mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-23 07:36:16 +00:00
Fixed: #1011 Switch nlWindow from NSWindow* to NSView*
This commit is contained in:
parent
d702b92726
commit
e4acb111a8
1 changed files with 109 additions and 96 deletions
|
@ -98,6 +98,59 @@ static void setupApplicationMenu()
|
|||
[[NSApp mainMenu] addItem:menuItem];
|
||||
}
|
||||
|
||||
static void setupGLView(NSView* superview)
|
||||
{
|
||||
/*
|
||||
TODO use mode.Depth
|
||||
TODO NSOpenGLPFAOffScreen
|
||||
*/
|
||||
|
||||
// setup opengl settings
|
||||
NSOpenGLPixelFormatAttribute att[] =
|
||||
{
|
||||
NSOpenGLPFADoubleBuffer,
|
||||
NSOpenGLPFAColorSize, 24,
|
||||
NSOpenGLPFADepthSize, 24,
|
||||
NSOpenGLPFAAlphaSize, 8,
|
||||
NSOpenGLPFAStencilSize, 8,
|
||||
NSOpenGLPFANoRecovery,
|
||||
NSOpenGLPFAAccelerated,
|
||||
NSOpenGLPFABackingStore,
|
||||
0
|
||||
};
|
||||
|
||||
// put the settings into a format object
|
||||
NSOpenGLPixelFormat* format =
|
||||
[[NSOpenGLPixelFormat alloc] initWithAttributes:att];
|
||||
|
||||
if(!format)
|
||||
nlerror("cannot create NSOpenGLPixelFormat");
|
||||
|
||||
// create a opengl view with the created format
|
||||
NSOpenGLView* view = [[CocoaOpenGLView alloc]
|
||||
initWithFrame:NSMakeRect(0, 0, 0, 0) pixelFormat: format];
|
||||
|
||||
if(!view)
|
||||
nlerror("cannot create view");
|
||||
|
||||
// make the view automatically fit the super view
|
||||
[view setAutoresizingMask: NSViewHeightSizable | NSViewWidthSizable];
|
||||
|
||||
// put the view into the superview
|
||||
[superview addSubview:view];
|
||||
|
||||
[view setFrame: [superview frame]];
|
||||
|
||||
// create a opengl context for the view
|
||||
NSOpenGLContext* ctx = [view openGLContext];
|
||||
|
||||
if(!ctx)
|
||||
nlerror("cannot create context");
|
||||
|
||||
// free the pixel format object
|
||||
[format release];
|
||||
}
|
||||
|
||||
void ctor()
|
||||
{
|
||||
// create a pool, cocoa code would leak memory otherwise
|
||||
|
@ -160,81 +213,33 @@ nlWindow createWindow(const GfxMode& mode)
|
|||
// this is our main window
|
||||
[window makeMainWindow];
|
||||
|
||||
return window;
|
||||
NSView* view = [[NSView alloc] init];
|
||||
|
||||
[window setContentView: view];
|
||||
|
||||
return view;
|
||||
}
|
||||
|
||||
bool destroyWindow(nlWindow wnd)
|
||||
{
|
||||
NSWindow* window = (NSWindow*)wnd;
|
||||
NSOpenGLView* view = [window contentView];
|
||||
NSView* view = (NSView*)wnd;
|
||||
|
||||
// release the view we alloced
|
||||
[view release];
|
||||
|
||||
// release the window we alloced
|
||||
[window release];
|
||||
// release the window
|
||||
[[view window] release];
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
nlWindow setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool resizeable)
|
||||
{
|
||||
/*
|
||||
TODO use show
|
||||
call showWindow()
|
||||
*/
|
||||
NSView* view = (NSView*)wnd;
|
||||
|
||||
NSWindow* window = (NSWindow*)wnd;
|
||||
if(view == EmptyWindow)
|
||||
view = (NSView*)createWindow(mode);
|
||||
|
||||
if(wnd == EmptyWindow)
|
||||
window = (NSWindow*)createWindow(mode);
|
||||
setupGLView(view);
|
||||
|
||||
/*
|
||||
TODO use mode.Depth
|
||||
TODO NSOpenGLPFAOffScreen
|
||||
*/
|
||||
|
||||
// setup opengl settings
|
