This commit is contained in:
Matt Raykowski 2010-06-08 10:07:33 -05:00
parent d5a6763b61
commit f84813911b
220 changed files with 17702 additions and 4148 deletions

View file

@ -11,7 +11,7 @@ ENDIF(XF86VidMode_LIBRARY AND XF86VidMode_INCLUDE_DIR)
FIND_PATH(XF86VidMode_INCLUDE_DIR
xf86vm.h
xf86vmode.h
PATHS
$ENV{XF86VidMode_DIR}/include
/usr/include/X11/

View file

@ -54,7 +54,7 @@ private:
public:
/// Constructor
CAnimationSetUser(CDriverUser *owner)
CAnimationSetUser(CDriverUser *owner, bool headerOptim = true)
{
nlassert(owner);
_Owner= owner;
@ -62,7 +62,7 @@ public:
nlassert((uint)UAnimationSet::NotFound == (uint)CAnimationSet::NotFound );
// create a smartptred animation set. Allow header compression
_AnimationSet= new CAnimationSet(true);
_AnimationSet= new CAnimationSet(headerOptim);
}
/// Constructor

View file

@ -229,7 +229,7 @@ public:
/// \name AnimationSet gestion.
// @{
/// Create an empty AnimationSet.
virtual UAnimationSet *createAnimationSet();
virtual UAnimationSet *createAnimationSet(bool headerOptim = true);
/// Create a new AnimationSet, load it from a file. Use CPath to search the animation set. exception EPathNotFound if not found.
virtual UAnimationSet *createAnimationSet(const std::string &animationSetFile);
/// Delete a AnimationSet.

View file

@ -61,6 +61,7 @@ public:
class CBuildSlot
{
public:
CBuildSlot() : MeshGeom(NULL) { }
/**
* Flags for the build of a slot
*

View file

@ -294,7 +294,7 @@ public:
/// \name AnimationSet gestion.
// @{
/// Create an empty AnimationSet.
virtual UAnimationSet *createAnimationSet() =0;
virtual UAnimationSet *createAnimationSet(bool headerOptim = true) =0;
/// Create a new AnimationSet, load it from a file. Use CPath to search the animation set. exception EPathNotFound if not found.
virtual UAnimationSet *createAnimationSet(const std::string &animationSetFile) =0;
/// Delete a AnimationSet. NB: actually, this animation set is internally deleted only when no more UPlayList use it.

View file

@ -1,6 +1,6 @@

Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
# Visual C++ Express 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "misc", "..\..\..\src\misc.vcproj", "{44B21233-EFCC-4825-B5E5-3A3BD6CC5516}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "3d", "..\..\..\src\3d.vcproj", "{2B48BE83-108B-4E8E-8A55-6627CF09AC5A}"
@ -55,20 +55,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "driver_opengl", "..\..\..\s
{2B48BE83-108B-4E8E-8A55-6627CF09AC5A} = {2B48BE83-108B-4E8E-8A55-6627CF09AC5A}
EndProjectSection
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "nel", "nel", "{7CFF6C36-8DE1-49F9-8921-7BAA0D57FEDA}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "3d_driver", "3d_driver", "{C691380A-F9FB-4E3F-B640-952637A14364}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "sound_driver", "sound_driver", "{A5F89936-1FC0-4BB6-8797-81772E5F3289}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "client", "client", "{FF586E33-A74E-4DD1-B6AA-82C840BE6232}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "library", "library", "{BA027DE9-5253-43FD-8E5F-36F23CA5A7FB}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "samples", "samples", "{2E0BF6A2-C1AF-49EF-A010-C5B77C67471B}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "config", "config", "{9254FD6A-988B-406D-B483-BC34C63D59AC}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cegui", "..\..\..\src\cegui.vcproj", "{CEF983A5-610E-49C9-A122-05557EEC4E34}"
ProjectSection(ProjectDependencies) = postProject
{263C0F2E-112D-437F-A6AB-DEA151A7A1F0} = {263C0F2E-112D-437F-A6AB-DEA151A7A1F0}
@ -77,8 +63,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cegui", "..\..\..\src\cegui
{1D9576F6-3321-4036-8C86-B5361CCCD4FB} = {1D9576F6-3321-4036-8C86-B5361CCCD4FB}
EndProjectSection
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "3d", "3d", "{AC16724F-3D8A-46D3-AD72-25577462BB56}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cegui_demo", "cegui_demo.vcproj", "{F055BA8A-C3CF-4990-B3F8-39660350B9F6}"
ProjectSection(ProjectDependencies) = postProject
{44B21233-EFCC-4825-B5E5-3A3BD6CC5516} = {44B21233-EFCC-4825-B5E5-3A3BD6CC5516}
@ -89,77 +73,147 @@ EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{44B21233-EFCC-4825-B5E5-3A3BD6CC5516}.Debug|Win32.ActiveCfg = Debug|Win32
{44B21233-EFCC-4825-B5E5-3A3BD6CC5516}.Debug|Win32.Build.0 = Debug|Win32
{44B21233-EFCC-4825-B5E5-3A3BD6CC5516}.Debug|x64.ActiveCfg = Debug|x64
{44B21233-EFCC-4825-B5E5-3A3BD6CC5516}.Debug|x64.Build.0 = Debug|x64
{44B21233-EFCC-4825-B5E5-3A3BD6CC5516}.Release|Win32.ActiveCfg = Release|Win32
{44B21233-EFCC-4825-B5E5-3A3BD6CC5516}.Release|Win32.Build.0 = Release|Win32
{44B21233-EFCC-4825-B5E5-3A3BD6CC5516}.Release|x64.ActiveCfg = Release|x64
{44B21233-EFCC-4825-B5E5-3A3BD6CC5516}.Release|x64.Build.0 = Release|x64
{2B48BE83-108B-4E8E-8A55-6627CF09AC5A}.Debug|Win32.ActiveCfg = Debug|Win32
{2B48BE83-108B-4E8E-8A55-6627CF09AC5A}.Debug|Win32.Build.0 = Debug|Win32
{2B48BE83-108B-4E8E-8A55-6627CF09AC5A}.Debug|x64.ActiveCfg = Debug|x64
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{2B48BE83-108B-4E8E-8A55-6627CF09AC5A}.Release|Win32.ActiveCfg = Release|Win32
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EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View file

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Version="9.00"
Name="cegui_demo"
ProjectGUID="{F055BA8A-C3CF-4990-B3F8-39660350B9F6}"
RootNamespace="cegui_demo_nel"
@ -11,6 +11,9 @@
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
@ -180,6 +183,173 @@
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
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Name="VCWebServiceProxyGeneratorTool"
/>
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Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="4"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\include\"
PreprocessorDefinitions="LIBXML_STATIC;WIN32;_DEBUG;_WINDOWS"
StringPooling="true"
ExceptionHandling="2"
BasicRuntimeChecks="3"
SmallerTypeCheck="true"
RuntimeLibrary="3"
BufferSecurityCheck="true"
EnableFunctionLevelLinking="true"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="winmm.lib odbc32.lib odbccp32.lib ws2_32.lib libxml2.lib zlib.lib freetype.lib CEGUIBase_d.lib CEGUIFalagardWRBase_d.lib CEGUITGAImageCodec_d.lib CEGUITinyXMLParser_d.lib"
OutputFile="$(RootNamespace)_d.exe"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames="libc;libcmt;libcmtd;msvcrt"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)\$(TargetName).pdb"
SubSystem="2"
ImportLibrary="$(RootNamespace)_d.lib"
TargetMachine="17"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="4"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
EnableFiberSafeOptimizations="true"
AdditionalIncludeDirectories="..\..\..\include\"
PreprocessorDefinitions="LIBXML_STATIC;WIN32;NDEBUG;ASSERT_THROW_EXCEPTION;;_WINDOWS"
StringPooling="true"
ExceptionHandling="2"
RuntimeLibrary="2"
DisableLanguageExtensions="false"
WarningLevel="3"
SuppressStartupBanner="true"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="winmm.lib odbc32.lib odbccp32.lib ws2_32.lib libxml2.lib zlib.lib freetype.lib CEGUIBase.lib CEGUIFalagardWRBase.lib CEGUITGAImageCodec.lib CEGUITinyXMLParser.lib"
OutputFile="$(RootNamespace)_r.exe"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames="libc;libcmt;libcmtd;msvcrtd"
ProgramDatabaseFile="$(IntDir)\$(TargetName).pdb"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
ImportLibrary="$(RootNamespace)_r.lib"
TargetMachine="17"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>

View file

@ -57,7 +57,7 @@ void CAsyncTextureManager::CTextureEntry::createCoarseBitmap()
CoarseBitmap= *Texture;
// remove all mipmaps, and convert to DXTC1 (if possible, ie if was DXTC5 or DXTC3 as example)
CoarseBitmap.releaseMipMaps();
// TODODO: consersion to DXTC1
// TODODO: conversion to DXTC1
CoarseBitmap.convertToType(CBitmap::DXTC1);
}

View file

@ -17,12 +17,11 @@
#include "std3d.h"
#include "nel/3d/bezier_patch.h"
using namespace NLMISC;
namespace NL3D {
// ***************************************************************************
void CBezierPatch::make(CVector vertices[4], CVector normals[4])
{
@ -48,6 +47,7 @@ void CBezierPatch::make(CVector vertices[4], CVector normals[4])
makeInteriors();
}
// ***************************************************************************
void CBezierPatch::makeInteriors()
{
@ -60,6 +60,7 @@ void CBezierPatch::makeInteriors()
Interiors[2] = Tangents[3] + Tangents[4] - c;
Interiors[3] = Tangents[5] + Tangents[6] - d;
}
// ***************************************************************************
void CBezierPatch::applyMatrix(const CMatrix &m)
{
@ -73,7 +74,6 @@ void CBezierPatch::applyMatrix(const CMatrix &m)
Interiors[i]= m*Interiors[i];
}
// ***************************************************************************
static inline void mulAdd(CVector &tgt, const CVector &src, float f)
{
@ -82,7 +82,6 @@ static inline void mulAdd(CVector &tgt, const CVector &src, float f)
tgt.z+= src.z*f;
}
// ***************************************************************************
static inline void mulAddD(CVectorD &tgt, const CVector &src, double f)
{
@ -91,7 +90,6 @@ static inline void mulAddD(CVectorD &tgt, const CVector &src, double f)
tgt.z+= src.z*f;
}
// ***************************************************************************
CVector CBezierPatch::eval(float ps, float pt) const
{
@ -132,6 +130,7 @@ CVector CBezierPatch::eval(float ps, float pt) const
return p;
}
// ***************************************************************************
CVectorD CBezierPatch::evalDouble(double ps, double pt) const
{
@ -173,7 +172,6 @@ CVectorD CBezierPatch::evalDouble(double ps, double pt) const
return p;
}
// ***************************************************************************
CVector CBezierPatch::evalNormal(float ps, float pt) const
{
@ -250,14 +248,12 @@ CVector CBezierPatch::evalNormal(float ps, float pt) const
mulAdd(tgtT, Tangents[3] , s2 * t3);
mulAdd(tgtT, Vertices[2] , s3 * t3);
// Return the normal.
CVector norm= tgtT^tgtS;
norm.normalize();
return norm;
}
// ***************************************************************************
CVector CBezierPatch::evalTangentS(float ps, float pt) const
{
@ -307,7 +303,6 @@ CVector CBezierPatch::evalTangentS(float ps, float pt) const
return tgtS.normed();
}
// ***************************************************************************
CVector CBezierPatch::evalTangentT(float ps, float pt) const
{
@ -357,7 +352,6 @@ CVector CBezierPatch::evalTangentT(float ps, float pt) const
return tgtT.normed();
}
// ***************************************************************************
void CBezierPatch::CBezierCurve::subdivide(CBezierCurve &left, CBezierCurve &right, float t)
{
@ -377,7 +371,6 @@ void CBezierPatch::CBezierCurve::subdivide(CBezierCurve &left, CBezierCurve &ri
left.P3= right.P0= t1*left.P2 + t*right.P1;
}
// ***************************************************************************
void CBezierPatch::subdivideS(CBezierPatch &left, CBezierPatch &right, float s) const
{
@ -408,7 +401,6 @@ void CBezierPatch::subdivideS(CBezierPatch &left, CBezierPatch &right, float s)
curveTRight[3].get(right.Vertices[1], right.Tangents[2] , right.Tangents[3] , right.Vertices[2]);
}
// ***************************************************************************
void CBezierPatch::subdivideT(CBezierPatch &top, CBezierPatch &bottom, float t) const
{
@ -439,6 +431,4 @@ void CBezierPatch::subdivideT(CBezierPatch &top, CBezierPatch &bottom, float t)
curveSBottom[3].get(bottom.Vertices[3], bottom.Tangents[5] , bottom.Tangents[4] , bottom.Vertices[2]);
}
} // NL3D

