mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-24 16:16:14 +00:00
Changed: #1301 Added LandscapeSceneBase and ZoneBuilderBase classes for world editor plugin (ZoneBuilder and LandscapeScene classes are being divided on two separatly classes).
This commit is contained in:
parent
313b7f612e
commit
d99ddeea4b
8 changed files with 846 additions and 25 deletions
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@ -11,6 +11,7 @@ SET(OVQT_EXT_SYS_SRC ${CMAKE_CURRENT_SOURCE_DIR}/../../extension_system/iplugin.
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SET(OVQT_PLUGIN_LANDSCAPE_EDITOR_HDR landscape_editor_plugin.h
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landscape_editor_window.h
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landscape_scene_base.h
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landscape_scene.h
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list_zones_model.h
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list_zones_widget.h
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@ -19,6 +19,7 @@
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#define BUILDER_ZONE_H
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// Project includes
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#include "builder_zone_base.h"
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#include "builder_zone_region.h"
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#include "zone_region_editor.h"
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#include "pixmap_database.h"
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@ -46,29 +47,6 @@ class ListZonesWidget;
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class LandscapeScene;
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class UndoScanRegionCommand;
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// Data
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struct ZonePosition
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{
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// Absolute position
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sint32 x;
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sint32 y;
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int region;
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ZonePosition()
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{
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x = 0xffffffff;
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y = 0xffffffff;
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region = -1;
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}
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ZonePosition(const sint32 posX, const sint32 posY, const int id)
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{
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x = posX;
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y = posY;
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region = id;
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}
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};
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/**
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@class ZoneBuilder
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@brief ZoneBuilder contains all the shared data between the tools and the engine.
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@ -0,0 +1,301 @@
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// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// Project includes
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#include "builder_zone_base.h"
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#include "list_zones_widget.h"
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#include "landscape_actions.h"
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// NeL includes
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#include <nel/misc/debug.h>
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// Qt includes
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#include <QtCore/QDir>
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#include <QtGui/QMessageBox>
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#include <QtGui/QProgressDialog>
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namespace LandscapeEditor
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{
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int NewLandId = 0;
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ZoneBuilderBase::ZoneBuilderBase(LandscapeScene *landscapeScene)
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: m_currentZoneRegion(-1),
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m_pixmapDatabase(0),
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m_landscapeScene(landscapeScene)
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{
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nlassert(m_landscapeScene);
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m_pixmapDatabase = new PixmapDatabase();
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m_lastPathName = "";
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}
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ZoneBuilderBase::~ZoneBuilderBase()
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{
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delete m_pixmapDatabase;
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}
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bool ZoneBuilderBase::init(const QString &pathName, bool displayProgress)
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{
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if (pathName.isEmpty())
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return false;
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if (pathName != m_lastPathName)
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{
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m_lastPathName = pathName;
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QString zoneBankPath = pathName;
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zoneBankPath += "/zoneligos/";
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// Init the ZoneBank
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m_zoneBank.reset();
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if (!initZoneBank (zoneBankPath))
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{
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m_zoneBank.reset();
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return false;
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}
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// Construct the DataBase from the ZoneBank
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QString zoneBitmapPath = pathName;
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zoneBitmapPath += "/zonebitmaps/";
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m_pixmapDatabase->reset();
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if (!m_pixmapDatabase->loadPixmaps(zoneBitmapPath, m_zoneBank, displayProgress))
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{
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m_zoneBank.reset();
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return false;
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}
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}
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return true;
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}
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int ZoneBuilderBase::createZoneRegion()
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{
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LandscapeItem landItem;
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landItem.zoneRegionObject = new ZoneRegionObject();
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// landItem.builderZoneRegion = new BuilderZoneRegion(LandCounter);
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// landItem.builderZoneRegion->init(this);
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landItem.rectItem = m_landscapeScene->createLayerBlackout(landItem.zoneRegionObject->ligoZoneRegion());
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m_landscapeMap.insert(NewLandId, landItem);
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if (m_currentZoneRegion == -1)
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setCurrentZoneRegion(NewLandId);
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calcMask();
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return NewLandId++;
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}
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int ZoneBuilderBase::createZoneRegion(const QString &fileName)
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{
