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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-14 03:09:08 +00:00
Updated wind tree program container
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c7894d0c15
commit
e3b2908d49
2 changed files with 78 additions and 22 deletions
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@ -24,6 +24,7 @@
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namespace NL3D {
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namespace NL3D {
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class CVertexProgramWindTree;
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// ***************************************************************************
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// ***************************************************************************
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/**
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/**
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@ -35,6 +36,7 @@ namespace NL3D {
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class CMeshVPWindTree : public IMeshVertexProgram
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class CMeshVPWindTree : public IMeshVertexProgram
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{
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{
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public:
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public:
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friend class CVertexProgramWindTree;
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enum {HrcDepth= 3};
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enum {HrcDepth= 3};
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@ -112,7 +114,7 @@ private:
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/** The 16 versions: Specular or not (0 or 2), + normalize normal or not (0 or 1).
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/** The 16 versions: Specular or not (0 or 2), + normalize normal or not (0 or 1).
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* All multiplied by 4, because support from 0 to 3 pointLights activated. (0.., 4.., 8.., 12..)
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* All multiplied by 4, because support from 0 to 3 pointLights activated. (0.., 4.., 8.., 12..)
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*/
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*/
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static NLMISC::CSmartPtr<CVertexProgram> _VertexProgram[NumVp];
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static NLMISC::CSmartPtr<CVertexProgramWindTree> _VertexProgram[NumVp];
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// WindTree Time for this mesh param setup. Stored in mesh because same for all instances.
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// WindTree Time for this mesh param setup. Stored in mesh because same for all instances.
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float _CurrentTime[HrcDepth];
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float _CurrentTime[HrcDepth];
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@ -35,11 +35,11 @@ namespace NL3D
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// ***************************************************************************
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// ***************************************************************************
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// Light VP fragment constants start at 24
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// Light VP fragment constants start at 24
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static const uint VPLightConstantStart= 24;
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static const uint VPLightConstantStart = 24;
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// ***************************************************************************
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// ***************************************************************************
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NLMISC::CSmartPtr<CVertexProgram> CMeshVPWindTree::_VertexProgram[CMeshVPWindTree::NumVp];
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NLMISC::CSmartPtr<CVertexProgramWindTree> CMeshVPWindTree::_VertexProgram[CMeshVPWindTree::NumVp];
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static const char* WindTreeVPCodeWave=
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static const char* WindTreeVPCodeWave=
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"!!VP1.0 \n\
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"!!VP1.0 \n\
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@ -79,6 +79,59 @@ static const char* WindTreeVPCodeEnd=
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END \n\
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END \n\
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";
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";
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class CVertexProgramWindTree : public CVertexProgramLighted
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{
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public:
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class CIdx
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{
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};
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CVertexProgramWindTree(uint numPls, bool specular, bool normalize);
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virtual ~CVertexProgramWindTree() { };
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virtual void buildInfo();
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const CIdx &idx() const { return m_Idx; }
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bool PerMeshSetup;
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private:
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CIdx m_Idx;
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};
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CVertexProgramWindTree::CVertexProgramWindTree(uint numPls, bool specular, bool normalize)
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{
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// lighted settings
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m_FeaturesLighted.SupportSpecular = specular;
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m_FeaturesLighted.NumActivePointLights = numPls;
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m_FeaturesLighted.Normalize = normalize;
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m_FeaturesLighted.CtStartNeLVP = VPLightConstantStart;
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// constants cache
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PerMeshSetup = false;
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// nelvp
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{
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std::string vpCode = std::string(WindTreeVPCodeWave)
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+ CRenderTrav::getLightVPFragmentNeLVP(numPls, VPLightConstantStart, specular, normalize)
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+ WindTreeVPCodeEnd;
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CSource *source = new CSource();
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source->DisplayName = NLMISC::toString("nelvp/MeshVPWindTree/%i/%s/%s", numPls, specular ? "spec" : "nospec", normalize ? "normalize" : "nonormalize");
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source->Profile = CVertexProgram::nelvp;
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source->setSource(vpCode);
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addSource(source);
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}
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// TODO_VP_GLSL
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}
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void CVertexProgramWindTree::buildInfo()
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{
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CVertexProgramLighted::buildInfo();
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}
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// ***************************************************************************
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// ***************************************************************************
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float CMeshVPWindTree::speedCos(float angle)
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float CMeshVPWindTree::speedCos(float angle)
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{
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{
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@ -142,9 +195,6 @@ void CMeshVPWindTree::initInstance(CMeshBaseInstance *mbi)
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// All vpcode and begin() written for HrcDepth==3
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// All vpcode and begin() written for HrcDepth==3
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nlassert(HrcDepth==3);
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nlassert(HrcDepth==3);
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// combine fragments.
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string vpCode;
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// For all possible VP.