View file

@ -264,7 +264,6 @@ static Bool WndProc(Display *d, XEvent *e, char *arg)
*/
#endif // NL_OS_UNIX
GLenum CDriverGL::NLCubeFaceToGLCubeFace[6] =
{
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
@ -279,9 +278,9 @@ GLenum CDriverGL::NLCubeFaceToGLCubeFace[6] =
CDriverGL::CDriverGL()
{
H_AUTO_OGL(CDriverGL_CDriverGL)
_OffScreen = false;
#ifdef NL_OS_WINDOWS
_PBuffer = NULL;
_hWnd = NULL;
_hRC = NULL;
@ -290,10 +289,13 @@ CDriverGL::CDriverGL()
_Interval = 1;
#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
NL3D::MAC::ctor();
#elif defined (NL_OS_UNIX)
cursor = None;
win = 0;
dpy = 0;
# ifdef XF86VIDMODE
// zero the old screen mode
@ -302,7 +304,8 @@ CDriverGL::CDriverGL()
# endif //XF86VIDMODE
#endif // NL_OS_UNIX
_FullScreen= false;
_OffScreen = false;
_FullScreen = false;
_CurrentMaterial=NULL;
_Initialized = false;
@ -347,7 +350,6 @@ CDriverGL::CDriverGL()
_NVTextureShaderEnabled = false;
// Compute the Flag which say if one texture has been changed in CMaterial.
_MaterialAllTextureTouchedFlag= 0;
for(i=0; i < IDRV_MAT_MAXTEXTURES; i++)
@ -356,7 +358,6 @@ CDriverGL::CDriverGL()
_CurrentTexAddrMode[i] = GL_NONE;
}
_UserTexMatEnabled = 0;
// Ligtmap preca.
@ -415,7 +416,6 @@ CDriverGL::CDriverGL()
_TextureTargetUpload = false;
}
// ***************************************************************************
CDriverGL::~CDriverGL()
{
@ -502,21 +502,18 @@ bool CDriverGL::stretchRect(ITexture * /* srcText */, NLMISC::CRect &/* srcRect
}
// ***************************************************************************
bool CDriverGL::supportBloomEffect() const
{
return (isVertexProgramSupported() && supportFrameBufferObject() && supportPackedDepthStencil() && supportTextureRectangle());
}
// ***************************************************************************
bool CDriverGL::supportNonPowerOfTwoTextures() const
{
return _Extensions.ARBTextureNonPowerOfTwo;
}
// ***************************************************************************
bool CDriverGL::isTextureRectangle(ITexture * tex) const
{
return (supportTextureRectangle() && tex->isBloomTexture() && tex->mipMapOff()
@ -524,7 +521,6 @@ bool CDriverGL::isTextureRectangle(ITexture * tex) const
}
// ***************************************************************************
bool CDriverGL::activeFrameBufferObject(ITexture * tex)
{
if(supportFrameBufferObject()/* && supportPackedDepthStencil()*/)
@ -545,7 +541,6 @@ bool CDriverGL::activeFrameBufferObject(ITexture * tex)
}
// --------------------------------------------------
void CDriverGL::disableHardwareVertexProgram()
{
H_AUTO_OGL(CDriverGL_disableHardwareVertexProgram)
@ -565,7 +560,6 @@ void CDriverGL::disableHardwareTextureShader()
}
// --------------------------------------------------
bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool resizeable) throw(EBadDisplay)
{
H_AUTO_OGL(CDriverGL_setDisplay)
@ -677,8 +671,6 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
return false;
}
// Make the context current
if (!wglMakeCurrent(tempHDC,tempGLRC))
{
@ -1051,11 +1043,12 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
{
GLX_RGBA,
GLX_DOUBLEBUFFER,
//GLX_BUFFER_SIZE, 16,
GLX_DEPTH_SIZE, 16,
GLX_RED_SIZE, 4,
GLX_GREEN_SIZE, 4,
GLX_BLUE_SIZE, 4,
GLX_ALPHA_SIZE, 4,
GLX_STENCIL_SIZE, 8,
None
};
@ -1063,31 +1056,17 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
{
GLX_RGBA,
GLX_DOUBLEBUFFER,
//GLX_BUFFER_SIZE, 16,
GLX_DEPTH_SIZE, 24,
GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8,
None
};
static int sAttribList32bpp[] =
{
GLX_RGBA,
GLX_DOUBLEBUFFER,
//GLX_BUFFER_SIZE, 32,
GLX_DEPTH_SIZE, 32,
GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8,
GLX_ALPHA_SIZE, 8,
GLX_STENCIL_SIZE, 8,
None
};
// first try 32bpp and if that fails 24bpp or 16bpp
XVisualInfo *visual_info = glXChooseVisual (dpy, DefaultScreen(dpy), sAttribList32bpp);
if (visual_info == NULL)
visual_info = glXChooseVisual(dpy, DefaultScreen(dpy), sAttribList24bpp);
// first try 24bpp and if that fails 16bpp
XVisualInfo *visual_info = glXChooseVisual (dpy, DefaultScreen(dpy), sAttribList24bpp);
if (visual_info == NULL)
visual_info = glXChooseVisual(dpy, DefaultScreen(dpy), sAttribList16bpp);
if(visual_info == NULL)
@ -1203,7 +1182,6 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
nlwarning("Missing Important GL extension: GL_EXT_texture_env_combine => All envcombine are setup to GL_MODULATE!!!");
}
// Get num of light for this driver
int numLight;
glGetIntegerv (GL_MAX_LIGHTS, &numLight);
@ -1219,7 +1197,6 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
// init _DriverGLStates
_DriverGLStates.init(_Extensions.ARBTextureCubeMap, (_Extensions.NVTextureRectangle || _Extensions.EXTTextureRectangle || _Extensions.ARBTextureRectangle), _MaxDriverLight);
// Init OpenGL/Driver defaults.
//=============================
glViewport(0,0,width,height);
@ -1261,7 +1238,6 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
_VertexProgramEnabled= false;
_LastSetupGLArrayVertexProgram= false;
// Init VertexArrayRange according to supported extenstion.
_SupportVBHard= false;
_SlowUnlockVBHard= false;
@ -1310,7 +1286,8 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
_CurrentVertexBufferHard= NULL;
_NVCurrentVARPtr= NULL;
_NVCurrentVARSize= 0;
if(_SupportVBHard)
if (_SupportVBHard)
{
// try to allocate 16Mo by default of AGP Ram.
initVertexBufferHard(NL3D_DRV_VERTEXARRAY_AGP_INIT_SIZE, 0);
@ -1342,8 +1319,6 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
//===========================================================
initFragmentShaders();
// Activate the default texture environnments for all stages.
//===========================================================
for(uint stage=0;stage<inlGetNumTextStages(); stage++)
@ -1378,8 +1353,8 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
glTexGenfv(GL_Q, GL_OBJECT_PLANE, params);
glTexGenfv(GL_Q, GL_EYE_PLANE, params);
}
resetTextureShaders();
resetTextureShaders();
_PPLExponent = 1.f;
_PPLightDiffuseColor = NLMISC::CRGBA::White;
@ -1852,30 +1827,26 @@ void CDriverGL::resetTextureShaders()
{
glEnable(GL_TEXTURE_SHADER_NV);
for (uint stage = 0; stage < inlGetNumTextStages(); ++stage)
{
_DriverGLStates.activeTextureARB(stage);
if (stage != 0)
{
glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + stage - 1);
}
glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_NONE);
glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_NONE);
_CurrentTexAddrMode[stage] = GL_NONE;
}
glDisable(GL_TEXTURE_SHADER_NV);
glDisable(GL_TEXTURE_SHADER_NV);
_NVTextureShaderEnabled = false;
}
}
// --------------------------------------------------
emptyProc CDriverGL::getWindowProc()
{
H_AUTO_OGL(CDriverGL_getWindowProc)
@ -1887,7 +1858,6 @@ emptyProc CDriverGL::getWindowProc()
}
// --------------------------------------------------
bool CDriverGL::activate()
{
H_AUTO_OGL(CDriverGL_activate)
@ -1916,7 +1886,6 @@ bool CDriverGL::activate()
}
// --------------------------------------------------
bool CDriverGL::isTextureExist(const ITexture&tex)
{
H_AUTO_OGL(CDriverGL_isTextureExist)
@ -1935,7 +1904,6 @@ bool CDriverGL::isTextureExist(const ITexture&tex)
}
// --------------------------------------------------
bool CDriverGL::clear2D(CRGBA rgba)
{
H_AUTO_OGL(CDriverGL_clear2D)
@ -1947,7 +1915,6 @@ bool CDriverGL::clear2D(CRGBA rgba)
}
// --------------------------------------------------
bool CDriverGL::clearZBuffer(float zval)
{
H_AUTO_OGL(CDriverGL_clearZBuffer)
@ -1960,7 +1927,6 @@ bool CDriverGL::clearZBuffer(float zval)
}
// --------------------------------------------------
bool CDriverGL::clearStencilBuffer(float stencilval)
{
H_AUTO_OGL(CDriverGL_clearStencilBuffer)
@ -1972,7 +1938,6 @@ bool CDriverGL::clearStencilBuffer(float stencilval)
}
// --------------------------------------------------
void CDriverGL::setColorMask (bool bRed, bool bGreen, bool bBlue, bool bAlpha)
{
H_AUTO_OGL(CDriverGL_setColorMask )
@ -1983,6 +1948,7 @@ void CDriverGL::setColorMask (bool bRed, bool bGreen, bool bBlue, bool bAlpha)
bool CDriverGL::swapBuffers()
{
H_AUTO_OGL(CDriverGL_swapBuffers)
++ _SwapBufferCounter;
// Reset texture shaders
//resetTextureShaders();
@ -2128,7 +2094,6 @@ bool CDriverGL::swapBuffers()
}
// --------------------------------------------------
bool CDriverGL::release()
{
H_AUTO_OGL(CDriverGL_release)
@ -2249,7 +2214,6 @@ bool CDriverGL::release()
}
// --------------------------------------------------
IDriver::TMessageBoxId CDriverGL::systemMessageBox (const char* message, const char* title, IDriver::TMessageBoxType type, TMessageBoxIcon icon)
{
H_AUTO_OGL(CDriverGL_systemMessageBox)
@ -2293,7 +2257,6 @@ IDriver::TMessageBoxId CDriverGL::systemMessageBox (const char* message, const c
}
// --------------------------------------------------
void CDriverGL::setupViewport (const class CViewport& viewport)
{
H_AUTO_OGL(CDriverGL_setupViewport )
@ -2356,9 +2319,6 @@ void CDriverGL::setupViewport (const class CViewport& viewport)
int iheight=(int)((float)clientHeight*height+0.5f);
clamp (iheight, 0, clientHeight-iy);
glViewport (ix, iy, iwidth, iheight);
}
// --------------------------------------------------
@ -2368,8 +2328,6 @@ void CDriverGL::getViewport(CViewport &viewport)
viewport = _CurrViewport;
}
// --------------------------------------------------
void CDriverGL::setupScissor (const class CScissor& scissor)
{
@ -2456,10 +2414,7 @@ void CDriverGL::setupScissor (const class CScissor& scissor)
}
}
// --------------------------------------------------
void CDriverGL::showCursor(bool b)
{
H_AUTO_OGL(CDriverGL_showCursor)
@ -2508,7 +2463,6 @@ void CDriverGL::showCursor(bool b)
// --------------------------------------------------
void CDriverGL::setMousePos(float x, float y)
{
H_AUTO_OGL(CDriverGL_setMousePos)
@ -2598,10 +2552,7 @@ void CDriverGL::getWindowPos(uint32 &x, uint32 &y)
#endif // NL_OS_UNIX
}
// --------------------------------------------------
bool CDriverGL::isActive()
{
H_AUTO_OGL(CDriverGL_isActive)
@ -2634,13 +2585,10 @@ const char *CDriverGL::getVideocardInformation ()
const char *renderer = (const char *) glGetString (GL_RENDERER);
const char *version = (const char *) glGetString (GL_VERSION);
smprintf(name, 1024, "OpenGL / %s / %s / %s", vendor, renderer, version);
return name;
}
void CDriverGL::setCapture (bool b)
{
H_AUTO_OGL(CDriverGL_setCapture )
@ -2716,8 +2664,6 @@ bool CDriverGL::clipRect(NLMISC::CRect &rect)
return rect.Width>0 && rect.Height>0;
}
void CDriverGL::getBufferPart (CBitmap &bitmap, NLMISC::CRect &rect)
{
H_AUTO_OGL(CDriverGL_getBufferPart )
@ -2776,9 +2722,6 @@ bool CDriverGL::fillBuffer (CBitmap &bitmap)
}
// ***************************************************************************
void CDriverGL::copyFrameBufferToTexture(ITexture *tex,
uint32 level,
uint32 offsetx,
@ -2824,7 +2767,7 @@ void CDriverGL::copyFrameBufferToTexture(ITexture *tex,
// gltext->activeFrameBufferObject(tex);
}
// ***************************************************************************
void CDriverGL::setPolygonMode (TPolygonMode mode)
{
H_AUTO_OGL(CDriverGL_setPolygonMode )
@ -2845,13 +2788,14 @@ void CDriverGL::setPolygonMode (TPolygonMode mode)
}
}
// ***************************************************************************
bool CDriverGL::fogEnabled()
{
H_AUTO_OGL(CDriverGL_fogEnabled)
return _FogEnabled;
}
// ***************************************************************************
void CDriverGL::enableFog(bool enable)
{
H_AUTO_OGL(CDriverGL_enableFog)
@ -2859,6 +2803,7 @@ void CDriverGL::enableFog(bool enable)
_FogEnabled= enable;
}
// ***************************************************************************
void CDriverGL::setupFog(float start, float end, CRGBA color)
{
H_AUTO_OGL(CDriverGL_setupFog)
@ -2894,7 +2839,6 @@ void CDriverGL::setupFog(float start, float end, CRGBA color)
_FogEnd = end;
}
// ***************************************************************************
float CDriverGL::getFogStart() const
{
@ -3104,7 +3048,7 @@ void CDriverGL::setPerPixelLightingLight(CRGBA diffuse, CRGBA specular, float sh
}
// ***************************************************************************
NLMISC::IMouseDevice *CDriverGL::enableLowLevelMouse(bool enable, bool exclusive)
NLMISC::IMouseDevice* CDriverGL::enableLowLevelMouse(bool enable, bool exclusive)
{
H_AUTO_OGL(CDriverGL_enableLowLevelMouse)
@ -3139,7 +3083,7 @@ NLMISC::IMouseDevice *CDriverGL::enableLowLevelMouse(bool enable, bool exclusive
}
// ***************************************************************************
NLMISC::IKeyboardDevice *CDriverGL::enableLowLevelKeyboard(bool enable)
NLMISC::IKeyboardDevice* CDriverGL::enableLowLevelKeyboard(bool enable)
{
H_AUTO_OGL(CDriverGL_enableLowLevelKeyboard)
#ifdef NL_OS_WINDOWS
@ -3173,7 +3117,7 @@ NLMISC::IKeyboardDevice *CDriverGL::enableLowLevelKeyboard(bool enable)
}
// ***************************************************************************
NLMISC::IInputDeviceManager *CDriverGL::getLowLevelInputDeviceManager()
NLMISC::IInputDeviceManager* CDriverGL::getLowLevelInputDeviceManager()
{
H_AUTO_OGL(CDriverGL_getLowLevelInputDeviceManager)
#ifdef NL_OS_WINDOWS
@ -3265,7 +3209,6 @@ uint CDriverGL::getNbTextureStages() const
return inlGetNumTextStages();
}
// ***************************************************************************
void CDriverGL::refreshProjMatrixFromGL()
{
@ -3432,9 +3375,6 @@ void CDriverGL::initEMBM()
}
}
// ***************************************************************************
/** Water fragment program with extension ARB_fragment_program
*/
@ -3496,8 +3436,6 @@ MAD_SAT tmpFog, fogValue.x, fogFactor.x, fogFactor.y; \n\
LRP oCol, tmpFog.x, envMap, fogColor; \n\
END ";
// **************************************************************************************
/** Water fragment program with extension ARB_fragment_program and a diffuse map applied
*/
@ -3569,7 +3507,6 @@ MUL diffuse, diffuse, envMap; \n\
LRP oCol, tmpFog.x, diffuse, fogColor; \n\
END ";
// ***************************************************************************
/** Load a ARB_fragment_program_code, and ensure it is loaded natively
*/
@ -3608,7 +3545,6 @@ uint loadARBFragmentProgramStringNative(const char *prog, bool forceNativeProgra
return 0;
}
// ***************************************************************************
/** R200 Fragment Shader :
* Send fragment shader to fetch a perturbed envmap from the addition of 2 bumpmap
@ -3640,6 +3576,7 @@ void CDriverGL::forceNativeFragmentPrograms(bool nativeOnly)
_ForceNativeFragmentPrograms = nativeOnly;
}
// ***************************************************************************
void CDriverGL::initFragmentShaders()
{
H_AUTO_OGL(CDriverGL_initFragmentShaders)
@ -3794,7 +3731,6 @@ void CDriverGL::deleteFragmentShaders()
}
}
// ***************************************************************************
void CDriverGL::finish()
{
@ -4108,7 +4044,6 @@ void CDriverGL::retrieveATIDriverVersion()
#endif
}
// ***************************************************************************
bool CDriverGL::supportMADOperator() const
{
@ -4117,7 +4052,6 @@ bool CDriverGL::supportMADOperator() const
return _Extensions.NVTextureEnvCombine4 || _Extensions.ATITextureEnvCombine3;
}
// ***************************************************************************
uint CDriverGL::getNumAdapter() const
{
@ -4127,7 +4061,6 @@ uint CDriverGL::getNumAdapter() const
}
// ***************************************************************************
bool CDriverGL::getAdapter(uint adapter, CAdapter &desc) const
{
H_AUTO_OGL(CDriverGL_getAdapter)
@ -4150,7 +4083,6 @@ bool CDriverGL::getAdapter(uint adapter, CAdapter &desc) const
}
// ***************************************************************************
bool CDriverGL::setAdapter(uint adapter)
{
H_AUTO_OGL(CDriverGL_setAdapter)
@ -4159,7 +4091,6 @@ bool CDriverGL::setAdapter(uint adapter)
}
// ***************************************************************************
CVertexBuffer::TVertexColorType CDriverGL::getVertexColorFormat() const
{
H_AUTO_OGL(CDriverGL_CDriverGL)
@ -4168,7 +4099,6 @@ CVertexBuffer::TVertexColorType CDriverGL::getVertexColorFormat() const
}
// ***************************************************************************
bool CDriverGL::activeShader(CShader * /* shd */)
{
H_AUTO_OGL(CDriverGL_activeShader)
@ -4177,21 +4107,18 @@ bool CDriverGL::activeShader(CShader * /* shd */)
}
// ***************************************************************************
void CDriverGL::startBench (bool wantStandardDeviation, bool quick, bool reset)
{
CHTimer::startBench (wantStandardDeviation, quick, reset);
}
// ***************************************************************************
void CDriverGL::endBench ()
{
CHTimer::endBench ();
}
// ***************************************************************************
void CDriverGL::displayBench (class NLMISC::CLog *log)
{
// diplay
@ -4373,7 +4300,6 @@ uint COcclusionQueryGL::getVisibleCount()
return VisibleCount;
}
// ***************************************************************************
void CDriverGL::setDepthRange(float znear, float zfar)
{
@ -4479,12 +4405,10 @@ void CDriverGL::stencilOp(TStencilOp fail, TStencilOp zfail, TStencilOp zpass)
default: nlstop;
}
_DriverGLStates.stencilOp(glFail, glZFail, glZPass);
}
// ***************************************************************************
void CDriverGL::stencilMask(uint mask)
{
H_AUTO_OGL(CDriverGL_CDriverGL)
@ -4511,6 +4435,7 @@ void CDriverGL::endDialogMode()
} // NL3D
// ***************************************************************************
void displayGLError(GLenum error)
{
switch(error)

View file

@ -427,6 +427,10 @@
RelativePath="driver_opengl_light.cpp"
>
</File>
<File
RelativePath=".\driver_opengl_mac.cpp"
>
</File>
<File
RelativePath="driver_opengl_material.cpp"
>

View file

@ -21,8 +21,6 @@
#include "nel/3d/texture_bump.h"
#include "nel/3d/material.h"
namespace NL3D {
static void convBlend(CMaterial::TBlend blend, GLenum& glenum)
@ -86,7 +84,6 @@ static inline void convTexAddr(ITexture *tex, CMaterial::TTexAddressingMode mode
GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV, GL_DOT_PRODUCT_DEPTH_REPLACE_NV
};
static const GLenum glTexCubeAddrModesNV[] =
{
GL_NONE, GL_TEXTURE_CUBE_MAP_ARB, GL_PASS_THROUGH_NV, GL_CULL_FRAGMENT_NV,
@ -107,8 +104,6 @@ static inline void convTexAddr(ITexture *tex, CMaterial::TTexAddressingMode mode
}
}
// --------------------------------------------------
void CDriverGL::setTextureEnvFunction(uint stage, CMaterial& mat)
{
@ -152,7 +147,6 @@ void CDriverGL::setTextureEnvFunction(uint stage, CMaterial& mat)
}
}
//--------------------------------
void CDriverGL::setupUserTextureMatrix(uint numStages, CMaterial& mat)
{
@ -219,7 +213,6 @@ void CDriverGL::disableUserTextureMatrix()
}
}
// --------------------------------------------------
CMaterial::TShader CDriverGL::getSupportedShader(CMaterial::TShader shader)
{
@ -235,9 +228,6 @@ CMaterial::TShader CDriverGL::getSupportedShader(CMaterial::TShader shader)
}
}
// --------------------------------------------------
void CDriverGL::setTextureShaders(const uint8 *addressingModes, const CSmartPtr<ITexture> *textures)
{
@ -256,10 +246,7 @@ void CDriverGL::setTextureShaders(const uint8 *addressingModes, const CSmartPtr<
}
}
// --------------------------------------------------
bool CDriverGL::setupMaterial(CMaterial& mat)
{
H_AUTO_OGL(CDriverGL_setupMaterial)
@ -268,7 +255,6 @@ bool CDriverGL::setupMaterial(CMaterial& mat)
uint32 touched=mat.getTouched();
uint stage;
// profile.
_NbSetupMaterialCall++;
@ -287,7 +273,6 @@ bool CDriverGL::setupMaterial(CMaterial& mat)
}
pShader=static_cast<CShaderGL*>((IMaterialDrvInfos*)(mat._MatDrvInfo));
// 1. Setup modified fields of material.
//=====================================
if( touched )
@ -329,7 +314,6 @@ bool CDriverGL::setupMaterial(CMaterial& mat)
pShader->SupportedShader= getSupportedShader(mat.getShader());
}
// Since modified, must rebind all openGL states. And do this also for the delete/new problem.
/* If an old material is deleted, _CurrentMaterial is invalid. But this is grave only if a new
material is created, with the same pointer (bad luck). Since an newly allocated material always
@ -342,7 +326,6 @@ bool CDriverGL::setupMaterial(CMaterial& mat)
mat.clearTouched(0xFFFFFFFF);
}
// Now we can get the supported shader from the cache.
CMaterial::TShader matShader = pShader->SupportedShader;
@ -417,7 +400,6 @@ bool CDriverGL::setupMaterial(CMaterial& mat)
}
}
// 3. Bind OpenGL States.
//=======================
if (_CurrentMaterial!=&mat)
@ -446,7 +428,6 @@ bool CDriverGL::setupMaterial(CMaterial& mat)
_DriverGLStates.alphaFunc(mat.getAlphaTestThreshold());
}
// Bind ZBuffer Part.
//===================
_DriverGLStates.enableZWrite(mat.getFlags()&IDRV_MAT_ZWRITE);
@ -526,7 +507,6 @@ bool CDriverGL::setupMaterial(CMaterial& mat)
_CurrentMaterial=&mat;
}
// 4. Misc
//=====================================
@ -547,7 +527,6 @@ bool CDriverGL::setupMaterial(CMaterial& mat)
return true;
}
// ***************************************************************************
sint CDriverGL::beginMultiPass()
{
@ -574,6 +553,7 @@ sint CDriverGL::beginMultiPass()
default: return 1;
}
}
// ***************************************************************************
void CDriverGL::setupPass(uint pass)
{
@ -607,7 +587,6 @@ void CDriverGL::setupPass(uint pass)
}
}
// ***************************************************************************
void CDriverGL::endMultiPass()
{
@ -640,7 +619,6 @@ void CDriverGL::endMultiPass()
}
}
// ***************************************************************************
void CDriverGL::computeLightMapInfos (const CMaterial &mat)
{
@ -682,7 +660,6 @@ void CDriverGL::computeLightMapInfos (const CMaterial &mat)
// NB: _NLightMaps==0 means there is no lightmaps at all.
}
// ***************************************************************************
sint CDriverGL::beginLightMapMultiPass ()
{
@ -714,13 +691,13 @@ sint CDriverGL::beginLightMapMultiPass ()
// Manage too if no lightmaps.
return std::max (_NLightMapPass, (uint)1);
}
// ***************************************************************************
void CDriverGL::setupLightMapPass(uint pass)
{
H_AUTO_OGL(CDriverGL_setupLightMapPass)
const CMaterial &mat= *_CurrentMaterial;
// common colors
static uint32 packedColorBlack= CRGBA(0,0,0,255).getPacked();
static GLfloat glcolBlack[4]= {0.f,0.f,0.f,1.f};
@ -759,7 +736,6 @@ void CDriverGL::setupLightMapPass(uint pass)
nlassert(pass<_NLightMapPass);
// setup Texture Pass.
//=========================
uint lmapId;
@ -953,7 +929,6 @@ void CDriverGL::setupLightMapPass(uint pass)
}
}
// setup blend / lighting.
//=========================
@ -1012,7 +987,6 @@ void CDriverGL::setupLightMapPass(uint pass)
}
}
// Dynamic lighting: The influence of the dynamic light must be added only in the first pass (only one time)
if(pass==0)
{
@ -1026,6 +1000,7 @@ void CDriverGL::setupLightMapPass(uint pass)
else if(pass==1)
_DriverGLStates.setDiffuse(packedColorBlack, glcolBlack);
}
// ***************************************************************************
void CDriverGL::endLightMapMultiPass()
{
@ -1057,7 +1032,6 @@ void CDriverGL::endLightMapMultiPass()
}
}
// ***************************************************************************
void CDriverGL::resetLightMapVertexSetup()
{
@ -1079,7 +1053,6 @@ void CDriverGL::resetLightMapVertexSetup()
_LastVertexSetupIsLightMap= false;
}
// ***************************************************************************
void CDriverGL::startSpecularBatch()
{
@ -1185,6 +1158,7 @@ sint CDriverGL::beginSpecularMultiPass()
else
return 2;
}
// ***************************************************************************
void CDriverGL::setupSpecularPass(uint pass)
{
@ -1308,10 +1282,9 @@ void CDriverGL::setupSpecularPass(uint pass)
}
}
else
{ // We have to do it in 2 passes
{
// We have to do it in 2 passes
// For Both Pass, setup correct Env.
if( pass == 0 )
{ // Just display the texture
_DriverGLStates.enableBlend(false);
@ -1333,7 +1306,6 @@ void CDriverGL::setupSpecularPass(uint pass)
activateTexEnvMode(0, env);
// Set stage 1
if( mat.getTexture(0) == NULL )
{
@ -1355,6 +1327,7 @@ void CDriverGL::setupSpecularPass(uint pass)
}
}
}
// ***************************************************************************
void CDriverGL::endSpecularMultiPass()
{
@ -1364,7 +1337,6 @@ void CDriverGL::endSpecularMultiPass()
setupSpecularEnd();
}
// a functor that can is used to generate a cube map used for specular / diffuse lighting
struct CSpecCubeMapFunctor : ICubeMapFunctor
{
@ -1380,13 +1352,11 @@ struct CSpecCubeMapFunctor : ICubeMapFunctor
float Exp;
};
/* /// parameters for specular cube map generation
const uint MaxSpecularExp = 64;
const uint SpecularExpStep = 8;
const uint SpecularMapSize = 32; */
// ***************************************************************************
CTextureCube *CDriverGL::getSpecularCubeMap(uint exp)
{
@ -1434,7 +1404,6 @@ CTextureCube *CDriverGL::getSpecularCubeMap(uint exp)
NLMISC::clamp(exp, 1u, (MaxExponent - 1));
uint cubeMapIndex = expToCubeMap[exp];
nlassert(cubeMapIndex < numCubeMap);
@ -1542,7 +1511,6 @@ void CDriverGL::setupPPLPass(uint pass)
// setup the tex envs
// Stage 0 is rgb = DiffuseCubeMap * LightColor + DiffuseGouraud * 1
if(_CurrentTexEnvSpecial[0] != TexEnvSpecialPPLStage0)
{
@ -1591,8 +1559,6 @@ void CDriverGL::setupPPLPass(uint pass)
env.Env.SrcArg1Alpha = CMaterial::Diffuse;
activateTexEnvMode(1, env);
// Stage 2 is rgb = SpecularCubeMap * SpecularLightColor + Prec * 1
// alpha = prec alpha
@ -1674,7 +1640,6 @@ void CDriverGL::endPPLMultiPass()
// nothing to do there ...
}
// ******PER PIXEL LIGHTING, NO SPECULAR**************************************
sint CDriverGL::beginPPLNoSpecMultiPass()
{
@ -1704,7 +1669,6 @@ void CDriverGL::setupPPLNoSpecPass(uint pass)
activateTexture(0, tex0);
activateTexture(1, mat.getTexture(0));
for (uint k = 2; k < inlGetNumTextStages(); ++k)
{
activateTexture(k, NULL);
@ -1712,7 +1676,6 @@ void CDriverGL::setupPPLNoSpecPass(uint pass)
// setup the tex envs
// Stage 0 is rgb = DiffuseCubeMap * LightColor + DiffuseGouraud * 1 (TODO : EnvCombine3)
if(_CurrentTexEnvSpecial[0] != TexEnvSpecialPPLStage0)
{
@ -1784,7 +1747,6 @@ void CDriverGL::endPPLNoSpecMultiPass()
}
}*/
// ***************************************************************************
/*inline void CDriverGL::setupCausticsFirstTex(const CMaterial &mat)
{
@ -1999,7 +1961,6 @@ void CDriverGL::endCloudMultiPass()
}
}
// ***************************************************************************
sint CDriverGL::beginWaterMultiPass()
{
@ -2088,7 +2049,6 @@ void CDriverGL::setupWaterPassR200(const CMaterial &mat)
}
}
// ***************************************************************************
/** water setup for ARB_fragment_program
*/
@ -2175,7 +2135,6 @@ void CDriverGL::setupWaterPassARB(const CMaterial &mat)
}
}
// ***************************************************************************
/** Presetupped texture shader for water shader on NV20
*/
@ -2187,7 +2146,6 @@ static const uint8 WaterNoDiffuseTexAddrMode[IDRV_MAT_MAXTEXTURES] =
CMaterial::TextureOff
};
static const uint8 WaterTexAddrMode[IDRV_MAT_MAXTEXTURES] =
{
CMaterial::FetchTexture,
@ -2198,7 +2156,6 @@ static const uint8 WaterTexAddrMode[IDRV_MAT_MAXTEXTURES] =
static const float IdentityTexMat[4] = { 1.f, 0.f, 0.f, 1.f };
// ***************************************************************************
void CDriverGL::setupWaterPassNV20(const CMaterial &mat)
{

