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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-25 08:36:14 +00:00
Changed: #1302 Added 2d render in world editor plugin.
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5 changed files with 147 additions and 0 deletions
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@ -11,6 +11,7 @@ SET(OVQT_EXT_SYS_SRC ${CMAKE_CURRENT_SOURCE_DIR}/../../extension_system/iplugin.
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SET(OVQT_PLUGIN_WORLD_EDITOR_HDR world_editor_plugin.h
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SET(OVQT_PLUGIN_WORLD_EDITOR_HDR world_editor_plugin.h
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world_editor_window.h
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world_editor_window.h
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world_editor_scene.h
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primitives_model.h
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primitives_model.h
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primitives_view.h
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primitives_view.h
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)
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)
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@ -0,0 +1,71 @@
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// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// Project includes
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#include "world_editor_scene.h"
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// NeL includes
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#include <nel/misc/debug.h>
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// Qt includes
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#include <QtGui/QPainter>
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#include <QtGui/QGraphicsPixmapItem>
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#include <QtGui/QGraphicsSimpleTextItem>
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#include <QApplication>
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namespace WorldEditor
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{
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WorldEditorScene::WorldEditorScene(int sizeCell, QObject *parent)
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: LandscapeEditor::LandscapeSceneBase(sizeCell, parent)
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{
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}
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WorldEditorScene::~WorldEditorScene()
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{
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}
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/*
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void LandscapeSceneBase::mousePressEvent(QGraphicsSceneMouseEvent *mouseEvent)
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{
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QGraphicsScene::mousePressEvent(mouseEvent);
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qreal x = mouseEvent->scenePos().x();
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qreal y = mouseEvent->scenePos().y();
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m_posX = sint32(floor(x / m_cellSize));
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m_posY = sint32(-floor(y / m_cellSize));
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m_mouseButton = mouseEvent->button();
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}
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void LandscapeSceneBase::mouseMoveEvent(QGraphicsSceneMouseEvent *mouseEvent)
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{
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m_mouseX = mouseEvent->scenePos().x();
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m_mouseY = mouseEvent->scenePos().y() - m_cellSize;
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m_posX = sint32(floor(m_mouseX / m_cellSize));
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m_posY = sint32(-floor(m_mouseY / m_cellSize));
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QGraphicsScene::mouseMoveEvent(mouseEvent);
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}
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void LandscapeSceneBase::mouseReleaseEvent(QGraphicsSceneMouseEvent *mouseEvent)
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{
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QGraphicsScene::mouseReleaseEvent(mouseEvent);
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m_mouseButton = Qt::NoButton;
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}
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*/
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} /* namespace WorldEditor */
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@ -0,0 +1,57 @@
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// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef WORLD_EDITOR_SCENE_H
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#define WORLD_EDITOR_SCENE_H
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// Project includes
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#include "world_editor_global.h"
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#include "../landscape_editor/landscape_scene_base.h"
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// NeL includes
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// Qt includes
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namespace WorldEditor
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{
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/*
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@class WorldEditorScene
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@brief
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@details
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*/
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class WORLD_EDITOR_EXPORT WorldEditorScene : public LandscapeEditor::LandscapeSceneBase
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{
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Q_OBJECT
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public:
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WorldEditorScene(int sizeCell = 160, QObject *parent = 0);
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virtual ~WorldEditorScene();
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public Q_SLOTS:
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protected:
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// virtual void mousePressEvent(QGraphicsSceneMouseEvent *mouseEvent);
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// virtual void mouseMoveEvent(QGraphicsSceneMouseEvent *mouseEvent);
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// virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent *mouseEvent);
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private:
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};
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} /* namespace WorldEditor */
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#endif // WORLD_EDITOR_SCENE_H
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@ -19,6 +19,7 @@
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#include "world_editor_window.h"
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#include "world_editor_window.h"
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#include "world_editor_constants.h"
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#include "world_editor_constants.h"
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#include "primitives_model.h"
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#include "primitives_model.h"
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#include "world_editor_scene.h"
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// Core
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// Core
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#include "../core/icore.h"
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#include "../core/icore.h"
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@ -26,6 +27,7 @@
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#include "../core/core_constants.h"
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#include "../core/core_constants.h"
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// Lanscape Editor plugin
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// Lanscape Editor plugin
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#include "../landscape_editor/builder_zone_base.h"
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//#include "../landscape_editor/project_settings_dialog.h"
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//#include "../landscape_editor/project_settings_dialog.h"
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// NeL includes
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// NeL includes
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@ -55,6 +57,12 @@ WorldEditorWindow::WorldEditorWindow(QWidget *parent)
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m_ui.setupUi(this);
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m_ui.setupUi(this);
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m_undoStack = new QUndoStack(this);
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m_undoStack = new QUndoStack(this);
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m_worldEditorScene = new WorldEditorScene(160, this);
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m_zoneBuilderBase = new LandscapeEditor::ZoneBuilderBase(m_worldEditorScene);
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m_worldEditorScene->setZoneBuilder(m_zoneBuilderBase);
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m_ui.graphicsView->setScene(m_worldEditorScene);
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QActionGroup *sceneModeGroup = new QActionGroup(this);
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QActionGroup *sceneModeGroup = new QActionGroup(this);
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sceneModeGroup->addAction(m_ui.selectAction);
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sceneModeGroup->addAction(m_ui.selectAction);
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sceneModeGroup->addAction(m_ui.moveAction);
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sceneModeGroup->addAction(m_ui.moveAction);
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@ -82,6 +90,8 @@ WorldEditorWindow::WorldEditorWindow(QWidget *parent)
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WorldEditorWindow::~WorldEditorWindow()
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WorldEditorWindow::~WorldEditorWindow()
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{
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{
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writeSettings();
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writeSettings();
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delete m_zoneBuilderBase;
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}
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}
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QUndoStack *WorldEditorWindow::undoStack() const
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QUndoStack *WorldEditorWindow::undoStack() const
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@ -24,9 +24,15 @@
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// Qt includes
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// Qt includes
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#include <QtGui/QUndoStack>
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#include <QtGui/QUndoStack>
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namespace LandscapeEditor
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{
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class ZoneBuilderBase;
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}
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namespace WorldEditor
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namespace WorldEditor
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{
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{
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class PrimitivesTreeModel;
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class PrimitivesTreeModel;
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class WorldEditorScene;
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class WorldEditorWindow: public QMainWindow
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class WorldEditorWindow: public QMainWindow
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{
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{
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PrimitivesTreeModel *m_primitivesModel;
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PrimitivesTreeModel *m_primitivesModel;
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QUndoStack *m_undoStack;
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QUndoStack *m_undoStack;
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WorldEditorScene *m_worldEditorScene;
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LandscapeEditor::ZoneBuilderBase *m_zoneBuilderBase;
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Ui::WorldEditorWindow m_ui;
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Ui::WorldEditorWindow m_ui;
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}; /* class WorldEditorWindow */
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}; /* class WorldEditorWindow */
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