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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-23 07:36:16 +00:00
Changed: #1193 moved OV actions in a separatly menu.
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35a7c3156e
commit
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5 changed files with 96 additions and 92 deletions
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@ -46,36 +46,36 @@ class IPlugin
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public:
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virtual ~IPlugin() {}
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/**
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@brief Called after the plugin has been loaded and the IPlugin instance has been created.
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@details The initialize methods of plugins that depend
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on this plugin are called after the initialize method of this plugin
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has been called. Plugins should initialize their internal state in this
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method. Returns if initialization of successful. If it wasn't successful,
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the \a errorString should be set to a user-readable message
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describing the reason.
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/**
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@brief Called after the plugin has been loaded and the IPlugin instance has been created.
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@details The initialize methods of plugins that depend
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on this plugin are called after the initialize method of this plugin
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has been called. Plugins should initialize their internal state in this
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method. Returns if initialization of successful. If it wasn't successful,
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the \a errorString should be set to a user-readable message
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describing the reason.
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*/
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virtual bool initialize(IPluginManager *pluginManager, QString *errorString) = 0;
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/**
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@brief Called after the IPlugin::initialize() method has been called,
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and after both the IPlugin::initialize() and IPlugin::extensionsInitialized()
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methods of plugins that depend on this plugin have been called.
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@details In this method, the plugin can assume that plugins that depend on
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this plugin are fully 'up and running'. It is a good place to
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look in the plugin manager's object pool for objects that have
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been provided by dependent plugins.
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/**
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@brief Called after the IPlugin::initialize() method has been called,
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and after both the IPlugin::initialize() and IPlugin::extensionsInitialized()
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methods of plugins that depend on this plugin have been called.
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@details In this method, the plugin can assume that plugins that depend on
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this plugin are fully 'up and running'. It is a good place to
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look in the plugin manager's object pool for objects that have
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been provided by dependent plugins.
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*/
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virtual void extensionsInitialized() = 0;
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/**
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@\brief Called during a shutdown sequence in the same order as initialization
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before the plugins get deleted in reverse order.
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@details This method should be used to disconnect from other plugins,
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hide all UI, and optimize shutdown in general.
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@\brief Called during a shutdown sequence in the same order as initialization
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before the plugins get deleted in reverse order.
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@details This method should be used to disconnect from other plugins,
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hide all UI, and optimize shutdown in general.
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*/
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virtual void shutdown() { }
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@ -83,14 +83,14 @@ public:
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@\brief This method should be implemented to work properly NeL singletons.
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Called immediately after loading the plugin.
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@code
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void Plugin::setNelContext(NLMISC::INelContext *nelContext)
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{
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#ifdef NL_OS_WINDOWS
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// Ensure that a context doesn't exist yet.
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// This only applies to platforms without PIC, e.g. Windows.
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nlassert(!NLMISC::INelContext::isContextInitialised());
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#endif // NL_OS_WINDOWS
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_LibContext = new NLMISC::CLibraryContext(*nelContext);
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void Plugin::setNelContext(NLMISC::INelContext *nelContext)
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{
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#ifdef NL_OS_WINDOWS
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// Ensure that a context doesn't exist yet.
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// This only applies to platforms without PIC, e.g. Windows.
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nlassert(!NLMISC::INelContext::isContextInitialised());
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#endif // NL_OS_WINDOWS
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_LibContext = new NLMISC::CLibraryContext(*nelContext);
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}
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@endcode
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*/
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@ -1,19 +1,19 @@
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// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
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// Parts by Nokia Corporation (qt-info@nokia.com) Copyright (C) 2009.
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
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// Parts by Nokia Corporation (qt-info@nokia.com) Copyright (C) 2009.
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "plugin_manager.h"
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@ -1,19 +1,19 @@
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// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
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// Parts by Nokia Corporation (qt-info@nokia.com) Copyright (C) 2009.
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
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// Parts by Nokia Corporation (qt-info@nokia.com) Copyright (C) 2009.
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "plugin_spec.h"
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@ -88,9 +88,9 @@ QString MyPlugin::description() const
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QStringList MyPlugin::dependencies() const
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{
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QStringList list;
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list.append(Core::Constants::OVQT_CORE_PLUGIN);
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list.append("ObjectViewer");
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QStringList list;
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list.append(Core::Constants::OVQT_CORE_PLUGIN);
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list.append("ObjectViewer");
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return list;
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}
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@ -241,14 +241,14 @@ void CMainWindow::settings()
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void CMainWindow::updateStatusBar()
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{
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/* if (_isGraphicsInitialized)
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{