||||
NSOpenGLPixelFormatAttribute att[] =
|
||||
{
|
||||
NSOpenGLPFADoubleBuffer,
|
||||
NSOpenGLPFAColorSize, 24,
|
||||
NSOpenGLPFADepthSize, 24,
|
||||
NSOpenGLPFAAlphaSize, 8,
|
||||
NSOpenGLPFAStencilSize, 8,
|
||||
NSOpenGLPFANoRecovery,
|
||||
NSOpenGLPFAAccelerated,
|
||||
NSOpenGLPFABackingStore,
|
||||
0
|
||||
};
|
||||
|
||||
// put the settings into a format object
|
||||
NSOpenGLPixelFormat* format =
|
||||
[[NSOpenGLPixelFormat alloc] initWithAttributes:att];
|
||||
|
||||
if(!format)
|
||||
nlerror("cannot create NSOpenGLPixelFormat");
|
||||
|
||||
// create a opengl view with the created format
|
||||
NSOpenGLView* view = [[CocoaOpenGLView alloc]
|
||||
initWithFrame:NSMakeRect(0, 0, 0, 0) pixelFormat: format];
|
||||
|
||||
if(!view)
|
||||
nlerror("cannot create view");
|
||||
|
||||
// put the view into the window
|
||||
[window setContentView:view];
|
||||
|
||||
// create a opengl context for the view
|
||||
NSOpenGLContext* ctx = [view openGLContext];
|
||||
|
||||
if(!ctx)
|
||||
nlerror("cannot create context");
|
||||
|
||||
// free the pixel format object
|
||||
[format release];
|
||||
|
||||
return window;
|
||||
return view;
|
||||
}
|
||||
|
||||
bool setWindowStyle(nlWindow wnd, bool fullscreen)
|
||||
|
@ -245,16 +250,16 @@ bool setWindowStyle(nlWindow wnd, bool fullscreen)
|
|||
return false;
|
||||
}
|
||||
|
||||
NSWindow* window = (NSWindow*)wnd;
|
||||
NSOpenGLView* view = [window contentView];
|
||||
NSOpenGLContext* ctx = [view openGLContext];
|
||||
NSView* superview = (NSView*)wnd;
|
||||
NSOpenGLView* view = [[superview subviews] lastObject];
|
||||
|
||||
// leave fullscreen mode, enter windowed mode
|
||||
if(!fullscreen && [view isInFullScreenMode])
|
||||
if(!fullscreen && [superview isInFullScreenMode])
|
||||
{
|
||||
// disable manual setting of back buffer size, cocoa handles this
|
||||
// automatically as soon as the view gets resized
|
||||
CGLError error = CGLDisable((CGLContextObj)[ctx CGLContextObj],
|
||||
CGLError error = CGLDisable(
|
||||
(CGLContextObj)[[view openGLContext] CGLContextObj],
|
||||
kCGLCESurfaceBackingSize);
|
||||
|
||||
if(error != kCGLNoError)
|
||||
|
@ -262,14 +267,15 @@ bool setWindowStyle(nlWindow wnd, bool fullscreen)
|
|||
CGLErrorString(error));
|
||||
|
||||
// pull the view back from fullscreen restoring window options
|
||||
[view exitFullScreenModeWithOptions:nil];
|
||||
[superview exitFullScreenModeWithOptions:nil];
|
||||
}
|
||||
|
||||
// enter fullscreen, leave windowed mode
|
||||
else if(fullscreen && ![view isInFullScreenMode])
|
||||
else if(fullscreen && ![superview isInFullScreenMode])
|
||||
{
|
||||
// enable manual back buffer size for mode setting in fullscreen
|
||||
CGLError error = CGLEnable((CGLContextObj)[ctx CGLContextObj],
|
||||
CGLError error = CGLEnable(
|
||||
(CGLContextObj)[[view openGLContext] CGLContextObj],
|
||||
kCGLCESurfaceBackingSize);
|
||||
|
||||
if(error != kCGLNoError)
|
||||
|
@ -279,7 +285,7 @@ bool setWindowStyle(nlWindow wnd, bool fullscreen)
|
|||
// put the view in fullscreen mode, hiding the dock but enabling the menubar
|
||||
// to pop up if the mouse hits the top screen border.
|
||||
// NOTE: withOptions:nil disables <CMD>+<Tab> application switching!
