Replace temporary CMaterial code

--HG--
branch : multipass-stereo
This commit is contained in:
kaetemi 2013-09-09 21:44:14 +02:00
parent e9444ce36a
commit e3dead19e4
13 changed files with 186 additions and 20 deletions

View file

@ -1198,6 +1198,9 @@ public:
// Set builtin parameters // Set builtin parameters
virtual void setUniformMatrix(TProgram program, uint index, TMatrix matrix, TTransform transform) = 0; virtual void setUniformMatrix(TProgram program, uint index, TMatrix matrix, TTransform transform) = 0;
virtual void setUniformFog(TProgram program, uint index) = 0; virtual void setUniformFog(TProgram program, uint index) = 0;
// Set feature parameters
virtual bool setUniformDriver(TProgram program) = 0; // set all driver-specific features params (based on program->features->DriverFlags) (called automatically when rendering with cmaterial and using a user program)
virtual void setUniformParams(TProgram program, const CGPUProgramParams &params) = 0; // set all user-provided params from the storage
// @} // @}

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@ -172,10 +172,6 @@ public:
* - RGB still unchanged * - RGB still unchanged
* Water : * Water :
* - Water * - Water
* PostProcessing :
* - For internal use only when a pixel program is set manually through activePixelProgram.
* - Only textures are set by CMaterial (does not work with ps_3_0 for some reason), the rest must be set manually.
* - May be replaced in the future by some generic shader system.
*/ */
enum TShader { Normal=0, enum TShader { Normal=0,
Bump, Bump,
@ -187,8 +183,8 @@ public:
PerPixelLightingNoSpec, PerPixelLightingNoSpec,
Cloud, Cloud,
Water, Water,
PostProcessing, shaderCount,
shaderCount}; Program /* internally used when a pixel program is active */ };
/// \name Texture Env Modes. /// \name Texture Env Modes.
// @{ // @{

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@ -1207,6 +1207,10 @@ public:
// Set builtin parameters // Set builtin parameters
virtual void setUniformMatrix(TProgram program, uint index, TMatrix matrix, TTransform transform); virtual void setUniformMatrix(TProgram program, uint index, TMatrix matrix, TTransform transform);
virtual void setUniformFog(TProgram program, uint index); virtual void setUniformFog(TProgram program, uint index);
// Set feature parameters
virtual bool setUniformDriver(TProgram program); // set all driver-specific features params (based on program->features->DriverFlags)
virtual bool setUniformMaterial(TProgram program, CMaterial &material); // set all material-specific feature params (based on program->features->MaterialFlags)
virtual void setUniformParams(TProgram program, const CGPUProgramParams &params); // set all user-provided params from the storage
// @} // @}
@ -2537,6 +2541,9 @@ private:
// The last vertex buffer needs vertex color // The last vertex buffer needs vertex color
bool _FogEnabled; bool _FogEnabled;
bool _VertexProgramUser;
bool _PixelProgramUser;
// *** Internal resources // *** Internal resources
// Current render pass // Current render pass

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@ -129,11 +129,13 @@ bool CDriverD3D::activePixelProgram(CPixelProgram *program)
if (!CDriverD3D::compilePixelProgram(program)) return false; if (!CDriverD3D::compilePixelProgram(program)) return false;
CPixelProgramDrvInfosD3D *info = static_cast<CPixelProgramDrvInfosD3D *>((IGPUProgramDrvInfos*)program->m_DrvInfo); CPixelProgramDrvInfosD3D *info = static_cast<CPixelProgramDrvInfosD3D *>((IGPUProgramDrvInfos*)program->m_DrvInfo);
_PixelProgramUser = true;
setPixelShader(info->Shader); setPixelShader(info->Shader);
} }
else else
{ {
setPixelShader(NULL); setPixelShader(NULL);
_PixelProgramUser = false;
} }
return true; return true;