View file

@ -319,7 +319,7 @@ bool isTextKeyEvent(NSEvent* event)
/*
TODO check why iswprint(character) does not solve it.
it always returns false, even for π é ...
it always returns false, even for π, é, ...
*/
// > 127 but not printable
if( nelKey == NLMISC::KeyF1 || nelKey == NLMISC::KeyF2 ||
@ -408,13 +408,6 @@ void submitEvents(NLMISC::CEventServer& server,
case NSMouseEntered:break;
case NSMouseExited:break;
case NSKeyDown:
/*
TODO dead keys
http://developer.apple.com/mac/library/documentation/Carbon/Reference/
Unicode_Utilities_Ref/Reference/reference.html#//apple_ref/c/func/
UCKeyTranslate
*/
// push the key press event to the new event server
server.postEvent(new NLMISC::CEventKeyDown(
virtualKeycodeToNelKey([event keyCode]),

View file

@ -21,12 +21,36 @@
/**
* derived to configure the NSOpenGLView
*/
@interface CocoaOpenGLView : NSOpenGLView
@interface CocoaOpenGLView : NSOpenGLView<NSTextInputClient>
{
NSMutableAttributedString* backingStore;
NSRange markedRange;
}
-(id)initWithFrame:(NSRect)frame;
-(void)dealloc;
-(BOOL)acceptsFirstResponder;
-(BOOL)needsPanelToBecomeKey;
-(void)keyDown:(NSEvent*)event;
/******************************************************************************/
/* NSTextInputClient Protocol */
-(BOOL)hasMarkedText;
-(NSRange)markedRange;
-(NSRange)selectedRange;
-(void)setMarkedText:(id)aString
selectedRange:(NSRange)newSelection
replacementRange:(NSRange)replacementRange;
-(void)unmarkText;
-(NSArray*)validAttributesForMarkedText;
-(NSAttributedString*)attributedSubstringForProposedRange:(NSRange)aRange
actualRange:(NSRangePointer)actualRange;
-(void)insertText:(id)aString replacementRange:(NSRange)replacementRange;
-(NSUInteger)characterIndexForPoint:(NSPoint)aPoint;
-(NSRect)firstRectForCharacterRange:(NSRange)aRange
actualRange:(NSRangePointer)actualRange;
-(void)doCommandBySelector:(SEL)aSelector;
@end

View file

@ -20,6 +20,21 @@
@implementation CocoaOpenGLView
- (id)initWithFrame:(NSRect)frame
{
if(self = [super initWithFrame:frame])
{
backingStore = [[NSMutableAttributedString alloc] initWithString:@""];
return self;
}
return nil;
}
- (void)dealloc
{
[backingStore release];
[super dealloc];
}
-(BOOL)acceptsFirstResponder
{
return YES;
@ -32,11 +47,87 @@
-(void)keyDown:(NSEvent*)event
{
// we handle the key here, so os x does not make a sound :)
/*
TODO do it in the event emitter? eg do not forward key down?
does command+q / command+m still work then?
*/
[[self inputContext] handleEvent:event];
}
/******************************************************************************/
/* NSTextInputClient Protocol */
-(BOOL)hasMarkedText
{
return (markedRange.location == NSNotFound ? NO : YES);
}
-(NSRange)markedRange
{
return markedRange;
}
-(NSRange)selectedRange
{
return NSMakeRange(NSNotFound, 0);
}
-(void)setMarkedText:(id)aString
selectedRange:(NSRange)newSelection
replacementRange:(NSRange)replacementRange
{
if(replacementRange.location == NSNotFound)
replacementRange = markedRange;
if([aString length] == 0)
{
[backingStore deleteCharactersInRange:replacementRange];
[self unmarkText];
}
else
{
markedRange = NSMakeRange(replacementRange.location, [aString length]);
[backingStore replaceCharactersInRange:replacementRange withString:aString];
}
}
-(void)unmarkText
{
markedRange = NSMakeRange(NSNotFound, 0);
[[self inputContext] discardMarkedText];
}
-(NSArray*)validAttributesForMarkedText
{
return [NSArray arrayWithObjects:
NSMarkedClauseSegmentAttributeName, NSGlyphInfoAttributeName, nil];
}
-(NSAttributedString*)attributedSubstringForProposedRange:(NSRange)aRange
actualRange:(NSRangePointer)actualRange
{
return [backingStore attributedSubstringFromRange:aRange];
}
-(void)insertText:(id)aString
replacementRange:(NSRange)replacementRange
{
if(replacementRange.location == NSNotFound)
replacementRange = markedRange;
[backingStore replaceCharactersInRange:replacementRange withString:aString];
}
-(NSUInteger)characterIndexForPoint:(NSPoint)aPoint
{
return 0;
}
-(NSRect)firstRectForCharacterRange:(NSRange)aRange
actualRange:(NSRangePointer)actualRange
{
return NSMakeRect(0, 0, 0, 0);
}
-(void)doCommandBySelector:(SEL)aSelector
{
[super doCommandBySelector:aSelector];
}
@end

View file

@ -32,7 +32,7 @@ namespace NLMISC {
/**
* TODO Class description
* CEventEmitter UNIX implementation
* \author Vianney Lecroart
* \author Nevrax France
* \date 2000

View file

@ -135,17 +135,16 @@ UMaterial CDriverUser::createMaterial()
// ***************************************************************************
void CDriverUser::deleteMaterial(UMaterial &umat)
{
delete umat.getObjectPtr();
umat.detach();
}
// ***************************************************************************
UAnimationSet *CDriverUser::createAnimationSet()
UAnimationSet *CDriverUser::createAnimationSet(bool headerOptim)
{
return _AnimationSets.insert(new CAnimationSetUser(this));
return _AnimationSets.insert(new CAnimationSetUser(this, headerOptim));
}
// ***************************************************************************
UAnimationSet *CDriverUser::createAnimationSet(const std::string &animationSetFile)
{
@ -157,10 +156,10 @@ UAnimationSet *CDriverUser::createAnimationSet(const std::string &animationSet
f.open(path);
return _AnimationSets.insert(new CAnimationSetUser(this, f));
}
// ***************************************************************************
void CDriverUser::deleteAnimationSet(UAnimationSet *animationSet)
{
_AnimationSets.erase((CAnimationSetUser*)animationSet, "deleteAnimationSet(): Bad AnimationSet ptr");
}

View file

@ -257,7 +257,7 @@ void CShadowMapManager::renderGenerate(CScene *scene)
if(driverForShadowGeneration)
driverForShadowGeneration->getWindowSize(wndW, wndH);
uint baseTextureSize= scene->getShadowMapTextureSize();
// Minimize the Dest Texture size, so the blurTexture don't get to heavy in VRAM.
// Minimize the Dest Texture size, so the blurTexture don't get too heavy in VRAM.
uint32 textDestW= min(wndW, (uint32)NL3D_SMM_MAX_TEXTDEST_SIZE);
uint32 textDestH= min(wndH, (uint32)NL3D_SMM_MAX_TEXTDEST_SIZE);

View file

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Version="9.00"
Name="cegui"
ProjectGUID="{CEF983A5-610E-49C9-A122-05557EEC4E34}"
RootNamespace="sledge_cegui"
@ -11,6 +11,9 @@
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
@ -22,6 +25,21 @@
ConfigurationType="4"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="4"
@ -39,12 +57,36 @@
SuppressStartupBanner="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\lib\$(RootNamespace)_d.lib"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames="libc;libcmt;libcmtd;msvcrt"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
@ -53,6 +95,21 @@
ConfigurationType="4"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="4"
@ -70,12 +127,178 @@
WarningLevel="3"
SuppressStartupBanner="true"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\lib\$(RootNamespace)_r.lib"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames="libc;libcmt;libcmtd;msvcrtd"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="4"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="4"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\include"
PreprocessorDefinitions="LIBXML_STATIC;WIN32;_DEBUG;_LIB"
StringPooling="true"
ExceptionHandling="2"
BasicRuntimeChecks="3"
SmallerTypeCheck="true"
RuntimeLibrary="3"
BufferSecurityCheck="true"
EnableFunctionLevelLinking="true"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\lib\$(RootNamespace)_d.lib"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames="libc;libcmt;libcmtd;msvcrt"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="4"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="4"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
EnableFiberSafeOptimizations="true"
AdditionalIncludeDirectories="..\include"
PreprocessorDefinitions="LIBXML_STATIC;WIN32;NDEBUG;ASSERT_THROW_EXCEPTION;_LIB"
StringPooling="true"
ExceptionHandling="2"
RuntimeLibrary="2"
DisableLanguageExtensions="false"
WarningLevel="3"
SuppressStartupBanner="true"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\lib\$(RootNamespace)_r.lib"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames="libc;libcmt;libcmtd;msvcrtd"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>

View file

@ -17,6 +17,8 @@
#include "nel/sound/driver/source.h"
#include "nel/misc/common.h"
#include <limits>
using namespace NLMISC;
namespace NLSOUND
@ -25,12 +27,15 @@ namespace NLSOUND
// common method used only with OptionManualRolloff. return the volume in 1/100th DB ( = mB) modified
sint32 ISource::computeManualRollOff(sint32 volumeMB, sint32 mbMin, sint32 mbMax, double alpha, float sqrdist, float distMin, float distMax)
{
// root square of max float value
static float maxSqrt = sqrt(std::numeric_limits<float>::max());
if (sqrdist < distMin * distMin)
{
// no attenuation
return volumeMB;
}
else if (sqrdist > distMax * distMax)
else if ((distMax < maxSqrt) && (sqrdist > distMax * distMax))
{
// full attenuation
return mbMin;

View file

@ -50,7 +50,7 @@ int main(int argc, char* argv[])
if (argc!=2)
{
// Doc..
printf("build_coarse_mesh [config_file.cfg]\n");
nlinfo("build_coarse_mesh [config_file.cfg]\n");
}
else
{
@ -104,7 +104,7 @@ int main(int argc, char* argv[])
std::string outputPath=list_mesh.asString (i*2+1);
// Output
printf ("Loading %s...\n", intputPath.c_str());
nlinfo ("Loading %s...\n", intputPath.c_str());
// File
CIFile inputFile;
@ -185,7 +185,7 @@ int main(int argc, char* argv[])
if (coarseMeshes.size()>0)
{
// Output text
printf ("Compute the coarse meshes...\n");
nlinfo ("Compute the coarse meshes...\n");
// A bitmap
vector<CBitmap> coarseBitmap;
@ -200,7 +200,7 @@ int main(int argc, char* argv[])
for (i=0; i<shapes.size(); i++)
{
// Output text
printf ("Write %s...\n", shapes[i].FileName.c_str());
nlinfo ("Write %s...\n", shapes[i].FileName.c_str());
// File output
COFile outputFile;
@ -222,7 +222,7 @@ int main(int argc, char* argv[])
// Write the bitmaps
for (i=0; i<texture_output_path.size (); i++)
{
printf ("Write textures %s...\n", texture_output_path[i].c_str());
nlinfo ("Write textures %s...\n", texture_output_path[i].c_str());
// File for the texture
COFile outputFile;
@ -241,7 +241,7 @@ int main(int argc, char* argv[])
}
// Show stats
printf ("\nCoarse meshes computed: %d\nTexture size: %dx%d\nArea of the texture used: %f%%\nCompute time (s): %f\n",
nlinfo ("\nCoarse meshes computed: %d\nTexture size: %dx%d\nArea of the texture used: %f%%\nCompute time (s): %f\n",
shapes.size(), coarseBitmap[0].getWidth(), coarseBitmap[0].getHeight(), stats.TextureUsed*100.f,
((float)(uint32)CTime::getLocalTime ()-startTime)/1000.f);
}

View file

@ -87,6 +87,76 @@
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="4"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="4"
InlineFunctionExpansion="1"
PreprocessorDefinitions="LIBXML_STATIC;WIN32;_DEBUG;_LIB"
StringPooling="true"
ExceptionHandling="2"
BasicRuntimeChecks="3"
SmallerTypeCheck="true"
RuntimeLibrary="3"
BufferSecurityCheck="true"
EnableFunctionLevelLinking="true"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(RootNamespace)_d.lib"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames="libc;libcmt;libcmtd;msvcrt"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="obj\$(ConfigurationName)\$(ProjectName)"
@ -157,76 +227,6 @@
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="4"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="4"
InlineFunctionExpansion="1"
PreprocessorDefinitions="LIBXML_STATIC;WIN32;_DEBUG;_LIB"
StringPooling="true"
ExceptionHandling="2"
BasicRuntimeChecks="3"
SmallerTypeCheck="true"
RuntimeLibrary="3"
BufferSecurityCheck="true"
EnableFunctionLevelLinking="true"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(RootNamespace)_d.lib"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames="libc;libcmt;libcmtd;msvcrt"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"

View file

@ -12,6 +12,8 @@
**********************************************************************/
#include "ligoscape_utility.h"
#include "nel/misc/app_context.h"
#include <nel/misc/debug.h>
#include "../../plugin_max/nel_3dsmax_shared/nel_3dsmax_shared.h"
extern ClassDesc2* GetLigoscapeDesc();
@ -26,6 +28,13 @@ int controlsInit = FALSE;
BOOL WINAPI DllMain(HINSTANCE hinstDLL,ULONG fdwReason,LPVOID lpvReserved)
{
// initialize nel context
if (!NLMISC::INelContext::isContextInitialised())
{
new NLMISC::CLibraryContext(GetSharedNelContext());
nldebug("NeL Ligoscape Utility: DllMain");
}
hInstance = hinstDLL; // Hang on to this DLL's instance handle.
if (!controlsInit)

View file

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Version="9,00"
Name="ligoscape_utility"
ProjectGUID="{796E7156-7DE8-4F86-BF33-D7ACF4014204}"
RootNamespace="nelligoscapeutility"
@ -99,88 +99,6 @@
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="obj\$(ConfigurationName)\$(ProjectName)"
IntermediateDirectory="obj\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="4"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
EnableFiberSafeOptimizations="true"
PreprocessorDefinitions="LIBXML_STATIC;WIN32;NDEBUG;ASSERT_THROW_EXCEPTION;_USRDLL"
StringPooling="true"
ExceptionHandling="2"
RuntimeLibrary="2"
DisableLanguageExtensions="false"
WarningLevel="3"
SuppressStartupBanner="true"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="comctl32.lib bmm.lib core.lib geom.lib gfx.lib mesh.lib maxutil.lib maxscrpt.lib gup.lib paramblk2.lib libxml2.lib freetype.lib ws2_32.lib"
OutputFile="plugins\$(RootNamespace)_r.dlx"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames="libc;libcmt;libcmtd;msvcrtd"
ModuleDefinitionFile="$(ProjectName).def"
ProgramDatabaseFile="$(IntDir)\$(TargetName).pdb"
OptimizeReferences="2"
EnableCOMDATFolding="2"
ImportLibrary="plugins\$(RootNamespace)_r.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
@ -263,6 +181,89 @@
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="obj\$(ConfigurationName)\$(ProjectName)"
IntermediateDirectory="obj\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="4"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
EnableFiberSafeOptimizations="true"
PreprocessorDefinitions="LIBXML_STATIC;WIN32;NDEBUG;ASSERT_THROW_EXCEPTION;_USRDLL"
StringPooling="true"
ExceptionHandling="2"
RuntimeLibrary="2"
DisableLanguageExtensions="false"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="comctl32.lib bmm.lib core.lib geom.lib gfx.lib mesh.lib maxutil.lib maxscrpt.lib gup.lib paramblk2.lib libxml2.lib freetype.lib ws2_32.lib"
OutputFile="plugins\$(RootNamespace)_r.dlx"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames="libc;libcmt;libcmtd;msvcrtd"
ModuleDefinitionFile="$(ProjectName).def"
ProgramDatabaseFile="$(IntDir)\$(TargetName).pdb"
OptimizeReferences="2"
EnableCOMDATFolding="2"
ImportLibrary="plugins\$(RootNamespace)_r.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"

View file

@ -27,7 +27,10 @@ BOOL APIENTRY DllMain( HANDLE hModule,
{
// initialize nel context
if (!NLMISC::INelContext::isContextInitialised())
new NLMISC::CApplicationContext();
{
GetSharedNelContext();
nldebug("NeL 3ds Max Shared: DllMain");
}
switch (ul_reason_for_call)
{
@ -51,10 +54,20 @@ void init ()
// The static allocator
static CPatchAllocator Allocator;
NEL_3DSMAX_SHARED_API CPatchAllocator& GetAllocator ()
NEL_3DSMAX_SHARED_API CPatchAllocator &GetAllocator ()
{
// Init fonction
init ();
return Allocator;
}
NEL_3DSMAX_SHARED_API NLMISC::INelContext &GetSharedNelContext()
{
if (!NLMISC::INelContext::isContextInitialised())
{
new NLMISC::CApplicationContext();
NLMISC::createDebug();
}
return NLMISC::INelContext::getInstance();
}

View file

@ -14,11 +14,14 @@
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
class CPatchAllocator;
#ifdef NEL_3DSMAX_SHARED_EXPORTS
#define NEL_3DSMAX_SHARED_API __declspec(dllexport)
#else
#define NEL_3DSMAX_SHARED_API __declspec(dllimport)
#endif
extern NEL_3DSMAX_SHARED_API CPatchAllocator& GetAllocator ();
extern NEL_3DSMAX_SHARED_API CPatchAllocator& GetAllocator();
extern NEL_3DSMAX_SHARED_API NLMISC::INelContext &GetSharedNelContext();

View file

@ -18,6 +18,7 @@
#include "nel_export.h"
#include "nel/3d/register_3d.h"
#include "nel/misc/app_context.h"
#include "../nel_3dsmax_shared/nel_3dsmax_shared.h"
extern ClassDesc2* GetCNelExportDesc();
@ -30,7 +31,10 @@ BOOL WINAPI DllMain(HINSTANCE hinstDLL,ULONG fdwReason,LPVOID lpvReserved)
{
// initialize nel context
if (!NLMISC::INelContext::isContextInitialised())
new NLMISC::CApplicationContext();
{
new NLMISC::CLibraryContext(GetSharedNelContext());
nldebug("NeL Export: DllMain");
}
hInstance = hinstDLL; // Hang on to this DLL's instance handle.

