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synced 2024-11-15 20:23:47 +00:00
Fixed: Wrong check (if c is NULL, nothing is happening)
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parent
f0bac6d0d3
commit
fd2eab6efe
1 changed files with 20 additions and 23 deletions
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@ -33,30 +33,27 @@ void CRangeSelector::buildDisc( CEntityBase * actor, sint32 x, sint32 y,float ra
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for (uint32 i=0;i<_Entities.size();++i)
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for (uint32 i=0;i<_Entities.size();++i)
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BOMB_IF(_Entities[i]==&*it,"BUG: We just tried to insert the same entity into a disk entity list more than once!",continue);
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BOMB_IF(_Entities[i]==&*it,"BUG: We just tried to insert the same entity into a disk entity list more than once!",continue);
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if( c != 0 )
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CEntityBase * areaTarget = &(*it);
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if( c != NULL)
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{
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{
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CEntityBase * areaTarget = &(*it);
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// Do not add invisible entity for player
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if( c != 0)
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if( !R2_VISION::isEntityVisibleToPlayers(areaTarget->getWhoSeesMe()))
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{
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continue;
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// Do not add invisible entity for player
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// Do not add invulnerable entities, they are GM and use a slot for nothing
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if( !R2_VISION::isEntityVisibleToPlayers(areaTarget->getWhoSeesMe()))
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if( areaTarget && areaTarget->invulnerableMode() )
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continue;
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continue;
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// Do not add invulnerable entities, they are GM and use a slot for nothing
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// Do not add the entity if a PVP rule excludes it from being selected
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if( areaTarget && areaTarget->invulnerableMode() )
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if( ! CPVPManager2::getInstance()->canApplyAreaEffect( c, areaTarget, offensiveAction, ignoreMainTarget ) )
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continue;
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continue;
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// Do not add the entity if a PVP rule excludes it from being selected
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}
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if( ! CPVPManager2::getInstance()->canApplyAreaEffect( c, areaTarget, offensiveAction, ignoreMainTarget ) )
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else
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continue;
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{
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}
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// Do not add invisible entity for creature
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else
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if( !R2_VISION::isEntityVisibleToMobs(areaTarget->getWhoSeesMe()))
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{
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continue;
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// Do not add invisible entity for creature
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// Do not add invulnerable entities, they are GM and use a slot for nothing
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if( !R2_VISION::isEntityVisibleToMobs(areaTarget->getWhoSeesMe()))
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if( areaTarget && areaTarget->invulnerableMode() )
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continue;
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continue;
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// Do not add invulnerable entities, they are GM and use a slot for nothing
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if( areaTarget && areaTarget->invulnerableMode() )
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continue;
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}
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}
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}
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_Entities.push_back(&*it);
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_Entities.push_back(&*it);
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