mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-30 07:35:59 +00:00
Fixed: Compilation under Mac OS X 10.5
This commit is contained in:
parent
7a2d8d6f07
commit
f6cb0a730b
4 changed files with 20 additions and 17 deletions
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@ -26,6 +26,7 @@
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# include <windowsx.h>
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# include <windowsx.h>
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#elif defined(NL_OS_MAC)
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#elif defined(NL_OS_MAC)
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# import "mac/cocoa_window_delegate.h"
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# import "mac/cocoa_window_delegate.h"
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# import <OpenGL/OpenGL.h>
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#elif defined (NL_OS_UNIX)
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#elif defined (NL_OS_UNIX)
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# include <GL/gl.h>
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# include <GL/gl.h>
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# include <GL/glx.h>
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# include <GL/glx.h>
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@ -1671,14 +1672,14 @@ bool CDriverGL::setWindowStyle(EWindowStyle windowStyle)
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// put the view in fullscreen mode, hiding the dock but enabling the menubar
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// put the view in fullscreen mode, hiding the dock but enabling the menubar
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// to pop up if the mouse hits the top screen border.
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// to pop up if the mouse hits the top screen border.
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// NOTE: withOptions:nil disables <CMD>+<Tab> application switching!
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// NOTE: withOptions:nil disables <CMD>+<Tab> application switching!
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#ifdef AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER
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#if MAC_OS_X_VERSION_10_6 > MAC_OS_X_VERSION_MAX_ALLOWED
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[containerView() enterFullScreenMode:[NSScreen mainScreen] withOptions:
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[containerView() enterFullScreenMode:[NSScreen mainScreen] withOptions:
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[NSDictionary dictionaryWithObjectsAndKeys:
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[NSDictionary dictionaryWithObjectsAndKeys:
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[NSNumber numberWithInt:
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[NSNumber numberWithInt:
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NSApplicationPresentationHideDock |
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NSApplicationPresentationHideDock |
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NSApplicationPresentationAutoHideMenuBar],
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NSApplicationPresentationAutoHideMenuBar],
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NSFullScreenModeApplicationPresentationOptions, nil]];
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NSFullScreenModeApplicationPresentationOptions, nil]];
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#endif // AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER
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#endif
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/*
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/*
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TODO check if simply using NSView enterFullScreenMode is a good idea.
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TODO check if simply using NSView enterFullScreenMode is a good idea.
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the context can be set to full screen as well, performance differences?
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the context can be set to full screen as well, performance differences?
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@ -1775,7 +1776,7 @@ bool CDriverGL::setMode(const GfxMode& mode)
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return true;
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return true;
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}
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}
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#if defined(NL_OS_MAC) && defined(AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER)
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#if defined(NL_OS_MAC) && (MAC_OS_X_VERSION_10_6 > MAC_OS_X_VERSION_MAX_ALLOWED)
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/// helper to extract bits per pixel value from screen mode, only 16 or 32 bits
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/// helper to extract bits per pixel value from screen mode, only 16 or 32 bits
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static int bppFromDisplayMode(CGDisplayModeRef mode)
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static int bppFromDisplayMode(CGDisplayModeRef mode)
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@ -1793,7 +1794,7 @@ static int bppFromDisplayMode(CGDisplayModeRef mode)
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return 0;
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return 0;
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}
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}
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#elif defined(NL_OS_MAC) && !defined(AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER)
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#elif defined(NL_OS_MAC) && (MAC_OS_X_VERSION_10_6 < MAC_OS_X_VERSION_MAX_ALLOWED)
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long GetDictionaryLong(CFDictionaryRef theDict, const void* key)
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long GetDictionaryLong(CFDictionaryRef theDict, const void* key)
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{
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{
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@ -1857,11 +1858,11 @@ bool CDriverGL::getModes(std::vector<GfxMode> &modes)
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{
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{
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CGDirectDisplayID dspy = display[i];
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CGDirectDisplayID dspy = display[i];
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#ifdef AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER
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#if MAC_OS_X_VERSION_10_6 > MAC_OS_X_VERSION_MAX_ALLOWED
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CFArrayRef modeList = CGDisplayCopyAllDisplayModes(dspy, NULL);
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CFArrayRef modeList = CGDisplayCopyAllDisplayModes(dspy, NULL);
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#else
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#else
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CFArrayRef modeList = CGDisplayAvailableModes(dspy);
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CFArrayRef modeList = CGDisplayAvailableModes(dspy);
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#endif // AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER
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#endif
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if (modeList == NULL)
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if (modeList == NULL)
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{
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{
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@ -1871,23 +1872,23 @@ bool CDriverGL::getModes(std::vector<GfxMode> &modes)
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for (CFIndex j = 0; j < CFArrayGetCount(modeList); ++j)
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for (CFIndex j = 0; j < CFArrayGetCount(modeList); ++j)
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{
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{
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#ifdef AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER
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#if MAC_OS_X_VERSION_10_6 > MAC_OS_X_VERSION_MAX_ALLOWED
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CGDisplayModeRef mode = (CGDisplayModeRef)CFArrayGetValueAtIndex(modeList, j);
