mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-27 09:36:15 +00:00
Use width instead of height of screen for hmd fov, re #43
--HG-- branch : multipass-stereo
This commit is contained in:
parent
1fe2b62eb1
commit
e68e7161d8
1 changed files with 1 additions and 1 deletions
|
@ -320,7 +320,7 @@ void CStereoOVR::getScreenResolution(uint &width, uint &height)
|
||||||
void CStereoOVR::initCamera(uint cid, const NL3D::UCamera *camera)
|
void CStereoOVR::initCamera(uint cid, const NL3D::UCamera *camera)
|
||||||
{
|
{
|
||||||
float ar = (float)m_DevicePtr->HMDInfo.HResolution / ((float)m_DevicePtr->HMDInfo.VResolution * 2.0f);
|
float ar = (float)m_DevicePtr->HMDInfo.HResolution / ((float)m_DevicePtr->HMDInfo.VResolution * 2.0f);
|
||||||
float fov = 2.0f * atanf((m_DevicePtr->HMDInfo.VScreenSize / 2.0f) / m_DevicePtr->HMDInfo.EyeToScreenDistance); //(float)NLMISC::Pi/2.f; // 2.0f * atanf(m_DevicePtr->HMDInfo.VScreenSize / 2.0f * m_DevicePtr->HMDInfo.EyeToScreenDistance);
|
float fov = 2.0f * atanf((m_DevicePtr->HMDInfo.HScreenSize * 0.5f * 0.5f) / (m_DevicePtr->HMDInfo.EyeToScreenDistance)); //(float)NLMISC::Pi/2.f; // 2.0f * atanf(m_DevicePtr->HMDInfo.VScreenSize / 2.0f * m_DevicePtr->HMDInfo.EyeToScreenDistance);
|
||||||
m_LeftFrustum[cid].initPerspective(fov, ar, camera->getFrustum().Near, camera->getFrustum().Far);
|
m_LeftFrustum[cid].initPerspective(fov, ar, camera->getFrustum().Near, camera->getFrustum().Far);
|
||||||
m_RightFrustum[cid] = m_LeftFrustum[cid];
|
m_RightFrustum[cid] = m_LeftFrustum[cid];
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue