Commit graph

29 commits

Author SHA1 Message Date
kaetemi
e9c274c135 Use tags for pacs prim export 2013-07-24 20:51:38 +02:00
sfb
af454dd1cf Fixed EOL issues and added .hgeol file. 2012-05-29 08:31:11 -05:00
kaetemi
0e27ff37f3 Added: Use ssh key for 8_upload script. 2011-11-15 14:55:57 +01:00
kaetemi
8555ab7d43 Changed: Handle leveldesign and primitives directories seperately for the server upload script. 2011-10-31 13:54:22 +01:00
kaetemi
c26369a04c Added: Script for uploading data to servers 2011-10-08 22:28:19 +02:00
kaetemi
61945f3f11 Changed: Build pacs prim list to correct location. 2011-09-28 09:55:59 +02:00
kaetemi
8c92768c98 Changed: Build pacs prim list to correct location. 2011-09-28 09:49:16 +02:00
kaetemi
83e79fa761 Changed: Move the visual_slot.tab to the right place after running sheets packer. 2011-09-26 22:10:48 +02:00
kaetemi
c44883a5d8 Changed: Also use mirror sheets directory in sheet id bin build. 2011-09-26 21:50:16 +02:00
kaetemi
b7eae7319b Changed: Also copy .packed files in sheets install. 2011-09-21 23:17:00 +02:00
kaetemi
c7a00d4ce0 Changed: Stability workarounds for plant shape exporting. 2011-09-21 23:16:03 +02:00
kaetemi
6947244300 Added: Added command line argument for client_patch script to only generate updated bnp files without creating a patch. 2011-09-20 18:13:27 +02:00
kaetemi
0082dad3e5 Added: Command line arguments for build gamedata scripts, filter projects and processes, make setup buildsite config skippable, and verify tool paths in setup script. 2011-09-17 11:35:07 +02:00
kaetemi
e6e7e2a37e Changed: Changed order of some default build pipeline search paths to work better. 2011-09-16 14:14:15 +02:00
kaetemi
2ec690675f Changed: Common default setup values. 2011-09-16 14:04:41 +02:00
kaetemi
706c0a695f Changed: Create client_install using bnps made in client_patch. 2011-09-16 13:58:20 +02:00
kaetemi
6c1bdbec1a Changed: Create client_dev, client_patch and client_install directories in setup if needed. 2011-09-16 13:55:48 +02:00
kaetemi
76b1a30af9 Changed: Improved build pipeline scripts to properly avoid 3ds max hanging and handle crashes without user interference 2010-09-26 17:07:13 +02:00
kaetemi
6cdc77986e Fixed: Gamedata build pipeline works mostly. Install writes to seperate dir instead of directly to dev client data dir. Added scripts to build dev client linked to install dir, as well as client install with bnp and patches generation, and shard data install. No more generated buildsite on repo. Panoply build added to map process. Fixed an issue with rbank build. Implemented sheets and sheet id building processes. Fixed some lookup paths. Implemented wmap build process. Added gamedev and data_common to install output. Added projects for characters and maps, sheets, indoors, and projects for fyros, matis, zorai and tryker continents to export shape and texture data. 2010-09-19 23:31:28 +02:00
kaetemi
4a37bc4d74 Changed: Improved stability of shape export, fixed export of cmb from ligo zones, map export copies originals for use with other processes as originally was done, corrected some lookup paths, removed unnecessary dependencies of some processes, copy only the needed lr files to the install, added export_build_install combination script. 2010-09-13 10:44:23 +02:00
kaetemi
a3b71cdb3e Added: Generators for ecosystem projects, all four ecosystem projects, generators for max exporter scripts, rbank cmb export.
Changed:  Improved skipping of exported max files, corrected search paths for some tools configurations.
2010-09-03 12:37:35 +02:00
kaetemi
d4caf01eb1 Added: Process for anim, font, swt, clodbank, pacs_prim, ps, skel. Project for objects, sky, contruction, fauna, fonts, outgame, sfx. 2010-09-01 15:24:43 +02:00
kaetemi
42aa859245 Added: Added the objects build project and updated the max file batch convert script. 2010-08-30 23:24:13 +02:00
kaetemi
5b0a249338 Changed: Max shape export runs all the way through now.
Added: ,  Interface build project.
2010-08-27 22:29:13 +02:00
kaetemi
248a8464ec Added: Ig build process. 2010-08-11 14:18:33 +02:00
kaetemi
3e7ac724ca Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff. 2010-08-04 18:49:46 +02:00
kaetemi
ced1b79840 Changed: Corrected some config variable names for rbank build process. 2010-06-20 22:25:57 +02:00
kaetemi
c71492c605 Added: Rbank build process for build pipeline. 2010-06-07 07:42:41 +02:00
kaetemi
a30c616cb7 Added: Work in progress of new build pipeline scripts. 2010-06-05 01:09:49 +02:00