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Changed: #878 Fix typos in comments/code
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62189a69b8
commit
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6 changed files with 9 additions and 9 deletions
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@ -70,16 +70,16 @@ public:
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virtual void show() = 0;
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virtual void show() = 0;
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/// Serial the force definition. MUST be called by deriver during their serialisation
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/// Serial the force definition. MUST be called by deriver during their serialisation
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virtual void serial(NLMISC::IStream &f) throw(NLMISC::EStream);
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virtual void serial(NLMISC::IStream &f) throw(NLMISC::EStream);
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/// check whether this force is integrable over time. The default is false
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/// check whether this force is integrable over time. The default is false
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virtual bool isIntegrable(void) const { return false; }
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virtual bool isIntegrable(void) const { return false; }
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/// inherited from CPSLocatedBindableTarget, we use that to tell whether this force is integrable or not
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/// inherited from CPSLocatedBindableTarget, we use that to tell whether this force is integrable or not
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virtual void attachTarget(CPSLocated *ptr);
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virtual void attachTarget(CPSLocated *ptr);
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/// inherited from CPSLocatedBindableTarget
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/// inherited from CPSLocatedBindableTarget
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void releaseTargetRsc(CPSLocated *target);
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void releaseTargetRsc(CPSLocated *target);
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/** Integrate this force on the given located. If 'accumulate' is set to true, it just add the effect of this force on position
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/** Integrate this force on the given located. If 'accumulate' is set to true, it just add the effect of this force on position
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@ -184,7 +184,7 @@ public:
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typedef std::vector<CVPInstruction> TProgram;
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typedef std::vector<CVPInstruction> TProgram;
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public:
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public:
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/** Parse a vertex program, and convert to proprietary format.
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/** Parse a vertex program, and convert to proprietary format.
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* It is intended to be use by a driver implementation.
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* It is intended to be used by a driver implementation.
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* \warning: Only syntax is checked. It doesn't check that a register has been initialised before use.
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* \warning: Only syntax is checked. It doesn't check that a register has been initialised before use.
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* \param src The input text of a vertex program, in OpenGL format.
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* \param src The input text of a vertex program, in OpenGL format.
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* \param result The result program.
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* \param result The result program.
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@ -2425,7 +2425,7 @@ bool CDriverGL::getAdapter(uint adapter, CAdapter &desc) const
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desc.Driver = (const char *) glGetString (GL_VERSION);
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desc.Driver = (const char *) glGetString (GL_VERSION);
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desc.Vendor= (const char *) glGetString (GL_VENDOR);
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desc.Vendor= (const char *) glGetString (GL_VENDOR);
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desc.Description = "Default openGL adapter";
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desc.Description = "Default OpenGL adapter";
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desc.DeviceId = 0;
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desc.DeviceId = 0;
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desc.DriverVersion = 0;
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desc.DriverVersion = 0;
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desc.Revision = 0;
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desc.Revision = 0;
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@ -883,7 +883,6 @@ void CDriverGL::setupGlArraysStd(CVertexBufferInfo &vb)
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case CVertexBufferInfo::HwNVIDIA:
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case CVertexBufferInfo::HwNVIDIA:
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case CVertexBufferInfo::HwARB:
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case CVertexBufferInfo::HwARB:
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{
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{
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// setup vertex ptr.
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// setup vertex ptr.
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//-----------
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//-----------
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uint numVertexCoord = CVertexBuffer::NumComponentsType[vb.Type[CVertexBuffer::Position]];
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uint numVertexCoord = CVertexBuffer::NumComponentsType[vb.Type[CVertexBuffer::Position]];
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@ -19,7 +19,8 @@
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#include "nel/misc/types_nl.h"
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#include "nel/misc/types_nl.h"
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#include "nel/net/callback_net_base.h"
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#include "nel/net/callback_net_base.h"
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#include "nel/net/callback_client.h"
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#include "nel/net/callback_client.h"
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#include "nel/net/net_log.h"
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#include "nel/net/net_log.h"
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#ifdef USE_MESSAGE_RECORDER
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#ifdef USE_MESSAGE_RECORDER
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#include "nel/net/message_recorder.h"
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#include "nel/net/message_recorder.h"
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@ -63,7 +63,7 @@ void CColorModifier::convertBitmap(NLMISC::CBitmap &destBitmap, const NLMISC::CB
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result.buildFromHLS(h + deltaH, l + Lightness, s + Saturation);
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result.buildFromHLS(h + deltaH, l + Lightness, s + Saturation);
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/// apply contrasts
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/// apply contrasts
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result.R = CalcBrightnessContrast(result.R, Luminosity, Contrast, grey);
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result.R = CalcBrightnessContrast(result.R, Luminosity, Contrast, grey);
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result.G = CalcBrightnessContrast(result.G, Luminosity, Contrast, grey);
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result.G = CalcBrightnessContrast(result.G, Luminosity, Contrast, grey);
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result.B = CalcBrightnessContrast(result.B, Luminosity, Contrast, grey);
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result.B = CalcBrightnessContrast(result.B, Luminosity, Contrast, grey);
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