all install processes
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Setup dummy
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Export dummy
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Build dummy
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Install dummy
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Setup ai_wmap
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Export ai_wmap
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Build ai_wmap
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Install ai_wmap
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Setup anim
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
# Export anim
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Build anim
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Install anim
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
# Setup cegui
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
# Export cegui
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
# Build cegui
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
# Install cegui
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Setup clodbank
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
# Export clodbank
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Build clodbank
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Install clodbank
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Setup copy
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Export copy
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Build copy
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Install copy
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Setup displace
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Export displace
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Build displace
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Install displace
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Setup farbank
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Export farbank
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Build farbank
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Install farbank
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# setup font
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Export font
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Build font
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Install font
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Setup ig
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Export ig
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Build ig
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Install ig
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Setup ig_light
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Export ig_light
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Build ig_light
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Install ig_light
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
# Setup interface
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
# Copyright (C) 2009-2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue