mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-27 19:30:54 +00:00
Removed: OpenAL music implementation
This commit is contained in:
parent
50fdf13ac5
commit
e0350b84c9
7 changed files with 100 additions and 827 deletions
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@ -145,9 +145,8 @@ void CListenerAL::getOrientation( NLMISC::CVector& front, NLMISC::CVector& u
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*/
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void CListenerAL::setGain( float gain )
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{
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CSoundDriverAL::getInstance()->setGain(gain);
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// alListenerf( AL_GAIN, gain );
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// alTestError();
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alListenerf( AL_GAIN, gain );
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alTestError();
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}
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@ -156,15 +155,14 @@ void CListenerAL::setGain( float gain )
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*/
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float CListenerAL::getGain() const
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{
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return CSoundDriverAL::getInstance()->getGain();
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// ALfloat gain;
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//#ifdef NL_OS_WINDOWS
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// alGetListenerf( AL_GAIN, &gain );
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//#else
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// alGetListenerfv( AL_GAIN, &gain );
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//#endif
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// alTestError();
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// return gain;
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ALfloat gain;
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#ifdef NL_OS_WINDOWS
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alGetListenerf( AL_GAIN, &gain );
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#else
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alGetListenerfv( AL_GAIN, &gain );
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#endif
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alTestError();
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return gain;
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}
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@ -1,328 +0,0 @@
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdopenal.h"
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// Project includes
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#include "sound_driver_al.h"
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#include "source_al.h"
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#include "buffer_al.h"
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#include "music_channel_al.h"
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using namespace std;
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using namespace NLMISC;
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namespace NLSOUND
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{
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CMusicChannelAL::CMusicChannelAL(CSoundDriverAL *soundDriver)
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: _SoundDriver(soundDriver), _MusicBuffer(NULL), _Thread(NULL), _Buffer(NULL), _Source(NULL), _Playing(false), _Async(false), _Gain(1.0)
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{
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// create a default source for music streaming
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_Source = static_cast<CSourceAL*>(_SoundDriver->createSource());
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_Source->setType(SourceMusic);
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_Source->setStreamingBufferSize(32768);
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}
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CMusicChannelAL::~CMusicChannelAL()
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{
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release();
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if (_SoundDriver) { _SoundDriver->removeMusicChannel(this); _SoundDriver = NULL; }
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}
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void CMusicChannelAL::release()
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{
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// stop thread before deleting it
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stop();
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// delete thread
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if (_Thread)
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{
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delete _Thread;
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_Thread = NULL;
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}
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// delete source
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if (_Source)
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{
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delete _Source;
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_Source = NULL;
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}
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}
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/// Fill IBuffer with data from IMusicBuffer
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bool CMusicChannelAL::fillBuffer(IBuffer *buffer, uint length)
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{
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if (!buffer || !length)
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{
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nlwarning("AL: No data to stream");
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return false;
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}
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// fill buffer with music data
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uint8 *tmp = buffer->lock(length);
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if (tmp == NULL)
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{
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nlwarning("AL: Can't allocate %u bytes for buffer", length);
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return false;
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}
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uint32 size = _MusicBuffer->getNextBytes(tmp, length, length);
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buffer->unlock(size);
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return size > 0;
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}
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/// Use buffer format from IMusicBuffer
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void CMusicChannelAL::setBufferFormat(IBuffer *buffer)
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{
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if (!buffer)
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{
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nlwarning("AL: No buffer specified");
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return;
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}
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// use the same format as music for buffers
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buffer->setFormat(IBuffer::FormatPcm, _MusicBuffer->getChannels(),
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_MusicBuffer->getBitsPerSample(), _MusicBuffer->getSamplesPerSec());
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}
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void CMusicChannelAL::run()
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{
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bool first = true;
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// use queued buffers
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do
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{
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// buffers to update
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std::vector<CBufferAL*> buffers;
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if (first)
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{
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// get all buffers to queue
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_Source->getStreamingBuffers(buffers);
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// set format for each buffer
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for(uint i = 0; i < buffers.size(); ++i)
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setBufferFormat(buffers[i]);
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}
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else
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{
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// get unqueued buffers
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_Source->getProcessedStreamingBuffers(buffers);
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}
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// fill buffers
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for(uint i = 0; i < buffers.size(); ++i)
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{
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if (!fillBuffer(buffers[i], _Source->getStreamingBufferSize()))
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break;
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// add buffer to streaming buffers queue
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_Source->submitStreamingBuffer(buffers[i]);
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}
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// play the source
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if (first)
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{
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_Source->play();
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first = false;
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}
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// wait 100ms before rechecking buffers
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nlSleep(100);
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}
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while(!_MusicBuffer->isMusicEnded() && _Playing);
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// music finished without interruption
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if (_Playing)
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{
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// wait until source is not playing
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while(_Source->isPlaying() && _Playing) nlSleep(1000);
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_Source->stop();
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_Playing = false;
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}
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}
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/// Play sync music
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bool CMusicChannelAL::playSync()
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{
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// use an unique buffer managed by CMusicChannelAL
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_Buffer = _SoundDriver->createBuffer();
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// set format
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setBufferFormat(_Buffer);
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// fill data
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fillBuffer(_Buffer, _MusicBuffer->getUncompressedSize());
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// we don't need _MusicBuffer anymore because all is loaded into memory
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if (_MusicBuffer)
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{
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delete _MusicBuffer;
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_MusicBuffer = NULL;
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}
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// delete previous queued buffers
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_Source->setStreamingBuffersMax(0);
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// use this buffer as source
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_Source->setStaticBuffer(_Buffer);
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// play the source
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return _Source->play();
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}
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/** Play some music (.ogg etc...)
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* NB: if an old music was played, it is first stop with stopMusic()
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* \param filepath file path, CPath::lookup is done here
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* \param async stream music from hard disk, preload in memory if false
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* \param loop must be true to play the music in loop.