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@ -215,4 +215,23 @@ void CDriverD3D::setUniformFog(NL3D::IDriver::TProgram program, uint index)
1 - (_D3DModelView._43 - _FogStart) / delta); 1 - (_D3DModelView._43 - _FogStart) / delta);
} }
bool CDriverD3D::setUniformDriver(TProgram program)
{
// todo
return true;
}
bool CDriverD3D::setUniformMaterial(TProgram program, const CMaterial &material)
{
// todo
return true;
}
void CDriverD3D::setUniformParams(TProgram program, const CGPUProgramParams &params)
{
// todo
}
} // NL3D } // NL3D

View file

@ -379,6 +379,7 @@ bool CDriverD3D::activeVertexProgram (CVertexProgram *program)
if (!CDriverD3D::compileVertexProgram(program)) return false; if (!CDriverD3D::compileVertexProgram(program)) return false;
CVertexProgamDrvInfosD3D *info = NLMISC::safe_cast<CVertexProgamDrvInfosD3D *>((IGPUProgramDrvInfos*)program->m_DrvInfo); CVertexProgamDrvInfosD3D *info = NLMISC::safe_cast<CVertexProgamDrvInfosD3D *>((IGPUProgramDrvInfos*)program->m_DrvInfo);
_VertexProgramUser = true;
setVertexProgram (info->Shader, program); setVertexProgram (info->Shader, program);
/* D3DRS_FOGSTART and D3DRS_FOGEND must be set with [1, 0] else the fog doesn't work properly on VertexShader and non-VertexShader objects /* D3DRS_FOGSTART and D3DRS_FOGEND must be set with [1, 0] else the fog doesn't work properly on VertexShader and non-VertexShader objects
@ -394,6 +395,7 @@ bool CDriverD3D::activeVertexProgram (CVertexProgram *program)
else else
{ {
setVertexProgram (NULL, NULL); setVertexProgram (NULL, NULL);
_VertexProgramUser = false;
// Set the old fog range // Set the old fog range
setRenderState (D3DRS_FOGSTART, *((DWORD*) (&_FogStart))); setRenderState (D3DRS_FOGSTART, *((DWORD*) (&_FogStart)));

View file

@ -1413,6 +1413,11 @@ private:
// Set builtin parameters // Set builtin parameters
virtual void setUniformMatrix(TProgram program, uint index, TMatrix matrix, TTransform transform); virtual void setUniformMatrix(TProgram program, uint index, TMatrix matrix, TTransform transform);
virtual void setUniformFog(TProgram program, uint index); virtual void setUniformFog(TProgram program, uint index);
// Set feature parameters
virtual bool setUniformDriver(TProgram program); // set all driver-specific features params (based on program->features->DriverFlags)
virtual bool setUniformMaterial(TProgram program, CMaterial &material); // set all material-specific feature params (based on program->features->MaterialFlags)
bool setUniformMaterialInternal(TProgram program, CMaterial &material); // set all material-specific feature params (based on program->features->MaterialFlags)
virtual void setUniformParams(TProgram program, const CGPUProgramParams &params); // set all user-provided params from the storage
// @} // @}

