Backed out incomplete changes to GL driver

This commit is contained in:
kaetemi 2014-09-18 11:31:19 +02:00
parent dd87905e1a
commit d8b26f1b9b
3 changed files with 14 additions and 137 deletions

View file

@ -234,10 +234,6 @@ CDriverGL::CDriverGL()
_CursorScale = 1.f;
_MouseCaptured = false;
#if defined(NL_OS_WINDOWS)
_BorderlessFullscreen = false;
#endif
_NeedToRestaureGammaRamp = false;
_win = EmptyWindow;

View file

@ -996,12 +996,6 @@ private:
EWindowStyle getWindowStyle() const;
bool setWindowStyle(EWindowStyle windowStyle);
#if defined(NL_OS_WINDOWS)
static BOOL CALLBACK monitorEnumProcFullscreen(HMONITOR hMonitor, HDC, LPRECT, LPARAM dwData);
bool _BorderlessFullscreen;
#endif
std::string _CurrentDisplayDevice;
// Methods to manage screen resolutions
bool restoreScreenMode();
bool saveScreenMode();

View file

@ -1271,86 +1271,10 @@ static sint modeInfoToFrequency(XF86VidModeModeInfo *info)
// ***************************************************************************
#if defined(NL_OS_WINDOWS)
struct CMonitorEnumParams
{
public:
CDriverGL *Driver;
const char *DeviceName;
bool Success;
};
BOOL CALLBACK CDriverGL::monitorEnumProcFullscreen(HMONITOR hMonitor, HDC, LPRECT, LPARAM dwData)
{
CMonitorEnumParams *p = reinterpret_cast<CMonitorEnumParams *>(dwData);
MONITORINFOEXA monitorInfo;
memset(&monitorInfo, 0, sizeof(monitorInfo));
monitorInfo.cbSize = sizeof(monitorInfo);
GetMonitorInfoA(hMonitor, &monitorInfo);
nldebug("3D: Monitor: '%s'", monitorInfo.szDevice);
size_t devLen = strlen(monitorInfo.szDevice);
size_t targetLen = strlen(p->DeviceName);
nlassert(devLen < 32);
size_t minLen = min(devLen, targetLen);
if (!memcmp(monitorInfo.szDevice, p->DeviceName, minLen))
{
if (devLen == targetLen
|| (devLen < targetLen && (p->DeviceName[minLen] == '\\'))
|| (devLen > targetLen && (monitorInfo.szDevice[minLen] == '\\')))
{
nldebug("3D: Remapping '%s' to '%s'", p->DeviceName, monitorInfo.szDevice);
nldebug("3D: Found requested monitor at %i, %i", monitorInfo.rcMonitor.left, monitorInfo.rcMonitor.top);
p->Driver->_CurrentMode.Windowed = false;
p->Driver->setWindowStyle(CDriverGL::EWSWindowed);
p->Driver->setWindowSize(monitorInfo.rcMonitor.right - monitorInfo.rcMonitor.left, monitorInfo.rcMonitor.bottom - monitorInfo.rcMonitor.top);
LONG dwStyle = GetWindowLong(p->Driver->_win, GWL_STYLE);
SetWindowLong(p->Driver->_win, GWL_STYLE, dwStyle & ~WS_OVERLAPPEDWINDOW);
SetWindowPos(p->Driver->_win, NULL,
monitorInfo.rcMonitor.left,
monitorInfo.rcMonitor.top,
monitorInfo.rcMonitor.right - monitorInfo.rcMonitor.left,
monitorInfo.rcMonitor.bottom - monitorInfo.rcMonitor.top,
SWP_FRAMECHANGED);
p->Driver->_WindowX = monitorInfo.rcMonitor.left;
p->Driver->_WindowY = monitorInfo.rcMonitor.top;
p->Driver->_CurrentDisplayDevice = std::string(p->DeviceName);
p->Driver->_BorderlessFullscreen = true;
p->Driver->_CurrentMode.Windowed = false;
p->Success = true;
return FALSE;
}
}
p->Success = false;
return TRUE; // continue
};
#endif
// ***************************************************************************
bool CDriverGL::setScreenMode(const GfxMode &mode)
{
H_AUTO_OGL(CDriverGL_setScreenMode)
nldebug("3D: setScreenMode");
#if defined(NL_OS_WINDOWS)
if (_BorderlessFullscreen)
{
_BorderlessFullscreen = false;
LONG dwStyle = GetWindowLong(_win, GWL_STYLE);
dwStyle |= WS_OVERLAPPEDWINDOW;
if (!_Resizable) dwStyle ^= WS_MAXIMIZEBOX|WS_THICKFRAME;
