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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-15 14:08:42 +00:00
Centralized asset database configuration
This commit is contained in:
parent
ea96a3af08
commit
f184a0549a
5 changed files with 182 additions and 11 deletions
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@ -88,7 +88,7 @@ private:
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FILE *m_DependLog;
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public:
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inline CToolLogger()
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inline CToolLogger() : m_ErrorLog(NULL), m_DependLog(NULL)
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{
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}
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107
code/nel/tools/3d/mesh_utils/database_config.cpp
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107
code/nel/tools/3d/mesh_utils/database_config.cpp
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@ -0,0 +1,107 @@
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2015 Winch Gate Property Limited
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// Author: Jan Boon <jan.boon@kaetemi.be>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include <nel/misc/types_nl.h>
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#include "database_config.h"
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#include <nel/misc/debug.h>
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#include <nel/misc/path.h>
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#include <nel/misc/config_file.h>
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using namespace std;
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using namespace NLMISC;
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TPathString CDatabaseConfig::s_RootPath;
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NLMISC::CConfigFile *CDatabaseConfig::s_ConfigFile = NULL;
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CDatabaseConfig CDatabaseConfig::s_Instance;
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uint32 CDatabaseConfig::s_ConfigFileModification;
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static std::set<TPathString> s_SearchPaths;
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void CDatabaseConfig::cleanup()
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{
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delete CDatabaseConfig::s_ConfigFile;
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CDatabaseConfig::s_ConfigFile = NULL;
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}
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CDatabaseConfig::~CDatabaseConfig()
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{
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cleanup();
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}
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bool CDatabaseConfig::init(const std::string &asset)
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{
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// release();
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TPathString rootPath = NLMISC::CPath::standardizePath(asset, false);
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TPathString configPath = rootPath + "/database.cfg";
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while (!CFile::fileExists(configPath))
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{
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int sep = CFile::getLastSeparator(rootPath);
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if (sep == string::npos)
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return false;
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rootPath = rootPath.substr(0, sep);
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if (rootPath.empty())
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return false;
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configPath = rootPath + "/database.cfg";
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}
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rootPath += "/";
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uint32 configFileModification = CFile::getFileModificationDate(configPath);
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if (rootPath == s_RootPath && s_ConfigFileModification == configFileModification)
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return true; // Do not reload
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nldebug("Initializing database config '%s'", configPath.c_str());
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release();
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s_RootPath = rootPath;
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s_ConfigFileModification = configFileModification;
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s_ConfigFile = new CConfigFile();
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s_ConfigFile->load(configPath);
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return true;
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}
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void CDatabaseConfig::initTextureSearchDirectories()
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{
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searchDirectories("TextureSearchDirectories");
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}
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void CDatabaseConfig::searchDirectories(const char *var)
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{
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CConfigFile::CVar &paths = s_ConfigFile->getVar(var);
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for (uint i = 0; i < paths.size(); i++)
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{
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TPathString path = paths.asString(i);
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if (s_SearchPaths.find(path) == s_SearchPaths.end())
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{
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CPath::addSearchPath(s_RootPath + path);
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s_SearchPaths.insert(path);
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}
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}
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}
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void CDatabaseConfig::release()
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{
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s_SearchPaths.clear();
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CPath::clearMap();
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cleanup();
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}
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/* end of file */
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58
code/nel/tools/3d/mesh_utils/database_config.h
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58
code/nel/tools/3d/mesh_utils/database_config.h
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@ -0,0 +1,58 @@
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2015 Winch Gate Property Limited
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// Author: Jan Boon <jan.boon@kaetemi.be>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include <nel/misc/types_nl.h>
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namespace NLMISC {
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class CConfigFile;
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}
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#ifdef NL_OS_WINDOWS
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#include <nel/misc/sstring.h>
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typedef NLMISC::CSString TPathString;
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#else
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typedef std::string TPathString;
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#endif
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/// Asset database configuration
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class CDatabaseConfig
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{
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public:
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~CDatabaseConfig();
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/// Searches for the configuration for the specified asset path by recursively going through all parent directories looking for 'database.cfg', initializes and applies the configuration.
