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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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FIXE: Linux/Windows compilation : revert the code of the 'void dir(...)' function for windows with using conditional compilation.
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1 changed files with 35 additions and 9 deletions
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@ -35,10 +35,11 @@
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#include "nel/3d/scene_group.h"
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#include "nel/3d/scene_group.h"
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// #include <windows.h>
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#include <dirent.h> /* Pour l'utilisation des dossiers */
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#include <dirent.h>
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#ifndef WIN32
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#ifdef NL_OS_WINDOWS
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#include <windows.h>
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#else
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#include <sys/types.h>
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#include <sys/types.h>
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#endif
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#endif
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#include <unistd.h> /* getcwd,chdir -- replacement for getCurDiretory & setCurDirectory on windows */
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#include <unistd.h> /* getcwd,chdir -- replacement for getCurDiretory & setCurDirectory on windows */
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@ -133,8 +134,31 @@ struct CZoneLimits
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};
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};
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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#ifdef NL_OS_WINDOWS // win32 code
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void dir (const string &sFilter, vector<string> &sAllFiles, bool bFullPath)
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{
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WIN32_FIND_DATA findData;
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HANDLE hFind;
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char sCurDir[MAX_PATH];
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sAllFiles.clear ();
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GetCurrentDirectory (MAX_PATH, sCurDir);
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hFind = FindFirstFile (sFilter.c_str(), &findData);
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while (hFind != INVALID_HANDLE_VALUE)
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{
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DWORD res = GetFileAttributes(findData.cFileName);
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if (res != INVALID_FILE_ATTRIBUTES && !(res&FILE_ATTRIBUTE_DIRECTORY))
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{
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if (bFullPath)
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sAllFiles.push_back(string(sCurDir) + "\\" + findData.cFileName);
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else
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sAllFiles.push_back(findData.cFileName);
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}
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if (FindNextFile (hFind, &findData) == 0)
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break;
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}
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FindClose (hFind);
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}
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#else // posix version of the void dir(...) function.
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void dir (const string &sFilter, vector<string> &sAllFiles, bool bFullPath)
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void dir (const string &sFilter, vector<string> &sAllFiles, bool bFullPath)
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{
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{
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char sCurDir[MAX_PATH];
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char sCurDir[MAX_PATH];
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@ -157,7 +181,6 @@ void dir (const string &sFilter, vector<string> &sAllFiles, bool bFullPath)
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find(sFilter)!= std::string::npos )
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find(sFilter)!= std::string::npos )
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{
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{
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if (bFullPath)
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if (bFullPath)
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// on windows should we use "\\"
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sAllFiles.push_back(string(sCurDir) + "/" + sFileName);
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sAllFiles.push_back(string(sCurDir) + "/" + sFileName);
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else
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else
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sAllFiles.push_back(sFileName);
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sAllFiles.push_back(sFileName);
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@ -167,8 +190,7 @@ void dir (const string &sFilter, vector<string> &sAllFiles, bool bFullPath)
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}
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}
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closedir(dp);
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closedir(dp);
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}
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}
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#endif // endif posix version of "void dir(...)"
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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CZoneRegion *loadLand (const string &filename)
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CZoneRegion *loadLand (const string &filename)
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@ -402,7 +424,11 @@ int main(int nNbArg, char**ppArgs)
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// Get all files
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// Get all files
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vector<string> vAllFiles;
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vector<string> vAllFiles;
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chdir (options.InputIGDir.c_str());
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chdir (options.InputIGDir.c_str());
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dir (".ig", vAllFiles, false);
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#ifdef NL_OS_WINDOWS
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dir ("*.ig", vAllFiles, false);
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#else // posix version
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dir (".ig", vAllFiles, false);
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#endif
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chdir (sCurDir);
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chdir (sCurDir);
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for (uint32 i = 0; i < vAllFiles.size(); ++i)
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for (uint32 i = 0; i < vAllFiles.size(); ++i)
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