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*/
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bool CMusicChannelAL::play(const std::string &filepath, bool async, bool loop)
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{
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// stop a previous music
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stop();
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// when not using async, we must load the whole file once
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_MusicBuffer = IMusicBuffer::createMusicBuffer(filepath, async, async ? loop:false);
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if (_MusicBuffer)
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{
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_Async = async;
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_Playing = true;
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_Source->setSourceRelativeMode(true);
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if (_Async)
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{
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// create the thread if it's not yet created
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if (!_Thread) _Thread = IThread::create(this);
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if (!_Thread)
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{
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nlwarning("AL: Can't create a new thread");
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return false;
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}
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// use 4 queued buffers
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_Source->setStreamingBuffersMax(4);
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// we need to loop the source only if not async
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_Source->setLooping(false);
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// start the thread
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_Thread->start();
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}
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else
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{
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// we need to loop the source only if not async
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_Source->setLooping(loop);
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return playSync();
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}
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}
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else
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{
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nlwarning("AL: Can't stream file %s", filepath.c_str());
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return false;
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}
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return true;
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}
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/// Stop the music previously loaded and played (the Memory is also freed)
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void CMusicChannelAL::stop()
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{
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_Playing = false;
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_Source->stop();
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// if not using async streaming, we manage static buffer ourself
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if (!_Async && _Buffer)
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{
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_Source->setStaticBuffer(NULL);
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delete _Buffer;
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_Buffer = NULL;
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}
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// wait until thread is finished
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if (_Thread)
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_Thread->wait();
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if (_MusicBuffer)
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{
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delete _MusicBuffer;
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_MusicBuffer = NULL;
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}
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}
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/// Pause the music previously loaded and played (the Memory is not freed)
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void CMusicChannelAL::pause()
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{
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_Source->pause();
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}
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/// Resume the music previously paused
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void CMusicChannelAL::resume()
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{
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_Source->play();
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}
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/// Return true if a song is finished.
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bool CMusicChannelAL::isEnded()
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{
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return !_Playing;
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}
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/// Return true if the song is still loading asynchronously and hasn't started playing yet (false if not async), used to delay fading
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bool CMusicChannelAL::isLoadingAsync()
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{
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return _Async && _Playing && !_Source->isPlaying();
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}
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/// Return the total length (in second) of the music currently played
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float CMusicChannelAL::getLength()
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{
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if (_MusicBuffer) return _MusicBuffer->getLength();
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else return .0f;
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}
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/** Set the music volume (if any music played). (volume value inside [0 , 1]) (default: 1)
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* NB: in OpenAL driver, the volume of music IS affected by IListener::setGain()
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*/
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void CMusicChannelAL::setVolume(float gain)
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{
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_Gain = gain;
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_Source->setGain(gain);
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}
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/// Update music
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void CMusicChannelAL::update()
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{
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// stop sync music once finished playing
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if (_Playing && !_Async && !_Source->isPlaying())
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{
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stop();
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}
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}
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} /* namespace NLSOUND */
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/* end of file */
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@ -1,106 +0,0 @@
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NLSOUND_MUSIC_CHANNEL_AL_H
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#define NLSOUND_MUSIC_CHANNEL_AL_H
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#include "nel/sound/driver/music_channel.h"
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namespace NLSOUND
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{
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class CSoundDriverAL;
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class IMusicBuffer;
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/**
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* \brief CMusicChannelAL
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* \date 2010-07-27 16:56GMT
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* \author Kervala
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* CMusicChannelAL is an implementation of the IMusicChannel interface to run on OpenAL.
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*/
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class CMusicChannelAL : public IMusicChannel, public NLMISC::IRunnable
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{
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protected:
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// outside pointers
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CSoundDriverAL* _SoundDriver;
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// pointers
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IMusicBuffer* _MusicBuffer;
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NLMISC::IThread* _Thread;
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IBuffer* _Buffer;
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CSourceAL* _Source;
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bool _Playing;
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bool _Async;
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float _Gain;
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/// Fill IBuffer with data from IMusicBuffer
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bool fillBuffer(IBuffer *buffer, uint length);
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/// Use buffer format from IMusicBuffer
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void setBufferFormat(IBuffer *buffer);
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/// Declared in NLMISC::IRunnable interface
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virtual void run();
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public:
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CMusicChannelAL(CSoundDriverAL *soundDriver);
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virtual ~CMusicChannelAL();
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void release();
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/** Play some music (.ogg etc...)
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* NB: if an old music was played, it is first stop with stopMusic()
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* \param filepath file path, CPath::lookup is done here
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* \param async stream music from hard disk, preload in memory if false
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* \param loop must be true to play the music in loop.
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*/
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virtual bool play(const std::string &filepath, bool async, bool loop);
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/// Stop the music previously loaded and played (the Memory is also freed)
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virtual void stop();
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/// Pause the music previously loaded and played (the Memory is not freed)
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virtual void pause();
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/// Resume the music previously paused
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virtual void resume();
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/// Return true if a song is finished.