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LandscapeItem landItem;
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landItem.zoneRegionObject = new ZoneRegionObject();
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landItem.zoneRegionObject->load(fileName.toStdString());
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if (!checkOverlaps(landItem.zoneRegionObject->ligoZoneRegion()))
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{
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delete landItem.zoneRegionObject;
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return -1;
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}
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// landItem.builderZoneRegion = new BuilderZoneRegion(LandCounter);
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// landItem.builderZoneRegion->init(this);
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m_landscapeScene->addZoneRegion(landItem.zoneRegionObject->ligoZoneRegion());
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landItem.rectItem = m_landscapeScene->createLayerBlackout(landItem.zoneRegionObject->ligoZoneRegion());
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m_landscapeMap.insert(NewLandId, landItem);
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if (m_currentZoneRegion == -1)
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setCurrentZoneRegion(NewLandId);
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calcMask();
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return NewLandId++;
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}
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void ZoneBuilderBase::deleteZoneRegion(int id)
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{
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if (m_landscapeMap.contains(id))
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{
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if (m_landscapeMap.value(id).rectItem != 0)
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delete m_landscapeMap.value(id).rectItem;
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m_landscapeScene->delZoneRegion(m_landscapeMap.value(id).zoneRegionObject->ligoZoneRegion());
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delete m_landscapeMap.value(id).zoneRegionObject;
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// delete m_landscapeMap.value(id).builderZoneRegion;
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m_landscapeMap.remove(id);
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calcMask();
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}
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else
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nlwarning("Landscape (id %i) not found", id);
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}
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void ZoneBuilderBase::setCurrentZoneRegion(int id)
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{
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if (m_landscapeMap.contains(id))
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{
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if (currentIdZoneRegion() != -1)
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{
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NLLIGO::CZoneRegion &ligoRegion = m_landscapeMap.value(m_currentZoneRegion).zoneRegionObject->ligoZoneRegion();
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m_landscapeMap[m_currentZoneRegion].rectItem = m_landscapeScene->createLayerBlackout(ligoRegion);
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}
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delete m_landscapeMap.value(id).rectItem;
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m_landscapeMap[id].rectItem = 0;
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m_currentZoneRegion = id;
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calcMask();
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}
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else
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nlwarning("Landscape (id %i) not found", id);
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}
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int ZoneBuilderBase::currentIdZoneRegion() const
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{
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return m_currentZoneRegion;
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}
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ZoneRegionObject *ZoneBuilderBase::currentZoneRegion() const
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{
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return m_landscapeMap.value(m_currentZoneRegion).zoneRegionObject;
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}
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int ZoneBuilderBase::countZoneRegion() const
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{
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return m_landscapeMap.size();
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}
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ZoneRegionObject *ZoneBuilderBase::zoneRegion(int id) const
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{
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return m_landscapeMap.value(id).zoneRegionObject;
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}
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void ZoneBuilderBase::ligoData(LigoData &data, const ZonePosition &zonePos)
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{
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m_landscapeMap.value(zonePos.region).zoneRegionObject->ligoData(data, zonePos.x, zonePos.y);
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}
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void ZoneBuilderBase::setLigoData(LigoData &data, const ZonePosition &zonePos)
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{
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m_landscapeMap.value(zonePos.region).zoneRegionObject->setLigoData(data, zonePos.x, zonePos.y);
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}
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bool ZoneBuilderBase::initZoneBank (const QString &pathName)
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{
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QDir *dir = new QDir(pathName);
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QStringList filters;
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filters << "*.ligozone";
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// Find all ligozone files in dir
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QStringList listFiles = dir->entryList(filters, QDir::Files);
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std::string error;
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Q_FOREACH(QString file, listFiles)
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{
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//nlinfo(file.toStdString().c_str());
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if (!m_zoneBank.addElement((pathName + file).toStdString(), error))
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QMessageBox::critical(0, QObject::tr("Landscape editor"), QString(error.c_str()), QMessageBox::Ok);
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}
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delete dir;
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return true;
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}
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PixmapDatabase *ZoneBuilderBase::pixmapDatabase() const
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{
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return m_pixmapDatabase;
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}
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QString ZoneBuilderBase::dataPath() const
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{
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return m_lastPathName;
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}
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bool ZoneBuilderBase::getZoneMask(sint32 x, sint32 y)
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{
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if ((x < m_minX) || (x > m_maxX) ||
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(y < m_minY) || (y > m_maxY))
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{
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return true;
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}
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else
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{
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return m_zoneMask[(x - m_minX) + (y - m_minY) * (1 + m_maxX - m_minX)];
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}
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}
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void ZoneBuilderBase::calcMask()
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{
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sint32 x, y;
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m_minY = m_minX = 1000000;
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m_maxY = m_maxX = -1000000;
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if (m_landscapeMap.size() == 0)
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return;
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QMapIterator<int, LandscapeItem> i(m_landscapeMap);
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while (i.hasNext())
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{
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i.next();
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const NLLIGO::CZoneRegion ®ion = i.value().zoneRegionObject->ligoZoneRegion();
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if (m_minX > region.getMinX())
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m_minX = region.getMinX();
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if (m_minY > region.getMinY())
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m_minY = region.getMinY();
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if (m_maxX < region.getMaxX())
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m_maxX = region.getMaxX();
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if (m_maxY < region.getMaxY())
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m_maxY = region.getMaxY();
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}
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m_zoneMask.resize ((1 + m_maxX - m_minX) * (1 + m_maxY - m_minY));
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sint32 stride = (1 + m_maxX - m_minX);
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for (y = m_minY; y <= m_maxY; ++y)
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for (x = m_minX; x <= m_maxX; ++x)
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{
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m_zoneMask[x - m_minX + (y - m_minY) * stride] = true;
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QMapIterator<int, LandscapeItem> it(m_landscapeMap);
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while (it.hasNext())
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{
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it.next();
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if (int(it.key()) != m_currentZoneRegion)
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{
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const NLLIGO::CZoneRegion ®ion = it.value().zoneRegionObject->ligoZoneRegion();
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const std::string &rSZone = region.getName (x, y);
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if ((rSZone != STRING_OUT_OF_BOUND) && (rSZone != STRING_UNUSED))
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{
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m_zoneMask[x - m_minX + (y - m_minY) * stride] = false;
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}
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}
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}
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}
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}
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bool ZoneBuilderBase::checkOverlaps(const NLLIGO::CZoneRegion &newZoneRegion)
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{
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QMapIterator<int, LandscapeItem> it(m_landscapeMap);
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while (it.hasNext())
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{
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it.next();
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const NLLIGO::CZoneRegion &zoneRegion = it.value().zoneRegionObject->ligoZoneRegion();
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for (sint32 y = zoneRegion.getMinY(); y <= zoneRegion.getMaxY(); ++y)
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for (sint32 x = zoneRegion.getMinX(); x <= zoneRegion.getMaxX(); ++x)
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{
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const std::string &refZoneName = zoneRegion.getName(x, y);
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if (refZoneName != STRING_UNUSED)
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{
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const std::string &zoneName = newZoneRegion.getName(x, y);
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if ((zoneName != STRING_UNUSED) && (zoneName != STRING_OUT_OF_BOUND))
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return false;
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}
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}
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}
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return true;
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}
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} /* namespace LandscapeEditor */
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@ -0,0 +1,139 @@
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// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef BUILDER_ZONE_BASE_H
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#define BUILDER_ZONE_BASE_H
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// Project includes
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#include "zone_region_editor.h"
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#include "pixmap_database.h"
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#include "landscape_editor_global.h"
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// NeL includes
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#include <nel/ligo/zone_bank.h>
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#include <nel/ligo/zone_region.h>
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// STL includes
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#include <string>
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#include <vector>
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// Qt includes
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#include <QtCore/QString>
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#include <QtCore/QMap>
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#include <QtCore/QList>
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#include <QtCore/QString>
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#include <QtGui/QPixmap>
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#include <QtGui/QGraphicsRectItem>
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namespace LandscapeEditor
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{
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class LandscapeScene;
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// Data
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struct ZonePosition
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{
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// Absolute position
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sint32 x;
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sint32 y;
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int region;
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ZonePosition()
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{
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x = 0xffffffff;
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y = 0xffffffff;
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region = -1;
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}
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ZonePosition(const sint32 posX, const sint32 posY, const int id)
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{
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x = posX;
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y = posY;
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region = id;
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}
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};
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/**
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@class ZoneBuilder
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@brief ZoneBuilder contains all the shared data between the tools and the engine.
