mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-10 09:19:01 +00:00
ADDED: #1471 The first GUI editor widget, with some test data. Altough it's for verification purposes only, so later it will be removed. http://www.youtube.com/watch?v=CpcUp1RcsMQ
--HG-- branch : gsoc2012-gui-editor
This commit is contained in:
parent
5b926a9584
commit
e80b7406ab
6 changed files with 257 additions and 3 deletions
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@ -9,8 +9,8 @@ SET(OVQT_EXT_SYS_SRC ${CMAKE_CURRENT_SOURCE_DIR}/../../extension_system/iplugin.
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${CMAKE_CURRENT_SOURCE_DIR}/../../extension_system/iplugin_manager.h
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${CMAKE_CURRENT_SOURCE_DIR}/../../extension_system/iplugin_spec.h)
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SET(OVQT_PLUGIN_GUI_EDITOR_HDR gui_editor_plugin.h gui_editor_window.h gui_editor_context.h )
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SET(OVQT_PLUGIN_GUI_EDITOR_UIS gui_editor_window.ui )
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SET(OVQT_PLUGIN_GUI_EDITOR_HDR gui_editor_plugin.h gui_editor_window.h gui_editor_context.h widget_properties.h )
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SET(OVQT_PLUGIN_GUI_EDITOR_UIS gui_editor_window.ui widget_properties.ui )
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SET(QT_USE_QTGUI TRUE)
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SET(QT_USE_QTOPENGL TRUE)
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@ -19,12 +19,16 @@
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#include "../core/icore.h"
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#include "../core/core_constants.h"
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#include "../core/core.h"
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#include "../core/menu_manager.h"
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#include <nel/misc/debug.h>
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#include <QtCore/QSettings>
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#include <QtGui/QFileDialog>
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#include "widget_properties.h"
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namespace GUIEditor
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{
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QString _lastDir;
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@ -34,6 +38,7 @@ namespace GUIEditor
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{
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m_ui.setupUi(this);
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m_undoStack = new QUndoStack(this);
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widgetProps = new CWidgetProperties;
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createMenus();
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readSettings();
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}
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@ -41,6 +46,8 @@ namespace GUIEditor
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GUIEditorWindow::~GUIEditorWindow()
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{
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writeSettings();
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delete widgetProps;
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widgetProps = NULL;
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}
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QUndoStack *GUIEditorWindow::undoStack() const
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@ -66,6 +73,14 @@ namespace GUIEditor
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void GUIEditorWindow::createMenus()
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{
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Core::MenuManager *mm = Core::ICore::instance()->menuManager();
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QMenu *menu = mm->menu( Core::Constants::M_TOOLS );
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if( menu != NULL )
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{
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QAction *a = new QAction( "Widget Properties", this );
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connect( a, SIGNAL( triggered( bool ) ), widgetProps, SLOT( show() ) );
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menu->addAction( a );
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}
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}
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void GUIEditorWindow::readSettings()
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@ -18,11 +18,13 @@
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#define GUI_EDITOR_WINDOW_H
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#include "ui_gui_editor_window.h"
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#include <QtGui/QUndoStack>
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namespace GUIEditor
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{
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class CWidgetProperties;
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class GUIEditorWindow: public QMainWindow
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{
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Q_OBJECT
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@ -50,6 +52,7 @@ private:
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QUndoStack *m_undoStack;
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Ui::GUIEditorWindow m_ui;
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CWidgetProperties *widgetProps;
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};
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}
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@ -0,0 +1,111 @@
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// Object Viewer Qt GUI Editor plugin <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "widget_properties.h"
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#include <map>
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#include <vector>
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namespace
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{
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struct SPropEntry
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{
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std::string propName;
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std::string propType;
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std::string propDefault;
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static SPropEntry create( const char *propname, const char *proptype, const char *propdefault )
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{
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SPropEntry entry;
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entry.propName = propname;
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entry.propType = proptype;
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entry.propDefault = propdefault;
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return entry;
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}
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};
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std::map< std::string, std::vector< SPropEntry > > props;
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}
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namespace GUIEditor{
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CWidgetProperties::CWidgetProperties( QWidget *parent ) :
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QWidget( parent )
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{
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setupUi( this );
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widgetList->addItem( QString( "InterfaceElement" ) );
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widgetList->addItem( QString( "CtrlBase" ) );
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props[ "InterfaceElement" ] = std::vector< SPropEntry >();
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props[ "CtrlBase" ] = std::vector< SPropEntry >();
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std::map< std::string, std::vector< SPropEntry > >::iterator itr =
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props.find( "InterfaceElement" );
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if( itr != props.end() )
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{
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itr->second.push_back( SPropEntry::create( "id", "string", "ie" ) );
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itr->second.push_back( SPropEntry::create( "active", "bool", "false" ) );
