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@ -41,6 +41,7 @@ using namespace NL3D;
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// TODO: buildRemanence ??
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// TODO: buildRemanence ??
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// TODO: buildFlare ??
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// TODO: buildFlare ??
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// Probably specific settings we can only do in meta editor on a dummy node..
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// Probably specific settings we can only do in meta editor on a dummy node..
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// TODO: pacs prim
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// TODO: buildWaterShape specifics when node has water material
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// TODO: buildWaterShape specifics when node has water material
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