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Can't include this here. A light header with all of these maximum constants might be handy
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1 changed files with 2 additions and 3 deletions
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@ -31,7 +31,6 @@
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#include "user_entity.h"
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#include "user_entity.h"
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// Some constants
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// Some constants
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#include "game_share/mission_desc.h"
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#include "game_share/mission_desc.h"
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#include "interface_v3/people_interraction.h"
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#include "game_share/inventories.h"
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#include "game_share/inventories.h"
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// Misc.
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// Misc.
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#include "nel/misc/types_nl.h"
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#include "nel/misc/types_nl.h"
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@ -155,8 +154,8 @@ private:
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// DB node pointers used to update some entity flags
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// DB node pointers used to update some entity flags
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NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _MissionTargetTitleDB[MAX_NUM_MISSIONS][MAX_NUM_MISSION_TARGETS];
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NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _MissionTargetTitleDB[MAX_NUM_MISSIONS][MAX_NUM_MISSION_TARGETS];
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NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _GroupMemberUidDB[MaxNumPeopleInTeam];
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NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _GroupMemberUidDB[8]; // MaxNumPeopleInTeam in people_interaction.h
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NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _GroupMemberNameDB[MaxNumPeopleInTeam];
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NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _GroupMemberNameDB[8]; // MaxNumPeopleInTeam in people_interaction.h
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NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _BeastUidDB[MAX_INVENTORY_ANIMAL];
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NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _BeastUidDB[MAX_INVENTORY_ANIMAL];
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NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _BeastStatusDB[MAX_INVENTORY_ANIMAL];
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NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _BeastStatusDB[MAX_INVENTORY_ANIMAL];
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NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _BeastTypeDB[MAX_INVENTORY_ANIMAL];
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NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _BeastTypeDB[MAX_INVENTORY_ANIMAL];
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