|
||||
[view enterFullScreenMode:[NSScreen mainScreen] withOptions:
|
||||
[superview enterFullScreenMode:[NSScreen mainScreen] withOptions:
|
||||
[NSDictionary dictionaryWithObjectsAndKeys:
|
||||
[NSNumber numberWithInt:
|
||||
NSApplicationPresentationHideDock |
|
||||
|
@ -298,8 +304,8 @@ bool setWindowStyle(nlWindow wnd, bool fullscreen)
|
|||
|
||||
void getCurrentScreenMode(nlWindow wnd, GfxMode& mode)
|
||||
{
|
||||
NSWindow* window = (NSWindow*)wnd;
|
||||
NSOpenGLView* view = [window contentView];
|
||||
NSView* superview = (NSView*)wnd;
|
||||
NSOpenGLView* view = [[superview subviews] lastObject];
|
||||
|
||||
// the sceen with the menu bar
|
||||
NSScreen* screen = [[NSScreen screens] objectAtIndex:0];
|
||||
|
@ -309,7 +315,7 @@ void getCurrentScreenMode(nlWindow wnd, GfxMode& mode)
|
|||
mode.Depth = NSBitsPerPixelFromDepth([screen depth]);
|
||||
|
||||
// in fullscreen mode
|
||||
if([view isInFullScreenMode])
|
||||
if([superview isInFullScreenMode])
|
||||
{
|
||||
// return the size of the back buffer (like having switched monitor mode)
|
||||
mode.Windowed = false;
|
||||
|
@ -329,9 +335,8 @@ void getCurrentScreenMode(nlWindow wnd, GfxMode& mode)
|
|||
|
||||
void getWindowSize(nlWindow wnd, uint32 &width, uint32 &height)
|
||||
{
|
||||
NSWindow* window = (NSWindow*)wnd;
|
||||
NSOpenGLView* view = [window contentView];
|
||||
NSOpenGLContext* ctx = [view openGLContext];
|
||||
NSView* superview = (NSView*)wnd;
|
||||
NSOpenGLView* view = [[superview subviews] lastObject];
|
||||
|
||||
// A cocoa fullscreen view stays at the native resolution of the display.
|
||||
// When changing the rendering resolution, the size of the back buffer gets
|
||||
|
@ -342,7 +347,7 @@ void getWindowSize(nlWindow wnd, uint32 &width, uint32 &height)
|
|||
// not the one from the window.
|
||||
|
||||
// in fullscreen mode
|
||||
if([view isInFullScreenMode])
|
||||
if([superview isInFullScreenMode])
|
||||
{
|
||||
// use the size stored in setWindowSize()
|
||||
width = g_bufferSize[0];
|
||||
|
@ -361,16 +366,16 @@ void getWindowSize(nlWindow wnd, uint32 &width, uint32 &height)
|
|||
|
||||
void setWindowSize(nlWindow wnd, uint32 width, uint32 height)
|
||||
{
|
||||
NSWindow* window = (NSWindow*)wnd;
|
||||
NSOpenGLView* view = [window contentView];
|
||||
NSOpenGLContext* ctx = [view openGLContext];
|
||||
NSView* superview = (NSView*)wnd;
|
||||
NSOpenGLView* view = [[superview subviews] lastObject];
|
||||
|
||||
// for fullscreen mode, adjust the back buffer size to the desired resolution
|
||||
if([view isInFullScreenMode])
|
||||
if([superview isInFullScreenMode])
|
||||
{
|
||||
// set the back buffer manually to match the desired rendering resolution
|
||||
GLint dim[2] = { width, height };
|
||||
CGLError error = CGLSetParameter((CGLContextObj)[ctx CGLContextObj],
|
||||
CGLError error = CGLSetParameter(
|
||||
(CGLContextObj)[[view openGLContext] CGLContextObj],
|
||||
kCGLCPSurfaceBackingSize, dim);
|
||||
|
||||
if(error != kCGLNoError)
|
||||
|
@ -379,6 +384,8 @@ void setWindowSize(nlWindow wnd, uint32 width, uint32 height)
|
|||
}
|
||||
else
|
||||
{
|
||||
NSWindow* window = [view window];
|
||||
|
||||
// get the windows current frame
|
||||
NSRect rect = [window frame];
|
||||
|
||||
|
@ -398,11 +405,12 @@ void setWindowSize(nlWindow wnd, uint32 width, uint32 height)
|
|||
|
||||
void getWindowPos(nlWindow wnd, sint32 &x, sint32 &y)