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// For all possible VP.
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for(uint i=0;i<NumVp;i++)
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for(uint i=0;i<NumVp;i++)
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{
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{
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@ -153,12 +203,8 @@ void CMeshVPWindTree::initInstance(CMeshBaseInstance *mbi)
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bool normalize= (i&1)!=0;
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bool normalize= (i&1)!=0;
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bool specular= (i&2)!=0;
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bool specular= (i&2)!=0;
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// combine fragments
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// combine
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vpCode= string(WindTreeVPCodeWave)
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_VertexProgram[i] = new CVertexProgramWindTree(numPls, normalize, specular);
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+ CRenderTrav::getLightVPFragmentNeLVP(numPls, VPLightConstantStart, specular, normalize)
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+ WindTreeVPCodeEnd;
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_VertexProgram[i] = new CVertexProgram(vpCode.c_str());
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// TODO_VP_GLSL
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}
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}
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}
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}
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@ -378,24 +424,22 @@ bool CMeshVPWindTree::isMBRVpOk(IDriver *driver) const
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// ***************************************************************************
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// ***************************************************************************
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void CMeshVPWindTree::beginMBRMesh(IDriver *driver, CScene *scene)
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void CMeshVPWindTree::beginMBRMesh(IDriver *driver, CScene *scene)
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{
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{
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// precompute mesh
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setupPerMesh(driver, scene);
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/* Since need a VertexProgram Activation before activeVBHard, activate a default one
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/* Since need a VertexProgram Activation before activeVBHard, activate a default one
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bet the common one will be "NoPointLight, NoSpecular, No ForceNormalize" => 0.
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bet the common one will be "NoPointLight, NoSpecular, No ForceNormalize" => 0.
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*/
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*/
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_LastMBRIdVP= 0;
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_LastMBRIdVP = 0;
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// activate VP.
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// activate VP.
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driver->activeVertexProgram(_VertexProgram[_LastMBRIdVP]);
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driver->activeVertexProgram(_VertexProgram[_LastMBRIdVP]);
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// precompute mesh
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setupPerMesh(driver, scene);
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_VertexProgram[_LastMBRIdVP]->PerMeshSetup = true;
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}
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}
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// ***************************************************************************
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// ***************************************************************************
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void CMeshVPWindTree::beginMBRInstance(IDriver *driver, CScene *scene, CMeshBaseInstance *mbi, const NLMISC::CMatrix &invertedModelMat)
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void CMeshVPWindTree::beginMBRInstance(IDriver *driver, CScene *scene, CMeshBaseInstance *mbi, const NLMISC::CMatrix &invertedModelMat)
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{
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{
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// setup first constants for this instance
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setupPerInstanceConstants(driver, scene, mbi, invertedModelMat);
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// Get how many pointLights are setuped now.
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// Get how many pointLights are setuped now.
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nlassert(scene != NULL);
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nlassert(scene != NULL);
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CRenderTrav *renderTrav= &scene->getRenderTrav();
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CRenderTrav *renderTrav= &scene->getRenderTrav();
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@ -403,16 +447,26 @@ void CMeshVPWindTree::beginMBRInstance(IDriver *driver, CScene *scene, CMeshBase
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clamp(numPls, 0, CRenderTrav::MaxVPLight-1);
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clamp(numPls, 0, CRenderTrav::MaxVPLight-1);
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// Enable normalize only if requested by user. Because lighting don't manage correct "scale lighting"
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// Enable normalize only if requested by user. Because lighting don't manage correct "scale lighting"
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uint idVP= (SpecularLighting?2:0) + (driver->isForceNormalize()?1:0) ;
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uint idVP = (SpecularLighting?2:0) + (driver->isForceNormalize()?1:0) ;
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// correct VP id for correct number of pls.
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// correct VP id for correct number of pls.
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idVP= numPls*4 + idVP;
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idVP = numPls*4 + idVP;
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// re-activate VP if idVP different from last setup
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// re-activate VP if idVP different from last setup
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if( idVP!=_LastMBRIdVP )
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if(idVP != _LastMBRIdVP)
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{
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{
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_LastMBRIdVP= idVP;
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_LastMBRIdVP= idVP;
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driver->activeVertexProgram(_VertexProgram[_LastMBRIdVP]);
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driver->activeVertexProgram(_VertexProgram[_LastMBRIdVP]);
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if (!_VertexProgram[_LastMBRIdVP]->PerMeshSetup)
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{
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// precompute mesh
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setupPerMesh(driver, scene);
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_VertexProgram[_LastMBRIdVP]->PerMeshSetup = true;
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}
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}
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}
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// setup first constants for this instance
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setupPerInstanceConstants(driver, scene, mbi, invertedModelMat);
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}
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}
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// ***************************************************************************
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// ***************************************************************************
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