kaetemi
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23cf77ea2f
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Implement skip for coarse mesh build process
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2014-02-08 21:02:24 +01:00 |
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kaetemi
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c04eea9a22
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Implement skip for shape lightmap optimize build process
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2014-02-08 20:02:57 +01:00 |
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kaetemi
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343f7e8c39
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Add build shadow skin to shape process
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2014-02-07 17:16:40 +01:00 |
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sfb
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2f9410f22d
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Fixed EOL issues and added .hgeol file.
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2012-05-29 08:31:11 -05:00 |
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kaetemi
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17250f4997
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Fixed: #929 Gamedata build pipeline works mostly. Install writes to seperate dir instead of directly to dev client data dir. Added scripts to build dev client linked to install dir, as well as client install with bnp and patches generation, and shard data install. No more generated buildsite on repo. Panoply build added to map process. Fixed an issue with rbank build. Implemented sheets and sheet id building processes. Fixed some lookup paths. Implemented wmap build process. Added gamedev and data_common to install output. Added projects for characters and maps, sheets, indoors, and projects for fyros, matis, zorai and tryker continents to export shape and texture data.
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2010-09-19 23:31:28 +02:00 |
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kaetemi
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8763a898cb
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Added: #929 Process for anim, font, swt, clodbank, pacs_prim, ps, skel. Project for objects, sky, contruction, fauna, fonts, outgame, sfx.
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2010-09-01 15:24:43 +02:00 |
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kaetemi
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0c6799898c
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Added: #929 Added the objects build project and updated the max file batch convert script.
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2010-08-30 23:24:13 +02:00 |
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kaetemi
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bc1c4825ff
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Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff.
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2010-08-04 18:49:46 +02:00 |
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kaetemi
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69e1d7c23a
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Added: #929 Work in progress of new build pipeline scripts.
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2010-06-05 01:09:49 +02:00 |
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