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Changed: use bundle resource if default cfg is not found
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1 changed files with 9 additions and 2 deletions
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@ -577,12 +577,19 @@ void checkDriverDepth ()
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static std::string replaceApplicationDirToken(const std::string &dir)
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static std::string replaceApplicationDirToken(const std::string &dir)
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{
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{
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#ifdef NL_OS_MAC
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// if client_default.cfg is not in current directory, and it's not an absolute path, use application default directory
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if (!CFile::isExists("client_default.cfg") && dir.size()>0 && dir[0]!='/')
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{
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return getAppBundlePath() + "/Contents/Resources/" + dir;
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}
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#else
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static const std::string token = "<ApplicationDir>";
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static const std::string token = "<ApplicationDir>";
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std::string::size_type pos = dir.find(token);
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std::string::size_type pos = dir.find(token);
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if (pos != std::string::npos)
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if (pos != std::string::npos)
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return dir.substr(0, pos) + getAppBundlePath() + dir.substr(pos + token.length());
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return dir.substr(0, pos) + getAppBundlePath() + dir.substr(pos + token.length());
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#endif
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// preDataPath = getAppBundlePath() + "/Contents/Resources/" + preDataPath;
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// preDataPath = getAppBundlePath() + "/Contents/Resources/" + preDataPath;
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