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Fixed: Compilation under Mac OS X without -DWITH_STATIC_DRIVERS=ON
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3 changed files with 6 additions and 0 deletions
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@ -22,6 +22,8 @@ using NL3D::NLDRIVERGLES::CDriverGL;
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#else
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#else
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using NL3D::NLDRIVERGL::CDriverGL;
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using NL3D::NLDRIVERGL::CDriverGL;
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#endif
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#endif
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#else
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using NL3D::CDriverGL;
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#endif
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#endif
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@interface CocoaApplicationDelegate : NSObject
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@interface CocoaApplicationDelegate : NSObject
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@ -41,6 +41,8 @@ using NL3D::NLDRIVERGLES::CDriverGL;
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#else
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#else
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using NL3D::NLDRIVERGL::CDriverGL;
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using NL3D::NLDRIVERGL::CDriverGL;
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#endif
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#endif
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#else
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using NL3D::CDriverGL;
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#endif
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#endif
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@interface CocoaOpenGLView : NSOpenGLView<NSTextInputClient>
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@interface CocoaOpenGLView : NSOpenGLView<NSTextInputClient>
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@ -23,6 +23,8 @@ using NL3D::NLDRIVERGLES::CDriverGL;
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#else
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#else
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using NL3D::NLDRIVERGL::CDriverGL;
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using NL3D::NLDRIVERGL::CDriverGL;
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#endif
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#endif
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#else
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using NL3D::CDriverGL;
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#endif
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#endif
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@interface CocoaWindowDelegate : NSObject
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@interface CocoaWindowDelegate : NSObject
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