View file

@ -317,9 +317,15 @@ static BOOL CALLBACK CNelExportDlgProc(HWND hWnd, UINT msg, WPARAM wParam, LPARA
// Get the node
INode* pNode=theCNelExport._Ip->GetSelNode (nNode);
if (pNode == NULL)
nlwarning("pNode == NULL");
if (pNode->GetName() == NULL)
nlwarning("pNode->GetName()");
// Name of the node
char sNodeMsg[256];
sprintf (sNodeMsg, "Save %s model...", pNode->GetName());
nlwarning (sNodeMsg, "Save %s model...", pNode->GetName());
// It is a zone ?
if (RPO::isZone (*pNode, time))

View file

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Version="9,00"
Name="nel_export"
ProjectGUID="{F12B8538-1EAB-4BCB-8506-9DB5605F14E5}"
RootNamespace="nelexport"
@ -101,90 +101,6 @@
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="obj\$(ConfigurationName)\$(ProjectName)"
IntermediateDirectory="obj\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="4"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
EnableFiberSafeOptimizations="true"
PreprocessorDefinitions="LIBXML_STATIC;WIN32;NDEBUG;ASSERT_THROW_EXCEPTION;_USRDLL"
StringPooling="true"
ExceptionHandling="2"
RuntimeLibrary="2"
DisableLanguageExtensions="false"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="std_afx.h"
WarningLevel="3"
SuppressStartupBanner="true"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="version.lib libxml2.lib freetype.lib comctl32.lib bmm.lib core.lib geom.lib gfx.lib mesh.lib maxutil.lib maxscrpt.lib gup.lib paramblk2.lib winmm.lib ws2_32.lib"
OutputFile="..\plugins\$(RootNamespace)_r.dlu"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames="libc;libcmt;libcmtd;msvcrtd"
ModuleDefinitionFile="$(ProjectName).def"
ProgramDatabaseFile="$(IntDir)\$(TargetName).pdb"
OptimizeReferences="2"
EnableCOMDATFolding="2"
ImportLibrary="$(RootNamespace)_r.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
@ -269,6 +185,92 @@
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="obj\$(ConfigurationName)\$(ProjectName)"
IntermediateDirectory="obj\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="4"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
EnableFiberSafeOptimizations="true"
PreprocessorDefinitions="LIBXML_STATIC;WIN32;NDEBUG;ASSERT_THROW_EXCEPTION;_USRDLL"
StringPooling="true"
ExceptionHandling="2"
RuntimeLibrary="2"
DisableLanguageExtensions="false"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="std_afx.h"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="version.lib libxml2.lib freetype.lib comctl32.lib bmm.lib core.lib geom.lib gfx.lib mesh.lib maxutil.lib maxscrpt.lib gup.lib paramblk2.lib winmm.lib ws2_32.lib"
OutputFile="..\plugins\$(RootNamespace)_r.dlu"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames="libc;libcmt;libcmtd;msvcrtd"
ModuleDefinitionFile="$(ProjectName).def"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)\$(TargetName).pdb"
OptimizeReferences="2"
EnableCOMDATFolding="2"
ImportLibrary="$(RootNamespace)_r.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
@ -446,7 +448,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
@ -454,7 +456,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"

View file

@ -103,11 +103,23 @@ bool CNelExport::exportMesh (const char *sPath, INode& node, TimeValue time)
}
catch (...)
{
nlwarning("Shape serialization failed!");
file.close();
remove(sPath);
}
}
// Delete the pointer
delete pShape;
nldebug ("Delete the pointer");
try
{
// memory leak, fixme
// delete pShape;
}
catch (...)
{
nlwarning("Failed to delete pShape pointer! Something might be wrong.");
}
}
}
return bRet;

View file

@ -88,6 +88,9 @@ Value* export_shape_cf (Value** arg_list, int count)
// Ok ?
Boolean *ret=&false_value;
try
{
// Is the flag dont export set ?
if (CExportNel::getScriptAppData (node, NEL3D_APPDATA_DONTEXPORT, 0))
return ret;
@ -100,6 +103,16 @@ Value* export_shape_cf (Value** arg_list, int count)
theCNelExport._ExportNel->deleteLM( *node);
if (theCNelExport.exportMesh (sPath, *node, ip->GetTime()))
ret = &true_value;
}
catch (Exception &e)
{
nlwarning ("ERROR (NelExportShape) %s", e.what());
}
catch (...)
{
nlwarning ("ERROR (NelExportShape) catch (...)");
}
nlinfo("ret");
return ret;
}
@ -129,7 +142,8 @@ Value* export_shape_ex_cf (Value** arg_list, int count)
// Get a INode pointer from the argument passed to us
INode *node = arg_list[0]->to_node();
nlassert (node);
nlassert(node);
nlassert(node->GetName());
// Export path
std::string sPath=arg_list[1]->to_string();
@ -167,9 +181,13 @@ Value* export_shape_ex_cf (Value** arg_list, int count)
}
catch (Exception &e)
{
nlwarning ("ERROR %s", e.what());
nlwarning ("ERROR (NelExportShapeEx) %s", e.what());
}
catch (...)
{
nlwarning ("ERROR (NelExportShapeEx) catch (...)");
}
nlinfo("ret");
return ret;
}
@ -207,7 +225,11 @@ Value* export_skeleton_cf (Value** arg_list, int count)
}
catch (Exception &e)
{
nlwarning ("ERROR %s", e.what());
nlwarning ("ERROR (NelExportSkeleton) %s", e.what());
}
catch (...)
{
nlwarning ("ERROR (NelExportSkeleton) catch (...)");
}
return ret;
@ -274,7 +296,11 @@ Value* export_animation_cf (Value** arg_list, int count)
}
catch (Exception &e)
{
nlwarning ("ERROR %s", e.what());
nlwarning ("ERROR (NelExportAnimation) %s", e.what());
}
catch (...)
{
nlwarning ("ERROR (NelExportAnimation) catch (...)");
}
return ret;
}
@ -328,7 +354,11 @@ Value* export_ig_cf (Value** arg_list, int count)
}
catch (Exception &e)
{
nlwarning ("ERROR %s", e.what());
nlwarning ("ERROR (NelExportInstanceGroup) %s", e.what());
}
catch (...)
{
nlwarning ("ERROR (NelExportInstanceGroup) catch (...)");
}
return ret;
@ -383,7 +413,11 @@ Value* export_skeleton_weight_cf (Value** arg_list, int count)
}
catch (Exception &e)
{
nlwarning ("ERROR %s", e.what());
nlwarning ("ERROR (NelExportSkeletonWeight) %s", e.what());
}
catch (...)
{
nlwarning ("ERROR (NelExportSkeletonWeight) catch (...)");
}
return ret;
@ -397,9 +431,20 @@ Value* view_shape_cf (Value** arg_list, int count)
// Get a good interface pointer
Interface *ip = MAXScript_interface;
try
{
theCNelExport.init (true, true, ip, true);
theCNelExport.viewMesh (ip->GetTime());
}
catch (Exception &e)
{
nlwarning ("ERROR %s", e.what());
}
catch (...)
{
nlwarning ("ERROR catch (...)");
}
return &true_value;
}
@ -496,9 +541,20 @@ Value* export_vegetable_cf (Value** arg_list, int count)
// Ok ?
Boolean *ret=&false_value;
try
{
// Export
if (theCNelExport.exportVegetable (sPath, *node, ip->GetTime()))
ret = &true_value;
}
catch (Exception &e)
{
nlwarning ("ERROR (NelExportVegetable) %s", e.what());
}
catch (...)
{
nlwarning ("ERROR (NelExportVegetable) catch (...)");
}
return ret;
}
@ -586,7 +642,11 @@ Value* export_collision_cf (Value** arg_list, int count)
}
catch (Exception &e)
{
nlwarning ("ERROR %s", e.what());
nlwarning ("ERROR (NelExportCollision) %s", e.what());
}
catch (...)
{
nlwarning ("ERROR (NelExportCollision) catch (...)");
}
return ret;
}
@ -639,7 +699,11 @@ Value* export_pacs_primitives_cf (Value** arg_list, int count)
}
catch (Exception &e)
{
nlwarning ("ERROR %s", e.what());
nlwarning ("ERROR (NelExportPACSPrimitives) %s", e.what());
}
catch (...)
{
nlwarning ("ERROR (NelExportPACSPrimitives) catch (...)");
}
return ret;
}
@ -674,9 +738,20 @@ Value* export_lod_character_cf (Value** arg_list, int count)
// Ok ?
Boolean *ret=&false_value;
try
{
// Export
if (theCNelExport.exportLodCharacter (sPath, *node, ip->GetTime()))
ret = &true_value;
}
catch (Exception &e)
{
nlwarning ("ERROR (NelExportLodCharacter) %s", e.what());
}
catch (...)
{
nlwarning ("ERROR (NelExportLodCharacter) catch (...)");
}
return ret;
}

View file

@ -98,7 +98,7 @@ bool SLightBuild::canConvertFromMaxLight (INode *node, TimeValue tvTime)
return false;
if( deleteIt )
delete maxLight;
maxLight->DeleteMe();
return true;
}
@ -295,7 +295,7 @@ void SLightBuild::convertFromMaxLight (INode *node,TimeValue tvTime)
this->rSoftShadowConeLength = (float)atof(sTmp.c_str());
if( deleteIt )
delete maxLight;
maxLight->DeleteMe();
}
// ***********************************************************************************************

View file

@ -135,7 +135,7 @@ CCollisionMeshBuild* CExportNel::createCollisionMeshBuild(std::vector<INode *> &
// Delete the triObject if we should...
if (deleteIt)
delete tri;
tri->DeleteMe();
}
}
}

View file

@ -237,7 +237,7 @@ void CExportNel::getLights (std::vector<CLight>& vectLight, TimeValue time, INod
// Delete the triObject if we should...
if (deleteIt)
delete maxLight;
maxLight->DeleteMe();
}
}

View file

@ -177,7 +177,7 @@ bool CExportNel::buildLodCharacter (NL3D::CLodCharacterShapeBuild& lodBuild, IN
// Delete the triObject if we should...
if (deleteIt)
delete tri;
tri->DeleteMe();
}
}

View file

@ -107,7 +107,7 @@ CMesh::CMeshBuild* CExportNel::createMeshBuild(INode& node, TimeValue tvTime, CM
// Delete the triObject if we should...
if (deleteIt)
delete tri;
tri->DeleteMe();
}
}
@ -441,7 +441,7 @@ IShape* CExportNel::buildShape (INode& node, TimeValue time, const TInodePtrInt
// Delete the triObject if we should...
if (deleteIt)
delete tri;
tri->DeleteMe();
}
}
@ -1388,7 +1388,7 @@ IMeshGeom *CExportNel::buildMeshGeom (INode& node, TimeValue time, const TInodeP
// Delete the triObject if we should...
if (deleteIt)
delete tri;
tri->DeleteMe();
}
}
@ -2033,7 +2033,7 @@ NL3D::IShape *CExportNel::buildWaterShape(INode& node, TimeValue time)
// Delete the triObject if we should...
if (deleteIt)
delete tri;
tri->DeleteMe();
nlinfo("WaterShape : build succesful");
return ws;
}
@ -2074,7 +2074,7 @@ bool CExportNel::buildMeshAABBox(INode &node, NLMISC::CAABBox &dest, TimeValue t
if (deleteIt)
{
#ifndef NL_DEBUG
delete tri;
tri->DeleteMe();
#endif // NL_DEBUG
}
return true;

View file

@ -178,7 +178,7 @@ bool CMeshInterface::buildFromMaxMesh(INode &node, TimeValue tvTime)
//
if (deleteIt)
{
delete tri;
tri->DeleteMe();
}
return true;
}
@ -358,7 +358,7 @@ static void AddNodeToQuadGrid(const NLMISC::CAABBox &delimiter, TNodeFaceQG &des
//
if (deleteIt)
{
delete tri;
tri->DeleteMe();
}
}
}
@ -487,7 +487,7 @@ static bool SelectVerticesInMeshFromInterfaces(const std::vector<CMeshInterface>
if (obj != tri)
{
// not a mesh object, so do nothing
delete tri;
tri->DeleteMe();
return false;
}

View file

@ -1257,7 +1257,7 @@ void CExportNel::buildCamera(NL3D::CCameraInfo &cameraInfo, INode& node, TimeVal
cameraInfo.Fov = genCamera->GetFOV(time);
if (deleteIt)
delete genCamera;
genCamera->DeleteMe();
}
}
}

View file

@ -597,6 +597,7 @@ CInstanceGroup* CExportNel::buildInstanceGroup(const vector<INode*>& vectNode, v
else
{
// What???
nlerror("sLightBuild.Type == %i", (uint32)(sLightBuild.Type));
nlstop;
}

View file

@ -1423,7 +1423,7 @@ bool CExportNel::mirrorPhysiqueSelection(INode &node, TimeValue tvTime, const st
// Delete the triObject if we should...
if (deleteIt)
delete tri;
tri->DeleteMe();
// ok!
ok= true;

View file

@ -151,7 +151,7 @@ bool CExportNel::buildVegetableShape (NL3D::CVegetableShape& skeletonShape, INo
}
if (deleteIt)
delete tri;
tri->DeleteMe();
}
}

View file

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Version="9,00"
Name="nel_mesh_lib"
ProjectGUID="{76F225A9-306F-4B99-9606-6B98B680F5FB}"
RootNamespace="nel_mesh_lib"
@ -87,75 +87,6 @@
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="obj\$(ConfigurationName)\$(ProjectName)"
IntermediateDirectory="obj\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="4"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="4"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
EnableFiberSafeOptimizations="true"
PreprocessorDefinitions="LIBXML_STATIC;WIN32;NDEBUG;ASSERT_THROW_EXCEPTION;_LIB"
StringPooling="true"
ExceptionHandling="2"
RuntimeLibrary="2"
DisableLanguageExtensions="false"
WarningLevel="3"
SuppressStartupBanner="true"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(RootNamespace)_r.lib"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames="libc;libcmt;libcmtd;msvcrtd"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
@ -226,6 +157,76 @@
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="obj\$(ConfigurationName)\$(ProjectName)"
IntermediateDirectory="obj\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="4"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="4"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
EnableFiberSafeOptimizations="true"
PreprocessorDefinitions="LIBXML_STATIC;WIN32;NDEBUG;ASSERT_THROW_EXCEPTION;_LIB"
StringPooling="true"
ExceptionHandling="2"
RuntimeLibrary="2"
DisableLanguageExtensions="false"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(RootNamespace)_r.lib"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames="libc;libcmt;libcmtd;msvcrtd"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
@ -416,7 +417,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
@ -424,7 +425,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"

View file

@ -19,6 +19,7 @@
#include "PO2RPO.h"
#include "nel/misc/debug.h"
#include "nel/misc/app_context.h"
#include "../nel_3dsmax_shared/nel_3dsmax_shared.h"
extern ClassDesc2* GetPO2RPODesc();
extern ClassDesc* GetRPODesc();
@ -38,6 +39,12 @@ int controlsInit = FALSE;
BOOL WINAPI DllMain(HINSTANCE hinstDLL,ULONG fdwReason,LPVOID lpvReserved)
{
if (!NLMISC::INelContext::isContextInitialised())
{
new NLMISC::CLibraryContext(GetSharedNelContext());
nldebug("NeL Export: DllMain");
}
if(fdwReason == DLL_PROCESS_ATTACH)
{
// Hang on to this DLL's instance handle.

View file

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Version="9,00"
Name="nel_patch_converter"
ProjectGUID="{96D44787-9D7B-4998-A24F-79FDBF548F21}"
RootNamespace="nelconvertpatch"
@ -99,88 +99,6 @@
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="obj\$(ConfigurationName)\$(ProjectName)"
IntermediateDirectory="obj\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="4"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
EnableFiberSafeOptimizations="true"
PreprocessorDefinitions="LIBXML_STATIC;WIN32;NDEBUG;ASSERT_THROW_EXCEPTION;_USRDLL"
StringPooling="true"
ExceptionHandling="2"
RuntimeLibrary="2"
DisableLanguageExtensions="false"
WarningLevel="3"
SuppressStartupBanner="true"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="maxscrpt.lib odbc32.lib odbccp32.lib comctl32.lib bmm.lib core.lib geom.lib gfx.lib mesh.lib paramblk2.lib maxutil.lib version.lib freetype.lib"
OutputFile="..\plugins\$(RootNamespace)_r.dlm"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames="libc;libcmt;libcmtd;msvcrtd"
ModuleDefinitionFile="$(ProjectName).def"
ProgramDatabaseFile="$(IntDir)\$(TargetName).pdb"
OptimizeReferences="2"
EnableCOMDATFolding="2"
ImportLibrary="$(RootNamespace)_r.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
@ -263,6 +181,89 @@
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="obj\$(ConfigurationName)\$(ProjectName)"
IntermediateDirectory="obj\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="4"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
EnableFiberSafeOptimizations="true"
PreprocessorDefinitions="LIBXML_STATIC;WIN32;NDEBUG;ASSERT_THROW_EXCEPTION;_USRDLL"
StringPooling="true"
ExceptionHandling="2"
RuntimeLibrary="2"
DisableLanguageExtensions="false"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="maxscrpt.lib odbc32.lib odbccp32.lib comctl32.lib bmm.lib core.lib geom.lib gfx.lib mesh.lib paramblk2.lib maxutil.lib version.lib freetype.lib"
OutputFile="..\plugins\$(RootNamespace)_r.dlm"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames="libc;libcmt;libcmtd;msvcrtd"
ModuleDefinitionFile="$(ProjectName).def"
ProgramDatabaseFile="$(IntDir)\$(TargetName).pdb"
OptimizeReferences="2"
EnableCOMDATFolding="2"
ImportLibrary="$(RootNamespace)_r.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"

View file

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Version="9,00"
Name="nel_patch_edit"
ProjectGUID="{53B9D9A1-AE6B-4E39-82B2-E8EE01075EEC}"
RootNamespace="neleditpatch"
@ -99,88 +99,6 @@
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="obj\$(ConfigurationName)\$(ProjectName)"
IntermediateDirectory="obj\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="4"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
EnableFiberSafeOptimizations="true"
PreprocessorDefinitions="LIBXML_STATIC;WIN32;NDEBUG;ASSERT_THROW_EXCEPTION;_USRDLL"
StringPooling="true"
ExceptionHandling="2"
RuntimeLibrary="2"
DisableLanguageExtensions="false"
WarningLevel="3"
SuppressStartupBanner="true"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="maxscrpt.lib helpsys.lib winmm.lib libxml2.lib comctl32.lib delayimp.lib bmm.lib core.lib edmodel.lib geom.lib gfx.lib mesh.lib mnmath.lib paramblk2.lib maxutil.lib acap.lib version.lib freetype.lib ws2_32.lib"
OutputFile="..\plugins\$(RootNamespace)_r.dlm"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames="libc;libcmt;libcmtd;msvcrtd"
ModuleDefinitionFile="$(ProjectName).def"
ProgramDatabaseFile="$(IntDir)\$(TargetName).pdb"
OptimizeReferences="2"
EnableCOMDATFolding="2"
ImportLibrary="$(RootNamespace)_r.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
@ -263,6 +181,90 @@
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="obj\$(ConfigurationName)\$(ProjectName)"
IntermediateDirectory="obj\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="4"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
EnableFiberSafeOptimizations="true"
PreprocessorDefinitions="LIBXML_STATIC;WIN32;NDEBUG;ASSERT_THROW_EXCEPTION;_USRDLL"
StringPooling="true"
ExceptionHandling="2"
RuntimeLibrary="2"
DisableLanguageExtensions="false"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="maxscrpt.lib helpsys.lib winmm.lib libxml2.lib comctl32.lib delayimp.lib bmm.lib core.lib edmodel.lib geom.lib gfx.lib mesh.lib mnmath.lib paramblk2.lib maxutil.lib acap.lib version.lib freetype.lib ws2_32.lib"
OutputFile="..\plugins\$(RootNamespace)_r.dlm"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames="libc;libcmt;libcmtd;msvcrtd"
ModuleDefinitionFile="$(ProjectName).def"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)\$(TargetName).pdb"
OptimizeReferences="2"
EnableCOMDATFolding="2"
ImportLibrary="$(RootNamespace)_r.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"

