dfighter1985
|
ecf461cced
|
Removed unused variable.
|
2014-08-06 13:01:44 +02:00 |
|
kaetemi
|
eb89fe8da3
|
OVR: Chroma factor
|
2014-08-05 20:14:58 +02:00 |
|
dfighter1985
|
8d7d85d440
|
Repaint immediately when the display channel is changed.
|
2014-08-05 16:01:45 +02:00 |
|
dfighter1985
|
7c0ea3b9a0
|
Save the last directory where we loaded a tile image from.
|
2014-08-05 15:34:29 +02:00 |
|
dfighter1985
|
c3984abbb4
|
Save the last directoy where we loaded a tilebank from.
|
2014-08-05 15:16:25 +02:00 |
|
dfighter1985
|
2fe02e3925
|
Rotation is now set in the tilebank wrapper and applied when replacing a tile.
|
2014-08-05 13:42:56 +02:00 |
|
dfighter1985
|
99d1d9c4c2
|
Line endings and copyright headers...
|
2014-08-05 13:18:41 +02:00 |
|
kaetemi
|
49043f60fa
|
OVR: Fix for debug devices
|
2014-08-05 04:03:27 +02:00 |
|
kaetemi
|
5220692fe6
|
OVR: Convert texture coordinates and setup rendering material
|
2014-08-05 03:54:19 +02:00 |
|
dfighter1985
|
7912cbe7dc
|
Set all images by default.
|
2014-08-05 03:35:10 +02:00 |
|
dfighter1985
|
066743bea0
|
Clear before loading the model data.
|
2014-08-05 03:20:30 +02:00 |
|
dfighter1985
|
1e76cd0f5e
|
Makes no sense, but doesn't seem to be crashing anymore o.O
|
2014-08-05 03:17:29 +02:00 |
|
kaetemi
|
420df031dc
|
3D: Ensure correct fog handling for effects
|
2014-08-05 02:58:55 +02:00 |
|
dfighter1985
|
3e3572c3ab
|
Tile loading more or less works. TODO: investigate why displacement map lookup causes crashes.
|
2014-08-05 02:58:31 +02:00 |
|
kaetemi
|
95ffae003d
|
OVR: Test distortion mesh
|
2014-08-05 02:55:26 +02:00 |
|
kaetemi
|
1eb4122cbd
|
OVR: Test large render target
|
2014-08-05 02:25:14 +02:00 |
|
kaetemi
|
f5c3f3ad45
|
3D: Set matrix modes after changing render target in effect
|
2014-08-05 02:24:11 +02:00 |
|
kaetemi
|
318798eeef
|
3D: Render target matrix context fix
|
2014-08-05 02:21:30 +02:00 |
|
kaetemi
|
0c6907c995
|
OVR: Testing
|
2014-08-05 01:49:45 +02:00 |
|
kaetemi
|
93cd45919e
|
OVR: Translate camera
|
2014-08-05 00:51:53 +02:00 |
|
kaetemi
|
d699bf9f3c
|
OVR: Get orientation
|
2014-08-05 00:46:04 +02:00 |
|
kaetemi
|
925a11fc14
|
OVR: Generate distortion mesh
|
2014-08-05 00:20:21 +02:00 |
|
dfighter1985
|
4bb8b3373e
|
Saving tilebank
|
2014-08-04 22:14:39 +02:00 |
|
dfighter1985
|
c4b770a7b6
|
Texture path.
|
2014-08-04 21:59:05 +02:00 |
|
dfighter1985
|
a2065bf746
|
Surface data.
|
2014-08-04 21:53:22 +02:00 |
|
dfighter1985
|
342cca7751
|
Oriented stuff.
|
2014-08-04 21:41:33 +02:00 |
|
dfighter1985
|
2f0acf32cb
|
Vegetation set stuff.
|
2014-08-04 21:33:11 +02:00 |
|
dfighter1985
|
fa9cd4af24
|
Most of the functionality works with the new code.
|
2014-08-04 21:22:44 +02:00 |
|
kaetemi
|
e89e7985ab
|
OVR: Read device descriptions
|
2014-08-04 20:32:31 +02:00 |
|
kaetemi
|
153856fb34
|
OVR: Iterate devices
|
2014-08-04 19:19:15 +02:00 |
|
kaetemi
|
6fc54b3ed1
|
Cleanup
|
2014-08-04 18:31:31 +02:00 |
|
kaetemi
|
0835833c9e
|
Add placeholders for LibOVR 0.4.0 support
|
2014-08-04 18:30:25 +02:00 |
|
shubham_meena
|
dd2b2bbb3d
|
rest api using curl
|
2014-08-04 14:05:11 +05:30 |
|
kaetemi
|
09222fd4f6
|
3D: Fix texture coords for FXAA on D3D
|
2014-08-04 07:38:40 +02:00 |
|
kaetemi
|
8007d2cf5e
|
Add FXAA to Ryzom Client
|
2014-08-04 06:19:19 +02:00 |
|
kaetemi
|
24a3d1aaad
|
Remove debug
|
2014-08-04 06:19:03 +02:00 |
|
kaetemi
|
005b0d1b15
|
3D: User higher quality FXAA version
|
2014-08-04 06:11:47 +02:00 |
|
kaetemi
|
283363425d
|
Cleanup snowballs2
|
2014-08-04 05:24:40 +02:00 |
|
kaetemi
|
b9b497fc1f
|
3D: Add FXAA
|
2014-08-04 04:44:27 +02:00 |
|
kaetemi
|
2bd1d8a071
|
Fix crash on AMD with legacy clouds
|
2014-08-04 01:05:53 +02:00 |
|
kaetemi
|
ba88c3c19f
|
Move default render target handling to CDriverUser
|
2014-08-04 00:57:43 +02:00 |
|
kaetemi
|
d71f4c28c8
|
Adjust render target handling for effects
|
2014-08-03 22:15:44 +02:00 |
|
kaetemi
|
ab606fa7dd
|
Merge with default
|
2014-08-03 22:15:39 +02:00 |
|
kaetemi
|
f4d83149a7
|
GL: Occlusion query bugfix
|
2014-08-03 22:15:12 +02:00 |
|
dfighter1985
|
8d7c974be6
|
Started to rework tile checks, tile banks loading / saving. A tilebank will now be in the tilemodel, and it will work from there. Also moved some constants into an independent file.
|
2014-08-03 21:33:13 +02:00 |
|
kaetemi
|
ef79c4abed
|
3D: Cleanup bloom effect
|
2014-08-03 21:09:55 +02:00 |
|
kaetemi
|
011f340bf9
|
3D: Cleanup bloom effect
|
2014-08-03 20:35:05 +02:00 |
|
dfighter1985
|
16791d58c1
|
Rotation can now be set.
|
2014-08-03 19:04:34 +02:00 |
|
kaetemi
|
d99645efe0
|
GL: Share depth and stencil to get similar behaviour to D3D driver
|
2014-08-03 18:59:19 +02:00 |
|
dfighter1985
|
df07fcb53b
|
Save the tile border, etc data when saving.
|
2014-08-03 17:58:02 +02:00 |
|