mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-02 16:44:47 +00:00
Fixed: GCC warnings
This commit is contained in:
parent
5708a3997c
commit
fd9a6820f7
2 changed files with 10 additions and 8 deletions
|
@ -56,19 +56,17 @@ void CQuadEffect::makeRasters(const TPoint2DVect &poly
|
||||||
{
|
{
|
||||||
|
|
||||||
dest.clear();
|
dest.clear();
|
||||||
const float epsilon = 10E-5f;
|
startY = 0.f;
|
||||||
|
|
||||||
sint size = (sint)poly.size();
|
sint size = (sint)poly.size();
|
||||||
|
|
||||||
|
if (!size) return;
|
||||||
|
|
||||||
|
const float epsilon = 10E-5f;
|
||||||
uint aelSize = 0; // size of active edge list
|
uint aelSize = 0; // size of active edge list
|
||||||
|
|
||||||
sint k; // loop counter
|
sint k; // loop counter
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
dest.clear();
|
|
||||||
|
|
||||||
if (!size) return;
|
|
||||||
|
|
||||||
static TEdgeList lel, ael; // the left edge list, and the active edge list
|
static TEdgeList lel, ael; // the left edge list, and the active edge list
|
||||||
float highest = poly[0].y;
|
float highest = poly[0].y;
|
||||||
lel.clear();
|
lel.clear();
|
||||||
|
@ -217,7 +215,8 @@ void CQuadEffect::makeRasters(const TPoint2DVect &poly
|
||||||
|
|
||||||
currY += quadHeight;
|
currY += quadHeight;
|
||||||
|
|
||||||
} while (size || aelSize);
|
}
|
||||||
|
while (size || aelSize);
|
||||||
}
|
}
|
||||||
|
|
||||||
//**
|
//**
|
||||||
|
|
|
@ -1640,6 +1640,9 @@ void CWaterModel::traverseRender()
|
||||||
for(sint k = 0; k < (sint) poly.Vertices.size() - 2; ++k)
|
for(sint k = 0; k < (sint) poly.Vertices.size() - 2; ++k)
|
||||||
{
|
{
|
||||||
NLMISC::CTriangleUV truv;
|
NLMISC::CTriangleUV truv;
|
||||||
|
truv.Uv0.set(0.f, 0.f);
|
||||||
|
truv.Uv1.set(0.f, 0.f);
|
||||||
|
truv.Uv2.set(0.f, 0.f);
|
||||||
truv.V0.set(poly.Vertices[0].x, poly.Vertices[0].y, 0.f);
|
truv.V0.set(poly.Vertices[0].x, poly.Vertices[0].y, 0.f);
|
||||||
truv.V1.set(poly.Vertices[k + 1].x, poly.Vertices[k + 1].y, 0.f);
|
truv.V1.set(poly.Vertices[k + 1].x, poly.Vertices[k + 1].y, 0.f);
|
||||||
truv.V2.set(poly.Vertices[k + 2].x, poly.Vertices[k + 2].y, 0.f);
|
truv.V2.set(poly.Vertices[k + 2].x, poly.Vertices[k + 2].y, 0.f);
|
||||||
|
|
Loading…
Reference in a new issue