Commit graph

4424 commits

Author SHA1 Message Date
dfighter1985
62ea5d19ce Fixed qrc path. 2014-08-06 19:54:01 +02:00
dfighter1985
0f42cb7f49 Update the tile list right away if the image is replaced. 2014-08-06 17:40:39 +02:00
dfighter1985
b41686aa44 If I add a 256x256 tile, maybe I should remove it as 256x256, not 128x128... 2014-08-06 17:14:59 +02:00
dfighter1985
2f56a5eee4 Statically load the empty tile image so that we don't need to have over 9000 instances of it. Also display an error message if loading fails on startup. 2014-08-06 13:25:50 +02:00
dfighter1985
3fc31ee2ad Removed yet another unused variable. 2014-08-06 13:04:30 +02:00
dfighter1985
4f05fea63c Removed unused variable. 2014-08-06 13:01:44 +02:00
dfighter1985
f22f9fbc08 Repaint immediately when the display channel is changed. 2014-08-05 16:01:45 +02:00
dfighter1985
53f771690c Save the last directory where we loaded a tile image from. 2014-08-05 15:34:29 +02:00
dfighter1985
f23a557e77 Save the last directoy where we loaded a tilebank from. 2014-08-05 15:16:25 +02:00
dfighter1985
1e9e492f0f Rotation is now set in the tilebank wrapper and applied when replacing a tile. 2014-08-05 13:42:56 +02:00
dfighter1985
6c8ae2fafe Line endings and copyright headers... 2014-08-05 13:18:41 +02:00
dfighter1985
29bf9e0a93 Set all images by default. 2014-08-05 03:35:10 +02:00
dfighter1985
53e118eb04 Clear before loading the model data. 2014-08-05 03:20:30 +02:00
dfighter1985
a7022146ec Makes no sense, but doesn't seem to be crashing anymore o.O 2014-08-05 03:17:29 +02:00
dfighter1985
cc12fb91b4 Tile loading more or less works. TODO: investigate why displacement map lookup causes crashes. 2014-08-05 02:58:31 +02:00
dfighter1985
1255cdb3e7 Saving tilebank 2014-08-04 22:14:39 +02:00
dfighter1985
1309834e49 Texture path. 2014-08-04 21:59:05 +02:00
dfighter1985
716903fd5f Surface data. 2014-08-04 21:53:22 +02:00
dfighter1985
bcfcb5bb83 Oriented stuff. 2014-08-04 21:41:33 +02:00
dfighter1985
de15faa5d2 Vegetation set stuff. 2014-08-04 21:33:11 +02:00
dfighter1985
90b9a592b8 Most of the functionality works with the new code. 2014-08-04 21:22:44 +02:00
shubham_meena
a313d66c89 rest api using curl 2014-08-04 14:05:11 +05:30
kaetemi
2ad030f5f9 GL: Occlusion query bugfix 2014-08-03 22:15:12 +02:00
dfighter1985
80f7dd725d Started to rework tile checks, tile banks loading / saving. A tilebank will now be in the tilemodel, and it will work from there. Also moved some constants into an independent file. 2014-08-03 21:33:13 +02:00
dfighter1985
df4446701e Rotation can now be set. 2014-08-03 19:04:34 +02:00
dfighter1985
ca1f00e35a Save the tile border, etc data when saving. 2014-08-03 17:58:02 +02:00
dfighter1985
3823a9a01b Added checks. Yes it's horrible and needs to be refactored. 2014-08-03 04:15:12 +02:00
kervala
5f5f0dd76c Changed: #172 XML floating point serialization not using neutral culture (for VC++ 2005 and up) 2014-08-02 11:18:24 +02:00
kervala
9f3717bda0 Fixed: build_interface currently only works with 32 bits bitmaps 2014-08-02 10:58:50 +02:00
kervala
97fcba17cd Fixed: VC++ 2010 compiler bug in for loop variables reuse 2014-08-02 10:57:31 +02:00
kervala
6fb6baeb90 Fixed: Some NeL tools in 3d directory don't need NeL 3D 2014-08-01 17:17:53 +02:00
kervala
a2c797551d Fixed: Compilation of PACS tools without NeL 3D 2014-08-01 17:00:08 +02:00
shubham_meena
6388c2e3aa API key management calender 2014-08-01 16:01:35 +05:30
dfighter1985
b34db5e7da Apply the current zoom factor! 2014-08-01 02:38:04 +02:00
dfighter1985
66c8b95e2d Don't reload the pixmaps every time they are displayed... -.- 2014-08-01 02:34:57 +02:00
dfighter1985
2ddd7e1035 Line endings... 2014-07-31 23:23:52 +02:00
kaetemi
ff2059e1ab Added tag ryzomcore/v0.9.1 for changeset 79776c337176 2014-07-31 19:57:22 +02:00
dfighter1985
ab2e54a3c8 When hitting 'save as' ask for a filename even if one is set. 2014-07-30 15:55:09 +02:00
dfighter1985
6386c5aac4 Should store the filename after opening.. 2014-07-30 15:44:02 +02:00
dfighter1985
8ea69d4b81 Should only add 1 tile here... 2014-07-30 15:40:02 +02:00
dfighter1985
677d13c7ab 128 and 256 tiles don't have alpha, so no need to load/save them. 2014-07-30 15:29:50 +02:00
dfighter1985
fadd8fbf89 Replace and delete image should be applied to the correct channel now. 2014-07-30 14:39:19 +02:00
dfighter1985
0750ca7a4d Show the image that belongs to the channel that is selected. 2014-07-30 14:28:17 +02:00
dfighter1985
47a5f95b71 Copyright headers... 2014-07-30 11:20:29 +02:00
dfighter1985
8e3ec659d5 Close the loaded file and return true... 2014-07-30 11:15:14 +02:00
dfighter1985
4a69a4f8b2 Set teh current selection to row 0 2014-07-30 11:14:41 +02:00
dfighter1985
99683c6569 Save and load the tilebank texture path. 2014-07-30 11:10:15 +02:00
dfighter1985
447caab681 Save and load the veget set filename. 2014-07-30 10:58:37 +02:00
dfighter1985
e82ffc9b14 TileBank loading. 2014-07-30 10:54:08 +02:00
dfighter1985
5b2aa71b90 Add the already selected tilesets to the land when editing. 2014-07-30 07:43:02 +02:00