View file

@ -283,14 +283,15 @@ void CDriverGL::setTextureShaders(const uint8 *addressingModes, const CSmartPtr<
bool CDriverGL::setupMaterial(CMaterial& mat) bool CDriverGL::setupMaterial(CMaterial& mat)
{ {
H_AUTO_OGL(CDriverGL_setupMaterial) H_AUTO_OGL(CDriverGL_setupMaterial)
CShaderGL* pShader;
GLenum glenum = GL_ZERO;
uint32 touched = mat.getTouched();
uint stage;
// profile. // profile.
_NbSetupMaterialCall++; _NbSetupMaterialCall++;
CMaterial::TShader matShader;
CShaderGL* pShader;
GLenum glenum = GL_ZERO;
uint32 touched = mat.getTouched();
// 0. Retrieve/Create driver shader. // 0. Retrieve/Create driver shader.
//================================== //==================================
@ -359,9 +360,29 @@ bool CDriverGL::setupMaterial(CMaterial& mat)
mat.clearTouched(0xFFFFFFFF); mat.clearTouched(0xFFFFFFFF);
} }
// Now we can get the supported shader from the cache. // 2b. User supplied pixel shader overrides material
CMaterial::TShader matShader = pShader->SupportedShader; //==================================
if (_VertexProgramEnabled)
{
if (!setUniformDriver(VertexProgram)) return false;
if (!setUniformMaterialInternal(VertexProgram, mat)) return false;
}
if (_PixelProgramEnabled)
{
matShader = CMaterial::Program;
if (!setUniformDriver(PixelProgram)) return false;
if (!setUniformMaterialInternal(PixelProgram, mat)) return false;
if (!_LastSetuppedPP) return false;
}
else
{
// Now we can get the supported shader from the cache.
matShader = pShader->SupportedShader;
}
// 2b. Update more shader state
//==================================
// if the shader has changed since last time // if the shader has changed since last time
if(matShader != _CurrentMaterialSupportedShader) if(matShader != _CurrentMaterialSupportedShader)
{ {
@ -382,9 +403,11 @@ bool CDriverGL::setupMaterial(CMaterial& mat)
// Must setup textures each frame. (need to test if touched). // Must setup textures each frame. (need to test if touched).
// Must separate texture setup and texture activation in 2 "for"... // Must separate texture setup and texture activation in 2 "for"...
// because setupTexture() may disable all stage. // because setupTexture() may disable all stage.
if (matShader != CMaterial::Water) if (matShader != CMaterial::Water
&& ((matShader != CMaterial::Program) || (_LastSetuppedPP->features().MaterialFlags & CGPUProgramFeatures::TextureStages))
)
{ {
for(stage=0 ; stage<inlGetNumTextStages() ; stage++) for (uint stage = 0; stage < inlGetNumTextStages(); ++stage)
{ {
ITexture *text= mat.getTexture(uint8(stage)); ITexture *text= mat.getTexture(uint8(stage));
if (text != NULL && !setupTexture(*text)) if (text != NULL && !setupTexture(*text))
@ -394,7 +417,7 @@ bool CDriverGL::setupMaterial(CMaterial& mat)
// Here, for Lightmap materials, setup the lightmaps. // Here, for Lightmap materials, setup the lightmaps.
if(matShader == CMaterial::LightMap) if(matShader == CMaterial::LightMap)
{ {
for(stage = 0; stage < mat._LightMaps.size(); stage++) for (uint stage = 0; stage < mat._LightMaps.size(); ++stage)
{ {
ITexture *text = mat._LightMaps[stage].Texture; ITexture *text = mat._LightMaps[stage].Texture;
if (text != NULL && !setupTexture(*text)) if (text != NULL && !setupTexture(*text))
@ -418,9 +441,10 @@ bool CDriverGL::setupMaterial(CMaterial& mat)
&& matShader != CMaterial::Cloud && matShader != CMaterial::Cloud
&& matShader != CMaterial::Water && matShader != CMaterial::Water
&& matShader != CMaterial::Specular && matShader != CMaterial::Specular
&& ((matShader != CMaterial::Program) || (_LastSetuppedPP->features().MaterialFlags & CGPUProgramFeatures::TextureStages))
) )
{ {
for(stage=0 ; stage<inlGetNumTextStages() ; stage++) for(uint stage=0 ; stage<inlGetNumTextStages() ; stage++)
{ {
ITexture *text= mat.getTexture(uint8(stage)); ITexture *text= mat.getTexture(uint8(stage));
@ -548,11 +572,13 @@ bool CDriverGL::setupMaterial(CMaterial& mat)
resetLightMapVertexSetup(); resetLightMapVertexSetup();
// Textures user matrix // Textures user matrix
if (matShader == CMaterial::Normal) if (matShader == CMaterial::Normal
|| ((matShader == CMaterial::Program) && (_LastSetuppedPP->features().MaterialFlags & CGPUProgramFeatures::TextureMatrices))
)
{ {
setupUserTextureMatrix(inlGetNumTextStages(), mat); setupUserTextureMatrix(inlGetNumTextStages(), mat);
} }
else // deactivate texture matrix else
{ {
disableUserTextureMatrix(); disableUserTextureMatrix();
} }