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@details ZoneBank contains the macro zones that is composed of several zones plus a mask.
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PixmapDatabase contains the graphics for the zones
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*/
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class LANDSCAPE_EDITOR_EXPORT ZoneBuilderBase
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{
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public:
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ZoneBuilderBase(LandscapeScene *landscapeScene);
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virtual ~ZoneBuilderBase();
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/// Init zoneBank and init zone pixmap database
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bool init(const QString &pathName, bool displayProgress = false);
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void calcMask();
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bool getZoneMask (sint32 x, sint32 y);
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/// Zone Region
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/// @{
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int createZoneRegion();
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int createZoneRegion(const QString &fileName);
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void deleteZoneRegion(int id);
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void setCurrentZoneRegion(int id);
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int currentIdZoneRegion() const;
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ZoneRegionObject *currentZoneRegion() const;
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int countZoneRegion() const;
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ZoneRegionObject *zoneRegion(int id) const;
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void ligoData(LigoData &data, const ZonePosition &zonePos);
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void setLigoData(LigoData &data, const ZonePosition &zonePos);
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/// @}
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// Accessors
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NLLIGO::CZoneBank &getZoneBank()
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{
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return m_zoneBank;
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}
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PixmapDatabase *pixmapDatabase() const;
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QString dataPath() const;
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private:
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/// Scan ./zoneligos dir and add all *.ligozone files to zoneBank
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bool initZoneBank (const QString &path);
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bool checkOverlaps(const NLLIGO::CZoneRegion &newZoneRegion);
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struct LandscapeItem
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{
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ZoneRegionObject *zoneRegionObject;
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QGraphicsRectItem *rectItem;
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};
