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Fixed: V coordinates are inverted
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1 changed files with 2 additions and 1 deletions
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@ -312,7 +312,8 @@ int main(int argc, char **argv)
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NLMISC::fromString(tokens[1], u);
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NLMISC::fromString(tokens[2], v);
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verticeTextureCoords.push_back(NLMISC::CUV(u * (float)TextureSize, v * (float)TextureSize));
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// V coordinates are inverted
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verticeTextureCoords.push_back(NLMISC::CUV(u * (float)TextureSize, (1.f - v) * (float)TextureSize));
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}
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else
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{
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