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virtual bool isEnded();
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/// Return true if the song is still loading asynchronously and hasn't started playing yet (false if not async), used to delay fading
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virtual bool isLoadingAsync();
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/// Return the total length (in second) of the music currently played
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virtual float getLength();
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/** Set the music volume (if any music played). (volume value inside [0 , 1]) (default: 1)
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* NB: in OpenAL driver, the volume of music IS affected by IListener::setGain()
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*/
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virtual void setVolume(float gain);
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/// Play sync music
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bool playSync();
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/// Update music
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void update();
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}; /* class CMusicChannelAL */
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} /* namespace NLSOUND */
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#endif /* #ifndef NLSOUND_MUSIC_CHANNEL_AL_H */
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/* end of file */
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@ -16,7 +16,6 @@
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#include "stdopenal.h"
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#include "sound_driver_al.h"
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#include "music_channel_al.h"
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#include "buffer_al.h"
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#include "listener_al.h"
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#include "source_al.h"
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@ -174,7 +173,7 @@ uint32 NLSOUND_interfaceVersion ()
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*/
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CSoundDriverAL::CSoundDriverAL(ISoundDriver::IStringMapperProvider *stringMapper)
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: _StringMapper(stringMapper), _AlDevice(NULL), _AlContext(NULL),
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_NbExpBuffers(0), _NbExpSources(0), _RolloffFactor(1.f), _MasterGain(1.f)
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_NbExpBuffers(0), _NbExpSources(0), _RolloffFactor(1.f)
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{
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alExtInit();
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}
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@ -184,21 +183,13 @@ _NbExpBuffers(0), _NbExpSources(0), _RolloffFactor(1.f), _MasterGain(1.f)
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*/
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CSoundDriverAL::~CSoundDriverAL()
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{
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// Release internal resources of all remaining IMusicChannel instances
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if (_MusicChannels.size())
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{
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nlwarning("AL: _MusicChannels.size(): '%u'", (uint32)_MusicChannels.size());
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set<CMusicChannelAL *>::iterator it(_MusicChannels.begin()), end(_MusicChannels.end());
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for (; it != end; ++it) delete *it;
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_MusicChannels.clear();
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}
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// Remove the allocated (but not exported) source and buffer names-
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// Release internal resources of all remaining ISource instances
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if (_Sources.size())
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{
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nlwarning("AL: _Sources.size(): '%u'", (uint32)_Sources.size());
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set<CSourceAL *>::iterator it(_Sources.begin()), end(_Sources.end());
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for (; it != end; ++it) it->release();
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for (; it != end; ++it) (*it)->release(); // CSourceAL will be deleted by user
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_Sources.clear();
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}
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if (!_Buffers.empty()) alDeleteBuffers(compactAliveNames(_Buffers, alIsBuffer), &*_Buffers.begin());
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@ -207,7 +198,7 @@ CSoundDriverAL::~CSoundDriverAL()
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{
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nlwarning("AL: _Effects.size(): '%u'", (uint32)_Effects.size());
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set<CEffectAL *>::iterator it(_Effects.begin()), end(_Effects.end());
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for (; it != end; ++it) it->release();
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for (; it != end; ++it) (*it)->release(); // CEffectAL will be deleted by user
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_Effects.clear();
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}
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@ -622,9 +613,6 @@ void CSoundDriverAL::commit3DChanges()
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for (std::set<CSourceAL *>::iterator it(_Sources.begin()), end(_Sources.end()); it != end; ++it)
|
||||
(*it)->updateManualRolloff();
|
||||
}
|
||||
|
||||
// update the music (XFade etc...)
|
||||
updateMusic();
|
||||
}
|
||||
|
||||
/// Write information about the driver to the output stream.
|
||||
|
@ -652,23 +640,6 @@ void CSoundDriverAL::displayBench(NLMISC::CLog *log)
|
|||
NLMISC::CHTimer::display(log, CHTimer::TotalTime);
|
||||
}
|
||||
|
||||
/** Get music info. Returns false if the song is not found or the function is not implemented.
|
||||
* \param filepath path to file, CPath::lookup done by driver
|
||||
* \param artist returns the song artist (empty if not available)
|
||||
* \param title returns the title (empty if not available)
|
||||
*/
|
||||
bool CSoundDriverAL::getMusicInfo(const std::string &filepath, std::string &artist, std::string &title)
|
||||
{
|
||||
// add support for additional non-standard music file types info here
|
||||
return IMusicBuffer::getInfo(filepath, artist, title);
|
||||
}
|
||||
|
||||
void CSoundDriverAL::updateMusic()
|
||||
{
|
||||
set<CMusicChannelAL *>::iterator it(_MusicChannels.begin()), end(_MusicChannels.end());
|
||||
for (; it != end; ++it) (*it)->update();
|
||||
}
|
||||
|
||||
/// Remove a buffer
|
||||
void CSoundDriverAL::removeBuffer(CBufferAL *buffer)
|
||||
{
|
||||
|
@ -691,35 +662,6 @@ void CSoundDriverAL::removeEffect(CEffectAL *effect)
|
|||
else nlwarning("AL: removeEffect already called");
|
||||
}
|
||||
|
||||
/// Create a music channel
|
||||
IMusicChannel *CSoundDriverAL::createMusicChannel()
|
||||
{
|
||||
CMusicChannelAL *music_channel = new CMusicChannelAL(this);
|
||||
_MusicChannels.insert(music_channel);
|
||||
return static_cast<IMusicChannel *>(music_channel);
|
||||
}
|
||||
|
||||
/// (Internal) Remove a music channel (should be called by the destructor of the music channel class).
|
||||
void CSoundDriverAL::removeMusicChannel(CMusicChannelAL *musicChannel)
|
||||
{
|
||||
if (_MusicChannels.find(musicChannel) != _MusicChannels.end()) _MusicChannels.erase(musicChannel);
|
||||
else nlwarning("AL: removeMusicChannel already called");
|
||||
}
|
||||
|
||||
/// Set the gain
|
||||
void CSoundDriverAL::setGain( float gain )
|
||||
{
|
||||
clamp(gain, 0.f, 1.f);
|
||||
_MasterGain= gain;
|
||||
// TODO: update all sources in not using manual rollof ?
|
||||
}
|
||||
|
||||
/// Get the gain
|
||||
float CSoundDriverAL::getGain()
|
||||
{
|
||||
return _MasterGain;
|
||||
}
|
||||
|
||||
/// Delete a buffer or a source
|
||||
bool CSoundDriverAL::deleteItem( ALuint name, TDeleteFunctionAL aldeletefunc, vector<ALuint>& names )
|
||||
{
|
||||
|
|
|
@ -19,13 +19,11 @@
|
|||
|
||||
#include <nel/sound/driver/sound_driver.h>
|
||||
|
||||
namespace NLSOUND
|
||||
{
|
||||
namespace NLSOUND {
|
||||
class CBufferAL;
|
||||
class CListenerAL;
|
||||
class CSourceAL;
|
||||
class CEffectAL;
|
||||
class CMusicChannelAL;
|
||||
|
||||
// alGenBuffers, alGenSources
|
||||
//typedef ALAPI ALvoid ALAPIENTRY (*TGenFunctionAL) ( ALsizei, ALuint* );
|
||||
|
@ -82,8 +80,6 @@ private:
|
|||
std::set<CSourceAL *> _Sources;
|
||||
// Allocated effects
|
||||
std::set<CEffectAL *> _Effects;
|
||||
/// Array with the allocated music channels created by client code.
