Fixed: STLport can't be used under Windows

This commit is contained in:
kervala 2010-09-14 23:10:25 +02:00
parent 8178f50365
commit ee8055f5a3
2 changed files with 41 additions and 5 deletions

View file

@ -86,11 +86,6 @@ NL_SETUP_PREFIX_PATHS()
#-----------------------------------------------------------------------------
#Platform specifics
IF(WITH_STLPORT)
FIND_PACKAGE(STLport REQUIRED)
INCLUDE_DIRECTORIES(${STLPORT_INCLUDE_DIR})
ENDIF(WITH_STLPORT)
FIND_PACKAGE(Threads REQUIRED)
FIND_PACKAGE(LibXml2 REQUIRED)
FIND_PACKAGE(PNG REQUIRED)
@ -109,6 +104,20 @@ ENDIF(WITH_STATIC)
NL_SETUP_BUILD()
IF(WITH_STLPORT)
FIND_PACKAGE(STLport REQUIRED)
INCLUDE_DIRECTORIES(${STLPORT_INCLUDE_DIR})
IF(WIN32)
FIND_PACKAGE(WindowsSDK REQUIRED)
# convert IDE fullpath to include path
STRING(REGEX REPLACE "Common7/IDE/[A-Za-z]+\\.exe" "VC/include" VCINCLUDE_DIR ${CMAKE_MAKE_PROGRAM})
# use VC++ and Windows SDK include paths
INCLUDE_DIRECTORIES(${VCINCLUDE_DIR} ${WINSDK_INCLUDE_DIR})
# deactivate all global include paths
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /X")
ENDIF(WIN32)
ENDIF(WITH_STLPORT)
IF(WITH_MFC)
FIND_PACKAGE(MFC)
ENDIF(WITH_MFC)

View file

@ -0,0 +1,27 @@
# - Find Windows Platform SDK
# Find the Windows includes
#
# WINSDK_INCLUDE_DIR - where to find Windows.h
# WINSDK_FOUND - True if Windows SDK found.
IF(WINSDK_INCLUDE_DIR)
# Already in cache, be silent
SET(WINSDK_FIND_QUIETLY TRUE)
ENDIF(WINSDK_INCLUDE_DIR)
FIND_PATH(WINSDK_INCLUDE_DIR Windows.h
PATHS
"[HKEY_CURRENT_USER\\Software\\Microsoft\\Microsoft SDKs\\Windows;CurrentInstallFolder]/Include"
"[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows;CurrentInstallFolder]/Include"
)
IF(WINSDK_INCLUDE_DIR)
SET(WINSDK_FOUND "YES")
IF(NOT WINSDK_FIND_QUIETLY)
MESSAGE(STATUS "Found Windows SDK.")
ENDIF(NOT WINSDK_FIND_QUIETLY)
ELSE(WINSDK_INCLUDE_DIR)
IF(NOT WINSDK_FIND_QUIETLY)
MESSAGE(STATUS "Warning: Unable to find Windows SDK!")
ENDIF(NOT WINSDK_FIND_QUIETLY)
ENDIF(WINSDK_INCLUDE_DIR)