Fixed: Compilation problem

This commit is contained in:
kervala 2010-12-08 17:40:23 +01:00
parent 0b5ccf03c3
commit e7a08eb460

View file

@ -469,7 +469,7 @@ bool CDriverGL::setupDisplay()
_SupportVBHard= true;
_MaxVerticesByVBHard= _Extensions.NVVertexArrayRangeMaxVertex;
}
else if(_Extensions.ATITextureEnvCombine3 && !_Extensions.IsATI9500OrAbove && _Extensions.ATIVertexArrayObject)
else if(_Extensions.ATITextureEnvCombine3 && _Extensions.ATIVertexArrayObject)
{
// NB
// on Radeon 9200 and below : ATI_vertex_array_object is better (no direct access to AGP with ARB_vertex_buffer_object -> slow unlock)