|
||||
std::set<CMusicChannelAL *> _MusicChannels;
|
||||
// Number of exported buffers (including any deleted buffers)
|
||||
uint _NbExpBuffers;
|
||||
// Number of exported sources (including any deleted sources)
|
||||
|
@ -101,6 +97,10 @@ public:
|
|||
/// Destructor
|
||||
virtual ~CSoundDriverAL();
|
||||
|
||||
inline ALCdevice *getAlDevice() { return _AlDevice; }
|
||||
inline ALCcontext *getAlContext() { return _AlContext; }
|
||||
inline float getRolloffFactor() { return _RolloffFactor; }
|
||||
|
||||
/// Return a list of available devices for the user. The value at index 0 is empty, and is used for automatic device selection.
|
||||
virtual void getDevices(std::vector<std::string> &devices);
|
||||
/// Initialize the driver with a user selected device. If device.empty(), the default or most appropriate device is used.
|
||||
|
@ -111,73 +111,46 @@ public:
|
|||
/// Return if an option is enabled (including those that cannot be disabled on this driver).
|
||||
virtual bool getOption(TSoundOptions option);
|
||||
|
||||
/// Commit all the changes made to 3D settings of listener and sources
|
||||
virtual void commit3DChanges();
|
||||
|
||||
/// Create a sound buffer
|
||||
virtual IBuffer *createBuffer();
|
||||
/// Create the listener instance
|
||||
virtual IListener *createListener();
|
||||
/// Create a source, destroy with delete
|
||||
/// Create a source
|
||||
virtual ISource *createSource();
|
||||
/// Create a sound buffer, destroy with delete
|
||||
virtual IBuffer *createBuffer();
|
||||
/// Create a reverb effect
|
||||
virtual IReverbEffect *createReverbEffect();
|
||||
/// Return the maximum number of sources that can created
|
||||
virtual uint countMaxSources();
|
||||
/// Return the maximum number of effects that can be created
|
||||
virtual uint countMaxEffects();
|
||||
|
||||
/// Write information about the driver to the output stream.
|
||||
virtual void writeProfile(std::string& /* out */);
|
||||
|
||||
|
||||
virtual void startBench();
|
||||
virtual void endBench();
|
||||
virtual void displayBench(NLMISC::CLog * /* log */);
|
||||
|
||||
/// Create a music channel, destroy with destroyMusicChannel.
|
||||
virtual IMusicChannel *createMusicChannel();
|
||||
|
||||
/** Get music info. Returns false if the song is not found or the function is not implemented.
|
||||
* \param filepath path to file, CPath::lookup done by driver
|
||||
* \param artist returns the song artist (empty if not available)
|
||||
* \param title returns the title (empty if not available)
|
||||
*/
|
||||
virtual bool getMusicInfo(const std::string &filepath, std::string &artist, std::string &title);
|
||||
|
||||
/// Get audio/container extensions that are supported natively by the driver implementation.
|
||||
virtual void getMusicExtensions(std::vector<std::string> & /* extensions */) const { }
|
||||
/// Return if a music extension is supported by the driver's music channel.
|
||||
virtual bool isMusicExtensionSupported(const std::string & /* extension */) const { return false; }
|
||||
|
||||
ALCdevice *getAlDevice() { return _AlDevice; }
|
||||
ALCcontext *getAlContext() { return _AlContext; }
|
||||
float getRolloffFactor() { return _RolloffFactor; }
|
||||
|
||||
/// Change the rolloff factor and apply to all sources
|
||||
void applyRolloffFactor(float f);
|
||||
|
||||
/// Commit all the changes made to 3D settings of listener and sources
|
||||
virtual void commit3DChanges();
|
||||
|
||||
/// Write information about the driver to the output stream.
|
||||
virtual void writeProfile(std::string& /* out */);
|
||||
|
||||
/// Remove a buffer
|
||||
void removeBuffer(CBufferAL *buffer);
|
||||
/// Remove a source
|
||||
void removeSource(CSourceAL *source);
|
||||
/// Remove an effect
|
||||
void removeEffect(CEffectAL *effect);
|
||||
/// (Internal) Remove music channel (should be called by the destructor of the music channel class).
|
||||
void removeMusicChannel(CMusicChannelAL *musicChannel);
|
||||
|
||||
/** Set the gain (volume value inside [0 , 1]). (default: 1)
|
||||
* 0.0 -> silence
|
||||
* 0.5 -> -6dB
|
||||
* 1.0 -> no attenuation
|
||||
* values > 1 (amplification) not supported by most drivers
|
||||
*/
|
||||
void setGain( float gain );
|
||||
|
||||
/// Get the gain
|
||||
float getGain();
|
||||
/// Get audio/container extensions that are supported natively by the driver implementation.
|
||||
virtual void getMusicExtensions(std::vector<std::string> & /* extensions */) const { }
|
||||
/// Return if a music extension is supported by the driver's music channel.
|
||||
virtual bool isMusicExtensionSupported(const std::string & /* extension */) const { return false; }
|
||||
|
||||
protected:
|
||||
void updateMusic();
|
||||
|
||||
/// Allocate nb new buffers or sources
|
||||
void allocateNewItems( TGenFunctionAL algenfunc, TTestFunctionAL altestfunc,
|
||||
|
@ -195,9 +168,6 @@ protected:
|
|||
|
||||
/// Delete a buffer or a source
|
||||
bool deleteItem( ALuint name, TDeleteFunctionAL aldeletefunc, std::vector<ALuint>& names );
|
||||
|
||||
/// Master Volume [0,1]
|
||||
float _MasterGain;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -15,55 +15,36 @@
|
|||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include "stdopenal.h"
|
||||
#include "source_al.h"
|
||||
#include "sound_driver_al.h"
|
||||
#include "listener_al.h"
|
||||
#include "effect_al.h"
|
||||
#include "buffer_al.h"
|
||||
#include "source_al.h"
|
||||
#include "ext_al.h"
|
||||
|
||||
using namespace std;
|
||||
using namespace NLMISC;
|
||||
|
||||
namespace NLSOUND
|
||||
namespace NLSOUND {
|
||||
|
||||
CSourceAL::CSourceAL(CSoundDriverAL *soundDriver) :
|
||||
_SoundDriver(NULL), _Buffer(NULL), _Source(AL_NONE),
|
||||
_DirectFilter(AL_FILTER_NULL), _EffectFilter(AL_FILTER_NULL),
|
||||
_IsPlaying(false), _IsPaused(false), _StartTime(0),
|
||||
_Pos(0.0f, 0.0f, 0.0f), _Gain(NLSOUND_DEFAULT_GAIN), _Alpha(1.0),
|
||||
_MinDistance(1.0f), _MaxDistance(numeric_limits<float>::max()),
|
||||
_Effect(NULL), _Direct(true),
|
||||
_DirectGain(NLSOUND_DEFAULT_DIRECT_GAIN), _EffectGain(NLSOUND_DEFAULT_EFFECT_GAIN),
|
||||
_DirectFilterType(ISource::FilterLowPass), _EffectFilterType(ISource::FilterLowPass),
|
||||
_DirectFilterEnabled(false), _EffectFilterEnabled(false),
|
||||
_DirectFilterPassGain(NLSOUND_DEFAULT_FILTER_PASS_GAIN), _EffectFilterPassGain(NLSOUND_DEFAULT_FILTER_PASS_GAIN)
|
||||
{
|
||||
|
||||
CSourceAL::CSourceAL(CSoundDriverAL *soundDriver):ISource(), _SoundDriver(NULL), _Source(AL_NONE),
|
||||
_DirectFilter(AL_FILTER_NULL), _EffectFilter(AL_FILTER_NULL)
|
||||
{
|
||||
_IsPlaying = false;
|
||||
_IsPaused = false;
|
||||
_StartTime = 0;
|
||||
|
||||
_Type = SourceSound;
|
||||
_Buffer = NULL;
|
||||
_BuffersMax = 0;
|
||||
_BufferSize = 32768;
|
||||
|
||||
_PosRelative = false;
|
||||
_Gain = NLSOUND_DEFAULT_GAIN;
|
||||
_Alpha = 0.0;
|
||||
_Pos = CVector::Null;
|
||||
_MinDistance = 1.0f;
|
||||
_MaxDistance = numeric_limits<float>::max();
|
||||
|
||||
_Effect = NULL;
|
||||
_Direct = true;
|
||||
_DirectGain = NLSOUND_DEFAULT_DIRECT_GAIN;
|
||||
_EffectGain = NLSOUND_DEFAULT_EFFECT_GAIN;
|
||||
_DirectFilterType = ISource::FilterLowPass;
|
||||
_EffectFilterType = ISource::FilterLowPass;
|
||||
_DirectFilterEnabled = false;
|
||||
_EffectFilterEnabled = false;
|
||||
_DirectFilterPassGain = NLSOUND_DEFAULT_FILTER_PASS_GAIN;
|
||||
_EffectFilterPassGain = NLSOUND_DEFAULT_FILTER_PASS_GAIN;
|
||||
|
||||
// create the al source
|
||||
alGenSources(1, &_Source);
|
||||
alTestError();
|
||||
|
||||
|
||||
// configure rolloff
|
||||
if (!soundDriver || soundDriver->getOption(ISoundDriver::OptionManualRolloff))
|
||||
if (soundDriver->getOption(ISoundDriver::OptionManualRolloff))
|
||||
{
|
||||
alSourcef(_Source, AL_ROLLOFF_FACTOR, 0);
|
||||
alTestError();
|
||||
|
@ -73,16 +54,15 @@ CSourceAL::CSourceAL(CSoundDriverAL *soundDriver):ISource(), _SoundDriver(NULL),
|
|||
alSourcef(_Source, AL_ROLLOFF_FACTOR, soundDriver->getRolloffFactor());
|
||||
alTestError();
|
||||
}
|
||||
|
||||
|
||||
// create filters
|
||||
if (soundDriver && soundDriver->getOption(ISoundDriver::OptionEnvironmentEffects))
|
||||
if (soundDriver->getOption(ISoundDriver::OptionEnvironmentEffects))
|
||||
{
|
||||
alGenFilters(1, &_DirectFilter);
|
||||
alFilteri(_DirectFilter, AL_FILTER_TYPE, AL_FILTER_LOWPASS);
|
||||
alFilterf(_DirectFilter, AL_LOWPASS_GAIN, NLSOUND_DEFAULT_DIRECT_GAIN);
|
||||
alFilterf(_DirectFilter, AL_LOWPASS_GAINHF, NLSOUND_DEFAULT_FILTER_PASS_GAIN);
|
||||
alTestError();
|
||||
|
||||
alGenFilters(1, &_EffectFilter);
|
||||
alFilteri(_EffectFilter, AL_FILTER_TYPE, AL_FILTER_LOWPASS);
|
||||
alFilterf(_EffectFilter, AL_LOWPASS_GAIN, NLSOUND_DEFAULT_EFFECT_GAIN);
|
||||
|
@ -103,8 +83,6 @@ CSourceAL::~CSourceAL()
|
|||
|
||||
void CSourceAL::release()
|
||||
{
|
||||
unqueueBuffers();
|
||||
removeBuffers();
|
||||
if (_Source != AL_NONE) { alDeleteSources(1, &_Source); _Source = AL_NONE; }
|
||||
if (_DirectFilter != AL_FILTER_NULL) { alDeleteFilters(1, &_DirectFilter); _DirectFilter = AL_FILTER_NULL; }
|
||||
if (_EffectFilter != AL_FILTER_NULL) { alDeleteFilters(1, &_EffectFilter); _EffectFilter = AL_FILTER_NULL; }
|
||||
|
@ -114,37 +92,13 @@ void CSourceAL::release()
|
|||
/// (Internal) Update the 3d changes.
|
||||
void CSourceAL::updateManualRolloff()
|
||||
{
|
||||
CVector pos = getPos();
|
||||
|
||||
// make relative to listener (if not already!)