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sint32 m_minX, m_maxX, m_minY, m_maxY;
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std::vector<bool> m_zoneMask;
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QString m_lastPathName;
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int m_currentZoneRegion;
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QMap<int, LandscapeItem> m_landscapeMap;
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PixmapDatabase *m_pixmapDatabase;
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NLLIGO::CZoneBank m_zoneBank;
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LandscapeScene *m_landscapeScene;
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};
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} /* namespace LandscapeEditor */
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#endif // BUILDER_ZONE_BASE_H
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@ -38,7 +38,7 @@ namespace LandscapeEditor
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@brief
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@details
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*/
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class LANDSCAPE_EDITOR_EXPORT LandscapeScene : public QGraphicsScene
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class LandscapeScene : public QGraphicsScene
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
|
|
|
@ -0,0 +1,320 @@
|
|||
// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||
// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
// Project includes
|
||||
#include "landscape_scene_base.h"
|
||||
#include "pixmap_database.h"
|
||||
|
||||
// NeL includes
|
||||
#include <nel/misc/debug.h>
|
||||
|
||||
// Qt includes
|
||||
#include <QtGui/QPainter>
|
||||
#include <QtGui/QGraphicsPixmapItem>
|
||||
#include <QtGui/QGraphicsSimpleTextItem>
|
||||
#include <QApplication>
|
||||
|
||||
namespace LandscapeEditor
|
||||
{
|
||||
|
||||
static const int ZONE_NAME = 0;
|
||||
static const int LAYER_ZONES = 2;
|
||||
static const int LAYER_EMPTY_ZONES = 3;
|
||||
|
||||
// TODO: delete
|
||||
const char * const LAYER_BLACKOUT_NAME = "blackout";
|
||||
|
||||
const int MAX_SCENE_WIDTH = 256;
|
||||
const int MAX_SCENE_HEIGHT = 256;
|
||||
|
||||
LandscapeSceneBase::LandscapeSceneBase(int sizeCell, QObject *parent)
|
||||
: QGraphicsScene(parent),
|
||||
m_cellSize(sizeCell),
|
||||
m_zoneBuilder(0)
|
||||
{
|
||||
setSceneRect(QRectF(0, m_cellSize, MAX_SCENE_WIDTH * m_cellSize, MAX_SCENE_HEIGHT * m_cellSize));
|
||||
}
|
||||
|
||||
LandscapeSceneBase::~LandscapeSceneBase()
|
||||
{
|
||||
}
|
||||
|
||||
int LandscapeSceneBase::cellSize() const
|
||||
{
|
||||
return m_cellSize;
|
||||
}
|
||||
|
||||
void LandscapeSceneBase::setZoneBuilder(ZoneBuilder *zoneBuilder)
|
||||
{
|
||||
m_zoneBuilder = zoneBuilder;
|
||||
}
|
||||
|
||||
QGraphicsItem *LandscapeSceneBase::createItemZone(const LigoData &data, const ZonePosition &zonePos)
|
||||
{
|
||||
if ((data.zoneName == STRING_OUT_OF_BOUND) || (checkUnderZone(zonePos.x, zonePos.y)))
|
||||
return 0;
|
||||
|
||||
if (data.zoneName == STRING_UNUSED)
|
||||
return createItemEmptyZone(zonePos);
|
||||
|
||||
if ((m_zoneBuilder == 0) || (data.zoneName.empty()))
|
||||
return 0;
|
||||
|
||||
// Get image from pixmap database
|
||||
QPixmap *pixmap = m_zoneBuilder->pixmapDatabase()->pixmap(QString(data.zoneName.c_str()));
|
||||
if (pixmap == 0)
|
||||
return 0;
|
||||
|
||||
// Rotate the image counter clockwise
|
||||
QMatrix matrix;
|
||||
matrix.rotate(-data.rot * 90.0);
|
||||
|
||||
QGraphicsPixmapItem *item;
|
||||
|
||||
if (data.flip == 0)
|
||||
{
|
||||
item = addPixmap(pixmap->transformed(matrix, Qt::SmoothTransformation));
|
||||
}
|
||||
else
|
||||
{
|
||||
// mirror image
|
||||
QImage mirrorImage = pixmap->toImage();
|
||||
QPixmap mirrorPixmap = QPixmap::fromImage(mirrorImage.mirrored(true, false));
|
||||
item = addPixmap(mirrorPixmap.transformed(matrix, Qt::SmoothTransformation));
|
||||
}
|
||||
// Enable bilinear filtering
|
||||
item->setTransformationMode(Qt::SmoothTransformation);
|
||||
|
||||
NLLIGO::CZoneBankElement *zoneBankItem = m_zoneBuilder->getZoneBank().getElementByZoneName(data.zoneName);
|
||||
|
||||
sint32 deltaX = 0, deltaY = 0;
|
||||
|
||||
// Calculate offset for graphics item (for items with size that are larger than 1)
|
||||
if ((zoneBankItem->getSizeX() > 1) || (zoneBankItem->getSizeY() > 1))
|
||||
{
|
||||
sint32 sizeX = zoneBankItem->getSizeX(), sizeY = zoneBankItem->getSizeY();
|
||||
if (data.flip == 0)
|
||||
{
|
||||
switch (data.rot)
|
||||
{
|
||||
case 0:
|
||||
deltaX = -data.posX;
|
||||
deltaY = -data.posY + sizeY - 1;
|
||||
break;
|
||||
case 1:
|
||||
deltaX = -(sizeY - 1 - data.posY);
|
||||
deltaY = -data.posX + sizeX - 1;
|
||||
break;
|
||||
case 2:
|
||||
deltaX = -(sizeX - 1 - data.posX);
|
||||
deltaY = data.posY;
|
||||
break;
|
||||
case 3:
|
||||
deltaX = -data.posY;
|
||||
deltaY = data.posX;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (data.rot)
|
||||
{
|
||||
case 0:
|
||||
deltaX = -(sizeX - 1 - data.posX);
|
||||
deltaY = -data.posY + sizeY - 1;
|
||||
break;
|
||||
case 1:
|
||||
deltaX = -(sizeY - 1 - data.posY);
|
||||
deltaY = +data.posX;
|
||||
break;
|
||||
case 2:
|
||||
deltaX = -data.posX;
|
||||
deltaY = data.posY;
|
||||
break;
|
||||
case 3:
|
||||
deltaX = -data.posY;
|
||||
deltaY = -data.posX + sizeX - 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Set position graphics item with offset for large piece
|
||||
item->setPos((zonePos.x + deltaX) * m_cellSize, (abs(int(zonePos.y + deltaY))) * m_cellSize);
|
||||
|
||||
// The size graphics item should be equal or proportional m_cellSize
|
||||
item->setScale(float(m_cellSize) / m_zoneBuilder->pixmapDatabase()->textureSize());
|
||||
|
||||
item->setData(ZONE_NAME, QString(data.zoneName.c_str()));
|
||||
|
||||
// for not full item zone
|
||||
item->setZValue(LAYER_ZONES);
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
QGraphicsItem *LandscapeSceneBase::createItemEmptyZone(const ZonePosition &zonePos)
|
||||
{
|
||||
if (m_zoneBuilder == 0)
|
||||
return 0;
|
||||
|
||||
if (checkUnderZone(zonePos.x, zonePos.y))
|
||||
return 0;
|
||||
|
||||
// Get image from pixmap database
|
||||
QPixmap *pixmap = m_zoneBuilder->pixmapDatabase()->pixmap(QString(STRING_UNUSED));
|
||||
if (pixmap == 0)
|
||||
return 0;
|
||||
|
||||
QGraphicsPixmapItem *item = addPixmap(*pixmap);
|
||||
|
||||
// Enable bilinear filtering
|
||||
item->setTransformationMode(Qt::SmoothTransformation);
|
||||
|
||||
// Set position graphics item
|
||||
item->setPos(zonePos.x * m_cellSize, abs(int(zonePos.y)) * m_cellSize);
|
||||
|
||||
// The size graphics item should be equal or proportional m_cellSize
|
||||
item->setScale(float(m_cellSize) / m_zoneBuilder->pixmapDatabase()->textureSize());
|
||||
|
||||
// for not full item zone
