Restore camera and scene viewport after disabling VR

This commit is contained in:
kaetemi 2014-08-01 13:20:55 +02:00
parent ce2de7ec8e
commit f6483d45ef
6 changed files with 31 additions and 0 deletions

View file

@ -78,6 +78,8 @@ public:
virtual void updateCamera(uint cid, const NL3D::UCamera *camera); virtual void updateCamera(uint cid, const NL3D::UCamera *camera);
/// Get the frustum to use for clipping /// Get the frustum to use for clipping
virtual void getClippingFrustum(uint cid, NL3D::UCamera *camera) const; virtual void getClippingFrustum(uint cid, NL3D::UCamera *camera) const;
/// Get the original frustum of the camera
virtual void getOriginalFrustum(uint cid, NL3D::UCamera *camera) const;
/// Is there a next pass /// Is there a next pass
virtual bool nextPass(); virtual bool nextPass();

View file

@ -101,6 +101,8 @@ public:
virtual void updateCamera(uint cid, const NL3D::UCamera *camera) = 0; virtual void updateCamera(uint cid, const NL3D::UCamera *camera) = 0;
/// Get the frustum to use for clipping /// Get the frustum to use for clipping
virtual void getClippingFrustum(uint cid, NL3D::UCamera *camera) const = 0; virtual void getClippingFrustum(uint cid, NL3D::UCamera *camera) const = 0;
/// Get the original frustum of the camera
virtual void getOriginalFrustum(uint cid, NL3D::UCamera *camera) const = 0;
/// Is there a next pass /// Is there a next pass
virtual bool nextPass() = 0; virtual bool nextPass() = 0;

View file

@ -91,6 +91,8 @@ public:
virtual void updateCamera(uint cid, const NL3D::UCamera *camera); virtual void updateCamera(uint cid, const NL3D::UCamera *camera);
/// Get the frustum to use for clipping /// Get the frustum to use for clipping
virtual void getClippingFrustum(uint cid, NL3D::UCamera *camera) const; virtual void getClippingFrustum(uint cid, NL3D::UCamera *camera) const;
/// Get the original frustum of the camera
virtual void getOriginalFrustum(uint cid, NL3D::UCamera *camera) const;
/// Is there a next pass /// Is there a next pass
virtual bool nextPass(); virtual bool nextPass();
@ -152,6 +154,7 @@ private:
CFrustum m_ClippingFrustum[NL_STEREO_MAX_USER_CAMERAS]; CFrustum m_ClippingFrustum[NL_STEREO_MAX_USER_CAMERAS];
CFrustum m_LeftFrustum[NL_STEREO_MAX_USER_CAMERAS]; CFrustum m_LeftFrustum[NL_STEREO_MAX_USER_CAMERAS];
CFrustum m_RightFrustum[NL_STEREO_MAX_USER_CAMERAS]; CFrustum m_RightFrustum[NL_STEREO_MAX_USER_CAMERAS];
CFrustum m_OriginalFrustum[NL_STEREO_MAX_USER_CAMERAS];
CMatrix m_CameraMatrix[NL_STEREO_MAX_USER_CAMERAS]; CMatrix m_CameraMatrix[NL_STEREO_MAX_USER_CAMERAS];
mutable bool m_OrientationCached; mutable bool m_OrientationCached;
mutable NLMISC::CQuat m_OrientationCache; mutable NLMISC::CQuat m_OrientationCache;

View file

@ -328,6 +328,12 @@ void CStereoDebugger::getClippingFrustum(uint cid, NL3D::UCamera *camera) const
// do nothing // do nothing
} }
/// Get the original frustum of the camera
void CStereoDebugger::getOriginalFrustum(uint cid, NL3D::UCamera *camera) const
{
// do nothing, as we never modified it
}
/// Is there a next pass /// Is there a next pass
bool CStereoDebugger::nextPass() bool CStereoDebugger::nextPass()
{ {

View file

@ -400,6 +400,8 @@ bool CStereoOVR::getScreenResolution(uint &width, uint &height)
void CStereoOVR::initCamera(uint cid, const NL3D::UCamera *camera) void CStereoOVR::initCamera(uint cid, const NL3D::UCamera *camera)
{ {
m_OriginalFrustum[cid] = camera->getFrustum();
float ar = (float)m_DevicePtr->HMDInfo.HResolution / ((float)m_DevicePtr->HMDInfo.VResolution * 2.0f); float ar = (float)m_DevicePtr->HMDInfo.HResolution / ((float)m_DevicePtr->HMDInfo.VResolution * 2.0f);
float fov = 2.0f * atanf((m_DevicePtr->HMDInfo.HScreenSize * 0.5f * 0.5f) / (m_DevicePtr->HMDInfo.EyeToScreenDistance)); //(float)NLMISC::Pi/2.f; // 2.0f * atanf(m_DevicePtr->HMDInfo.VScreenSize / 2.0f * m_DevicePtr->HMDInfo.EyeToScreenDistance); float fov = 2.0f * atanf((m_DevicePtr->HMDInfo.HScreenSize * 0.5f * 0.5f) / (m_DevicePtr->HMDInfo.EyeToScreenDistance)); //(float)NLMISC::Pi/2.f; // 2.0f * atanf(m_DevicePtr->HMDInfo.VScreenSize / 2.0f * m_DevicePtr->HMDInfo.EyeToScreenDistance);
m_LeftFrustum[cid].initPerspective(fov, ar, camera->getFrustum().Near, camera->getFrustum().Far); m_LeftFrustum[cid].initPerspective(fov, ar, camera->getFrustum().Near, camera->getFrustum().Far);
@ -427,6 +429,12 @@ void CStereoOVR::getClippingFrustum(uint cid, NL3D::UCamera *camera) const
camera->setFrustum(m_ClippingFrustum[cid]); camera->setFrustum(m_ClippingFrustum[cid]);
} }
/// Get the original frustum of the camera
void CStereoOVR::getOriginalFrustum(uint cid, NL3D::UCamera *camera) const
{
camera->setFrustum(m_OriginalFrustum[cid]);
}
void CStereoOVR::updateCamera(uint cid, const NL3D::UCamera *camera) void CStereoOVR::updateCamera(uint cid, const NL3D::UCamera *camera)
{ {
if (camera->getFrustum().Near != m_LeftFrustum[cid].Near if (camera->getFrustum().Near != m_LeftFrustum[cid].Near

View file

@ -516,6 +516,16 @@ void releaseStereoDisplayDevice()
{ {
if (StereoDisplay) if (StereoDisplay)
{ {
StereoDisplay->getOriginalFrustum(0, &MainCam);
if (SceneRoot)
{
UCamera cam = SceneRoot->getCam();
StereoDisplay->getOriginalFrustum(1, &cam);
}
nlassert(Driver);
Driver->setViewport(NL3D::CViewport());
nlassert(Scene);
Scene->setViewport(NL3D::CViewport());
delete StereoDisplay; delete StereoDisplay;
StereoDisplay = NULL; StereoDisplay = NULL;
StereoHMD = NULL; StereoHMD = NULL;