|
||||
if (!_PosRelative)
|
||||
pos -= CListenerAL::getInstance()->getPos();
|
||||
|
||||
float sqrdist = pos.sqrnorm();
|
||||
float rolloff = ISource::computeManualRolloff(_Alpha, sqrdist, _MinDistance, _MaxDistance);
|
||||
float volume = _Gain * rolloff;
|
||||
|
||||
// apply SFX volume
|
||||
if (_SoundDriver && _Type == SourceSound)
|
||||
volume *= _SoundDriver->getGain();
|
||||
|
||||
// set the attenuated volume
|
||||
alSourcef(_Source, AL_GAIN, volume);
|
||||
CVector distanceVector = _Pos - CListenerAL::getInstance()->getPos();
|
||||
float distanceSquare = distanceVector.sqrnorm();
|
||||
float rolloff = ISource::computeManualRolloff(_Alpha, distanceSquare, _MinDistance, _MaxDistance);
|
||||
alSourcef(_Source, AL_GAIN, _Gain * rolloff);
|
||||
alTestError();
|
||||
}
|
||||
|
||||
/// Set type of the source
|
||||
void CSourceAL::setType(TSourceType type)
|
||||
{
|
||||
_Type = type;
|
||||
}
|
||||
|
||||
/// Get type of the source
|
||||
TSourceType CSourceAL::getType() const
|
||||
{
|
||||
return _Type;
|
||||
}
|
||||
|
||||
/// Enable or disable streaming mode. Source must be stopped to call this.
|
||||
void CSourceAL::setStreaming(bool /* streaming */)
|
||||
{
|
||||
|
@ -199,11 +153,10 @@ void CSourceAL::submitStreamingBuffer(IBuffer *buffer)
|
|||
CBufferAL *bufferAL = static_cast<CBufferAL *>(buffer);
|
||||
ALuint bufferName = bufferAL->bufferName();
|
||||
nlassert(bufferName);
|
||||
|
||||
// queue the buffer
|
||||
alSourceQueueBuffers(_Source, 1, &bufferName);
|
||||
alTestError();
|
||||
|
||||
_QueuedBuffers.push(bufferAL);
|
||||
|
||||
// Resume playback if the internal OpenAL source stopped due to buffer underrun.
|
||||
ALint srcstate;
|
||||
alGetSourcei(_Source, AL_SOURCE_STATE, &srcstate);
|
||||
|
@ -218,11 +171,23 @@ void CSourceAL::submitStreamingBuffer(IBuffer *buffer)
|
|||
/// Return the amount of buffers in the queue (playing and waiting). 3 buffers is optimal.
|
||||
uint CSourceAL::countStreamingBuffers() const
|
||||
{
|
||||
// a bit ugly here, but makes a much easier/simpler implementation on both drivers
|
||||
ALint buffersProcessed;
|
||||
alGetSourcei(_Source, AL_BUFFERS_PROCESSED, &buffersProcessed);
|
||||
while (buffersProcessed)
|
||||
{
|
||||
ALuint bufferName = _QueuedBuffers.front()->bufferName();
|
||||
alSourceUnqueueBuffers(_Source, 1, &bufferName);
|
||||
alTestError();
|
||||
const_cast<std::queue<CBufferAL *> &>(_QueuedBuffers).pop();
|
||||
--buffersProcessed;
|
||||
}
|
||||
// return how many are left in the queue
|
||||
ALint buffersQueued;
|
||||
alGetSourcei(_Source, AL_BUFFERS_QUEUED, &buffersQueued);
|
||||
alTestError();
|
||||
return (uint)buffersQueued;
|
||||
//ALint buffersQueued;
|
||||
//alGetSourcei(_SourceName, AL_BUFFERS_QUEUED, &buffersQueued);
|
||||
//alTestError();
|
||||
//return (uint)buffersQueued;
|
||||
return (uint)_QueuedBuffers.size();
|
||||
}
|
||||
|
||||
/// Set looping on/off for future playbacks (default: off)
|
||||
|
@ -260,7 +225,7 @@ bool CSourceAL::play()
|
|||
_IsPaused = false;
|
||||
alSourcePlay(_Source);
|
||||
_IsPlaying = true;
|
||||
_StartTime = CTime::getLocalTime();
|
||||
_StartTime = CTime::getLocalTime(); // TODO: Played time should freeze when buffering fails, and be calculated based on the number of buffers played plus passed time. This is necessary for synchronizing animation with sound.
|
||||
return true;
|
||||
// Streaming mode
|
||||
//nlwarning("AL: Cannot play null buffer; streaming not implemented" );
|
||||
|
@ -288,8 +253,14 @@ void CSourceAL::stop()
|
|||
_IsPaused = false;
|
||||
alSourceStop(_Source);
|
||||
alTestError();
|
||||
|
||||
unqueueBuffers();
|
||||
// unqueue buffers
|
||||
while (_QueuedBuffers.size())
|
||||
{
|
||||
ALuint bufferName = _QueuedBuffers.front()->bufferName();
|
||||
alSourceUnqueueBuffers(_Source, 1, &bufferName);
|
||||
_QueuedBuffers.pop();
|
||||
alTestError();
|
||||
}
|
||||
// Streaming mode
|
||||
//nlwarning("AL: Cannot stop null buffer; streaming not implemented" );
|
||||
//nlstop;
|
||||
|
@ -379,8 +350,7 @@ bool CSourceAL::isPaused() const
|
|||
uint32 CSourceAL::getTime()
|
||||
{
|
||||
if (!_StartTime) return 0;
|
||||
|
||||
return (uint32)(CTime::getLocalTime() - _StartTime);
|
||||
return (uint32)(CTime::getLocalTime() - _StartTime);
|
||||
}
|
||||
|
||||
/// Set the position vector.