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CGDisplayModeRef mode = (CGDisplayModeRef)CFArrayGetValueAtIndex(modeList, j);
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uint8 bpp = bppFromDisplayMode(mode);
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uint8 bpp = bppFromDisplayMode(mode);
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#else
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#else
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CFDictionaryRef mode = (CFDictionaryRef)CFArrayGetValueAtIndex(modeList, j);
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CFDictionaryRef mode = (CFDictionaryRef)CFArrayGetValueAtIndex(modeList, j);
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uint8 bpp = (uint8)GetModeBitsPerPixel(mode);
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uint8 bpp = (uint8)GetModeBitsPerPixel(mode);
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#endif // AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER
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#endif
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if (bpp >= 16)
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if (bpp >= 16)
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{
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{
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#ifdef AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER
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#if MAC_OS_X_VERSION_10_6 > MAC_OS_X_VERSION_MAX_ALLOWED
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uint16 w = CGDisplayModeGetWidth(mode);
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uint16 w = CGDisplayModeGetWidth(mode);
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uint16 h = CGDisplayModeGetHeight(mode);
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uint16 h = CGDisplayModeGetHeight(mode);
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#else
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#else
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uint16 w = (uint16)GetModeWidth(mode);
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uint16 w = (uint16)GetModeWidth(mode);
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uint16 h = (uint16)GetModeHeight(mode);
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uint16 h = (uint16)GetModeHeight(mode);
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#endif // AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER
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#endif
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// Add this mode
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// Add this mode
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GfxMode mode;
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GfxMode mode;
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@ -237,7 +237,7 @@ bool CCocoaEventEmitter::processMessage(NSEvent* event, CEventServer* server)
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server = _server;
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server = _server;
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NSRect viewRect = [_glView frame];
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NSRect viewRect = [_glView frame];
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CGPoint mousePos = [_glView convertPoint:event.locationInWindow fromView:nil];
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NSPoint mousePos = [_glView convertPoint:event.locationInWindow fromView:nil];
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mousePos.x /= (float)viewRect.size.width;
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mousePos.x /= (float)viewRect.size.width;
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mousePos.y /= (float)viewRect.size.height;
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mousePos.y /= (float)viewRect.size.height;
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@ -387,14 +387,14 @@ bool CCocoaEventEmitter::processMessage(NSEvent* event, CEventServer* server)
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case NSOtherMouseDown:break;
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case NSOtherMouseDown:break;
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case NSOtherMouseUp:break;
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case NSOtherMouseUp:break;
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case NSOtherMouseDragged:break;
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case NSOtherMouseDragged:break;
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#ifdef AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER
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#if MAC_OS_X_VERSION_10_6 > MAC_OS_X_VERSION_MAX_ALLOWED
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case NSEventTypeGesture:break;
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case NSEventTypeGesture:break;
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case NSEventTypeMagnify:break;
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case NSEventTypeMagnify:break;
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case NSEventTypeSwipe:break;
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case NSEventTypeSwipe:break;
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case NSEventTypeRotate:break;
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case NSEventTypeRotate:break;
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case NSEventTypeBeginGesture:break;
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case NSEventTypeBeginGesture:break;
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case NSEventTypeEndGesture:break;
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case NSEventTypeEndGesture:break;
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#endif // AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER
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#endif
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default:
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default:
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{
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{
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nlwarning("Unknown event type. dropping.");
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nlwarning("Unknown event type. dropping.");
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@ -53,9 +53,9 @@ namespace NL3D {
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-(void)keyDown:(NSEvent*)event
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-(void)keyDown:(NSEvent*)event
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{
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{
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#ifdef AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER
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#if MAC_OS_X_VERSION_10_6 > MAC_OS_X_VERSION_MAX_ALLOWED
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[[self inputContext] handleEvent:event];
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[[self inputContext] handleEvent:event];
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#endif // AVAILABLE_MAC_OS_X_VERSION_10_6_AND_LATER
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#endif
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}
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}
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-(void)setDriver:(NL3D::CDriverGL*)driver
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-(void)setDriver:(NL3D::CDriverGL*)driver
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@ -23,8 +23,10 @@ namespace NL3D {
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void windowDidMove(NSWindow*, NL3D::CDriverGL*);
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void windowDidMove(NSWindow*, NL3D::CDriverGL*);
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}
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}
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@interface CocoaWindowDelegate : NSObject
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@interface CocoaWindowDelegate : NSObject<NSWindowDelegate>
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#if MAC_OS_X_VERSION_10_6 > MAC_OS_X_VERSION_MAX_ALLOWED
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<NSWindowDelegate>
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#endif
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{
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{
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NL3D::CDriverGL* _driver;
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NL3D::CDriverGL* _driver;
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}
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}
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