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@ -291,6 +291,107 @@ void CDriverGL::setUniformFog(NL3D::IDriver::TProgram program, uint index)
CDriverGL::setUniform4f(program, index, -values[2], -values[6], -values[10], -values[14]); CDriverGL::setUniform4f(program, index, -values[2], -values[6], -values[10], -values[14]);
} }
bool CDriverGL::setUniformDriver(TProgram program)
{
IGPUProgram *prog = NULL;
switch (program)
{
case VertexProgram:
prog = _LastSetuppedVP;
break;
case PixelProgram:
prog = _LastSetuppedPP;
break;
}
if (!prog) return false;
const CGPUProgramFeatures &features = prog->features();
if (features.DriverFlags)
{
// todo
}
return true;
}
bool CDriverGL::setUniformMaterial(TProgram program, CMaterial &material)
{
IGPUProgram *prog = NULL;
switch (program)
{
case VertexProgram:
prog = _LastSetuppedVP;
break;
case PixelProgram:
prog = _LastSetuppedPP;
break;
}
if (!prog) return false;
const CGPUProgramFeatures &features = prog->features();
// These are also already set by setupMaterial, so setupMaterial uses setUniformMaterialInternal instead
if (features.MaterialFlags & (CGPUProgramFeatures::TextureStages | CGPUProgramFeatures::TextureMatrices))
{
if (features.MaterialFlags & CGPUProgramFeatures::TextureStages)
{
for (uint stage = 0; stage < inlGetNumTextStages(); ++stage)
{
ITexture *text= material.getTexture(uint8(stage));
// Must setup textures each frame. (need to test if touched).
if (text != NULL && !setupTexture(*text))
return false;
// activate the texture, or disable texturing if NULL.
activateTexture(stage, text);
// If texture not NULL, Change texture env function.
setTextureEnvFunction(stage, material);
}
}
if (features.MaterialFlags & CGPUProgramFeatures::TextureMatrices)
{
// Textures user matrix
setupUserTextureMatrix(inlGetNumTextStages(), material);
}
}
return true;
}
bool CDriverGL::setUniformMaterialInternal(TProgram program, CMaterial &material)
{
IGPUProgram *prog = NULL;
switch (program)
{
case VertexProgram:
prog = _LastSetuppedVP;
break;
case PixelProgram:
prog = _LastSetuppedPP;
break;
}
if (!prog) return false;
const CGPUProgramFeatures &features = prog->features();
if (features.MaterialFlags & ~(CGPUProgramFeatures::TextureStages | CGPUProgramFeatures::TextureMatrices))
{
// todo
}
return true;
}
void CDriverGL::setUniformParams(TProgram program, const CGPUProgramParams &params)
{
// todo
}
#ifdef NL_STATIC #ifdef NL_STATIC
} // NLDRIVERGL/ES } // NLDRIVERGL/ES
#endif #endif

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@ -364,6 +364,7 @@ void CFlareModel::traverseRender()
// setup driver // setup driver
drv->activeVertexProgram(NULL); drv->activeVertexProgram(NULL);
drv->activePixelProgram(NULL); drv->activePixelProgram(NULL);
drv->activeGeometryProgram(NULL);
drv->setupModelMatrix(fs->getLookAtMode() ? CMatrix::Identity : getWorldMatrix()); drv->setupModelMatrix(fs->getLookAtMode() ? CMatrix::Identity : getWorldMatrix());
// we don't change the fustrum to draw 2d shapes : it is costly, and we need to restore it after the drawing has been done // we don't change the fustrum to draw 2d shapes : it is costly, and we need to restore it after the drawing has been done
// we setup Z to be (near + far) / 2, and setup x and y to get the screen coordinates we want // we setup Z to be (near + far) / 2, and setup x and y to get the screen coordinates we want
@ -567,6 +568,7 @@ void CFlareModel::updateOcclusionQueryBegin(IDriver *drv)
nlassert(drv); nlassert(drv);
drv->activeVertexProgram(NULL); drv->activeVertexProgram(NULL);
drv->activePixelProgram(NULL); drv->activePixelProgram(NULL);
drv->activeGeometryProgram(NULL);
drv->setupModelMatrix(CMatrix::Identity); drv->setupModelMatrix(CMatrix::Identity);
initStatics(); initStatics();
drv->setColorMask(false, false, false, false); // don't write any pixel during the test drv->setColorMask(false, false, false, false); // don't write any pixel during the test
@ -664,6 +666,7 @@ void CFlareModel::occlusionTest(CMesh &mesh, IDriver &drv)
drv.setColorMask(false, false, false, false); // don't write any pixel during the test drv.setColorMask(false, false, false, false); // don't write any pixel during the test
drv.activeVertexProgram(NULL); drv.activeVertexProgram(NULL);
drv.activePixelProgram(NULL); drv.activePixelProgram(NULL);
drv.activeGeometryProgram(NULL);
setupOcclusionMeshMatrix(drv, *_Scene); setupOcclusionMeshMatrix(drv, *_Scene);
drv.activeVertexBuffer(const_cast<CVertexBuffer &>(mesh.getVertexBuffer())); drv.activeVertexBuffer(const_cast<CVertexBuffer &>(mesh.getVertexBuffer()));
// query drawn count // query drawn count

