mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-24 09:58:46 +00:00
Adjust material import
--HG-- branch : feature-export-assimp
This commit is contained in:
parent
5fe1f2c711
commit
f8bb35c449
1 changed files with 17 additions and 23 deletions
|
@ -38,7 +38,7 @@ using namespace NL3D;
|
|||
|
||||
// http://assimp.sourceforge.net/lib_html/materials.html
|
||||
|
||||
inline CRGBA convColor(const aiColor3D &ac)
|
||||
inline CRGBA convColor(const aiColor3D &ac, uint8 a = 255)
|
||||
{
|
||||
return CRGBA(ac.r * 255.99f, ac.g * 255.99f, ac.b * 255.99f);
|
||||
}
|
||||
|
@ -73,35 +73,29 @@ void assimpMaterial(NL3D::CMaterial &mat, CMeshUtilsContext &context, const aiMa
|
|||
break;
|
||||
}
|
||||
|
||||
// Colors follow GL convention
|
||||
// "While the ambient, diffuse, specular and emission
|
||||
// "material parameters all have alpha components, only the diffuse"
|
||||
// "alpha component is used in the lighting computation."
|
||||
if (am->Get(AI_MATKEY_COLOR_DIFFUSE, c3) == aiReturn_SUCCESS)
|
||||
mat.setDiffuse(convColor(c3));
|
||||
|
||||
if (am->Get(AI_MATKEY_OPACITY, f) == aiReturn_SUCCESS)
|
||||
mat.setOpacity(f * 255.99f);
|
||||
|
||||
if (am->Get(AI_MATKEY_SHININESS, f) == aiReturn_SUCCESS)
|
||||
mat.setShininess(f); // OR (float)pow(2.0, shininess * 10.0) * 4.f ??
|
||||
|
||||
if (am->Get(AI_MATKEY_COLOR_DIFFUSE, c3) == aiReturn_SUCCESS)
|
||||
{
|
||||
CRGBA diffuse = convColor(c3);
|
||||
diffuse.A = mat.getOpacity();
|
||||
mat.setDiffuse(diffuse);
|
||||
}
|
||||
|
||||
if (am->Get(AI_MATKEY_COLOR_AMBIENT, c3) == aiReturn_SUCCESS)
|
||||
mat.setAmbient(convColor(c3));
|
||||
|
||||
if (am->Get(AI_MATKEY_SHININESS, f) == aiReturn_SUCCESS)
|
||||
mat.setShininess(f); // (float)pow(2.0, f * 10.0) * 4.f;
|
||||
|
||||
if (am->Get(AI_MATKEY_COLOR_SPECULAR, c3) == aiReturn_SUCCESS)
|
||||
{
|
||||
CRGBA specular = convColor(c3);
|
||||
if (am->Get(AI_MATKEY_SHININESS_STRENGTH, f) == aiReturn_SUCCESS)
|
||||
{
|
||||
CRGBAF fColor = specular;
|
||||
fColor *= f;
|
||||
uint8 a = specular.A;
|
||||
specular = fColor;
|
||||
specular.A = a;
|
||||
}
|
||||
mat.setSpecular(specular);
|
||||
}
|
||||
mat.setSpecular(convColor(c3));
|
||||
|
||||
if (am->Get(AI_MATKEY_SHININESS_STRENGTH, f) == aiReturn_SUCCESS)
|
||||
mat.setSpecular(CRGBAF(mat.getSpecular()) * f);
|
||||
else
|
||||
mat.setSpecular(NLMISC::CRGBA::Black);
|
||||
|
||||
if (am->Get(AI_MATKEY_COLOR_EMISSIVE, c3) == aiReturn_SUCCESS)
|
||||
mat.setEmissive(convColor(c3));
|
||||
|
|
Loading…
Reference in a new issue