kaetemi
255dd33c2b
Removed: Visual slot file should not be in repository. It is built by the sheets packer.
2011-09-26 21:47:56 +02:00
kaetemi
982666fc76
Added: Leveldesign sheets required for building client sheets used for newbieland.
2011-09-21 23:38:40 +02:00
kaetemi
bca8fe24f1
Added: Missing plant and flora sheets required for building newbieland continent.
2011-09-20 18:11:12 +02:00
kaetemi
794c014036
Added: Missing mode2animset.string_array
2011-09-20 16:19:59 +02:00
kervala
fedf6d5f77
Changed: New option WITH_INSTALL_LIBRARIES which allows user to install only final binaries and no development files (header, static libraries, etc...)
2011-09-11 14:44:37 +02:00
Fabien_HENON
09a6a9945b
#1304 : Guild Missions: Merge with default
2011-08-21 19:29:28 +02:00
sfb
2afb951103
Changed: #1323 Applied Molator's QtMain patch.
2011-08-20 11:54:55 -05:00
Fabien_HENON
607c00201c
Changed: #1304 : Updating world_editor documentation. Adding a primitive for guild missions
2011-08-14 19:39:35 +02:00
Fabien_HENON
6326967cd9
Changed: #1304 : Debug for the guild missions. Now it works !
2011-08-04 17:04:49 +02:00
Fabien_HENON
cee917b747
Changed: #1304 : Revert modifications for the objectives in the world_editor_classes.xml (i changed the way i will do it)
2011-07-23 15:51:46 +02:00
Fabien_HENON
91ec5b26eb
Changed: #1304 : mission_compiler objectives: check and script generation
...
mission compiler now checks if we are not asking several guild
members to complete an objective whereas the mission is not a
guild mission.
It also generates the 'nb_guild_members_needed' parameter for
objectives in the script.
2011-05-31 16:22:57 +02:00
Fabien_HENON
86021990e4
Merge default to gsoc2011-guildmissions
2011-05-30 17:05:13 +02:00