|
||||
|
@ -438,16 +408,9 @@ void CSourceAL::getDirection( NLMISC::CVector& dir ) const
|
|||
void CSourceAL::setGain(float gain)
|
||||
{
|
||||
_Gain = std::min(std::max(gain, NLSOUND_MIN_GAIN), NLSOUND_MAX_GAIN);
|
||||
|
||||
if ((_SoundDriver == NULL) || !_SoundDriver->getOption(ISoundDriver::OptionManualRolloff))
|
||||
if (!_SoundDriver->getOption(ISoundDriver::OptionManualRolloff))
|
||||
{
|
||||
float gain = _Gain;
|
||||
|
||||
// apply SFX volume
|
||||
if (_SoundDriver && _Type == SourceSound)
|
||||
gain *= _SoundDriver->getGain();
|
||||
|
||||
alSourcef(_Source, AL_GAIN, gain);
|
||||
alSourcef(_Source, AL_GAIN, _Gain);
|
||||
alTestError();
|
||||
}
|
||||
}
|
||||
|
@ -481,7 +444,6 @@ float CSourceAL::getPitch() const
|
|||
/// Set the source relative mode. If true, positions are interpreted relative to the listener position.
|
||||
void CSourceAL::setSourceRelativeMode( bool mode )
|
||||
{
|
||||
_PosRelative = mode;
|
||||
alSourcei(_Source, AL_SOURCE_RELATIVE, mode?AL_TRUE:AL_FALSE );
|
||||
alTestError();
|
||||
}
|
||||
|
@ -489,29 +451,19 @@ void CSourceAL::setSourceRelativeMode( bool mode )
|
|||
/// Get the source relative mode (3D mode only)
|
||||
bool CSourceAL::getSourceRelativeMode() const
|
||||
{
|
||||
return _PosRelative;
|
||||
// ALint b;
|
||||
// alGetSourcei(_Source, AL_SOURCE_RELATIVE, &b );
|
||||
// alTestError();
|
||||
// return (b==AL_TRUE);
|
||||
ALint b;
|
||||
alGetSourcei(_Source, AL_SOURCE_RELATIVE, &b );
|
||||
alTestError();
|
||||
return (b==AL_TRUE);
|
||||
}
|
||||
|
||||
/// Set the min and max distances (3D mode only)
|
||||
void CSourceAL::setMinMaxDistances( float mindist, float maxdist, bool /* deferred */)
|
||||
{
|
||||
nlassert( (mindist >= 0.0f) && (maxdist >= 0.0f) );
|
||||
|
||||
static float maxSqrt = sqrt(std::numeric_limits<float>::max());
|
||||
if (maxdist >= maxSqrt)
|
||||
{
|
||||
nlwarning("SOUND_DEV (OpenAL): Ridiculously high max distance set on source");
|
||||
maxdist = maxSqrt;
|
||||
}
|
||||
|
||||
_MinDistance = mindist;
|
||||
_MaxDistance = maxdist;
|
||||
|
||||
if (!_SoundDriver || !_SoundDriver->getOption(ISoundDriver::OptionManualRolloff))
|
||||
if (!_SoundDriver->getOption(ISoundDriver::OptionManualRolloff))
|
||||
{
|
||||
alSourcef(_Source, AL_REFERENCE_DISTANCE, mindist);
|
||||
alSourcef(_Source, AL_MAX_DISTANCE, maxdist);
|
||||
|
@ -813,122 +765,4 @@ float CSourceAL::getEffectFilterPassGain() const
|
|||
return _EffectFilterPassGain;
|
||||
}
|
||||
|
||||
/// Get already processed buffers and unqueue them
|
||||
void CSourceAL::getProcessedStreamingBuffers(std::vector<CBufferAL*> &buffers)
|
||||
{
|
||||
// get the number of processed buffers
|
||||
ALint buffersProcessed;
|
||||
alGetSourcei(_Source, AL_BUFFERS_PROCESSED, &buffersProcessed);
|
||||
alTestError();
|
||||
|
||||
// exit if more processed buffer than allocated ones
|
||||
if ((uint)buffersProcessed > _BuffersMax) return;
|
||||
|
||||
// unqueue all previously processed buffers and get their name
|
||||
alSourceUnqueueBuffers(_Source, buffersProcessed, &(_BuffersName[0]));
|
||||
alTestError();
|
||||
|
||||
// add each processed buffer to the array
|
||||
for(uint i = 0; i < (uint)buffersProcessed; ++i)
|
||||
{
|
||||
// if buffer is found, return it
|
||||
std::map<uint, CBufferAL*>::const_iterator it = _Buffers.find(_BuffersName[i]);
|
||||
if (it != _Buffers.end())
|
||||
buffers.push_back(it->second);
|
||||
}
|
||||
}
|
||||
|
||||
/// Get all existing buffers
|
||||
void CSourceAL::getStreamingBuffers(std::vector<CBufferAL*> &buffers)
|
||||
{
|
||||
std::map<uint, CBufferAL*>::const_iterator it = _Buffers.begin(), iend = _Buffers.end();
|
||||
while(it != iend)
|
||||
{
|
||||
buffers.push_back(it->second);
|
||||
++it;
|
||||
}
|
||||
}
|
||||
|
||||
/// Unqueue all buffers
|
||||
void CSourceAL::unqueueBuffers()
|
||||
{
|
||||
// get count of buffers in queue
|
||||
uint count = countStreamingBuffers();
|
||||
|
||||
if (count > 0)
|
||||
{
|
||||
// unqueue all of them
|
||||
alSourceUnqueueBuffers(_Source, count, &(_BuffersName[0]));
|
||||
alTestError();
|
||||
}
|
||||
}
|
||||
|
||||
/// Delete all allocated buffers
|
||||
void CSourceAL::removeBuffers()
|
||||
{
|
||||
// delete each buffer
|
||||
std::map<uint, CBufferAL*>::const_iterator it = _Buffers.begin(), iend = _Buffers.end();
|
||||
while(it != iend)
|
||||
{
|
||||
delete it->second;
|
||||
++it;
|
||||
}
|
||||
|
||||
_Buffers.clear();
|
||||
}
|
||||
|
||||
/// Get available streaming buffers count
|
||||
uint CSourceAL::getStreamingBuffersMax() const
|
||||
{
|
||||
return _BuffersMax;
|
||||
}
|
||||
|
||||
/// Set available streaming buffers count and allocate them
