diff --git a/code/nel/include/nel/gui/interface_options.h b/code/nel/include/nel/gui/interface_options.h index f52b9479a..6501cd2b0 100644 --- a/code/nel/include/nel/gui/interface_options.h +++ b/code/nel/include/nel/gui/interface_options.h @@ -159,7 +159,8 @@ namespace NLGUI sint32 TxId_B_HighLight; sint32 TxId_BR_HighLight; - sint32 HeaderH; + sint32 HeaderH; + sint32 InsetT; // Offset height of top texture }; // *************************************************************************** diff --git a/code/nel/src/3d/fxaa.cpp b/code/nel/src/3d/fxaa.cpp index f19bcd8b4..89d1c59cd 100644 --- a/code/nel/src/3d/fxaa.cpp +++ b/code/nel/src/3d/fxaa.cpp @@ -148,7 +148,7 @@ CFXAA::CFXAA(NL3D::UDriver *driver) : m_Driver(driver), m_PP(NULL), m_VP(NULL), m_QuadUV.V2 = CVector(1.f, 1.f, 0.5f); m_QuadUV.V3 = CVector(0.f, 1.f, 0.5f); - if (drv->textureCoordinateAlternativeMode()) + /*if (drv->textureCoordinateAlternativeMode()) { m_QuadUV.Uv0 = CUV(0.f, 1.f); m_QuadUV.Uv1 = CUV(1.f, 1.f); @@ -156,12 +156,12 @@ CFXAA::CFXAA(NL3D::UDriver *driver) : m_Driver(driver), m_PP(NULL), m_VP(NULL), m_QuadUV.Uv3 = CUV(0.f, 0.f); } else - { + {*/ m_QuadUV.Uv0 = CUV(0.f, 0.f); m_QuadUV.Uv1 = CUV(1.f, 0.f); m_QuadUV.Uv2 = CUV(1.f, 1.f); m_QuadUV.Uv3 = CUV(0.f, 1.f); - } + /*}*/ /*CVertexBuffer &vb = m_VB; vb.clearValueEx(); diff --git a/code/nel/src/gui/group_container.cpp b/code/nel/src/gui/group_container.cpp index c3a7834c5..80c561f2e 100644 --- a/code/nel/src/gui/group_container.cpp +++ b/code/nel/src/gui/group_container.cpp @@ -2373,7 +2373,7 @@ namespace NLGUI { setMaxH(_PopupMaxH); // _W is given by scripter-man - newH = pLayer->H_T; + newH = (pLayer->H_T - pLayer->InsetT); } else { @@ -2382,7 +2382,7 @@ namespace NLGUI _W = _Parent->getW(); } setMaxH (16384); // No scrollbar for container of layer > 0 - newH = pLayer->H_T; + newH = (pLayer->H_T - pLayer->InsetT); } if (_Opened) @@ -2396,11 +2396,11 @@ namespace NLGUI _HeaderOpened->setY (- newH); _HeaderOpened->setW (_W-(pLayer->W_L+pLayer->W_R)); _HeaderOpened->updateCoords(); - newH += max (_HeaderOpened->getHReal(), pLayer->getValSInt32 ("header_h")); + newH += max (_HeaderOpened->getHReal(), pLayer->HeaderH); } else { - newH += pLayer->getValSInt32 ("header_h"); + newH += pLayer->HeaderH; } newH -= (sint32) _ContentYOffset; @@ -2448,12 +2448,12 @@ namespace NLGUI if (_LayerSetup == 0) { // zeH is the height to substract to total height of the container to obtain height of the list - sint32 zeH = pLayer->H_T + pLayer->H_B_Open + pLayer->H_EM_Open; + sint32 zeH = (pLayer->H_T - pLayer->InsetT) + pLayer->H_B_Open + pLayer->H_EM_Open; if (_HeaderOpened != NULL) - zeH += max (_HeaderOpened->getHReal(), pLayer->getValSInt32 ("header_h")); + zeH += max (_HeaderOpened->getHReal(), pLayer->HeaderH); else - zeH += pLayer->getValSInt32 ("header_h"); + zeH += pLayer->HeaderH; if (_Content != NULL) zeH += _Content->getHReal(); @@ -2513,11 +2513,11 @@ namespace NLGUI _HeaderClosed->setY (-newH); _HeaderClosed->setW (_W-(pLayer->W_L+pLayer->W_R)); _HeaderClosed->updateCoords(); - newH += max (_HeaderClosed->getHReal(), pLayer->getValSInt32 ("header_h")); + newH += max (_HeaderClosed->getHReal(), pLayer->HeaderH); } else { - newH += pLayer->getValSInt32 ("header_h"); + newH += pLayer->HeaderH; } newH += pLayer->H_B; @@ -2731,7 +2731,7 @@ namespace NLGUI // h is the size of what is on top of the child list sint32 x, y, w, h; - h = pLayer->H_T + pLayer->H_B_Open; + h = (pLayer->H_T - pLayer->InsetT) + pLayer->H_B_Open; if (_Opened) { @@ -2856,7 +2856,7 @@ namespace NLGUI else rVR.drawRotFlipBitmapTiled (rl, x, y+pLayer->H_BL, pLayer->W_L, h-(pLayer->H_BL+pLayer->H_TL), 0, false, pLayer->TxId_L, pLayer->Tile_L-1, col); // Right - if (pLayer->Tile_T == 0) // Tiling ? + if (pLayer->Tile_R == 0) // Tiling ? rVR.drawRotFlipBitmap (rl, x+w-pLayer->W_R, y+pLayer->H_BR, pLayer->W_R, h-(pLayer->H_BL+pLayer->H_TL), 0, false, pLayer->TxId_R, col); else rVR.drawRotFlipBitmapTiled (rl, x+w-pLayer->W_R, y+pLayer->H_BR, pLayer->W_R, h-(pLayer->H_BL+pLayer->H_TL), 0, false, pLayer->TxId_R, pLayer->Tile_R-1, col); diff --git a/code/nel/src/gui/interface_options.cpp b/code/nel/src/gui/interface_options.cpp index 9f70ceeff..70141e0a3 100644 --- a/code/nel/src/gui/interface_options.cpp +++ b/code/nel/src/gui/interface_options.cpp @@ -281,6 +281,7 @@ namespace NLGUI // HeaderH = getValSInt32("header_h"); + InsetT = getValSInt32("inset_t"); return true; } diff --git a/code/ryzom/common/src/game_share/ryzom_version.h b/code/ryzom/common/src/game_share/ryzom_version.h index 2dfdca48e..1c13b7ed1 100644 --- a/code/ryzom/common/src/game_share/ryzom_version.h +++ b/code/ryzom/common/src/game_share/ryzom_version.h @@ -17,7 +17,7 @@ #ifndef RYZOM_VERSION_H #define RYZOM_VERSION_H -#define RYZOM_VERSION "RYZOM CORE" +#define RYZOM_VERSION "ryzomcore/v0.10.0-dev" #endif // RYZOM_VERSION_H