Commit graph

5718 commits

Author SHA1 Message Date
dfighter1985
ecca3ed63e Fixed qrc path. 2014-08-06 19:54:01 +02:00
dfighter1985
8da30e76e6 Update the tile list right away if the image is replaced. 2014-08-06 17:40:39 +02:00
dfighter1985
b313c4baa4 If I add a 256x256 tile, maybe I should remove it as 256x256, not 128x128... 2014-08-06 17:14:59 +02:00
dfighter1985
6286313877 Statically load the empty tile image so that we don't need to have over 9000 instances of it. Also display an error message if loading fails on startup. 2014-08-06 13:25:50 +02:00
dfighter1985
06dd003836 Removed yet another unused variable. 2014-08-06 13:04:30 +02:00
dfighter1985
ecf461cced Removed unused variable. 2014-08-06 13:01:44 +02:00
dfighter1985
8d7d85d440 Repaint immediately when the display channel is changed. 2014-08-05 16:01:45 +02:00
dfighter1985
7c0ea3b9a0 Save the last directory where we loaded a tile image from. 2014-08-05 15:34:29 +02:00
dfighter1985
c3984abbb4 Save the last directoy where we loaded a tilebank from. 2014-08-05 15:16:25 +02:00
dfighter1985
2fe02e3925 Rotation is now set in the tilebank wrapper and applied when replacing a tile. 2014-08-05 13:42:56 +02:00
dfighter1985
99d1d9c4c2 Line endings and copyright headers... 2014-08-05 13:18:41 +02:00
dfighter1985
7912cbe7dc Set all images by default. 2014-08-05 03:35:10 +02:00
dfighter1985
066743bea0 Clear before loading the model data. 2014-08-05 03:20:30 +02:00
dfighter1985
1e76cd0f5e Makes no sense, but doesn't seem to be crashing anymore o.O 2014-08-05 03:17:29 +02:00
dfighter1985
3e3572c3ab Tile loading more or less works. TODO: investigate why displacement map lookup causes crashes. 2014-08-05 02:58:31 +02:00
dfighter1985
4bb8b3373e Saving tilebank 2014-08-04 22:14:39 +02:00
dfighter1985
c4b770a7b6 Texture path. 2014-08-04 21:59:05 +02:00
dfighter1985
a2065bf746 Surface data. 2014-08-04 21:53:22 +02:00
dfighter1985
342cca7751 Oriented stuff. 2014-08-04 21:41:33 +02:00
dfighter1985
2f0acf32cb Vegetation set stuff. 2014-08-04 21:33:11 +02:00
dfighter1985
fa9cd4af24 Most of the functionality works with the new code. 2014-08-04 21:22:44 +02:00
shubham_meena
dd2b2bbb3d rest api using curl 2014-08-04 14:05:11 +05:30
kaetemi
f4d83149a7 GL: Occlusion query bugfix 2014-08-03 22:15:12 +02:00
dfighter1985
8d7c974be6 Started to rework tile checks, tile banks loading / saving. A tilebank will now be in the tilemodel, and it will work from there. Also moved some constants into an independent file. 2014-08-03 21:33:13 +02:00
dfighter1985
16791d58c1 Rotation can now be set. 2014-08-03 19:04:34 +02:00
dfighter1985
df07fcb53b Save the tile border, etc data when saving. 2014-08-03 17:58:02 +02:00
dfighter1985
c5acb72c32 Added checks. Yes it's horrible and needs to be refactored. 2014-08-03 04:15:12 +02:00
kervala
59b1141d37 Changed: #172 XML floating point serialization not using neutral culture (for VC++ 2005 and up) 2014-08-02 11:18:24 +02:00
kervala
f63f7acfbd Fixed: build_interface currently only works with 32 bits bitmaps 2014-08-02 10:58:50 +02:00
kervala
8f7a050a9e Fixed: VC++ 2010 compiler bug in for loop variables reuse 2014-08-02 10:57:31 +02:00
kervala
8356b791d4 Fixed: Some NeL tools in 3d directory don't need NeL 3D 2014-08-01 17:17:53 +02:00
kervala
5cb991c1b0 Fixed: Compilation of PACS tools without NeL 3D 2014-08-01 17:00:08 +02:00
shubham_meena
5b87381103 API key management calender 2014-08-01 16:01:35 +05:30
dfighter1985
0f2a0f4049 Apply the current zoom factor! 2014-08-01 02:38:04 +02:00
dfighter1985
640f0f6be1 Don't reload the pixmaps every time they are displayed... -.- 2014-08-01 02:34:57 +02:00
dfighter1985
6cfd0b6942 Line endings... 2014-07-31 23:23:52 +02:00
kaetemi
2f82683ff6 Added tag ryzomcore/v0.9.1 for changeset 79776c337176 2014-07-31 19:57:22 +02:00
dfighter1985
23838b00c4 When hitting 'save as' ask for a filename even if one is set. 2014-07-30 15:55:09 +02:00
dfighter1985
0181dbccf1 Should store the filename after opening.. 2014-07-30 15:44:02 +02:00
dfighter1985
8caeae31c8 Should only add 1 tile here... 2014-07-30 15:40:02 +02:00
dfighter1985
3ad6587d53 128 and 256 tiles don't have alpha, so no need to load/save them. 2014-07-30 15:29:50 +02:00
dfighter1985
7b36ce2e85 Replace and delete image should be applied to the correct channel now. 2014-07-30 14:39:19 +02:00
dfighter1985
67ba567c66 Show the image that belongs to the channel that is selected. 2014-07-30 14:28:17 +02:00
dfighter1985
2c8b513c97 Copyright headers... 2014-07-30 11:20:29 +02:00
dfighter1985
cfb7833b8f Close the loaded file and return true... 2014-07-30 11:15:14 +02:00
dfighter1985
a9fa41cf9a Set teh current selection to row 0 2014-07-30 11:14:41 +02:00
dfighter1985
bb36cb5724 Save and load the tilebank texture path. 2014-07-30 11:10:15 +02:00
dfighter1985
3668784e7a Save and load the veget set filename. 2014-07-30 10:58:37 +02:00
dfighter1985
47b85c3f8a TileBank loading. 2014-07-30 10:54:08 +02:00
dfighter1985
f25200c966 Add the already selected tilesets to the land when editing. 2014-07-30 07:43:02 +02:00