|
||||
item->setZValue(LAYER_EMPTY_ZONES);
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
void LandscapeSceneBase::deleteItemZone(const ZonePosition &zonePos)
|
||||
{
|
||||
QGraphicsItem *item = itemAt(zonePos.x * m_cellSize, abs(zonePos.y) * m_cellSize);
|
||||
|
||||
// TODO: delete LAYER_BLACKOUT_NAME
|
||||
if ((item != 0) && (item->data(ZONE_NAME).toString() != QString(LAYER_BLACKOUT_NAME)))
|
||||
{
|
||||
removeItem(item);
|
||||
delete item;
|
||||
}
|
||||
}
|
||||
|
||||
void LandscapeSceneBase::addZoneRegion(const NLLIGO::CZoneRegion &zoneRegion)
|
||||
{
|
||||
for (sint32 i = zoneRegion.getMinX(); i <= zoneRegion.getMaxX(); ++i)
|
||||
{
|
||||
for (sint32 j = zoneRegion.getMinY(); j <= zoneRegion.getMaxY(); ++j)
|
||||
{
|
||||
|
||||
std::string zoneName = zoneRegion.getName(i, j);
|
||||
if (zoneName == STRING_UNUSED)
|
||||
{
|
||||
ZonePosition zonePos(i, j, -1);
|
||||
QGraphicsItem *item = createItemEmptyZone(zonePos);
|
||||
}
|
||||
else if (!zoneName.empty())
|
||||
{
|
||||
LigoData data;
|
||||
ZonePosition zonePos(i, j, -1);
|
||||
data.zoneName = zoneName;
|
||||
data.rot = zoneRegion.getRot(i, j);
|
||||
data.flip = zoneRegion.getFlip(i, j);
|
||||
data.posX = zoneRegion.getPosX(i, j);
|
||||
data.posY = zoneRegion.getPosY(i, j);
|
||||
QGraphicsItem *item = createItemZone(data, zonePos);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LandscapeSceneBase::delZoneRegion(const NLLIGO::CZoneRegion &zoneRegion)
|
||||
{
|
||||
for (sint32 i = zoneRegion.getMinX(); i <= zoneRegion.getMaxX(); ++i)
|
||||
{
|
||||
for (sint32 j = zoneRegion.getMinY(); j <= zoneRegion.getMaxY(); ++j)
|
||||
{
|
||||
deleteItemZone(ZonePosition(i, -j, -1));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LandscapeSceneBase::snapshot(const QString &fileName, int width, int height, const QRectF &landRect)
|
||||
{
|
||||
if (m_zoneBuilder == 0)
|
||||
return;
|
||||
|
||||
// Create image
|
||||
QImage image(landRect.width(), landRect.height(), QImage::Format_RGB888);
|
||||
QPainter painter(&image);
|
||||
painter.setRenderHint(QPainter::Antialiasing, true);
|
||||
|
||||
// Add white background
|
||||
painter.setBrush(QBrush(Qt::white));
|
||||
painter.setPen(Qt::NoPen);
|
||||
painter.drawRect(0, 0, landRect.width(), landRect.height());
|
||||
|
||||
// Paint landscape
|
||||
render(&painter, QRectF(0, 0, landRect.width(), landRect.height()), landRect);
|
||||
|
||||
QImage scaledImage = image.scaled(width, height, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
|
||||
scaledImage.save(fileName);
|
||||
}
|
||||
|
||||
QString LandscapeSceneBase::zoneNameFromMousePos() const
|
||||
{
|
||||
if ((m_posY > 0) || (m_posY < -MAX_SCENE_HEIGHT) ||
|
||||
(m_posX < 0) || (m_posX > MAX_SCENE_WIDTH))
|
||||
return "NOT A VALID ZONE";
|
||||
|
||||
return QString("%1_%2%3 %4 %5 ").arg(-m_posY).arg(QChar('A' + (m_posX/26))).
|
||||
arg(QChar('A' + (m_posX%26))).arg(m_mouseX, 0,'f',2).arg(-m_mouseY, 0,'f',2);
|
||||
}
|
||||
|
||||
void LandscapeSceneBase::mousePressEvent(QGraphicsSceneMouseEvent *mouseEvent)
|
||||
{
|
||||
QGraphicsScene::mousePressEvent(mouseEvent);
|
||||
|
||||
qreal x = mouseEvent->scenePos().x();
|
||||
qreal y = mouseEvent->scenePos().y();
|
||||
m_posX = sint32(floor(x / m_cellSize));
|
||||
m_posY = sint32(-floor(y / m_cellSize));
|
||||
|
||||
m_mouseButton = mouseEvent->button();
|
||||
}
|
||||
|
||||
void LandscapeSceneBase::mouseMoveEvent(QGraphicsSceneMouseEvent * mouseEvent)