View file

@ -15,6 +15,7 @@
#include "editpat.h"
#include <nel/misc/debug.h>
#include "../nel_3dsmax_shared/nel_3dsmax_shared.h"
HINSTANCE hInstance;
int controlsInit = FALSE;
@ -24,6 +25,13 @@ using namespace NLMISC;
/** public functions **/
BOOL WINAPI DllMain(HINSTANCE hinstDLL,ULONG fdwReason,LPVOID lpvReserved)
{
// initialize nel context
if (!NLMISC::INelContext::isContextInitialised())
{
new NLMISC::CLibraryContext(GetSharedNelContext());
nldebug("NeL Patch Edit: DllMain");
}
if (fdwReason == DLL_PROCESS_ATTACH)
{
hInstance = hinstDLL;

View file

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Version="9,00"
Name="nel_patch_lib"
ProjectGUID="{6184F873-7BED-4096-A592-C7AA577B4480}"
RootNamespace="nel_patch_lib"
@ -87,75 +87,6 @@
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="obj\$(ConfigurationName)\$(ProjectName)"
IntermediateDirectory="obj\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="4"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="4"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
EnableFiberSafeOptimizations="true"
PreprocessorDefinitions="LIBXML_STATIC;WIN32;NDEBUG;ASSERT_THROW_EXCEPTION;_LIB"
StringPooling="true"
ExceptionHandling="2"
RuntimeLibrary="2"
DisableLanguageExtensions="false"
WarningLevel="3"
SuppressStartupBanner="true"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(RootNamespace)_r.lib"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames="libc;libcmt;libcmtd;msvcrtd"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
@ -226,6 +157,76 @@
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="obj\$(ConfigurationName)\$(ProjectName)"
IntermediateDirectory="obj\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="4"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="4"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
EnableFiberSafeOptimizations="true"
PreprocessorDefinitions="LIBXML_STATIC;WIN32;NDEBUG;ASSERT_THROW_EXCEPTION;_LIB"
StringPooling="true"
ExceptionHandling="2"
RuntimeLibrary="2"
DisableLanguageExtensions="false"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(RootNamespace)_r.lib"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames="libc;libcmt;libcmtd;msvcrtd"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
@ -340,7 +341,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
@ -348,7 +349,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"

View file

@ -2,6 +2,7 @@
#include "nel_patch_paint.h"
#include "nel/misc/debug.h"
#include "nel/misc/app_context.h"
#include "../nel_3dsmax_shared/nel_3dsmax_shared.h"
HINSTANCE hInstance;
int controlsInit = FALSE;
@ -13,7 +14,10 @@ BOOL WINAPI DllMain(HINSTANCE hinstDLL,ULONG fdwReason,LPVOID lpvReserved)
{
// initialize nel context
if (!NLMISC::INelContext::isContextInitialised())
new NLMISC::CApplicationContext();
{
new NLMISC::CLibraryContext(GetSharedNelContext());
nldebug("NeL Patch Paint: DllMain");
}
hInstance = hinstDLL;

View file

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Version="9,00"
Name="nel_patch_paint"
ProjectGUID="{118E27D8-E402-486D-B7B6-B9E8827FE716}"
RootNamespace="nelpaintpatch"
@ -99,88 +99,6 @@
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="obj\$(ConfigurationName)\$(ProjectName)"
IntermediateDirectory="obj\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="4"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
EnableFiberSafeOptimizations="true"
PreprocessorDefinitions="LIBXML_STATIC;WIN32;NDEBUG;ASSERT_THROW_EXCEPTION;_USRDLL"
StringPooling="true"
ExceptionHandling="2"
RuntimeLibrary="2"
DisableLanguageExtensions="false"
WarningLevel="3"
SuppressStartupBanner="true"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="maxscrpt.lib helpsys.lib winmm.lib libxml2.lib comctl32.lib delayimp.lib bmm.lib core.lib edmodel.lib geom.lib gfx.lib mesh.lib mnmath.lib paramblk2.lib maxutil.lib acap.lib version.lib freetype.lib ws2_32.lib"
OutputFile="..\plugins\$(RootNamespace)_r.dlm"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames="libc;libcmt;libcmtd;msvcrtd"
ModuleDefinitionFile="$(ProjectName).def"
ProgramDatabaseFile="$(IntDir)\$(TargetName).pdb"
OptimizeReferences="2"
EnableCOMDATFolding="2"
ImportLibrary="$(RootNamespace)_r.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
@ -263,6 +181,90 @@
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="obj\$(ConfigurationName)\$(ProjectName)"
IntermediateDirectory="obj\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="4"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
EnableFiberSafeOptimizations="true"
PreprocessorDefinitions="LIBXML_STATIC;WIN32;NDEBUG;ASSERT_THROW_EXCEPTION;_USRDLL"
StringPooling="true"
ExceptionHandling="2"
RuntimeLibrary="2"
DisableLanguageExtensions="false"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="maxscrpt.lib helpsys.lib winmm.lib libxml2.lib comctl32.lib delayimp.lib bmm.lib core.lib edmodel.lib geom.lib gfx.lib mesh.lib mnmath.lib paramblk2.lib maxutil.lib acap.lib version.lib freetype.lib ws2_32.lib"
OutputFile="..\plugins\$(RootNamespace)_r.dlm"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames="libc;libcmt;libcmtd;msvcrtd"
ModuleDefinitionFile="$(ProjectName).def"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)\$(TargetName).pdb"
OptimizeReferences="2"
EnableCOMDATFolding="2"
ImportLibrary="$(RootNamespace)_r.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
@ -395,7 +397,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
@ -403,7 +405,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
@ -435,7 +437,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
@ -443,7 +445,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
@ -475,7 +477,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
@ -483,7 +485,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
@ -515,7 +517,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
@ -523,7 +525,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
@ -555,7 +557,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
@ -563,7 +565,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
@ -595,7 +597,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
@ -603,7 +605,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
@ -635,7 +637,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
@ -643,7 +645,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
@ -675,7 +677,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
@ -683,7 +685,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
@ -715,7 +717,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
@ -723,7 +725,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
@ -755,7 +757,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
@ -763,7 +765,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
@ -795,7 +797,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
@ -803,7 +805,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
@ -835,7 +837,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
@ -843,7 +845,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
@ -875,7 +877,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
@ -883,7 +885,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
@ -915,7 +917,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
@ -923,7 +925,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
@ -955,7 +957,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
@ -963,7 +965,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
@ -995,7 +997,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
@ -1003,7 +1005,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
@ -1035,7 +1037,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
@ -1043,7 +1045,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
@ -1075,7 +1077,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
@ -1083,7 +1085,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
@ -1115,7 +1117,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
@ -1123,7 +1125,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
@ -1155,7 +1157,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
@ -1163,7 +1165,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
@ -1195,7 +1197,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
@ -1203,7 +1205,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
@ -1235,7 +1237,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
@ -1243,7 +1245,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
@ -1275,7 +1277,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
@ -1283,7 +1285,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
@ -1315,7 +1317,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
@ -1323,7 +1325,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
@ -1472,7 +1474,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
@ -1480,7 +1482,7 @@
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"

View file

@ -1,11 +1,19 @@
#include "vertex_tree_paint.h"
#include "../nel_3dsmax_shared/nel_3dsmax_shared.h"
HINSTANCE hInstance;
BOOL WINAPI DllMain(HINSTANCE hinstDLL,ULONG fdwReason,LPVOID lpvReserved)
{
// initialize nel context
if (!NLMISC::INelContext::isContextInitialised())
{
new NLMISC::CLibraryContext(GetSharedNelContext());
nldebug("NeL Vertex Tree Paint: DllMain");
}
hInstance = hinstDLL; // Hang on to this DLL's instance handle.
switch (fdwReason) {
@ -16,31 +24,31 @@ BOOL WINAPI DllMain(HINSTANCE hinstDLL,ULONG fdwReason,LPVOID lpvReserved)
}
return (TRUE);
}
}
__declspec( dllexport ) const TCHAR* LibDescription()
{
{
return GetString(IDS_LIBDESCRIPTION);
}
}
__declspec( dllexport ) int LibNumberClasses()
{
{
return 1;
}
}
__declspec( dllexport ) ClassDesc* LibClassDesc(int i)
{
{
switch(i) {
case 0: return GetVertexPaintDesc();
default: return 0;
}
}
}
__declspec( dllexport ) ULONG LibVersion()
{
{
return VERSION_3DSMAX;
}
}
// Let the plug-in register itself for deferred loading
__declspec( dllexport ) ULONG CanAutoDefer()
@ -49,11 +57,11 @@ __declspec( dllexport ) ULONG CanAutoDefer()
}
TCHAR *GetString(int id)
{
{
static TCHAR buf[256];
if (hInstance)
return LoadString(hInstance, id, buf, sizeof(buf)) ? buf : NULL;
return NULL;
}
}

View file

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Version="9,00"
Name="nel_vertex_tree_paint"
ProjectGUID="{680F9C48-975D-425A-89DF-D7AC3C093968}"
RootNamespace="vertex_tree_paint"
@ -99,91 +99,6 @@
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="obj\$(ConfigurationName)\$(ProjectName)"
IntermediateDirectory="obj\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="4"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
EnableFiberSafeOptimizations="true"
PreprocessorDefinitions="LIBXML_STATIC;WIN32;NDEBUG;ASSERT_THROW_EXCEPTION;_USRDLL"
StringPooling="true"
ExceptionHandling="2"
RuntimeLibrary="2"
EnableEnhancedInstructionSet="2"
DisableLanguageExtensions="false"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="maxscrpt.lib helpsys.lib winmm.lib libxml2.lib comctl32.lib delayimp.lib bmm.lib core.lib edmodel.lib geom.lib gfx.lib mesh.lib mnmath.lib paramblk2.lib maxutil.lib acap.lib version.lib freetype.lib ws2_32.lib"
OutputFile="..\plugins\$(ProjectName)_r.dlm"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames="libc;libcmt;libcmtd;msvcrtd"
ModuleDefinitionFile="$(RootNamespace).def"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)\$(TargetName).pdb"
OptimizeReferences="2"
EnableCOMDATFolding="2"
ImportLibrary="$(ProjectName)_r.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
@ -266,6 +181,90 @@
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="obj\$(ConfigurationName)\$(ProjectName)"
IntermediateDirectory="obj\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="4"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
EnableFiberSafeOptimizations="true"
PreprocessorDefinitions="LIBXML_STATIC;WIN32;NDEBUG;ASSERT_THROW_EXCEPTION;_USRDLL"
StringPooling="true"
ExceptionHandling="2"
RuntimeLibrary="2"
DisableLanguageExtensions="false"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="maxscrpt.lib helpsys.lib winmm.lib libxml2.lib comctl32.lib delayimp.lib bmm.lib core.lib edmodel.lib geom.lib gfx.lib mesh.lib mnmath.lib paramblk2.lib maxutil.lib acap.lib version.lib freetype.lib ws2_32.lib"
OutputFile="..\plugins\$(ProjectName)_r.dlm"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames="libc;libcmt;libcmtd;msvcrtd"
ModuleDefinitionFile="$(RootNamespace).def"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)\$(TargetName).pdb"
OptimizeReferences="2"
EnableCOMDATFolding="2"
ImportLibrary="$(ProjectName)_r.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"

View file

@ -1170,6 +1170,11 @@ LocalModData* VertexPaintData::Clone()
void VertexPaintData::SynchVerts(Mesh &m)
{
if (mesh == NULL)
{
nlwarning("mesh == NULL");
return;
}
if(nverts)
delete [] nverts;

View file

@ -19,6 +19,15 @@
#include "istdplug.h"
#include "modstack.h"
#ifdef min
#undef min
#endif
#ifdef max
#undef max
#endif
#define NL_MAP_ASSERT
#include <nel/misc/debug.h>
#define VERTEX_TREE_PAINT_CLASS_ID Class_ID(0x40c7005e, 0x2a95082c)
#define CID_PAINT (CID_USER+0x439c)

View file

@ -1,6 +1,6 @@

Microsoft Visual Studio Solution File, Format Version 10.00
# Visual C++ Express 2008
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nel_3dsmax_shared", "nel_3dsmax_shared\nel_3dsmax_shared.vcproj", "{CDFC60B0-9D01-4822-ACAD-B66F7130FCAD}"
ProjectSection(ProjectDependencies) = postProject
{263C0F2E-112D-437F-A6AB-DEA151A7A1F0} = {263C0F2E-112D-437F-A6AB-DEA151A7A1F0}
@ -155,6 +155,10 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nel_patch_edit", "nel_patch
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nel_vertex_tree_paint", "nel_vertex_tree_paint\nel_vertex_tree_paint.vcproj", "{680F9C48-975D-425A-89DF-D7AC3C093968}"
ProjectSection(ProjectDependencies) = postProject
{44B21233-EFCC-4825-B5E5-3A3BD6CC5516} = {44B21233-EFCC-4825-B5E5-3A3BD6CC5516}
{CDFC60B0-9D01-4822-ACAD-B66F7130FCAD} = {CDFC60B0-9D01-4822-ACAD-B66F7130FCAD}
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution

View file

@ -0,0 +1,183 @@
include "nel_utility.ms"
fn getAbsoluteSource t =
(
return (mapPaths.getFullFilePath ((getFilenameFile (filenameFromPath t)) + ".png"))
)
fn getAbsoluteDestination t =
(
if ((findString t "\\\\Amiga") != undefined) then
(
return ("W:\\" + (substring (getFilenamePath t) 11 -1) + "\\" + (getFilenameFile (filenameFromPath t)) + ".png")
)
else if ((findString t "\\\\amiga") != undefined) then
(
return ("W:\\" + (substring (getFilenamePath t) 11 -1) + "\\" + (getFilenameFile (filenameFromPath t)) + ".png")
)
else if ((findString t "W:\\") != undefined) then
(
return ((getFilenamePath t) + "\\" + (getFilenameFile (filenameFromPath t)) + ".png")
)
else if ((findString t "\\tronc.") != undefined) then
(
return "W:\\database\\database_proto\\stuff\\fyros\\objects\\tronc.png"
)
else if ((findString t "\\trame.") != undefined) then
(
return "W:\\database\\stuff\\lod_actors\\texture_lod\\trame.png"
)
else if ((findString t "\\PR_MO_phytopsy_tete01_Boss.") != undefined) then
(
return "W:\\database\\Stuff\\Tryker\\Agents\\_textures\\monster\\PR_MO_phytopsy_tete01_Boss.png"
)
else
(
return t
)
)
fn getFixedTexturePath t =
(
if (doesFileExist (getAbsoluteSource t)) then
(
if not (doesFileExist (getAbsoluteDestination t)) then
(
makeDir (getFilenamePath (getAbsoluteDestination t)) all:true
renameFile (getAbsoluteSource t) (getAbsoluteDestination t)
)
if (doesFileExist (getAbsoluteDestination t)) then
(
if (getAbsoluteDestination t) != (getAbsoluteSource t) then
(
deleteFile (getAbsoluteSource t)
)
)
)
return (getAbsoluteDestination t)
)
fn renameTexture t =
(
try
(
if (t != undefined) then
(
if (classof t == NelBitmapTexture) then
(
if (t.bitmap1FileName != "") then (t.bitmap1FileName = getFixedTexturePath t.bitmap1FileName)
if (t.bitmap2FileName != "") then (t.bitmap2FileName = getFixedTexturePath t.bitmap2FileName)
if (t.bitmap3FileName != "") then (t.bitmap3FileName = getFixedTexturePath t.bitmap3FileName)
if (t.bitmap4FileName != "") then (t.bitmap4FileName = getFixedTexturePath t.bitmap4FileName)
if (t.bitmap5FileName != "") then (t.bitmap5FileName = getFixedTexturePath t.bitmap5FileName)
if (t.bitmap6FileName != "") then (t.bitmap6FileName = getFixedTexturePath t.bitmap6FileName)
if (t.bitmap7FileName != "") then (t.bitmap7FileName = getFixedTexturePath t.bitmap7FileName)
if (t.bitmap8FileName != "") then (t.bitmap8FileName = getFixedTexturePath t.bitmap8FileName)
renameTexture t.bitmap
if (t.bitmap.fileName == undefined) then
(
if (doesFileExist (mapPaths.getFullFilePath t.bitmap1FileName)) then (t.bitmap.fileName = t.bitmap1FileName)
else if (doesFileExist (mapPaths.getFullFilePath t.bitmap2FileName)) then (t.bitmap.fileName = t.bitmap2FileName)
else if (doesFileExist (mapPaths.getFullFilePath t.bitmap3FileName)) then (t.bitmap.fileName = t.bitmap3FileName)
else if (doesFileExist (mapPaths.getFullFilePath t.bitmap4FileName)) then (t.bitmap.fileName = t.bitmap4FileName)
else if (doesFileExist (mapPaths.getFullFilePath t.bitmap5FileName)) then (t.bitmap.fileName = t.bitmap5FileName)
else if (doesFileExist (mapPaths.getFullFilePath t.bitmap6FileName)) then (t.bitmap.fileName = t.bitmap6FileName)
else if (doesFileExist (mapPaths.getFullFilePath t.bitmap7FileName)) then (t.bitmap.fileName = t.bitmap7FileName)
else if (doesFileExist (mapPaths.getFullFilePath t.bitmap8FileName)) then (t.bitmap.fileName = t.bitmap8FileName)
)
else if not (doesFileExist (mapPaths.getFullFilePath t.bitmap.fileName)) then
(
if (doesFileExist (mapPaths.getFullFilePath t.bitmap1FileName)) then (t.bitmap.fileName = t.bitmap1FileName)
else if (doesFileExist (mapPaths.getFullFilePath t.bitmap2FileName)) then (t.bitmap.fileName = t.bitmap2FileName)
else if (doesFileExist (mapPaths.getFullFilePath t.bitmap3FileName)) then (t.bitmap.fileName = t.bitmap3FileName)
else if (doesFileExist (mapPaths.getFullFilePath t.bitmap4FileName)) then (t.bitmap.fileName = t.bitmap4FileName)
else if (doesFileExist (mapPaths.getFullFilePath t.bitmap5FileName)) then (t.bitmap.fileName = t.bitmap5FileName)
else if (doesFileExist (mapPaths.getFullFilePath t.bitmap6FileName)) then (t.bitmap.fileName = t.bitmap6FileName)
else if (doesFileExist (mapPaths.getFullFilePath t.bitmap7FileName)) then (t.bitmap.fileName = t.bitmap7FileName)
else if (doesFileExist (mapPaths.getFullFilePath t.bitmap8FileName)) then (t.bitmap.fileName = t.bitmap8FileName)
)
t.delegate.RGBOutput = 0
t.delegate.monoOutput = 1
t.delegate.alphasource = 2
)
else if (classof t == Reflect_Refract) then
(
if (t.bitmapName[1] != undefined) then (t.bitmapName[1] = getFixedTexturePath t.bitmapName[1])
if (t.bitmapName[2] != undefined) then (t.bitmapName[2] = getFixedTexturePath t.bitmapName[2])
if (t.bitmapName[3] != undefined) then (t.bitmapName[3] = getFixedTexturePath t.bitmapName[3])
if (t.bitmapName[4] != undefined) then (t.bitmapName[4] = getFixedTexturePath t.bitmapName[4])
if (t.bitmapName[5] != undefined) then (t.bitmapName[5] = getFixedTexturePath t.bitmapName[5])
if (t.bitmapName[6] != undefined) then (t.bitmapName[6] = getFixedTexturePath t.bitmapName[6])
if (t.outputname != undefined) then (t.outputname = getFixedTexturePath t.outputname)
)
else
(
if (t.fileName != undefined) then (t.fileName = getFixedTexturePath t.fileName)
if (classof t == BitmapTexture) then
(
t.RGBOutput = 0
t.monoOutput = 1
t.alphasource = 2
)
)
)
)
catch
(
)
)
rollout assets_png_rollout "Properties"
(
fn do_it =
(
for m in getClassInstances BitmapTexture do
(
renameTexture m
)
for m in getClassInstances NelBitmapTexture do
(
renameTexture m
)
for m in getClassInstances NelMaterial do
(
renameTexture m.tTexture_1
renameTexture m.tTexture_2
renameTexture m.tTexture_3
renameTexture m.tTexture_4
renameTexture m.tTexture_5
renameTexture m.tTexture_6
renameTexture m.tTexture_7
renameTexture m.tTexture_8
m.delegate.DiffuseMapEnable = m.bEnableSlot_1
m.delegate.DiffuseMap = m.tTexture_1
m.delegate.AmbientMapEnable = m.bEnableSlot_1
m.delegate.AmbientMap = m.tTexture_1
m.delegate.SpecularMapEnable = m.bEnableSlot_2
m.delegate.SpecularMap = m.tTexture_2
m.delegate.SelfIllumMap = undefined
m.delegate.OpacityMap = undefined
m.delegate.FilterMap = undefined
m.delegate.BumpMap = undefined
m.delegate.DisplacementMap = undefined
m.delegate.ReflectionMap = undefined
m.delegate.RefractionMap = undefined
)
actionMan.executeAction 0 "63508" -- Views: Standard Display with Maps
actionMan.executeAction 0 "40021" -- Selection: Select All
actionMan.executeAction 0 "311" -- Tools: Zoom Extents All Selected
return 1
)
include "nel_batched_mergesave.ms"
)
assets_png_floater = newRolloutFloater "NeL Assets PNG Database" 550 874
addrollout assets_png_rollout assets_png_floater rolledUp:false

