Commit graph

4868 commits

Author SHA1 Message Date
dfighter1985
29bf9e0a93 Set all images by default. 2014-08-05 03:35:10 +02:00
dfighter1985
53e118eb04 Clear before loading the model data. 2014-08-05 03:20:30 +02:00
dfighter1985
a7022146ec Makes no sense, but doesn't seem to be crashing anymore o.O 2014-08-05 03:17:29 +02:00
kaetemi
c9762fbef5 3D: Ensure correct fog handling for effects 2014-08-05 02:58:55 +02:00
dfighter1985
cc12fb91b4 Tile loading more or less works. TODO: investigate why displacement map lookup causes crashes. 2014-08-05 02:58:31 +02:00
kaetemi
19209b8028 OVR: Test distortion mesh 2014-08-05 02:55:26 +02:00
kaetemi
537a7e7395 OVR: Test large render target 2014-08-05 02:25:14 +02:00
kaetemi
32540add2a 3D: Set matrix modes after changing render target in effect 2014-08-05 02:24:11 +02:00
kaetemi
240889b03d 3D: Render target matrix context fix 2014-08-05 02:21:30 +02:00
kaetemi
fb16438a49 OVR: Testing 2014-08-05 01:49:45 +02:00
kaetemi
4a8d07b889 OVR: Translate camera 2014-08-05 00:51:53 +02:00
kaetemi
30f98c4b62 OVR: Get orientation 2014-08-05 00:46:04 +02:00
kaetemi
2dda6cc5f0 OVR: Generate distortion mesh 2014-08-05 00:20:21 +02:00
dfighter1985
1255cdb3e7 Saving tilebank 2014-08-04 22:14:39 +02:00
dfighter1985
1309834e49 Texture path. 2014-08-04 21:59:05 +02:00
dfighter1985
716903fd5f Surface data. 2014-08-04 21:53:22 +02:00
dfighter1985
bcfcb5bb83 Oriented stuff. 2014-08-04 21:41:33 +02:00
dfighter1985
de15faa5d2 Vegetation set stuff. 2014-08-04 21:33:11 +02:00
dfighter1985
90b9a592b8 Most of the functionality works with the new code. 2014-08-04 21:22:44 +02:00
kaetemi
c99cfed0dd OVR: Read device descriptions 2014-08-04 20:32:31 +02:00
kaetemi
05a2f91711 OVR: Iterate devices 2014-08-04 19:19:15 +02:00
kaetemi
0baada5110 Cleanup 2014-08-04 18:31:31 +02:00
kaetemi
ca165de62c Add placeholders for LibOVR 0.4.0 support 2014-08-04 18:30:25 +02:00
shubham_meena
a313d66c89 rest api using curl 2014-08-04 14:05:11 +05:30
kaetemi
b24fa74936 3D: Fix texture coords for FXAA on D3D 2014-08-04 07:38:40 +02:00
kaetemi
971b1ae96c Add FXAA to Ryzom Client 2014-08-04 06:19:19 +02:00
kaetemi
925aa9c715 Remove debug 2014-08-04 06:19:03 +02:00
kaetemi
946128cdca 3D: User higher quality FXAA version 2014-08-04 06:11:47 +02:00
kaetemi
62d9785fa1 Cleanup snowballs2 2014-08-04 05:24:40 +02:00
kaetemi
650e634e68 3D: Add FXAA 2014-08-04 04:44:27 +02:00
kaetemi
a72b200fe8 Fix crash on AMD with legacy clouds 2014-08-04 01:05:53 +02:00
kaetemi
5e9fc17402 Move default render target handling to CDriverUser 2014-08-04 00:57:43 +02:00
kaetemi
8c6d46bed0 Adjust render target handling for effects 2014-08-03 22:15:44 +02:00
kaetemi
996dd9aa16 Merge with default 2014-08-03 22:15:39 +02:00
kaetemi
2ad030f5f9 GL: Occlusion query bugfix 2014-08-03 22:15:12 +02:00
dfighter1985
80f7dd725d Started to rework tile checks, tile banks loading / saving. A tilebank will now be in the tilemodel, and it will work from there. Also moved some constants into an independent file. 2014-08-03 21:33:13 +02:00
kaetemi
f03f73e5c8 3D: Cleanup bloom effect 2014-08-03 21:09:55 +02:00
kaetemi
2bccba1ddc 3D: Cleanup bloom effect 2014-08-03 20:35:05 +02:00
dfighter1985
df4446701e Rotation can now be set. 2014-08-03 19:04:34 +02:00
kaetemi
f9aa0bf7cc GL: Share depth and stencil to get similar behaviour to D3D driver 2014-08-03 18:59:19 +02:00
dfighter1985
ca1f00e35a Save the tile border, etc data when saving. 2014-08-03 17:58:02 +02:00
dfighter1985
3823a9a01b Added checks. Yes it's horrible and needs to be refactored. 2014-08-03 04:15:12 +02:00
kaetemi
54f4d5bac3 Simplify GUI projection settings 2014-08-03 00:56:26 +02:00
kaetemi
9d883e227c Off-center GUI cylinder 2014-08-02 20:11:28 +02:00
kaetemi
5580d0b761 Cylindrical GUI 2014-08-02 19:50:26 +02:00
kervala
5f5f0dd76c Changed: #172 XML floating point serialization not using neutral culture (for VC++ 2005 and up) 2014-08-02 11:18:24 +02:00
kervala
9f3717bda0 Fixed: build_interface currently only works with 32 bits bitmaps 2014-08-02 10:58:50 +02:00
kervala
97fcba17cd Fixed: VC++ 2010 compiler bug in for loop variables reuse 2014-08-02 10:57:31 +02:00
kaetemi
4add0e3610 Sound orientation with HMD and Headphones 2014-08-01 23:11:35 +02:00
kervala
6fb6baeb90 Fixed: Some NeL tools in 3d directory don't need NeL 3D 2014-08-01 17:17:53 +02:00