|
||||
{
|
||||
NSWindow* window = (NSWindow*)wnd;
|
||||
NSOpenGLView* view = [window contentView];
|
||||
NSView* superview = (NSView*)wnd;
|
||||
NSOpenGLView* view = [[superview subviews] lastObject];
|
||||
NSWindow* window = [view window];
|
||||
|
||||
// for IDriver conformity
|
||||
if([view isInFullScreenMode])
|
||||
if([superview isInFullScreenMode])
|
||||
{
|
||||
x = y = 0;
|
||||
return;
|
||||
|
@ -423,7 +431,8 @@ void getWindowPos(nlWindow wnd, sint32 &x, sint32 &y)
|
|||
|
||||
void setWindowPos(nlWindow wnd, sint32 x, sint32 y)
|
||||
{
|
||||
NSWindow* window = (NSWindow*)wnd;
|
||||
NSView* superview = (NSView*)wnd;
|
||||
NSWindow* window = [superview window];
|
||||
|
||||
// get the rect (position, size) of the screen with menu bar
|
||||
NSRect screenRect = [[[NSScreen screens] objectAtIndex:0] frame];
|
||||
|
@ -440,7 +449,8 @@ void setWindowPos(nlWindow wnd, sint32 x, sint32 y)
|
|||
|
||||
void setWindowTitle(nlWindow wnd, const ucstring& title)
|
||||
{
|
||||
NSWindow* window = (NSWindow*)wnd;
|
||||
NSView* superview = (NSView*)wnd;
|
||||
NSWindow* window = [superview window];
|
||||
|
||||
// well... set the title of the window
|
||||
[window setTitle:[NSString stringWithUTF8String:title.toUtf8().c_str()]];
|
||||
|
@ -453,8 +463,9 @@ void showWindow(bool show)
|
|||
|
||||
bool activate(nlWindow wnd)
|
||||
{
|
||||
NSWindow* window = (NSWindow*)wnd;
|
||||
NSOpenGLContext* ctx = [[window contentView] openGLContext];
|
||||
NSView* superview = (NSView*)wnd;
|
||||
NSOpenGLView* view = [[superview subviews] lastObject];
|
||||
NSOpenGLContext* ctx = [view openGLContext];
|
||||
|
||||
// if our context is not the current one, make it the current
|
||||
if([NSOpenGLContext currentContext] != ctx)
|
||||
|
@ -465,8 +476,8 @@ bool activate(nlWindow wnd)
|
|||
|
||||
void swapBuffers(nlWindow wnd)
|
||||
{
|
||||
NSWindow* window = (NSWindow*)wnd;
|
||||
NSOpenGLView* view = [window contentView];
|
||||
NSView* superview = (NSView*)wnd;
|
||||
NSOpenGLView* view = [[superview subviews] lastObject];
|
||||
NSOpenGLContext* ctx = [view openGLContext];
|
||||
|
||||
// make cocoa draw buffer contents to the view
|
||||
|
@ -507,8 +518,9 @@ void showCursor(bool show)
|
|||
|
||||
void setMousePos(nlWindow wnd, float x, float y)
|
||||
{
|
||||
NSWindow* window = (NSWindow*)wnd;
|
||||
NSOpenGLView* view = [window contentView];
|
||||
NSView* superview = (NSView*)wnd;
|
||||
NSOpenGLView* view = [[superview subviews] lastObject];
|
||||
NSWindow* window = [view window];
|
||||
|
||||
// CG wants absolute coordinates related to first screen's top left
|
||||
|
||||
|
@ -517,7 +529,7 @@ void setMousePos(nlWindow wnd, float x, float y)
|
|||
|
||||
// get the rect (position, size) of the window
|
||||
NSRect windowRect;
|
||||
if([view isInFullScreenMode])
|
||||
if([superview isInFullScreenMode])
|
||||
windowRect = [[window screen] frame];
|
||||
else
|
||||
windowRect = [window frame];
|
||||
|
@ -757,7 +769,8 @@ void submitEvents(NLMISC::CEventServer& server,
|
|||
if(!event)
|
||||
break;
|
||||
|
||||
NSRect viewRect = [[[event window] contentView] frame];
|
||||
NSRect viewRect =
|
||||
[[[[[event window] contentView] subviews] lastObject] frame];
|
||||
|
||||
// TODO this code assumes, that the view fills the window
|
||||
// convert the mouse position to NeL style (relative)
|
||||
|
|
Loading…
Reference in a new issue