From d68f17c5e5de392a94b296626c1a8896cea73c47 Mon Sep 17 00:00:00 2001 From: kervala Date: Mon, 9 Aug 2010 15:26:52 +0200 Subject: [PATCH] Changed: #878 Fix typos in comments/code --- code/ryzom/client/src/character_cl.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/ryzom/client/src/character_cl.cpp b/code/ryzom/client/src/character_cl.cpp index 0a8c0ec27..146d0dc1c 100644 --- a/code/ryzom/client/src/character_cl.cpp +++ b/code/ryzom/client/src/character_cl.cpp @@ -6468,7 +6468,7 @@ ADD_METHOD(void CCharacterCL::updatePos(const TTime ¤tTimeInMs, CEntityCL if(_LodCharacterAnimEnabled) { H_AUTO ( RZ_Client_Entity_CL_Update_Pos_Lod_Animation ); - // \todo GUIGUI : remplacer 'getSpeedFactor' par le bon speed factor !! + // \todo GUIGUI : replace 'getSpeedFactor' by the correct speed factor !! // update lod anim time. multiply by speed factor of the most important slot. _LodCharacterAnimTimeOffset += DT * _PlayList->getSpeedFactor(_LodCharacterMasterAnimSlot); } @@ -6476,7 +6476,7 @@ ADD_METHOD(void CCharacterCL::updatePos(const TTime ¤tTimeInMs, CEntityCL if(_PlayList) { H_AUTO ( RZ_Client_Entity_CL_Update_Pos_Set_Play_List ); - // \todo GUIGUI : Faire qq chose de mieux pour le blend (ici les montures). + // \todo GUIGUI : do something better for the blend (mounts there). if(isRiding() || ClientCfg.BlendFrameNumber == 0 || _BlendRemaining <= 0) { _BlendRemaining = 0;