SetWindowLong(_win, GWL_STYLE, dwStyle);
SetWindowPos(_win, NULL, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_FRAMECHANGED);
_CurrentMode.Windowed = true;
}
#endif
if (mode.Windowed)
{
// if fullscreen, switch back to desktop screen mode
@ -1360,17 +1284,13 @@ bool CDriverGL::setScreenMode(const GfxMode &mode)
return true;
}
if (_CurrentDisplayDevice != mode.DisplayDevice)
restoreScreenMode();
// save previous screen mode only if switching from windowed to fullscreen
if (_CurrentMode.Windowed)
saveScreenMode();
// if switching exactly to the same screen mode, doesn't change it
GfxMode previousMode;
if (_CurrentDisplayDevice == mode.DisplayDevice
&& getCurrentScreenMode(previousMode)
if (getCurrentScreenMode(previousMode)
&& mode.Width == previousMode.Width
&& mode.Height == previousMode.Height
&& mode.Depth == previousMode.Depth
@ -1379,9 +1299,7 @@ bool CDriverGL::setScreenMode(const GfxMode &mode)
#if defined(NL_OS_WINDOWS)
const char *deviceName = mode.DisplayDevice.c_str();
DEVMODEA devMode;
DEVMODE devMode;
memset(&devMode, 0, sizeof(DEVMODE));
devMode.dmSize = sizeof(DEVMODE);
devMode.dmDriverExtra = 0;
@ -1401,31 +1319,11 @@ bool CDriverGL::setScreenMode(const GfxMode &mode)
devMode.dmFields |= DM_DISPLAYFREQUENCY;
}
if (deviceName[0])
{
// First attempt exclusive fullscreen
nldebug("3D: ChangeDisplaySettingsEx");
LONG resex;
if ((resex = ChangeDisplaySettingsExA(deviceName, &devMode, NULL, CDS_FULLSCREEN, NULL)) != DISP_CHANGE_SUCCESSFUL)
{
nlwarning("3D: Fullscreen mode switch failed (%i)", (sint)resex);
// Workaround, resize to monitor and make borderless
CMonitorEnumParams p;
p.DeviceName = deviceName;
p.Driver = this;
EnumDisplayMonitors(NULL, NULL, monitorEnumProcFullscreen, (LPARAM)&p);
return p.Success;
}
}
else
{
nldebug("3D: ChangeDisplaySettings");
if (ChangeDisplaySettingsA(&devMode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
if (ChangeDisplaySettings(&devMode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
{
nlwarning("3D: Fullscreen mode switch failed");
return false;
}
}
#elif defined(NL_OS_MAC)
@ -1830,11 +1728,7 @@ bool CDriverGL::setWindowStyle(EWindowStyle windowStyle)
dwNewStyle |= WS_VISIBLE;
if (dwStyle != dwNewStyle)
{
SetWindowLong(_win, GWL_STYLE, dwNewStyle);
if (windowStyle == EWSWindowed)
SetWindowPos(_win, NULL, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_FRAMECHANGED);
}
// if (windowStyle == EWSMaximized && isVisible && !isMaximized)
// ShowWindow(_hWnd, SW_SHOWMAXIMIZED);
@ -1962,15 +1856,11 @@ bool CDriverGL::setMode(const GfxMode& mode)
&& ScreenToClient(_win, &cursorPos);
sint curX = (sint)cursorPos.x * (sint)mode.Width;
sint curY = (sint)cursorPos.y * (sint)mode.Height;
if (_BorderlessFullscreen)
ReleaseCapture();
#endif
if (!setScreenMode(mode))
return false;
if (!_BorderlessFullscreen)
{
// when changing window style, it's possible system change window size too
setWindowStyle(mode.Windowed ? EWSWindowed : EWSFullscreen);
@ -1979,7 +1869,6 @@ bool CDriverGL::setMode(const GfxMode& mode)
setWindowSize(mode.Width, mode.Height);
setWindowPos(_WindowX, _WindowY);
}
switch (_CurrentMode.Depth)
{
@ -1996,8 +1885,6 @@ bool CDriverGL::setMode(const GfxMode& mode)
cursorPos.y = curY / (sint)mode.Height;
ClientToScreen(_win, &cursorPos);
SetCursorPos(cursorPos.x, cursorPos.y);
if (_BorderlessFullscreen)
SetCapture(_win);
}
#endif