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}
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itr = props.find( "CtrlBase" );
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if( itr != props.end() )
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{
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itr->second.push_back( SPropEntry::create( "on_tooltip", "string", "tooltip" ) );
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itr->second.push_back( SPropEntry::create( "on_tooltip_params", "string", "params" ) );
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}
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connect( closeButton, SIGNAL( clicked(bool) ), this, SLOT( hide() ) );
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connect( widgetList, SIGNAL( currentRowChanged( int ) ), this, SLOT( onListSelectionChanged( int ) ) );
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}
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CWidgetProperties::~CWidgetProperties()
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{
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}
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void CWidgetProperties::onListSelectionChanged( int i )
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{
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if( i >= widgetList->count() )
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return;
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QListWidgetItem *item = widgetList->item( i );
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setPropsOf( item->text().toStdString().c_str() );
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}
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void CWidgetProperties::setPropsOf( const char *name )
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{
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std::map< std::string, std::vector< SPropEntry > >::iterator itr =
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props.find( name );
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if( itr == props.end() )
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return;
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widgetPropTree->clear();
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std::vector< SPropEntry > &v = itr->second;
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for( std::vector< SPropEntry >::iterator itr2 = v.begin(); itr2 != v.end(); ++itr2 )
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{
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SPropEntry e = *itr2;
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QTreeWidgetItem *item = new QTreeWidgetItem;
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item->setText( 0, e.propName.c_str() );
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item->setText( 1, e.propType.c_str() );
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item->setText( 2, e.propDefault.c_str() );
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widgetPropTree->addTopLevelItem( item );
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}
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}
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}
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@ -0,0 +1,41 @@
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// Object Viewer Qt GUI Editor plugin <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef WIDGETPROPS_H
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#define WIDGETPROPS_H
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#include "ui_widget_properties.h"
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namespace GUIEditor
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{
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class CWidgetProperties : public QWidget, public Ui::WidgetProperties
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{
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Q_OBJECT
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public:
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CWidgetProperties( QWidget *parent = NULL );
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~CWidgetProperties();
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private Q_SLOTS:
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void onListSelectionChanged( int i );
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private:
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void setPropsOf( const char *name );
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};
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}
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#endif
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@ -0,0 +1,84 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>WidgetProperties</class>
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<widget class="QWidget" name="WidgetProperties">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>618</width>
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<height>308</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>Widget Properties</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout">
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout">
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<item>
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<widget class="QListWidget" name="widgetList"/>
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</item>
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<item>
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<widget class="QTreeWidget" name="widgetPropTree">
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<column>
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<property name="text">
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<string>Property</string>
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</property>
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</column>
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<column>
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<property name="text">
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<string>Type</string>
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</property>
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</column>
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<column>
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<property name="text">
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<string>Value</string>
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</property>
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</column>
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</widget>
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</item>
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</layout>
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</item>
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<item>
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<spacer name="verticalSpacer">
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<property name="orientation">
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<enum>Qt::Vertical</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>20</width>
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<height>56</height>
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</size>
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</property>
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</spacer>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_2">
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<item>
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<spacer name="horizontalSpacer">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>428</width>
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<height>20</height>
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</size>
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</property>
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</spacer>
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</item>
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<item>
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<widget class="QPushButton" name="closeButton">
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<property name="text">
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<string>Close</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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</widget>
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<resources/>
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<connections/>
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</ui>
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