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static bool init(const std::string &asset);
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static void release();
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static void initTextureSearchDirectories();
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static inline const TPathString &rootPath() { return s_RootPath; }
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static inline TPathString configPath() { return s_RootPath + "/database.cfg"; }
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private:
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static void cleanup();
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static void searchDirectories(const char *var);
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static CDatabaseConfig s_Instance;
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static uint32 s_ConfigFileModification;
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static TPathString s_RootPath;
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static NLMISC::CConfigFile *s_ConfigFile;
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};
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/* end of file */
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@ -22,15 +22,17 @@
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#include <nel/misc/tool_logger.h>
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#include <nel/misc/sstring.h>
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#include "database_config.h"
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#include <assimp/postprocess.h>
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#include <assimp/scene.h>
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#include <assimp/Importer.hpp>
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CMeshUtilsSettings::CMeshUtilsSettings()
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{
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ShapeDirectory = "shape";
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/*ShapeDirectory = "shape";
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IGDirectory = "ig";
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SkelDirectory = "skel";
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SkelDirectory = "skel";*/
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}
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struct CNodeContext
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@ -119,11 +121,11 @@ void flagAssimpBones(CMeshUtilsContext &context)
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const aiMesh *mesh = scene->mMeshes[i];
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for (unsigned int j = 0; j < mesh->mNumBones; ++j)
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{
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CNodeContext &nodeContext = context.Nodes[mesh->mBones[i]->mName.C_Str()];
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CNodeContext &nodeContext = context.Nodes[mesh->mBones[j]->mName.C_Str()];
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if (!nodeContext.AssimpNode)
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{
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tlerror(context.ToolLogger, context.Settings.SourceFilePath.c_str(),
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"Bone '%s' has no associated node", mesh->mBones[i]->mName.C_Str());
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"Bone '%s' has no associated node", mesh->mBones[j]->mName.C_Str());
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}
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else
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{
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int exportScene(const CMeshUtilsSettings &settings)
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{
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CMeshUtilsContext context(settings);
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NLMISC::CFile::createDirectoryTree(settings.DestinationDirectoryPath);
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if (!settings.ToolDependLog.empty())
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context.ToolLogger.initDepend(settings.ToolDependLog);
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if (!settings.ToolErrorLog.empty())
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context.ToolLogger.initDepend(settings.ToolErrorLog);
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context.ToolLogger.initError(settings.ToolErrorLog);
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context.ToolLogger.writeDepend(NLMISC::BUILD, "*", context.Settings.SourceFilePath.c_str()); // Base input file
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// Find database configuration
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// Apply database configuration
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CDatabaseConfig::init(settings.SourceFilePath);
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CDatabaseConfig::initTextureSearchDirectories();
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(settings.SourceFilePath, aiProcess_Triangulate | aiProcess_ValidateDataStructure); // aiProcess_SplitLargeMeshes | aiProcess_LimitBoneWeights
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if (!scene)
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{
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const char *errs = importer.GetErrorString();
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if (errs) tlerror(context.ToolLogger, context.Settings.SourceFilePath.c_str(), errs);
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if (errs) tlerror(context.ToolLogger, context.Settings.SourceFilePath.c_str(), "Assimp failed to load the scene: '%s'", errs);
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else tlerror(context.ToolLogger, context.Settings.SourceFilePath.c_str(), "Unable to load scene");
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return EXIT_FAILURE;
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}
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// aiProcess_Triangulate
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// aiProcess_ValidateDataStructure: TODO: Catch Assimp error output stream
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// aiProcess_RemoveRedundantMaterials: Not used because we may override materials with NeL Material from meta
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// aiProcess_ImproveCacheLocality: TODO: Verify this does not modify vertex indices
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context.AssimpScene = scene;
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validateAssimpNodeNames(context, context.AssimpScene->mRootNode);
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flagAssimpBones(context);
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importNode(context, scene->mRootNode, &g_DefaultMeta);
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@ -30,9 +30,9 @@ struct CMeshUtilsSettings
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std::string ToolErrorLog;
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// Relative Directories
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std::string ShapeDirectory;
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/*std::string ShapeDirectory;
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std::string IGDirectory;
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std::string SkelDirectory;
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std::string SkelDirectory;*/
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};
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int exportScene(const CMeshUtilsSettings &settings);
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