|
||||
void CSourceAL::setStreamingBuffersMax(uint buffers)
|
||||
{
|
||||
// remember previous value
|
||||
uint oldBuffersMax = _BuffersMax;
|
||||
|
||||
_BuffersMax = buffers;
|
||||
|
||||
// resize the temporary buffer names array
|
||||
_BuffersName.resize(buffers);
|
||||
|
||||
// remove all buffers
|
||||
unqueueBuffers();
|
||||
removeBuffers();
|
||||
|
||||
for(uint i = 0; i < _BuffersMax; ++i)
|
||||
{
|
||||
try
|
||||
{
|
||||
// create a new buffer
|
||||
CBufferAL *buffer = static_cast<CBufferAL*>(_SoundDriver->createBuffer());
|
||||
// use StorageSoftware because buffers will be reused
|
||||
// deleting and recreating them is a waste of time
|
||||
buffer->setStorageMode(IBuffer::StorageSoftware);
|
||||
_Buffers[buffer->bufferName()] = buffer;
|
||||
}
|
||||
catch(const ESoundDriverGenBuf &e)
|
||||
{
|
||||
nlwarning("Cannot create %d buffers. openal fails after %d buffers", buffers, i);
|
||||
_BuffersMax = i;
|
||||
_BuffersName.resize(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Set the default size for streaming buffers
|
||||
void CSourceAL::setStreamingBufferSize(uint size)
|
||||
{
|
||||
_BufferSize = size;
|
||||
}
|
||||
|
||||
/// Get the default size for streaming buffers
|
||||
uint CSourceAL::getStreamingBufferSize() const
|
||||
{
|
||||
return _BufferSize;
|
||||
}
|
||||
|
||||
} // NLSOUND
|
||||
|
|
|
@ -17,17 +17,14 @@
|
|||
#ifndef NL_SOURCE_AL_H
|
||||
#define NL_SOURCE_AL_H
|
||||
|
||||
#include "nel/sound/driver/source.h"
|
||||
#include <nel/sound/driver/source.h>
|
||||
|
||||
namespace NLSOUND
|
||||
{
|
||||
namespace NLSOUND {
|
||||
class IBuffer;
|
||||
class CBufferAL;
|
||||
class CSoundDriverAL;
|
||||
class CEffectAL;
|
||||
|
||||
enum TSourceType { SourceSound, SourceMusic };
|
||||
|
||||
/**
|
||||
* OpenAL sound source
|
||||
*
|
||||
|
@ -50,29 +47,19 @@ private:
|
|||
/// Sound driver
|
||||
CSoundDriverAL *_SoundDriver;
|
||||
|
||||
/// Assigned buffer object
|
||||
CBufferAL *_Buffer;
|
||||
std::queue<CBufferAL *> _QueuedBuffers;
|
||||
|
||||
/// AL Handles
|
||||
ALuint _Source;
|
||||
ALuint _DirectFilter, _EffectFilter;
|
||||
|
||||
/// Assigned buffer object
|
||||
CBufferAL *_Buffer;
|
||||
/// Queued buffers map (uint is buffer name)
|
||||
std::map<uint, CBufferAL *> _Buffers;
|
||||
|
||||
/// Temporary queued buffers array
|
||||
std::vector<ALuint> _BuffersName;
|
||||
/// Max count of queued buffers allowed
|
||||
uint _BuffersMax;
|
||||
/// Default size of a buffer
|
||||
uint _BufferSize;
|
||||
|
||||
/// Position is relative to listener
|
||||
bool _PosRelative;
|
||||
|
||||
|
||||
/// Playing status
|
||||
bool _IsPlaying;
|
||||
bool _IsPaused;
|
||||
NLMISC::TTime _StartTime;
|
||||
NLMISC::TTime _StartTime;
|
||||
|
||||
NLMISC::CVector _Pos;
|
||||
float _Gain;
|
||||
double _Alpha;
|
||||
|
@ -90,9 +77,6 @@ private:
|
|||
TFilter _DirectFilterType, _EffectFilterType;
|
||||
bool _DirectFilterEnabled, _EffectFilterEnabled;
|
||||
float _DirectFilterPassGain, _EffectFilterPassGain;
|
||||
|
||||
/// Source type can be SourceSound or SourceMusic
|
||||
TSourceType _Type;
|
||||
|
||||
public:
|
||||
/// Constructor
|
||||
|
@ -104,13 +88,8 @@ public:
|
|||
void release();
|
||||
|
||||
/// Return the OpenAL source name
|
||||
ALuint getSource() const { return _Source; }
|
||||
|
||||
/// Set type of the source
|
||||
void setType(TSourceType type);
|
||||
/// Get type of the source
|
||||
TSourceType getType() const;
|
||||
|
||||
inline ALuint getSource() const { return _Source; }
|
||||
|
||||
/// (Internal) Set the effect send for this source, NULL to disable.
|
||||
void setEffect(CEffectAL *effect);
|
||||
/// (Internal) Setup the direct send filter.
|
||||
|
@ -275,22 +254,6 @@ public:
|
|||
virtual float getEffectFilterPassGain() const;
|
||||
//@}
|
||||
|
||||
/// Get already processed buffers and unqueue them
|
||||
void getProcessedStreamingBuffers(std::vector<CBufferAL*> &buffers);
|
||||
/// Get all existing buffers
|
||||
void getStreamingBuffers(std::vector<CBufferAL*> &buffers);
|
||||
/// Unqueue all buffers
|
||||
void unqueueBuffers();
|
||||
/// Delete all allocated buffers
|
||||
void removeBuffers();
|
||||
/// Get available streaming buffers count
|
||||
uint getStreamingBuffersMax() const;
|
||||
/// Set available streaming buffers count and allocate them
|
||||
void setStreamingBuffersMax(uint max);
|
||||
/// Set the default size for streaming buffers
|
||||
void setStreamingBufferSize(uint size);
|
||||
/// Get the default size for streaming buffers
|
||||
uint getStreamingBufferSize() const;
|
||||
};
|
||||
|
||||
} // NLSOUND
|
||||
|
|
Loading…
Reference in a new issue