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_statusInfo->setText(QString("%1, Nb tri: %2 , Texture used (Mb): %3 , fps: %4 ").arg(
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Modules::objView().getDriver()->getVideocardInformation()).arg(
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_numTri).arg(
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_texMem, 0,'f',4).arg(
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_fps, 0,'f',2));
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}*/
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/* if (_isGraphicsInitialized)
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{
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_statusInfo->setText(QString("%1, Nb tri: %2 , Texture used (Mb): %3 , fps: %4 ").arg(
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Modules::objView().getDriver()->getVideocardInformation()).arg(
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_numTri).arg(
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_texMem, 0,'f',4).arg(
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_fps, 0,'f',2));
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}*/
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}
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void CMainWindow::createActions()
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@ -285,10 +285,10 @@ void CMainWindow::createActions()
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void CMainWindow::createMenus()
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{
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Core::IMenuManager *menuManager = Core::ICore::instance()->menuManager();
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// register actions for file menu
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menuManager->registerAction(_openAction, "ObjectViewer.File.Open");
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// add actions in file menu
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QMenu *fileMenu = menuManager->menu(Core::Constants::M_FILE);
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QAction *exitAction = menuManager->action(Core::Constants::EXIT);
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@ -301,7 +301,7 @@ void CMainWindow::createMenus()
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menuManager->registerAction(_resetSceneAction, "ObjectViewer.View.ResetScene");
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menuManager->registerAction(_reloadTexturesAction, "ObjectViewer.View.ReloadTextures");
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menuManager->registerAction(_saveScreenshotAction, "ObjectViewer.View.SaveScreenshot");
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// add actions in view menu
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QMenu *viewMenu = menuManager->menu(Core::Constants::M_VIEW);
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viewMenu->addAction(_setBackColorAction);
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@ -313,40 +313,44 @@ void CMainWindow::createMenus()
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// add actions in tools menu
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QMenu *toolsMenu = menuManager->menu(Core::Constants::M_TOOLS);
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QAction *settingsAction = menuManager->action(Core::Constants::SETTINGS);
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toolsMenu->insertAction(settingsAction ,_AnimationDialog->toggleViewAction());
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QMenu *ovMenu = new QMenu("Object Viewer", this);
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menuManager->registerMenu(ovMenu, "ObjectViewerQt.ObjectViewer");
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toolsMenu->insertMenu(settingsAction, ovMenu);
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ovMenu->insertAction(settingsAction ,_AnimationDialog->toggleViewAction());
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_AnimationDialog->toggleViewAction()->setIcon(QIcon(":/images/anim.png"));
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toolsMenu->insertAction(settingsAction ,_AnimationSetDialog->toggleViewAction());
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ovMenu->insertAction(settingsAction ,_AnimationSetDialog->toggleViewAction());
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_AnimationSetDialog->toggleViewAction()->setIcon(QIcon(":/images/animset.png"));
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toolsMenu->insertAction(settingsAction ,_SlotManagerDialog->toggleViewAction());
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ovMenu->insertAction(settingsAction ,_SlotManagerDialog->toggleViewAction());
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_SlotManagerDialog->toggleViewAction()->setIcon(QIcon(":/images/mixer.png"));
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toolsMenu->insertAction(settingsAction ,_ParticleControlDialog->toggleViewAction());
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ovMenu->insertAction(settingsAction ,_ParticleControlDialog->toggleViewAction());
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_ParticleControlDialog->toggleViewAction()->setIcon(QIcon(":/images/pqrticles.png"));
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toolsMenu->insertAction(settingsAction ,_DayNightDialog->toggleViewAction());
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ovMenu->insertAction(settingsAction ,_DayNightDialog->toggleViewAction());
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_DayNightDialog->toggleViewAction()->setIcon(QIcon(":/images/dqynight.png"));
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toolsMenu->insertAction(settingsAction ,_WaterPoolDialog->toggleViewAction());
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ovMenu->insertAction(settingsAction ,_WaterPoolDialog->toggleViewAction());
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_WaterPoolDialog->toggleViewAction()->setIcon(QIcon(":/images/water.png"));
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_WaterPoolDialog->toggleViewAction()->setEnabled(false);
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toolsMenu->insertAction(settingsAction ,_VegetableDialog->toggleViewAction());
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ovMenu->insertAction(settingsAction ,_VegetableDialog->toggleViewAction());
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_VegetableDialog->toggleViewAction()->setIcon(QIcon(":/images/veget.png"));
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toolsMenu->insertAction(settingsAction ,_GlobalWindDialog->toggleViewAction());
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ovMenu->insertAction(settingsAction ,_GlobalWindDialog->toggleViewAction());
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_GlobalWindDialog->toggleViewAction()->setIcon(QIcon(":/images/wind.png"));
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toolsMenu->insertAction(settingsAction ,_SkeletonScaleDialog->toggleViewAction());
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ovMenu->insertAction(settingsAction ,_SkeletonScaleDialog->toggleViewAction());
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_SkeletonScaleDialog->toggleViewAction()->setIcon(QIcon(":/images/ico_skelscale.png"));
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toolsMenu->insertAction(settingsAction ,_TuneTimerDialog->toggleViewAction());
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ovMenu->insertAction(settingsAction ,_TuneTimerDialog->toggleViewAction());
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_TuneTimerDialog->toggleViewAction()->setIcon(QIcon(":/images/ico_framedelay.png"));
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toolsMenu->insertAction(settingsAction ,_SunColorDialog->toggleViewAction());
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ovMenu->insertAction(settingsAction ,_SunColorDialog->toggleViewAction());
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toolsMenu->insertAction(settingsAction ,_TuneMRMDialog->toggleViewAction());
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ovMenu->insertAction(settingsAction ,_TuneMRMDialog->toggleViewAction());
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_TuneMRMDialog->toggleViewAction()->setIcon(QIcon(":/images/ico_mrm_mesh.png"));
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connect(_ParticleControlDialog->toggleViewAction(), SIGNAL(triggered(bool)),
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@ -355,7 +359,7 @@ void CMainWindow::createMenus()
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connect(_ParticleControlDialog->toggleViewAction(), SIGNAL(triggered(bool)),
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_ParticleWorkspaceDialog->_PropertyDialog, SLOT(setVisible(bool)));
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toolsMenu->insertAction(settingsAction ,_settingsAction);
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ovMenu->insertAction(settingsAction ,_settingsAction);
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toolsMenu->insertSeparator(settingsAction);
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}
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@ -367,7 +371,7 @@ void CMainWindow::createToolBars()
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//_viewToolBar = addToolBar(tr("&Edit"));
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_toolsBar = addToolBar(tr("&Tools"));
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_toolsBar->addAction(_setBackColorAction);
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_toolsBar->addSeparator();
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