View file

@ -0,0 +1,251 @@
-- This script is a base script to include to add multiple functionality to your script
-- To use this script
-- Include it in your script into the rollout at the begining.
-- Implement a do_it function to do the job in your rollout.
-- The function should retun -1 if an arror occured, else the count of modification done
-- It the function returns <1, the project will not be overwritten
Group "Running properties"
(
RadioButtons SourceFiles "Source projects" labels:#("Current project", "All Projects in a folder") align:#left
Label DirectoryLabel "Source directory" align:#left
EditText Directory "" width:500 align:#left enabled:false
Button BrowseDirectory "Browse..." align:#left enabled:false
CheckBox Recurse "Look in subfolders" checked:false enabled:false
CheckBox Test "Test only, do not save" checked:true enabled:false
CheckBox BackupFiles "Backup files" checked:true enabled:false
CheckBox StopOnError "Stop on error" checked:true enabled:false
Label ProgressText width:500 align:#left
ProgressBar Progress width:500 align:#left
Button GoButton "Go" width:500 align:#left
)
local countModifications
local countErrors
local fileModified
local fileParsed
fn UpdateData =
(
if SourceFiles.state == 2 then
isSourceDir = true
else
isSourceDir = false
if Test.checked == true then
isTest = true
else
isTest = false
Directory.enabled = isSourceDir
BrowseDirectory.enabled = isSourceDir
Recurse.enabled = isSourceDir
Test.enabled = isSourceDir
BackupFiles.enabled = isSourceDir and (isTest == false)
StopOnError.enabled = isSourceDir
)
on SourceFiles changed state do
(
UpdateData ()
)
on Test changed state do
(
UpdateData ()
)
fn call_do_it =
(
local result
-- One more project
fileParsed = fileParsed + 1
-- Call it
result = do_it ()
-- Error ?
if result < 0 then
countErrors = countErrors + 1
else
countModifications = countModifications + result
-- Return result
return result
)
fn BackupFile file =
(
local i
local newFilename
i = 0
while true do
(
-- New file name
newFilename = file + ".backup_" + (i as string)
-- File exist ?
if (fileExist newFilename) == false then
(
if (copyFile file newFilename) == false then
return false
else
return true
)
i = i + 1
)
)
fn RecurseFolder currentDirectory =
(
local result
local file
local files
-- Parse files
files = getFiles (currentDirectory+"/*.max")
-- For each files
for i = 1 to files.count do
(
-- File name
file = files[i]
-- Progress bar
ProgressText.text = "In directory "+currentDirectory+", compute file \"" + (getFilenameFile file) + "\""
Progress.value = i*100/files.count
resetMAXFile #noprompt
-- Open the max project
if mergeMaxFile file quiet:true == true then
(
result = call_do_it ()
-- Error ?
if result < 0 then
(
if StopOnError.checked == true then
Messagebox ("Error in file " + file)
)
else
(
-- Save the max project ?
if (Test.checked == false) and (result != 0) then
(
-- Backup the max project ?
local ok
ok = true
if BackupFiles.checked == true then
(
-- Backup the file
if (BackupFile file) == false then
(
-- Don't save the file because backup has failed
ok = false
if StopOnError.checked == true then
Messagebox ("Can't backup file " + file)
-- One more error
countErrors = countErrors + 1
)
)
-- Save the max project ?
if ok == true then
(
if (saveMaxFile file) == true then
(
fileModified = fileModified + 1
)
else
(
if StopOnError.checked == true then
Messagebox ("Can't write file " + file)
-- One more error
countErrors = countErrors + 1
)
)
)
)
)
else
(
if StopOnError.checked == true then
Messagebox ("Can't load file " + file)
-- One more error
countErrors = countErrors + 1
)
)
-- Parse sub directory ?
if (Recurse.checked == true) then
(
local directories
-- Get the directories
directories = getDirectories (currentDirectory+"/*")
-- For each directories
for dir in directories do
(
RecurseFolder dir
)
)
)
on BrowseDirectory pressed do
(
local dir
try
(
dir = getSavePath () -- caption:"Select the projects directory"
if dir != undefined then
Directory.text = dir
)
catch
(
)
)
on GoButton pressed do
(
-- Reset count
countModifications = 0
countErrors = 0
fileModified = 0
fileParsed = 0
-- Get files in the shape_source_directory
if SourceFiles.state == 2 then
(
-- Should warning user ?
if (SourceFiles.state == 2) and (Test.checked == false) then
(
-- Warning !
if ((queryBox "Warning, all the files in the specified folders will be overwrited.\nYou should backup your files before executing this script.\nDo you want to continue executing this script ?" beep:true) == true) then
RecurseFolder (adjustPathStringForScript Directory.text)
)
else
(
RecurseFolder (adjustPathStringForScript Directory.text)
)
)
else
(
-- Just compute the current project
call_do_it ()
)
-- Show errors
ProgressText.text = (fileParsed as string) + " project(s) opened, " + (countModifications as string) + " project modification(s), " + (fileModified as string) + " project(s) saved, " + (countErrors as string) + " error(s)."
Progress.value = 100
)

View file

@ -16,7 +16,9 @@
#include "tile_utility.h"
#include <nel/misc/common.h>
#include <nel/misc/debug.h>
#include "nel/misc/app_context.h"
#include "../nel_3dsmax_shared/nel_3dsmax_shared.h"
#include <vector>
extern ClassDesc2* GetTile_utilityDesc();
@ -35,7 +37,10 @@ BOOL WINAPI DllMain(HINSTANCE hinstDLL,ULONG fdwReason,LPVOID lpvReserved)
{
// initialize nel context
if (!NLMISC::INelContext::isContextInitialised())
new NLMISC::CApplicationContext();
{
new NLMISC::CLibraryContext(GetSharedNelContext());
nldebug("NeL Tile Utility: DllMain");
}
hInstance = hinstDLL; // Hang on to this DLL's instance handle.

View file

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Version="9,00"
Name="tile_utility"
ProjectGUID="{7CD7BD0D-3CF0-4698-8F3A-B770B073713B}"
RootNamespace="neltileutility"
@ -99,88 +99,6 @@
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="obj\$(ConfigurationName)\$(ProjectName)"
IntermediateDirectory="obj\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="4"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
EnableFiberSafeOptimizations="true"
PreprocessorDefinitions="LIBXML_STATIC;WIN32;NDEBUG;ASSERT_THROW_EXCEPTION;_USRDLL"
StringPooling="true"
ExceptionHandling="2"
RuntimeLibrary="2"
DisableLanguageExtensions="false"
WarningLevel="3"
SuppressStartupBanner="true"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="version.lib libxml2.lib freetype.lib comctl32.lib bmm.lib core.lib geom.lib gfx.lib mesh.lib maxutil.lib maxscrpt.lib gup.lib paramblk2.lib winmm.lib"
OutputFile="..\plugins\$(RootNamespace)_r.dlu"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames="libc;libcmt;libcmtd;msvcrtd"
ModuleDefinitionFile="$(ProjectName).def"
ProgramDatabaseFile="$(IntDir)\$(TargetName).pdb"
OptimizeReferences="2"
EnableCOMDATFolding="2"
ImportLibrary="$(RootNamespace)_r.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
@ -263,6 +181,89 @@
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="obj\$(ConfigurationName)\$(ProjectName)"
IntermediateDirectory="obj\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="4"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
EnableFiberSafeOptimizations="true"
PreprocessorDefinitions="LIBXML_STATIC;WIN32;NDEBUG;ASSERT_THROW_EXCEPTION;_USRDLL"
StringPooling="true"
ExceptionHandling="2"
RuntimeLibrary="2"
DisableLanguageExtensions="false"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="version.lib libxml2.lib freetype.lib comctl32.lib bmm.lib core.lib geom.lib gfx.lib mesh.lib maxutil.lib maxscrpt.lib gup.lib paramblk2.lib winmm.lib"
OutputFile="..\plugins\$(RootNamespace)_r.dlu"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames="libc;libcmt;libcmtd;msvcrtd"
ModuleDefinitionFile="$(ProjectName).def"
ProgramDatabaseFile="$(IntDir)\$(TargetName).pdb"
OptimizeReferences="2"
EnableCOMDATFolding="2"
ImportLibrary="$(RootNamespace)_r.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"

View file

@ -0,0 +1,169 @@
#!/usr/bin/python
#
# \file 0_setup.py
# \brief Run all setup processes
# \date 2009-02-18 15:28GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Run all setup processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from tools import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup build site")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
printLog(log, "This script will set up the buildsite configuration, and create needed directories.")
printLog(log, "To use the defaults, simply hit ENTER, else type in the new value.")
printLog(log, "Use -- if you need to insert an empty value.")
printLog(log, "")
BuildQuality = int(askVar(log, "Build Quality", str(BuildQuality)))
ToolDirectories[0] = askVar(log, "Primary Tool Directory", ToolDirectories[0]).replace("\\", "/")
ToolDirectories[1] = askVar(log, "Secondary Tool Directory", ToolDirectories[1]).replace("\\", "/")
ToolSuffix = askVar(log, "Tool Suffix", ToolSuffix)
ScriptDirectory = askVar(log, "Script Directory", os.getcwd().replace("\\", "/")).replace("\\", "/")
WorkspaceDirectory = askVar(log, "Workspace Directory", WorkspaceDirectory).replace("\\", "/")
DatabaseDirectory = askVar(log, "Database Directory", DatabaseDirectory).replace("\\", "/")
ExportBuildDirectory = askVar(log, "Export Build Directory", ExportBuildDirectory).replace("\\", "/")
ClientDataDirectory = askVar(log, "Client Data Directory", ClientDataDirectory).replace("\\", "/")
LeveldesignDirectory = askVar(log, "Leveldesign Directory", LeveldesignDirectory).replace("\\", "/")
LeveldesignDfnDirectory = askVar(log, "Leveldesign DFN Directory", LeveldesignDfnDirectory).replace("\\", "/")
LeveldesignWorldDirectory = askVar(log, "Leveldesign World Directory", LeveldesignWorldDirectory).replace("\\", "/")
MaxAvailable = int(askVar(log, "3dsMax Available", str(MaxAvailable)))
if MaxAvailable:
MaxDirectory = askVar(log, "3dsMax Directory", MaxDirectory).replace("\\", "/")
MaxUserDirectory = askVar(log, "3dsMax User Directory", MaxUserDirectory).replace("\\", "/")
MaxExecutable = askVar(log, "3dsMax Executable", MaxExecutable)
if os.path.isfile("configuration/buildsite.py"):
os.remove("configuration/buildsite.py")
sf = open("configuration/buildsite.py", "w")
sf.write("#!/usr/bin/python\n")
sf.write("# \n")
sf.write("# \\file site.py\n")
sf.write("# \\brief Site configuration\n")
sf.write("# \\date " + time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "\n")
sf.write("# \\author Jan Boon (Kaetemi)\n")
sf.write("# Python port of game data build pipeline.\n")
sf.write("# Site configuration.\n")
sf.write("# \n")
sf.write("# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>\n")
sf.write("# Copyright (C) 2010 Winch Gate Property Limited\n")
sf.write("# \n")
sf.write("# This program is free software: you can redistribute it and/or modify\n")
sf.write("# it under the terms of the GNU Affero General Public License as\n")
sf.write("# published by the Free Software Foundation, either version 3 of the\n")
sf.write("# License, or (at your option) any later version.\n")
sf.write("# \n")
sf.write("# This program is distributed in the hope that it will be useful,\n")
sf.write("# but WITHOUT ANY WARRANTY; without even the implied warranty of\n")
sf.write("# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\n")
sf.write("# GNU Affero General Public License for more details.\n")
sf.write("# \n")
sf.write("# You should have received a copy of the GNU Affero General Public License\n")
sf.write("# along with this program. If not, see <http://www.gnu.org/licenses/>.\n")
sf.write("# \n")
sf.write("\n")
sf.write("\n")
sf.write("# *** SITE INSTALLATION ***\n")
sf.write("\n")
sf.write("# Use '/' in path name, not '\'\n")
sf.write("# Don't put '/' at the end of a directory name\n")
sf.write("\n")
sf.write("\n")
sf.write("# Quality option for this site (1 for BEST, 0 for DRAFT)\n")
sf.write("BuildQuality = " + str(BuildQuality) + "\n")
sf.write("\n")
sf.write("ToolDirectories = " + str(ToolDirectories) + "\n")
sf.write("ToolSuffix = \"" + str(ToolSuffix) + "\"\n")
sf.write("\n")
sf.write("# Build script directory\n")
sf.write("ScriptDirectory = \"" + str(ScriptDirectory) + "\"\n")
sf.write("WorkspaceDirectory = \"" + str(WorkspaceDirectory) + "\"\n")
sf.write("\n")
sf.write("# Data build directories\n")
sf.write("DatabaseDirectory = \"" + str(DatabaseDirectory) + "\"\n")
sf.write("ExportBuildDirectory = \"" + str(ExportBuildDirectory) + "\"\n")
sf.write("\n")
sf.write("# Client data install directory (client/data)\n")
sf.write("ClientDataDirectory = \"" + str(ClientDataDirectory) + "\"\n")
sf.write("\n")
sf.write("# TODO: NETWORK RECONNECT NOT IMPLEMENTED :)\n")
sf.write("\n")
sf.write("# Leveldesign directories\n")
sf.write("LeveldesignDirectory = \"" + str(LeveldesignDirectory) + "\"\n")
sf.write("LeveldesignDfnDirectory = \"" + str(LeveldesignDfnDirectory) + "\"\n")
sf.write("LeveldesignWorldDirectory = \"" + str(LeveldesignWorldDirectory) + "\"\n")
sf.write("\n")
sf.write("# 3dsMax directives\n")
sf.write("MaxAvailable = " + str(MaxAvailable) + "\n")
sf.write("MaxDirectory = \"" + str(MaxDirectory) + "\"\n")
sf.write("MaxUserDirectory = \"" + str(MaxUserDirectory) + "\"\n")
sf.write("MaxExecutable = \"" + str(MaxExecutable) + "\"\n")
sf.write("\n")
sf.write("\n")
sf.write("# end of file\n")
sf.close()
sys.path.append(WorkspaceDirectory)
from projects import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Run the setup projects")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
mkPath(log, "configuration/project")
removeFilesRecursive(log, "configuration/project")
# For each project
for projectName in ProjectsToProcess:
copyFilesRecursive(log, WorkspaceDirectory + "/" + projectName, "configuration/project")
os.chdir("processes")
try:
subprocess.call([ "python", "0_setup.py" ])
except Exception, e:
printLog(log, "<" + projectName + "> " + str(e))
os.chdir("..")
try:
projectLog = open("processes/log.log", "r")
projectLogData = projectLog.read()
projectLog.close()
log.write(projectLogData)
except Exception, e:
printLog(log, "<" + projectName + "> " + str(e))
removeFilesRecursive(log, WorkspaceDirectory + "/" + projectName)
copyFilesRecursive(log, "configuration/project", WorkspaceDirectory + "/" + projectName)
removeFilesRecursive(log, "configuration/project")
printLog(log, "")
log.close()
if os.path.isfile("0_setup.log"):
os.remove("0_setup.log")
shutil.copy("log.log", time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "_setup.log")
shutil.move("log.log", "0_setup.log")

View file

@ -0,0 +1,73 @@
#!/usr/bin/python
#
# \file 1_export.py
# \brief Run all export processes
# \date 2009-02-18 09:22GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Run all export processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from tools import *
sys.path.append(WorkspaceDirectory)
from projects import *
# Log error
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Run the export processes")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
mkPath(log, "configuration/project")
removeFilesRecursive(log, "configuration/project")
# For each project
for projectName in ProjectsToProcess:
copyFilesRecursive(log, WorkspaceDirectory + "/" + projectName, "configuration/project")
os.chdir("processes")
try:
subprocess.call([ "python", "1_export.py" ])
except Exception, e:
printLog(log, "<" + projectName + "> " + str(e))
os.chdir("..")
try:
projectLog = open("processes/log.log", "r")
projectLogData = projectLog.read()
projectLog.close()
log.write(projectLogData)
except Exception, e:
printLog(log, "<" + projectName + "> " + str(e))
removeFilesRecursive(log, WorkspaceDirectory + "/" + projectName)
copyFilesRecursive(log, "configuration/project", WorkspaceDirectory + "/" + projectName)
removeFilesRecursive(log, "configuration/project")
printLog(log, "")
log.close()
if os.path.isfile("1_export.log"):
os.remove("1_export.log")
shutil.copy("log.log", time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "_export.log")
shutil.move("log.log", "1_export.log")

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#!/usr/bin/python
#
# \file 2_build.py
# \brief Run all build processes
# \date 2009-02-18 09:22GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Run all build processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from tools import *
sys.path.append(WorkspaceDirectory)
from projects import *
# Log error
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Run the build processes")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
mkPath(log, "configuration/project")
removeFilesRecursive(log, "configuration/project")
# For each project
for projectName in ProjectsToProcess:
copyFilesRecursive(log, WorkspaceDirectory + "/" + projectName, "configuration/project")
os.chdir("processes")
try:
subprocess.call([ "python", "2_build.py" ])
except Exception, e:
printLog(log, "<" + projectName + "> " + str(e))
os.chdir("..")
try:
projectLog = open("processes/log.log", "r")
projectLogData = projectLog.read()
projectLog.close()
log.write(projectLogData)
except Exception, e:
printLog(log, "<" + projectName + "> " + str(e))
removeFilesRecursive(log, WorkspaceDirectory + "/" + projectName)
copyFilesRecursive(log, "configuration/project", WorkspaceDirectory + "/" + projectName)
removeFilesRecursive(log, "configuration/project")
printLog(log, "")
log.close()
if os.path.isfile("2_build.log"):
os.remove("2_build.log")
shutil.copy("log.log", time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "_build.log")
shutil.move("log.log", "2_build.log")

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#!/usr/bin/python
#
# \file 3_install.py
# \brief Run all install processes
# \date 2009-02-18 16:19GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Run all install processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from tools import *
sys.path.append(WorkspaceDirectory)
from projects import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Run the install processes")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
mkPath(log, "configuration/project")
removeFilesRecursive(log, "configuration/project")
# For each project
for projectName in ProjectsToProcess:
copyFilesRecursive(log, WorkspaceDirectory + "/" + projectName, "configuration/project")
os.chdir("processes")
try:
subprocess.call([ "python", "3_install.py" ])
except Exception, e:
printLog(log, "<" + projectName + "> " + str(e))
os.chdir("..")
try:
projectLog = open("processes/log.log", "r")
projectLogData = projectLog.read()
projectLog.close()
log.write(projectLogData)
except Exception, e:
printLog(log, "<" + projectName + "> " + str(e))
removeFilesRecursive(log, WorkspaceDirectory + "/" + projectName)
copyFilesRecursive(log, "configuration/project", WorkspaceDirectory + "/" + projectName)
removeFilesRecursive(log, "configuration/project")
printLog(log, "")
log.close()
if os.path.isfile("3_install.log"):
os.remove("3_install.log")
shutil.copy("log.log", time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "_install.log")
shutil.move("log.log", "3_install.log")

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#!/usr/bin/python
#
# \file site.py
# \brief Site configuration
# \date 2010-06-04-21-25-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Site configuration.
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# *** SITE INSTALLATION ***
# Use '/' in path name, not ''
# Don't put '/' at the end of a directory name
# Quality option for this site (1 for BEST, 0 for DRAFT)
BuildQuality = 1
ToolDirectories = ['R:/code/nel', 'R:/code/ryzom/tools']
ToolSuffix = "_r.exe"
# Build script directory
ScriptDirectory = "W:/build_gamedata"
WorkspaceDirectory = "R:/code/ryzom/tools/build_gamedata/workspace"
# Data build directories
DatabaseDirectory = "W:/database"
ExportBuildDirectory = "W:/export"
# Client data install directory (client/data)
ClientDataDirectory = "S:/ryzom_client_open/user"
# TODO: NETWORK RECONNECT NOT IMPLEMENTED :)
# Leveldesign directories
LeveldesignDirectory = "L:/leveldesign"
LeveldesignDfnDirectory = "L:/leveldesign/dfn"
LeveldesignWorldDirectory = "L:/leveldesign/world"
# 3dsMax directives
MaxAvailable = 1
MaxDirectory = "C:/Program Files (x86)/Autodesk/3ds Max 2010"
MaxUserDirectory = "C:/Users/Kaetemi/AppData/Local/Autodesk/3dsMax/2010 - 32bit/enu"
MaxExecutable = "3dsmax.exe"
# end of file

