kaetemi
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1447e2f2d8
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Replace temporary CMaterial code
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2013-09-09 21:44:14 +02:00 |
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kaetemi
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0bcb0d6ffd
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Add glsl pixel program for stereo distortion
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2013-09-09 20:49:59 +02:00 |
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kaetemi
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057eab4680
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Cleanup abstract gpu program interface
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2013-09-09 18:33:38 +02:00 |
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kaetemi
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0cf5dbab8a
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Reduce function duplication
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2013-09-09 02:03:40 +02:00 |
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kaetemi
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7be6891bd7
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Cleanup driver interface
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2013-09-08 21:57:27 +02:00 |
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kaetemi
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f4fccab548
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Implement new gpu program interface in opengl driver
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2013-09-07 21:30:40 +02:00 |
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kaetemi
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47716d7247
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Make gpu programs use abstract gpu program class
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2013-09-07 20:41:07 +02:00 |
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Michael Witrant
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59dc1a6c16
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Fixed definition tests for optional LibOVR
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2013-07-06 20:40:42 +02:00 |
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Michael Witrant
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69c194f57f
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LibOVR is optional, and is disabled by default
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2013-07-06 20:05:19 +02:00 |
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kaetemi
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cb9e5762db
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Don't render to texture when in wireframe mode, re #43
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2013-07-05 03:42:38 +02:00 |
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kaetemi
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c3f6f5b8ff
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Put stereo render loop inside ryzom client main loop, see #43
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2013-07-05 02:38:56 +02:00 |
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kaetemi
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541f75920b
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Init/release VR interfaces in ryzom client, ref #43
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2013-07-05 02:04:34 +02:00 |
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kaetemi
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6113b07673
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Distort 2D gui as well, ref #43
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2013-07-04 21:12:11 +02:00 |
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kaetemi
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fd1d606154
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Add stereo debugger for visually comparing rendered frames, ref #43
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2013-07-04 00:09:10 +02:00 |
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kaetemi
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d57b7b39fe
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Use width instead of height of screen for hmd fov, re #43
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2013-07-03 06:04:37 +02:00 |
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kaetemi
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a531535dfa
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Add minimal head model and world scale, ref #43
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2013-07-03 05:21:32 +02:00 |
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kaetemi
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299b3ec401
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Make bloom work together with render target used for the rift shader, ref #43
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2013-07-03 03:53:32 +02:00 |
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kaetemi
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e3784571cd
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Add arbfp1 and fp40 barrel fragment programs, see #43
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2013-07-02 19:39:05 +02:00 |
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kaetemi
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118340d821
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Test arbfp1, see #43
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2013-07-02 18:48:29 +02:00 |
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kaetemi
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a924479a5c
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Render left and right deformed view, re #43
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2013-07-02 03:34:49 +02:00 |
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kaetemi
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6b8d43181d
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Test the barrel shader, see #43
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2013-07-02 02:40:27 +02:00 |
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kaetemi
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3a12aa5894
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Render the scene to a target texture for the stereo rendering filter, ref #43
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2013-07-02 00:55:13 +02:00 |
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kaetemi
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ffc91631e7
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Create stereo render target, see #43
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2013-07-01 23:23:54 +02:00 |
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kaetemi
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f25a9da718
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Add interface for stereo display render targets, ref #43
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2013-07-01 21:23:47 +02:00 |
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kaetemi
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9960b9dfdb
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Cleanup
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2013-07-01 20:15:55 +02:00 |
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kaetemi
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b04d278a27
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Create interface classes for stereo displays and head mounted displays, see #43
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2013-06-28 23:19:32 +02:00 |
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kaetemi
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d404c1228c
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Create a clipping frustum, ref #43
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2013-06-26 21:35:36 +02:00 |
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kaetemi
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2f4867ab78
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Allow multiple user cameras to be calculated separately, useful for sky etc, re #43
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2013-06-26 20:57:37 +02:00 |
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kaetemi
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4a579d0af2
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Fix warning
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2013-06-26 20:10:30 +02:00 |
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kaetemi
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eb196fd99a
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Adjust 2D interface shift, re #43
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2013-06-26 19:58:27 +02:00 |
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kaetemi
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8230238b5f
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Add eye distance in 2D interface shift, re #43
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2013-06-26 17:24:23 +02:00 |
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kaetemi
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1b8ddaa87b
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Add 2D interface shifting calculations, see #43
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2013-06-26 16:59:08 +02:00 |
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kaetemi
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7672ab2812
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Cleanup and make bloom work with stereo rendering, re #43
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2013-06-26 15:49:31 +02:00 |
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kaetemi
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e51d9e15d9
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Render from multiple cameras, see #43
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2013-06-26 08:00:19 +02:00 |
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kaetemi
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a7cf55c58e
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Read sensor data and set camera in snowballs, ref #43
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2013-06-26 04:57:58 +02:00 |
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kaetemi
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dc813a060e
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Add library name to device name, re #43
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2013-06-26 02:55:15 +02:00 |
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kaetemi
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b45bdb88e6
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List stereo devices, see #43
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2013-06-26 02:45:49 +02:00 |
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