Commit graph

9 commits

Author SHA1 Message Date
d526953811 mise a jour de RC 2017-03-15 20:29:34 +01:00
kaetemi
bdd7cc9b90 Nice try 2014-09-10 16:00:13 +02:00
kaetemi
30072a64c9 Set exec mode 2014-05-23 22:39:50 +02:00
kaetemi
76009d8b05 Implement skip for interface build process 2014-02-08 19:44:52 +01:00
sfb
2f9410f22d Fixed EOL issues and added .hgeol file. 2012-05-29 08:31:11 -05:00
kaetemi
17250f4997 Fixed: #929 Gamedata build pipeline works mostly. Install writes to seperate dir instead of directly to dev client data dir. Added scripts to build dev client linked to install dir, as well as client install with bnp and patches generation, and shard data install. No more generated buildsite on repo. Panoply build added to map process. Fixed an issue with rbank build. Implemented sheets and sheet id building processes. Fixed some lookup paths. Implemented wmap build process. Added gamedev and data_common to install output. Added projects for characters and maps, sheets, indoors, and projects for fyros, matis, zorai and tryker continents to export shape and texture data. 2010-09-19 23:31:28 +02:00
kaetemi
b33c1a0f8e Changed: #929 Max shape export runs all the way through now.
Added: #929, #1082 Interface build project.
2010-08-27 22:29:13 +02:00
kaetemi
bc1c4825ff Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff. 2010-08-04 18:49:46 +02:00
kaetemi
69e1d7c23a Added: #929 Work in progress of new build pipeline scripts. 2010-06-05 01:09:49 +02:00