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#!/usr/bin/python
#
# \file export.py
# \brief Useful scripts
# \date 2009-02-18 09:22GMT
# \author Jan Boon (Kaetemi)
# Useful scripts
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
def printLog(log, text):
log.write(text + "\n")
print text
def mkPath(log, path):
printLog(log, "DIR " + path)
distutils.dir_util.mkpath(path)
def needUpdate(log, source, dest):
if (os.path.isfile(source)):
if (os.path.isfile(dest)):
if (os.stat(source).st_mtime > os.stat(dest).st_mtime):
return 1
else:
return 0
return 1
printLog(log, "needUpdate: source doest not exist?! " + source)
return 0
def needUpdateRemoveDest(log, source, dest):
if (os.path.isfile(source)):
if (os.path.isfile(dest)):
if (os.stat(source).st_mtime > os.stat(dest).st_mtime):
os.remove(dest)
return 1
else:
return 0
return 1
printLog(log, "needUpdate: source doest not exist?! " + source)
return 0
def needUpdateLogRemoveDest(log, source, dest):
if (os.path.isfile(source)):
if (os.path.isfile(dest)):
if (os.stat(source).st_mtime > os.stat(dest).st_mtime):
os.remove(dest)
printLog(log, source + " -> " + dest)
return 1
else:
printLog(log, "SKIP " + dest)
return 0
printLog(log, source + " -> " + dest)
return 1
printLog(log, "needUpdate: source doest not exist?! " + source)
printLog(log, "SKIP " + dest)
return 0
def copyFileList(log, dir_source, dir_target, files):
for fileName in files:
if fileName != ".svn":
printLog(log, dir_source + "/" + fileName + " -> " + dir_target + "/" + fileName)
shutil.copy(dir_source + "/" + fileName, dir_target + "/" + fileName)
def copyFileListNoTree(log, dir_source, dir_target, files):
for fileName in files:
if fileName != ".svn":
printLog(log, dir_source + "/" + fileName + " -> " + dir_target + "/" + os.path.basename(fileName))
shutil.copy(dir_source + "/" + fileName, dir_target + "/" + os.path.basename(fileName))
def copyFileListNoTreeIfNeeded(log, dir_source, dir_target, files):
for fileName in files:
if fileName != ".svn" and fileName != "*.*":
srcFile = dir_source + "/" + fileName
destFile = dir_target + "/" + os.path.basename(fileName)
if needUpdateLogRemoveDest(log, srcFile, destFile):
shutil.copy(srcFile, destFile)
def removeFilesRecursive(log, dir_files):
files = os.listdir(dir_files)
for fileName in files:
if (fileName != ".svn"):
if os.path.isdir(dir_files + "/" + fileName):
removeFilesRecursive(log, dir_files + "/" + fileName)
else:
printLog(log, "RM " + dir_files + "/" + fileName)
os.remove(dir_files + "/" + fileName)
def copyFilesRecursive(log, dir_source, dir_target):
files = os.listdir(dir_source)
mkPath(log, dir_target)
for fileName in files:
if (fileName != ".svn"):
if os.path.isdir(dir_source + "/" + fileName):
copyFilesRecursive(log, dir_source + "/" + fileName, dir_target + "/" + fileName)
else:
printLog(log, dir_source + "/" + fileName + " -> " + dir_target + "/" + fileName)
shutil.copy(dir_source + "/" + fileName, dir_target + "/" + fileName)
def copyFiles(log, dir_source, dir_target):
copyFileList(log, dir_source, dir_target, os.listdir(dir_source))
def copyFilesExt(log, dir_source, dir_target, file_ext):
files = os.listdir(dir_source)
len_file_ext = len(file_ext)
for fileName in files:
if (fileName != ".svn") and (fileName[-len_file_ext:].lower() == file_ext.lower()):
printLog(log, dir_source + "/" + fileName + " -> " + dir_target + "/" + fileName)
shutil.copy(dir_source + "/" + fileName, dir_target + "/" + fileName)
def copyFilesExtNoTree(log, dir_source, dir_target, file_ext):
files = findFiles(log, dir_source, "", file_ext)
copyFileListNoTree(log, dir_source, dir_target, files)
def copyFilesExtNoTreeIfNeeded(log, dir_source, dir_target, file_ext):
files = findFiles(log, dir_source, "", file_ext)
copyFileListNoTreeIfNeeded(log, dir_source, dir_target, files)
def copyFilesNoTreeIfNeeded(log, dir_source, dir_target):
copyFileListNoTreeIfNeeded(log, dir_source, dir_target, os.listdir(dir_source))
def copyFileListExtReplaceNoTreeIfNeeded(log, dir_source, dir_target, files, file_ext, target_ext):
for fileName in files:
if fileName != ".svn" and fileName != "*.*":
srcFile = dir_source + "/" + fileName
destFile = dir_target + "/" + os.path.basename(fileName)[0:-len(file_ext)] + target_ext
if needUpdateLogRemoveDest(log, srcFile, destFile):
shutil.copy(srcFile, destFile)
def copyFilesExtReplaceNoTreeIfNeeded(log, dir_source, dir_target, file_ext, target_ext):
files = findFiles(log, dir_source, "", file_ext)
copyFileListExtReplaceNoTreeIfNeeded(log, dir_source, dir_target, files, file_ext, target_ext)
def copyFileIfNeeded(log, srcFile, destFile):
if needUpdateLogRemoveDest(log, srcFile, destFile):
shutil.copy(srcFile, destFile)
def moveFileListNoTree(log, dir_source, dir_target, files):
for fileName in files:
if fileName != ".svn":
printLog(log, dir_source + "/" + fileName + " -> " + dir_target + "/" + os.path.basename(fileName))
shutil.move(dir_source + "/" + fileName, dir_target + "/" + os.path.basename(fileName))
def moveFilesExtNoTree(log, dir_source, dir_target, file_ext):
files = findFiles(log, dir_source, "", file_ext)
moveFileListNoTree(log, dir_source, dir_target, files)
def findFiles(log, dir_where, dir_sub, file_ext):
result = [ ]
files = os.listdir(dir_where + "/" + dir_sub)
len_file_ext = len(file_ext)
for fileName in files:
if fileName != ".svn" and fileName != "*.*":
filePath = dir_sub + fileName
fileFull = dir_where + "/" + dir_sub + fileName
if os.path.isfile(fileFull):
if fileName[-len_file_ext:].lower() == file_ext.lower():
result += [ filePath ]
elif os.path.isdir(fileFull):
result += findFiles(log, dir_where, filePath + "/", file_ext)
else:
printLog(log, "findFiles: file not dir or file?!" + filePath)
return result
def findFile(log, dir_where, file_name):
files = os.listdir(dir_where)
for fileName in files:
if fileName != ".svn" and fileName != "*.*":
filePath = dir_where + "/" + fileName
if os.path.isfile(filePath):
if fileName == file_name:
return filePath
elif os.path.isdir(filePath):
result = findFile(log, filePath, file_name)
if result != "":
return result
else:
printLog(log, "findFile: file not dir or file?! " + filePath)
return ""
def findTool(log, dirs_where, file_name, suffix):
try:
for dir in dirs_where:
tool = findFile(log, dir, file_name + suffix)
if tool != "":
printLog(log, "TOOL " + tool)
return tool
except Exception, e:
printLog(log, "EXCEPTION " + str(e))
printLog(log, "TOOL NOT FOUND " + file_name + suffix)
return ""
def findMax(log, dir, file):
tool = dir + "/" + file
if os.path.isfile(tool):
printLog(log, "3DSMAX " + tool)
return tool
printLog(log, "3DSMAX NOT FOUND " + file)
return ""
def toolLogFail(log, tool, suffix):
printLog(log, "FAIL " + tool + suffix + " is not found")
def askVar(log, name, default):
sys.stdout.write(name + " (" + default + "): ")
line = sys.stdin.readline()
linestrip = line.strip()
if linestrip == "--":
log.write(name + " (" + default + "): ''\n")
return ""
elif linestrip == "":
log.write(name + " (" + default + "): '" + default + "'\n")
return default
else:
log.write(name + " (" + default + "): '" + linestrip + "'\n")
return linestrip

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#!/usr/bin/python
#
# \file process.py
# \brief Tools configuration
# \date 2009-03-10 11:33GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Tools configuration.
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# *** PROCESS TIMEOUT ***
SkelExportTimeout = 600000
SwtExportTimeout = 600000
ShapeExportTimeout = 3600000
ZoneExportTimeout = 1800000
ZoneBuildDependTimeout = 1800000
ZoneBuildWeldTimeout = 60000
ZoneLightBuildTimeout = 600000
ZoneIgLightBuildTimeout = 600000
SmallbankBuildTimeout = 60000
FarbankBuildTimeout = 180000
AnimExportTimeout = 1800000
IgExportTimeout = 600000
MapsBuildTimeout = 10000
CmbExportTimeout = 60000
RbankBuildTesselTimeout = 6000000
RbankBuildSmoothTimeout = 6000000
RbankBuildProclocalTimeout = 6000000
RbankBuildProcglobalTimeout = 18000000
RbankBuildIndoorTimeout = 18000000
# WmapBuildTimeout = 60000
LigoExportTimeout = 3600000
LigoBuildTimeout = 1800000
PacsPrimExportTimeout = 600000
# *** TOOLS CONFIGURATION ***
TgaToDdsTool = "tga2dds"
BuildInterfaceTool = "build_interface"
ExecTimeoutTool = "exec_timeout"
BuildSmallbankTool = "build_smallbank"
BuildFarbankTool = "build_far_bank"
ZoneDependenciesTool = "zone_dependencies"
ZoneWelderTool = "zone_welder"
BuildRbankTool = "build_rbank"
BuildIndoorRbankTool = "build_indoor_rbank"
BuildIgBoxesTool = "build_ig_boxes"
AiBuildWmapTool = "ai_build_wmap"
GetNeighborsTool = "get_neighbors"
ZoneLighterTool = "zone_lighter"
ZoneIgLighterTool = "zone_ig_lighter"
IgLighterTool = "ig_lighter"
AnimBuilderTool = "anim_builder"
TileEditTool = "tile_edit"
BuildImagesetTool = "th_build_imageset"
MakeSheetIdTool = "make_sheet_id"
BuildSheetsTool = "th_build_sheets"
BuildSoundTool = "th_build_sound"
BuildCoarseMeshTool = "build_coarse_mesh"
LightmapOptimizerTool = "lightmap_optimizer"
BuildClodtexTool = "build_clodtex"
BuildShadowSkinTool = "build_shadow_skin"
PanoplyMakerTool = "panoply_maker"
HlsBankMakerTool = "hls_bank_maker"
LandExportTool = "land_export"

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#!/usr/bin/python
#
# \file 0_setup.py
# \brief Run all setup processes
# \date 2009-02-18 15:28GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Run all setup processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../configuration")
sys.path.append("../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
#printLog(log, "")
#printLog(log, "-------")
#printLog(log, "--- Setup project")
#printLog(log, "-------")
#printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
#printLog(log, "")
#printLog(log, "")
#printLog(log, "-------")
#printLog(log, "--- Setup client directories")
#printLog(log, "-------")
#printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
#printLog(log, "")
#for dir in ClientSetupDirectories:
# mkPath(log, ClientDataDirectory + "/" + dir)
#printLog(log, "")
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Run the setup processes")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# For each process
for processName in ProcessToComplete:
os.chdir(processName)
try:
subprocess.call([ "python", "0_setup.py" ])
except Exception, e:
printLog(log, "<" + processName + "> " + str(e))
os.chdir("..")
try:
processLog = open(processName + "/log.log", "r")
processLogData = processLog.read()
processLog.close()
log.write(processLogData)
except Exception, e:
printLog(log, "<" + processName + "> " + str(e))
# subprocess.call("idle.bat")
printLog(log, "")
log.close()

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#!/usr/bin/python
#
# \file 1_export.py
# \brief Run all export processes
# \date 2009-02-18 09:22GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Run all export processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../configuration")
sys.path.append("../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
# Log error
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Run the export processes")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# For each process
for processName in ProcessToComplete:
os.chdir(processName)
try:
subprocess.call([ "python", "1_export.py" ])
except Exception, e:
printLog(log, "<" + processName + "> " + str(e))
os.chdir("..")
try:
processLog = open(processName + "/log.log", "r")
processLogData = processLog.read()
processLog.close()
log.write(processLogData)
except Exception, e:
printLog(log, "<" + processName + "> " + str(e))
# subprocess.call("idle.bat")
printLog(log, "")
log.close()

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#!/usr/bin/python
#
# \file 2_build.py
# \brief Run all build processes
# \date 2009-02-18 09:22GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Run all build processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../configuration")
sys.path.append("../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
# Log error
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Run the build processes")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# For each process
for processName in ProcessToComplete:
os.chdir(processName)
try:
subprocess.call([ "python", "2_build.py" ])
except Exception, e:
printLog(log, "<" + processName + "> " + str(e))
os.chdir("..")
try:
processLog = open(processName + "/log.log", "r")
processLogData = processLog.read()
processLog.close()
log.write(processLogData)
except Exception, e:
printLog(log, "<" + processName + "> " + str(e))
# subprocess.call("idle.bat")
printLog(log, "")
log.close()

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#!/usr/bin/python
#
# \file 3_install.py
# \brief Run all install processes
# \date 2009-02-18 16:19GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Run all install processes
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../configuration")
sys.path.append("../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Run the install processes")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# For each process
for processName in ProcessToComplete:
os.chdir(processName)
try:
subprocess.call([ "python", "3_install.py" ])
except Exception, e:
printLog(log, "<" + processName + "> " + str(e))
os.chdir("..")
try:
processLog = open(processName + "/log.log", "r")
processLogData = processLog.read()
processLog.close()
log.write(processLogData)
except Exception, e:
printLog(log, "<" + processName + "> " + str(e))
# subprocess.call("idle.bat")
printLog(log, "")
log.close()

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#!/usr/bin/python
#
# \file 0_setup.py
# \brief Setup anim
# \date 2009-03-10 14:56GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Setup anim
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup anim")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Setup source directories
printLog(log, ">>> Setup source directories <<<")
for dir in AnimSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
# Setup export directories
printLog(log, ">>> Setup export directories <<<")
mkPath(log, ExportBuildDirectory + "/" + AnimExportDirectory)
# Setup build directories
printLog(log, ">>> Setup build directories <<<")
mkPath(log, ExportBuildDirectory + "/" + AnimBuildDirectory)
# Setup client directories
printLog(log, ">>> Setup client directories <<<")
mkPath(log, ClientDataDirectory + "/" + AnimClientDirectory)
log.close()
# end of file

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#!/usr/bin/python
#
# \file 1_export.py
# \brief Export anim
# \date 2009-03-10 13:13GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Export anim
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Export anim")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
Max = findMax(log, MaxDirectory, MaxExecutable)
printLog(log, "")
# For each anim directory
printLog(log, ">>> Export anim 3dsmax <<<")
printLog(log, "********************************")
printLog(log, "******** TODO ********")
printLog(log, "********************************")
mkPath(log, ExportBuildDirectory + "/" + AnimExportDirectory)
for dir in AnimSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
printLog(log, "")
log.close()
# end of file

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@ -0,0 +1,65 @@
#!/usr/bin/python
#
# \file 2_build.py
# \brief Build anim
# \date 2009-03-10 13:13GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Build anim
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Build anim")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
AnimBuilder = findTool(log, ToolDirectories, AnimBuilderTool, ToolSuffix)
printLog(log, "")
# For each anim directory
printLog(log, ">>> Build anim <<<")
if AnimBuilder == "":
toolLogFail(log, AnimBuilderTool, ToolSuffix)
else:
srcDir = ExportBuildDirectory + "/" + AnimExportDirectory
mkPath(log, srcDir)
destDir = ExportBuildDirectory + "/" + AnimBuildDirectory
mkPath(log, destDir)
subprocess.call([ AnimBuilder, srcDir, destDir, ScriptDirectory + "/configuration/zone_lighter_properties.cfg" ])
printLog(log, "")
log.close()
# end of file

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@ -0,0 +1,57 @@
#!/usr/bin/python
#
# \file 3_install.py
# \brief Install anim
# \date 2009-03-10 13:13GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Install anim
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install anim")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
printLog(log, ">>> Install anim <<<")
srcDir = ExportBuildDirectory + "/" + AnimBuildDirectory
mkPath(log, srcDir)
destDir = ClientDataDirectory + "/" + AnimClientDirectory
mkPath(log, destDir)
copyFilesNoTreeIfNeeded(log, srcDir, destDir)
printLog(log, "")
log.close()
# end of file

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#!/usr/bin/python
#
# \file 0_setup.py
# \brief Setup cegui
# \date 2009-03-14-17-46-GMT
# \author Jan Boon (Kaetemi)
# Setup cegui
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup cegui")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Setup source directories
printLog(log, ">>> Setup source directories <<<")
for dir in CeguiImagesetSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
# Setup export directories
printLog(log, ">>> Setup export directories <<<")
mkPath(log, ExportBuildDirectory + "/" + CeguiImagesetExportDirectory)
# Setup build directories
printLog(log, ">>> Setup build directories <<<")
mkPath(log, ExportBuildDirectory + "/" + CeguiImagesetBuildDirectory)
# Setup client directories
printLog(log, ">>> Setup client directories <<<")
mkPath(log, ClientDataDirectory + "/" + CeguiImagesetClientDirectory)
log.close()
# end of file

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#!/usr/bin/python
#
# \file 1_export.py
# \brief Export cegui
# \date 2009-03-14-17-46-GMT
# \author Jan Boon (Kaetemi)
# Export cegui
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Export cegui")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# For each cegui imageset directory
printLog(log, ">>> Export cegui imagesets <<<")
destDir = ExportBuildDirectory + "/" + CeguiImagesetExportDirectory
mkPath(log, destDir)
for dir in CeguiImagesetSourceDirectories:
srcDir = DatabaseDirectory + "/" + dir
mkPath(log, srcDir)
imagesets = findFiles(log, srcDir, "", ".imageset")
if (len(imagesets) != 1):
printLog(log, "FAIL Cannot find *.imageset, folder must contain at least one and only one imageset xml file")
else:
niouname = dir.replace("/", "_")
newpath = destDir + "/" + niouname
mkPath(log, newpath)
copyFileIfNeeded(log, srcDir + "/" + imagesets[0], newpath + ".imageset")
copyFilesExtNoTreeIfNeeded(log, srcDir, newpath, ".tga")
copyFilesExtNoTreeIfNeeded(log, srcDir, newpath, ".png")
printLog(log, "")
log.close()
# end of file

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#!/usr/bin/python
#
# \file 2_build.py
# \brief Build cegui
# \date 2009-03-14-17-46-GMT
# \author Jan Boon (Kaetemi)
# Build cegui
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Build cegui")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
BuildImageset = findTool(log, ToolDirectories, BuildImagesetTool, ToolSuffix)
printLog(log, "")
# For each cegui imageset directory
printLog(log, ">>> Build cegui imagesets <<<")
if BuildImageset == "":
toolLogFail(log, BuildImagesetTool, ToolSuffix)
else:
srcDir = ExportBuildDirectory + "/" + CeguiImagesetExportDirectory
mkPath(log, srcDir)
destDir = ExportBuildDirectory + "/" + CeguiImagesetBuildDirectory
mkPath(log, destDir)
for dir in os.listdir(srcDir):
if (os.path.isdir(srcDir + "/" + dir)) and dir != ".svn" and dir != "*.*":
mkPath(log, srcDir + "/" + dir)
subprocess.call([ BuildImageset, destDir + "/" + dir + ".tga", srcDir + "/" + dir ])
printLog(log, "")
log.close()
# end of file