|
||||
{
|
||||
m_mouseX = mouseEvent->scenePos().x();
|
||||
m_mouseY = mouseEvent->scenePos().y() - m_cellSize;
|
||||
|
||||
m_posX = sint32(floor(m_mouseX / m_cellSize));
|
||||
m_posY = sint32(-floor(m_mouseY / m_cellSize));
|
||||
|
||||
QGraphicsScene::mouseMoveEvent(mouseEvent);
|
||||
}
|
||||
|
||||
void LandscapeSceneBase::mouseReleaseEvent(QGraphicsSceneMouseEvent *mouseEvent)
|
||||
{
|
||||
QGraphicsScene::mouseReleaseEvent(mouseEvent);
|
||||
m_mouseButton = Qt::NoButton;
|
||||
}
|
||||
|
||||
bool LandscapeSceneBase::checkUnderZone(const int posX, const int posY)
|
||||
{
|
||||
// TODO: it will not work correctly in world editor
|
||||
QGraphicsItem *item = itemAt((posX * m_cellSize), abs(posY) * m_cellSize);
|
||||
if (item != 0)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
} /* namespace LandscapeEditor */
|
|
@ -0,0 +1,81 @@
|
|||
// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||
// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#ifndef LANDSCAPE_SCENE_BASE_H
|
||||
#define LANDSCAPE_SCENE_BASE_H
|
||||
|
||||
// Project includes
|
||||
#include "zone_region_editor.h"
|
||||
#include "builder_zone.h"
|
||||
#include "landscape_editor_global.h"
|
||||
|
||||
// NeL includes
|
||||
#include <nel/ligo/zone_region.h>
|
||||
|
||||
// Qt includes
|
||||
#include <QtGui/QGraphicsScene>
|
||||
#include <QtGui/QGraphicsSceneMouseEvent>
|
||||
|
||||
namespace LandscapeEditor
|
||||
{
|
||||
|
||||
/**
|
||||
@class LandscapeSceneBase
|
||||
@brief
|
||||
@details
|
||||
*/
|
||||
class LANDSCAPE_EDITOR_EXPORT LandscapeSceneBase : public QGraphicsScene
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
LandscapeSceneBase(int sizeCell = 160, QObject *parent = 0);
|
||||
virtual ~LandscapeSceneBase();
|
||||
|
||||
int cellSize() const;
|
||||
virtual void setZoneBuilder(ZoneBuilder *zoneBuilder);
|
||||
|
||||
QGraphicsItem *createItemZone(const LigoData &data, const ZonePosition &zonePos);
|
||||
QGraphicsItem *createItemEmptyZone(const ZonePosition &zonePos);
|
||||
void deleteItemZone(const ZonePosition &zonePos);
|
||||
|
||||
void addZoneRegion(const NLLIGO::CZoneRegion &zoneRegion);
|
||||
void delZoneRegion(const NLLIGO::CZoneRegion &zoneRegion);
|
||||
|
||||
void snapshot(const QString &fileName, int width, int height, const QRectF &landRect);
|
||||
|
||||
QString zoneNameFromMousePos() const;
|
||||
|
||||
public Q_SLOTS:
|
||||
|
||||
protected:
|
||||
virtual void mousePressEvent(QGraphicsSceneMouseEvent *mouseEvent);
|
||||
virtual void mouseMoveEvent(QGraphicsSceneMouseEvent *mouseEvent);
|
||||
virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent *mouseEvent);
|
||||
|
||||
private:
|
||||
bool checkUnderZone(const int posX, const int posY);
|
||||
|
||||
int m_cellSize;
|
||||
qreal m_mouseX, m_mouseY;
|
||||
sint32 m_posX, m_posY;
|
||||
Qt::MouseButton m_mouseButton;
|
||||
ZoneBuilder *m_zoneBuilder;
|
||||
};
|
||||
|
||||
} /* namespace LandscapeEditor */
|
||||
|
||||
#endif // LANDSCAPE_SCENE_BASE_H
|
|
@ -20,13 +20,14 @@
|
|||
|
||||
// Project includes
|
||||
#include "ui_project_settings_dialog.h"
|
||||
#include "landscape_editor_global.h"
|
||||
|
||||
// Qt includes
|
||||
|
||||
namespace LandscapeEditor
|
||||
{
|
||||
|
||||
class ProjectSettingsDialog: public QDialog
|
||||
class LANDSCAPE_EDITOR_EXPORT ProjectSettingsDialog: public QDialog
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
|
|
Loading…
Reference in a new issue