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Changed: Properly initialize all members of SLetterInfo and SLetterKey to avoid crashes when accessing to them
--HG-- branch : develop
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@ -61,6 +61,10 @@ public:
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sint32 Top; // Distance between origin and top of the texture
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sint32 Left; // Distance between origin and left of the texture
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sint32 AdvX; // Advance to the next caracter
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SLetterInfo():Char(0), FontGenerator(NULL), Size(0), Embolden(false), Oblique(false), Next(NULL), Prev(NULL), Cat(0), CharWidth(0), CharHeight(0), GlyphIndex(0), Top(0), Left(0), AdvX(0)
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{
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}
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};
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struct SLetterKey
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@ -74,6 +78,10 @@ public:
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uint32 getVal();
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//bool operator < (const SLetterKey&k) const;
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//bool operator == (const SLetterKey&k) const;
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SLetterKey():Char(0), FontGenerator(NULL), Size(0), Embolden(false), Oblique(false)
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{
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}
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};
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public:
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