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@ -0,0 +1,56 @@
#!/usr/bin/python
#
# \file 3_install.py
# \brief Install cegui
# \date 2009-03-14-17-46-GMT
# \author Jan Boon (Kaetemi)
# Install cegui
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install cegui")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
printLog(log, ">>> Install cegui imagesets <<<")
srcDir = ExportBuildDirectory + "/" + CeguiImagesetBuildDirectory
mkPath(log, srcDir)
destDir = ClientDataDirectory + "/" + CeguiImagesetClientDirectory
mkPath(log, destDir)
copyFilesNoTreeIfNeeded(log, srcDir, destDir)
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,269 @@
-- Some globals
NEL3D_APPDATA_DONOTEXPORT = 1423062565 -- do not export me : "undefined" = export me
-- "0" = export me
-- "1" = DONT export me
NEL3D_APPDATA_CHARACTER_LOD = 1423062618 -- "1": I am a character lod if "1". "0" or undefined: I am not.
-- Allocate 20 Me for the script
heapSize += 15000000
nlErrorFilename = "output_logfile"
nlErrorStream = openFile nlErrorFilename mode:"a"
if nlErrorStream == undefined then
nlErrorStream = createFile nlErrorFilename
-- Unhide category
fn unhidecategory =
(
if (geometry.count > 0) then
(
unhide geometry[1]
if (geometry[1].ishidden == true) then
max hide object toggle
)
if (shapes.count > 0) then
(
unhide shapes[1]
if (shapes[1].ishidden == true) then
max hide shape toggle
)
if (lights.count > 0) then
(
unhide lights[1]
if (lights[1].ishidden == true) then
max hide light toggle
)
if (cameras.count > 0) then
(
unhide cameras[1]
if (cameras[1].ishidden == true) then
max hide camera toggle
)
if (helpers.count > 0) then
(
unhide helpers[1]
if (helpers[1].ishidden == true) then
max hide helper toggle
)
)
-- Log a message
fn nlerror message =
(
if nlErrorStream != undefined then
(
format "%\n" message to:nlErrorStream
flush nlErrorStream
)
-- To the console
print message
)
-- Must export this node ?
fn isToBeExported node =
(
if ((classof node) == RklPatch) then
return false
if ((classof node) == nel_ps) then
return false
if ((classof node) == nel_pacs_cylinder) then
return false
if ((classof node) == nel_pacs_box) then
return false
doNotExport = getappdata node NEL3D_APPDATA_DONOTEXPORT
if (doNotExport != undefined) then
(
if (doNotExport == "1") then
return false
)
return true
)
-- is this node flagged as a LodCharacter ??
fn isLodCharacter node =
(
isCLod = getappdata node NEL3D_APPDATA_CHARACTER_LOD
if (isCLod == undefined) then
return false
if (isCLod == "1") then
return true
return false
)
fn goClodExport =
(
try
(
-- Get files in the shape_source_directory
files = getFiles "shape_source_directory/*.max"
-- Sort files
sort files
-- No file ?
if files.count != 0 then
(
-- For each files
for i = 1 to files.count do
(
try
(
-- Ok ?
ok = false
-- Free memory and file handles
gc ()
-- Reset 3dsmax
resetMAXFile #noprompt
-- Get the tag file name
tag = ("output_directory_tag/"+(getFilenameFile files[i])+(getFilenameType files[i])+".tag")
-- Compare date with the tag file
if (NeLTestFileDate tag files[i]) == true then
(
-- Open the max project
nlerror ("Scanning file "+files[i]+" ...")
if loadMaxFile files[i] quiet:true == true then
(
-- Unhide category
unhidecategory()
tagThisFile = true
-- Unhide
max unhide all
-- unselect
max select none
-- Exported object count
exported = 0
-- For each node
for node in geometry do
(
-- It is root ?
if (node.parent == undefined) then
(
-- Can be exported ?
if (isToBeExported node == true) then
(
-- Is a Lod character?
if ((isLodCharacter node) == true) then
(
-- Output directory
output = ("output_directory_clod/"+(node.name)+".clod")
-- Compare file date
if (NeLTestFileDate output files[i]) == true then
(
try
(
-- Export the shape
if (NelExportLodCharacter node output false) == true then
(
nlerror ("OK "+output)
exported = exported+1
)
else
(
-- Error
nlerror ("ERROR exporting .clod "+node.name+" in file "+files[i])
tagThisFile = false
)
)
catch
(
-- Error
nlerror ("ERROR fatal error exporting .clod "+node.name+" in file "+files[i])
tagThisFile = false
return 0
)
)
else
(
-- Error
nlerror ("SKIPPED "+output)
exported = exported+1
)
)
)
)
)
-- Something exported
if (exported == 0) then
(
-- Error
nlerror ("WARNING no .clod exported from the file "+files[i])
)
-- Write a tag file
if tagThisFile == true then
(
tagFile = createFile tag
if tagFile == undefined then
(
nlerror ("WARNING can't create tag file "+tag)
)
else
(
print "toto" to: tagFile
close tagFile
)
)
)
else
(
-- Error
nlerror ("ERROR exporting .clod: can't open the file "+files[i])
)
)
else
(
-- Error
nlerror ("SKIPPED BY TAG "+files[i])
)
gc ()
-- Reset 3dsmax
resetMAXFile #noprompt
)
catch
(
-- Error
nlerror ("ERROR fatal error exporting .clod in file " + files[i])
-- break
)
)
)
else
(
nlerror ("WARNING no max file in folder shape_source_directory")
)
)
catch
(
-- Error
nlerror ("ERROR fatal error exporting .clod in folder shape_source_directory")
return 0
)
)
goClodExport()
nlerror ("BYE")
quitMAX #noPrompt
quitMAX () #noPrompt

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@ -0,0 +1,65 @@
#!/usr/bin/python
#
# \file 0_setup.py
# \brief Setup displace
# \date 2009-03-10-21-45-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Setup displace
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup displace")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Setup source directories
printLog(log, ">>> Setup source directories <<<")
for dir in DisplaceSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
# Setup export directories
printLog(log, ">>> Setup export directories <<<")
mkPath(log, ExportBuildDirectory + "/" + DisplaceExportDirectory)
# Setup build directories
printLog(log, ">>> Setup build directories <<<")
# Setup client directories
printLog(log, ">>> Setup client directories <<<")
mkPath(log, ClientDataDirectory + "/" + DisplaceClientDirectory)
log.close()
# end of file

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@ -0,0 +1,55 @@
#!/usr/bin/python
#
# \file 1_export.py
# \brief Export displace
# \date 2009-03-10-21-45-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Export displace
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Export displace")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
mkPath(log, ExportBuildDirectory + "/" + DisplaceExportDirectory)
for dir in DisplaceSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, ExportBuildDirectory + "/" + DisplaceExportDirectory, ".tga")
copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, ExportBuildDirectory + "/" + DisplaceExportDirectory, ".png")
log.close()
# end of file

View file

@ -0,0 +1,49 @@
#!/usr/bin/python
#
# \file 2_build.py
# \brief Build displace
# \date 2009-03-10-21-45-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Build displace
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Build displace")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,57 @@
#!/usr/bin/python
#
# \file 3_install.py
# \brief Install displace
# \date 2009-03-10-21-45-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Install displace
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install displace")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
printLog(log, ">>> Install displace <<<")
clientPath = ClientDataDirectory + "/" + DisplaceClientDirectory
mkPath(log, clientPath)
mkPath(log, ExportBuildDirectory + "/" + DisplaceExportDirectory)
copyFilesExtNoTreeIfNeeded(log, ExportBuildDirectory + "/" + DisplaceExportDirectory, clientPath, ".tga")
copyFilesExtNoTreeIfNeeded(log, ExportBuildDirectory + "/" + DisplaceExportDirectory, clientPath, ".png")
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,66 @@
#!/usr/bin/python
#
# \file 0_setup.py
# \brief setup farbank
# \date 2009-03-10-21-12-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Setup farbank
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup farbank")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Setup source directories
printLog(log, ">>> Setup source directories <<<")
for postfix in MultipleTilesPostfix:
mkPath(log, DatabaseDirectory + "/" + TileRootSourceDirectory + postfix)
# Setup export directories
printLog(log, ">>> Setup export directories <<<")
mkPath(log, ExportBuildDirectory + "/" + SmallbankExportDirectory)
# Setup build directories
printLog(log, ">>> Setup build directories <<<")
mkPath(log, ExportBuildDirectory + "/" + FarbankBuildDirectory)
# Setup client directories
printLog(log, ">>> Setup client directories <<<")
mkPath(log, ClientDataDirectory + "/" + BankClientDirectory)
log.close()
# end of file

View file

@ -0,0 +1,49 @@
#!/usr/bin/python
#
# \file 1_export.py
# \brief Export farbank
# \date 2009-03-10-21-12-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Export farbank
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Export farbank")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,74 @@
#!/usr/bin/python
#
# \file 2_build.py
# \brief Build farbank
# \date 2009-03-10-21-12-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Build farbank
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Build farbank")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
ExecTimeout = findTool(log, ToolDirectories, ExecTimeoutTool, ToolSuffix)
BuildFarbank = findTool(log, ToolDirectories, BuildFarbankTool, ToolSuffix)
printLog(log, "")
# For each bank export farbank
printLog(log, ">>> Build farbank <<<")
if ExecTimeout == "":
toolLogFail(log, ExecTimeoutTool, ToolSuffix)
elif BuildFarbank == "":
toolLogFail(log, BuildFarbankTool, ToolSuffix)
else:
mkPath(log, ExportBuildDirectory + "/" + SmallbankExportDirectory)
mkPath(log, ExportBuildDirectory + "/" + FarbankBuildDirectory)
files = findFiles(log, ExportBuildDirectory + "/" + SmallbankExportDirectory, "", ".smallbank")
for file in files:
sourceFile = ExportBuildDirectory + "/" + SmallbankExportDirectory + "/" + file
if os.path.isfile(sourceFile):
for postfix in MultipleTilesPostfix:
destFile = ExportBuildDirectory + "/" + FarbankBuildDirectory + "/" + file[0:-len(".smallbank")] + postfix + ".farbank"
if (needUpdateLogRemoveDest(log, sourceFile, destFile)):
mkPath(log, DatabaseDirectory + "/" + TileRootSourceDirectory + postfix)
subprocess.call([ ExecTimeout, str(FarbankBuildTimeout), BuildFarbank, sourceFile, destFile, "-d" + DatabaseDirectory + "/" + TileRootSourceDirectory + postfix + "/", "-p" + postfix ])
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,55 @@
#!/usr/bin/python
#
# \file 3_install.py
# \brief Install farbank
# \date 2009-03-10-21-12-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Install farbank
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install farbank")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
printLog(log, ">>> Install farbank <<<")
mkPath(log, ExportBuildDirectory + "/" + FarbankBuildDirectory)
mkPath(log, ClientDataDirectory + "/" + BankClientDirectory)
copyFilesExtNoTreeIfNeeded(log, ExportBuildDirectory + "/" + FarbankBuildDirectory, ClientDataDirectory + "/" + BankClientDirectory, ".farbank")
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,64 @@
#!/usr/bin/python
#
# \file 0_setup.py
# \brief setup font
# \date 2009-03-10-19-43-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# setup font
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup font")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Setup source directories
printLog(log, ">>> Setup source directories <<<")
for dir in FontSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
# Setup export directories
printLog(log, ">>> Setup export directories <<<")
# Setup build directories
printLog(log, ">>> Setup build directories <<<")
# Setup client directories
printLog(log, ">>> Setup client directories <<<")
mkPath(log, ClientDataDirectory + "/" + FontClientDirectory)
log.close()
# end of file

View file

@ -0,0 +1,51 @@
#!/usr/bin/python
#
# \file 1_export.py
# \brief Export font
# \date 2009-03-10-19-43-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Export font
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Export font")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,51 @@
#!/usr/bin/python
#
# \file 2_build.py
# \brief Build font
# \date 2009-03-10-19-43-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Build font
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Build font")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
printLog(log, "")
log.close()
# end of file

View file

@ -0,0 +1,61 @@
#!/usr/bin/python
#
# \file 3_install.py
# \brief Install font
# \date 2009-03-10-19-43-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Install font
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install font")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
clientPath = ClientDataDirectory + "/" + FontClientDirectory
mkPath(log, clientPath)
printLog(log, ">>> Install font <<<")
for dir in FontSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, clientPath, ".ttf")
copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, clientPath, ".afm")
copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, clientPath, ".pfb")
copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, clientPath, ".pfm")
printLog(log, "")
log.close()
# end of file

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#!/usr/bin/python
#
# \file 0_setup.py
# \brief Setup ig_light
# \date 2009-03-11-15-16-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Setup ig_light
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup ig_light")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Setup source directories
printLog(log, ">>> Setup source directories <<<")
#for dir in ig_lightSourceDirectories:
# mkPath(log, DatabaseDirectory + "/" + dir)
# Setup export directories
printLog(log, ">>> Setup export directories <<<")
#mkPath(log, ExportBuildDirectory + "/" + ig_lightExportDirectory)
# Setup build directories
printLog(log, ">>> Setup build directories <<<")
mkPath(log, ExportBuildDirectory + "/" + IgVillageBuildDirectory)
mkPath(log, ExportBuildDirectory + "/" + IgLightVillageBuildDirectory)
# Setup client directories
printLog(log, ">>> Setup client directories <<<")
mkPath(log, ClientDataDirectory + "/" + IgClientDirectory)
log.close()
# end of file

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#!/usr/bin/python
#
# \file 1_export.py
# \brief Export ig_light
# \date 2009-03-11-15-16-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Export ig_light
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Export ig_light")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
log.close()
# end of file

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#!/usr/bin/python
#
# \file 2_build.py
# \brief Build ig_light
# \date 2009-03-11-15-16-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Build ig_light
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Build ig_light")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
IgLighter = findTool(log, ToolDirectories, IgLighterTool, ToolSuffix)
printLog(log, "")
# For each ig_light directory
printLog(log, ">>> Build ig_light <<<")
if IgLighter == "":
toolLogFail(log, IgLighterTool, ToolSuffix)
else:
srcDir = ExportBuildDirectory + "/" + IgVillageBuildDirectory
mkPath(log, srcDir)
destDir = ExportBuildDirectory + "/" + IgLightVillageBuildDirectory
mkPath(log, destDir)
subprocess.call([ IgLighter, srcDir, destDir, ScriptDirectory + "/configuration/zone_lighter_properties.cfg" ])
printLog(log, "")
log.close()
# end of file

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#!/usr/bin/python
#
# \file 3_install.py
# \brief Install ig_light
# \date 2009-03-11-15-16-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Install ig_light
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install ig_light")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
printLog(log, ">>> Install ig_light <<<")
srcDir = ExportBuildDirectory + "/" + IgLightVillageBuildDirectory
mkPath(log, srcDir)
destDir = ClientDataDirectory + "/" + IgClientDirectory
mkPath(log, destDir)
copyFilesNoTreeIfNeeded(log, srcDir, destDir)
printLog(log, "")
log.close()
# end of file

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@ -0,0 +1,76 @@
#!/usr/bin/python
#
# \file 0_setup.py
# \brief Setup interface
# \date 2009-03-10 14:56GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Setup interface
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Setup interface")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Setup source directories
printLog(log, ">>> Setup source directories <<<")
for dir in InterfaceSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
for dir in InterfaceDxtcSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
for dir in InterfaceFullscreenSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
for dir in Interface3DSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
# Setup export directories
printLog(log, ">>> Setup export directories <<<")
mkPath(log, ExportBuildDirectory + "/" + InterfaceExportDirectory)
mkPath(log, ExportBuildDirectory + "/" + InterfaceDxtcExportDirectory)
mkPath(log, ExportBuildDirectory + "/" + InterfaceFullscreenExportDirectory)
mkPath(log, ExportBuildDirectory + "/" + Interface3DExportDirectory)
# Setup build directories
printLog(log, ">>> Setup build directories <<<")
mkPath(log, ExportBuildDirectory + "/" + InterfaceBuildDirectory)
mkPath(log, ExportBuildDirectory + "/" + InterfaceDxtcBuildDirectory)
# Setup client directories
printLog(log, ">>> Setup client directories <<<")
mkPath(log, ClientDataDirectory + "/" + InterfaceClientDirectory)
log.close()
# end of file

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#!/usr/bin/python
#
# \file 1_export.py
# \brief Export interface
# \date 2009-03-10 13:13GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Export interface
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Export interface")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
TgaToDds = findTool(log, ToolDirectories, TgaToDdsTool, ToolSuffix)
printLog(log, "")
# For each interface directory
printLog(log, ">>> Export interface <<<")
mkPath(log, ExportBuildDirectory + "/" + InterfaceExportDirectory)
for dir in InterfaceSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
niouname = dir.replace("/", "_")
newpath = ExportBuildDirectory + "/" + InterfaceExportDirectory + "/" + niouname
mkPath(log, newpath)
copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, newpath, ".tga")
printLog(log, "")
# For each interface directory to compress in one DXTC
printLog(log, ">>> Export interface dxtc <<<")
mkPath(log, ExportBuildDirectory + "/" + InterfaceDxtcExportDirectory)
for dir in InterfaceDxtcSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, ExportBuildDirectory + "/" + InterfaceDxtcExportDirectory, ".tga")
printLog(log, "")
# For each interface fullscreen directory compress independently all in dds
printLog(log, ">>> Export interface fullscreen <<<")
if TgaToDds == "":
toolLogFail(log, TgaToDdsTool, ToolSuffix)
else:
mkPath(log, ExportBuildDirectory + "/" + InterfaceFullscreenExportDirectory)
for dir in InterfaceFullscreenSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
files = findFiles(log, DatabaseDirectory + "/" + dir, "", ".tga")
for file in files:
sourceFile = DatabaseDirectory + "/" + dir + "/" + file
destFile = ExportBuildDirectory + "/" + InterfaceFullscreenExportDirectory + "/" + os.path.basename(file)[0:-len(".tga")] + ".dds"
if needUpdateLogRemoveDest(log, sourceFile, destFile):
subprocess.call([ TgaToDds, sourceFile, "-o", destFile, "-a", "5" ])
printLog(log, "")
# For each interface 3d directory
printLog(log, ">>> Export interface 3d <<<")
mkPath(log, ExportBuildDirectory + "/" + Interface3DExportDirectory)
for dir in Interface3DSourceDirectories:
mkPath(log, DatabaseDirectory + "/" + dir)
copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, ExportBuildDirectory + "/" + Interface3DExportDirectory, ".tga")
printLog(log, "")
log.close()
# end of file

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@ -0,0 +1,73 @@
#!/usr/bin/python
#
# \file 2_build.py
# \brief Build interface
# \date 2009-03-10 13:13GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Build interface
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Build interface")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
BuildInterface = findTool(log, ToolDirectories, BuildInterfaceTool, ToolSuffix)
printLog(log, "")
# For each interface directory
printLog(log, ">>> Build interface <<<")
if BuildInterface == "":
toolLogFail(log, BuildInterfaceTool, ToolSuffix)
else:
mkPath(log, ExportBuildDirectory + "/" + InterfaceBuildDirectory)
for dir in os.listdir(ExportBuildDirectory + "/" + InterfaceExportDirectory):
if (os.path.isdir(ExportBuildDirectory + "/" + InterfaceExportDirectory + "/" + dir)) and dir != ".svn" and dir != "*.*":
subprocess.call([ BuildInterface, ExportBuildDirectory + "/" + InterfaceBuildDirectory + "/texture_" + dir + ".tga", ExportBuildDirectory + "/" + InterfaceExportDirectory + "/" + dir ])
printLog(log, "")
# For each interface directory to compress in one DXTC
printLog(log, ">>> Build interface dxtc <<<")
if BuildInterface == "":
toolLogFail(log, BuildInterfaceTool, ToolSuffix)
else:
mkPath(log, ExportBuildDirectory + "/" + InterfaceDxtcBuildDirectory)
subprocess.call([ BuildInterface, ExportBuildDirectory + "/" + InterfaceDxtcBuildDirectory + "/texture_interfaces_dxtc.tga", ExportBuildDirectory + "/" + InterfaceDxtcExportDirectory ])
printLog(log, "")
log.close()
# end of file

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@ -0,0 +1,69 @@
#!/usr/bin/python
#
# \file 3_install.py
# \brief Install interface
# \date 2009-03-10 13:13GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Install interface
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
sys.path.append("../../configuration/project")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Install interface")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
clientPath = ClientDataDirectory + "/" + InterfaceClientDirectory
mkPath(log, clientPath)
printLog(log, ">>> Install interface <<<")
mkPath(log, ExportBuildDirectory + "/" + InterfaceBuildDirectory)
copyFilesNoTreeIfNeeded(log, ExportBuildDirectory + "/" + InterfaceBuildDirectory, clientPath)
printLog(log, ">>> Install interface dxtc <<<")
mkPath(log, ExportBuildDirectory + "/" + InterfaceDxtcBuildDirectory)
copyFilesNoTreeIfNeeded(log, ExportBuildDirectory + "/" + InterfaceDxtcBuildDirectory, clientPath)
printLog(log, ">>> Install interface fullscreen <<<")
mkPath(log, ExportBuildDirectory + "/" + InterfaceFullscreenExportDirectory)
copyFilesNoTreeIfNeeded(log, ExportBuildDirectory + "/" + InterfaceFullscreenExportDirectory, clientPath)
printLog(log, ">>> Install interface 3d <<<")
mkPath(log, ExportBuildDirectory + "/" + Interface3DExportDirectory)
copyFilesNoTreeIfNeeded(log, ExportBuildDirectory + "/" + Interface3DExportDirectory, clientPath)
printLog(log, "")
log.close()
# end of file

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