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@ -382,6 +382,7 @@ void CScene::endPartRender()
IDriver *drv = getDriver(); IDriver *drv = getDriver();
drv->activeVertexProgram(NULL); drv->activeVertexProgram(NULL);
drv->activePixelProgram(NULL); drv->activePixelProgram(NULL);
drv->activeGeometryProgram(NULL);
// Ensure nothing animates on subsequent renders // Ensure nothing animates on subsequent renders
_EllapsedTime = 0.f; _EllapsedTime = 0.f;
@ -1577,6 +1578,7 @@ void CScene::renderOcclusionTestMeshs()
RenderTrav.getDriver()->setupViewport(RenderTrav.getViewport()); RenderTrav.getDriver()->setupViewport(RenderTrav.getViewport());
RenderTrav.getDriver()->activeVertexProgram(NULL); RenderTrav.getDriver()->activeVertexProgram(NULL);
RenderTrav.getDriver()->activePixelProgram(NULL); RenderTrav.getDriver()->activePixelProgram(NULL);
RenderTrav.getDriver()->activeGeometryProgram(NULL);
IDriver::TPolygonMode oldPolygonMode = RenderTrav.getDriver()->getPolygonMode(); IDriver::TPolygonMode oldPolygonMode = RenderTrav.getDriver()->getPolygonMode();
CMaterial m; CMaterial m;
m.initUnlit(); m.initUnlit();

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@ -150,7 +150,7 @@ void CStereoDebugger::setDriver(NL3D::UDriver *driver)
m_Mat.setBlend (false); m_Mat.setBlend (false);
m_Mat.setAlphaTest (false); m_Mat.setAlphaTest (false);
NL3D::CMaterial *mat = m_Mat.getObjectPtr(); NL3D::CMaterial *mat = m_Mat.getObjectPtr();
mat->setShader(NL3D::CMaterial::PostProcessing); mat->setShader(NL3D::CMaterial::Normal);
mat->setBlendFunc(CMaterial::one, CMaterial::zero); mat->setBlendFunc(CMaterial::one, CMaterial::zero);
mat->setZWrite(false); mat->setZWrite(false);
mat->setZFunc(CMaterial::always); mat->setZFunc(CMaterial::always);

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@ -356,7 +356,7 @@ void CStereoOVR::setDriver(NL3D::UDriver *driver)
m_BarrelMat.setBlend (false); m_BarrelMat.setBlend (false);
m_BarrelMat.setAlphaTest (false); m_BarrelMat.setAlphaTest (false);
NL3D::CMaterial *barrelMat = m_BarrelMat.getObjectPtr(); NL3D::CMaterial *barrelMat = m_BarrelMat.getObjectPtr();
barrelMat->setShader(NL3D::CMaterial::PostProcessing); barrelMat->setShader(NL3D::CMaterial::Normal);
barrelMat->setBlendFunc(CMaterial::one, CMaterial::zero); barrelMat->setBlendFunc(CMaterial::one, CMaterial::zero);
barrelMat->setZWrite(false); barrelMat->setZWrite(false);
barrelMat->setZFunc(CMaterial::always); barrelMat->setZFunc(CMaterial::always);